Jump to content

Bill Z Bubba

Members
  • Posts

    5005
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Bill Z Bubba

  1. I'm not denying that. Just saying the mark was never hit.
  2. Just in the general spread of performance.
  3. Thus backing my complete mockery that this game was ever "balanced around SOs."
  4. I got to the seafood buffet at the end of mission 1. I survived but quit the tf when I got bored of using nothing but focus and shockwave and bouncing over the buffet to SLOWLY tear them down. Any time I tried to dive in properly to get my normal kill rotation going, the lobsters would all fire off sunless mire and start pummeling me into the dirt.
  5. No, you do not! SR UBER ALLES!!! 🙂 I wish the like button on posts was a thumbs up instead of a heart.
  6. Negative. Passive scaling damres is unaffected by slotting. You're probably not going to see capped damres until you're much deeper in the orange/red on health. Standing idle, I'm at 48.06 SL DamRes. With 3 stacks of the tank AT IO proc (6.7*3 = 20.1 so 68.16,) leaving 21.84 to cap... 45% health would get me 15% from scaling resists and another 5-6% from reactive Def Scaling Resist proc... so yea, you should be hitting capped SL DR at around 40-45% HP with all that junk in play depending on how much you're getting from tough and set IO bonuses.
  7. I'm in the 1st mish with BZB tank, incarnates unslotted, Werner rules in place. What I'm noticing the most is the slower kill speed. On the mitigation front, yea, being without barrier's extra damres or my Seneshal Carnie healing/buffing me is apparent BUT I'm still sitting in the middle of the crap and the scaling damres is keeping me on my feet. That said.... there's no way in hell I'd want to sit through the AV fights like this. Not even sure I'm dishing out enough damage to match 3rd mission AV's regen. Geez, takes NINE cycles of my FU, Focus, Slash chain to take out a single boss.
  8. Was that no incarnates clicked or did you unslot them completely?
  9. Maybe @arcanavilleknows. I don't even know what the .132 tick was based off of or whether it was linked to physical hardware or based on something in the code itself.
  10. Especially solo at high difficulty.
  11. I saw a mention of it. But I've seen no data so far that leads me to believe it is no longer in effect. Recharge on my attack chains is still apparently following it to a T.
  12. But then you have to figure in Arcanatime. ArcanaTime = [RoundUp(CastTime / 0.132) + 1] * 0.132 from http://web.archive.org/web/20120904191140/http://boards.cityofheroes.com/showthread.php?p=810428 MS actually takes 1.188 seconds to animate PB takes 1.584 secs TB 1.716 secs This becomes more important when attempting to calculate exactly how much recharge is needed per attack for the tightest attack chains you can muster. Example: Claws Followup needs 313% total recharge pushing it for a truly seamless Followup, Focus, Slash, repeat chain. Reworking with the proper animation times to get a more accurate DPA, and for quick reference you can use Bopper's spreadsheet from https://forums.homecomingservers.com/topic/22358-would-something-like-this-be-of-interest-to-anyone/ We get a list we can use that puts the order as follows: TB GSB PBS PB MS ML Interesting that the Psi Blade Sweep cone has the third best DPA in the set.
  13. Bill Z Bubba

    Hulking out?

    It can all be color corrected. Even the adaptations. You just need to go through each power to select the option.
  14. And give it a secondary effect that you can use when not licking pavement.
  15. I enjoy my rad/regen sentinel but it's a concept character. Melee regen is atrocious. Need regen for tanks after the set has been overhauled. (Also energy aura for tanks.) MoG is total garbage and should be the first item looked at for a complete replacement.
  16. Initial standard build pre-incarnate pylon time was 8 minutes. 7.5 mins after T1 musculature. I replace Charged Shot with Overcharge when it's up. Feels a LOT more clunky compared to my fire/bio sent.
  17. All that said, dang right I skipped what I could on these psycho-solo runs. Have to waste too much time scratching away at the AVs as it is.
  18. Normal incarnate loadout for damage? Musc, Degen, Assault Core?
  19. I always gripe when teams skip it. It's a HUGE bucket of xp/inf. Usually a bunch of chaos and teammate faceplants, too, but hey, whatcha gonna do?
  20. And yet they still do damage, just like dominators. Who should, much like tanks, never do damage above defender level damage output.
  21. And regardless of anything else, doms have damage as a secondary. Full stop.
  22. While I agree completely that the EATs are just gimped Sentinels.... it was supposed to be (based on original dev statements:) Tank = Mastermind Scrapper = Brute Defender = Corruptor Controller = Dominator Blaster = Stalker Granted, they were out of their minds. But no.. Blasters do not equate to dominators. Doms have a damage SECONDARY just like tanks and defenders. They should not be pushing damage like any AT that has damage as a primary. Big late edit: You're gorram right tanks got overbuffed. WAY overbuffed.
  23. So when yall say no incarnates, does that mean unslotting them all or just not clicking any of them?
  24. Because a whole lot of people misconstrued Assault sets to be equivalent to blast/melee sets. Granted, I can see why. A controller is control/buff-debuff. A defender is buff-debuff/blast. A scrapper is melee/armor. So a combo that is control/melee-blast could easily be seen as something that should at least be doing defender/tank level damage with their secondary. Course, tanks just got buffed WAY above where they should be, so I'm not at all surprised for calls to buff dom damage.
  25. He really is. Now if there was only some way to automatically update my download of his spreadsheet any time he updates it....
×
×
  • Create New...