Jump to content
The Beta Account Center is temporarily unavailable ×

Bill Z Bubba

Members
  • Posts

    5015
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Bill Z Bubba

  1. Probably was but I sure was a happy camper after Castle and BAB did their rework. Nowadays, I'd rather have balance because it often leads to good things for the majority.
  2. Unless they meant cataylzed AT and Event IOs, versus non-catalyzed. Edit: As @tidgealready covered. Oops.
  3. Stygia says, "wut?"
  4. Based on several posts on this page, looks like Power Boost is a problem but that really shouldn't be a surprise to anyone that uses it. I only have one request for all future changes/balances/buffs/nerfs/etc... can I get in closed testing? 🙂
  5. Roger that. Just found it. I'm not sure what happened back then anymore either. I once had all the notes but they went poof along with all my attack chain spreadsheets. If I'm going to be honest, based on what happened on beta with BZB and a pylon, and the rework they had to do because of it and other testing, a bad AoE calc makes sense. Edit: Just want to throw this in... (and, no, this is not in any way directed at Bopper) Claws is my favorite melee attack set. And yet I'm ok with a nerf if it means that the underlying equations gain balance and equity. This comes from me not being in the "screw you, I got mine" camp of life.
  6. Either you or @Bopperhave the cast time corrected equations that were used for the claws overhaul?
  7. Took me 4 months to solo BZB to 50 the first time around. And even then, it wasn't 100% solo. Unsure if Issue 2 dropped before I got there or not.
  8. I'm a recharge junkie. Gimme my 50% from 5xPurps-5piece and 37.5% from 5xLotG+recharges.
  9. Except for spines/regen. <shudder>
  10. I've got a tricked out mace/bio scrapper. She does hit VERY hard but it takes lots of recharge to get there. Nice AoE and knock mitigation rounds the set out well.
  11. I min/max to a point. I don't play TW specifically because of the momentum mechanic. It's why I'll be not even remotely amused if that is the route they decide to go with EM. I do not like powers with more than one cast time. Makes building proper attack chains a PitA.
  12. Claws/WP will give you the best leveling experience due to Claws low end cost and WP's quick recovery. But end game? That Kat/Dark can be made into a major beast but it will probably be a rough-ish ride leveling up.
  13. I usually sit around 2 hours, 20 maps of Briggs asteroid map, when I'm pushing it. Well, it was 20, something changed not too long ago which forces me to do part of the 21st map. That's just to ding 50, of course. Takes longer to get a good build in Mids, pull from bins and buy IOs and build them than it does to hit 50. I'm back to just soloing normal content with dbl xp on my latest alt.
  14. Some points to ponder on MMs. This isn't a very good test for them due to: 1: The pylon ignores the purple patch so your T1 minions are even con to it when they aren't to anything else in the game. 2: If hybrid assault is fired off before the henchies are spawned, they apparently get and keep the buff. The information provided here is only based on reading others' posts on the forums.
  15. Decided to pull a @Sir Myshkin on my 2nd attempt. Cleared courtyard and towers at 103 minutes in, faceplanted in 5 seconds with barrier and buffs from T4 Talons. Apparently SR only sucks when the devs have to resort to cheating with autohit bullshit. Edit: Yea, I got a mad at the moment. Next attempt some day. Edit 2: What's really bumming me out is that I bet I could pull this off with my fire/bio sent without issue. Sure... might take 4 hours... but he doesn't die.
  16. Yup. Followup needs 313% total recharge for the followup, focus, slash, repeat chain. I don't think I've ever hit it but but I'm close enough forthat lovely triple-stack of FU on Focus. Really helps claws' damage overall.
  17. SR and EA are great. Ice ... is a very weak armor set. It could absolutely use some love but even at tank values it just fails. I would never touch it on a brute or scrapper. I do have an ice/spines tank and he does hold aggro like crazy but I'm probably going to delete him. Defense sets with low DDR are a very bad idea.
  18. I use hover. I've noticed that the healing fluffy always spawns on the left so I pull that one with focus and most of the time the spawner fluffy comes up as well. So I just sit up there, flappin my wings as I slowly chew through the two of them. Next time, I'll go ahead and pull the autohit fluffy once I'm done with the other two instead of trying to take out Rom so that he eats it the autohit. Slow going but doable.
  19. Full disclosure: I am also a Dave.
  20. I haven't really noticed this. BUT I run with an SG and when I'm not with them I'm running max diff stuff which brings its own level of crazy.
  21. Full disclosure: I died because I was taking a gulp of beer instead of watching the screen and jumping out of the AoE range when I had the chance.
  22. Oh the pain. was under the 2 hr mark after removing breaks, on Final Rom with just autohit fluffy left, and faceplant happens. SR/Claws Tank. Purples are not +5ed. T4s on pyronic, assault, degen, musc core and radial for carnies and rebirth. ST attack chain is, as always, followup/focus/slash/repeat. When assault is up I regularly get 183% +dam on followup. Thinking I'll swap to barrier and Talons of Vengeance for Lore and try again. Could also respec again to crank up neg nrg damres.
  23. Ok, time to respec tank BZB. Tried out Werner rules with my brute BZB, 1st mish, no issues, 2nd mish, touch and go but got it done with some kiting, 3rd mish, the monster squad turned me into a fine red paste. To the mids-mobile! Side note: buffed enemies aren't quite as buffed as I was expecting, which was nice.
  24. Based on what Captain Powerhouse states, the plan for Sentinels is to have them do better AoE damage than scrappers. Don't know about yall, but my scrappers can dish out some very nice AoE. But since they already do better damage than their defender/corruptor counterparts (when not considering their buffs/debuffs,) it seems to me that their place on teams is just fine. Granted, I'm also in the camp that doesn't care about roles on teams, especially now where the power creep has turned us all into gods. But even in lower level game where roles can be more important, the sentinel is in an even better position to provide assistance to a team thanks to being ranged. It takes time for a scrapper to run across a room to help out their squishier teammates. A sentinel can just fire off attacks. But I'd still have to argue that both are there to handle hard targets, scrappers with crits (which only benefit the scrapper,) and sentinels with opportunity (which benefit everyone attacking that target,) while being able to survive ticking all the bad guys off. All that said, I hear you on arguing against sents having less base damage than corruptors. If the stated role for the sent is ranged scrapper then damage output at base should be comparable to scrappers. I'd probably care a WHOLE lot less about the damage to survivability axis if every AT had at least some mez protection by lvl 12.
  25. To be honest, I was completely looking at it from the incoming mez side of things rather than outgoing, where it's "have mez protection or be screwed." I only have 3 mezzers, 1 controller and 2 doms. I honestly love playing all three but only on teams. While I can solo them, I've found them to be more work than they're worth when attempting max diff. I'm not knowledgeable enough on the mezzing side of things to offer much but I do absolutely agree, just based on reading what others have written on the topic and my own experiences so far, that mezzers, controllers moreso than permadoms, need something to pull them up a bit.
×
×
  • Create New...