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Everything posted by Bill Z Bubba
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I didn't talk about secondaries. Less clicks means more clawing. Willpower will probably win on that statement. Don't think any other secondary is nearly as fire and forget. SR comes close, but I leave hasten on auto and click Practiced Brawler when hasten recycles but Quickness also means a tighter claws attack chain. NrgAura, I don't know. Kinda clicky, but I've seen quite a few folks talking about how pretty it is. I'd throw Ninjitsu into the same bucket. Shield would be nice but we aren't allowed to do that. My farmer is a Claws/FA brute. One of these days I may get around to cranking dual-builds on my FA/Claws tank for both normal and farming gameplay. I would assume Elec Armor and Rad Armor would be similar to Fire. Regen is crap. Stone... nope, no claws on stone. Can't be done. Then again, stone armor's also crap, so who cares? 🙂 Ice? See regen and stone.
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That's a good description. I love claws. I've tried savage a few times but it doesn't click with me. Claws has a purity to it that I've only seen matched with fire blast. Swipe: Early game, this is amazing to fill in the blanks wherever they appear in your attack chain. End game respec, take it, remove it from your tray, never bother slotting it. (Unless you're a scrapper, when you can single slot the passive +crit chance AT IO) Strike: Slightly better DPA than swipe, but it's the gut-punch animation from the fighting pool boxing. Early game, you could take it but you don't need to. Slash: Your first must have attack. Beautiful, fierce double cut that lets you slot a Achilles' Heel Chance for -DamRes. Spin: The reason I'll never play claws on a stalker. No spin? You ain't playin claws. Spin is to claws what Foot Stomp is to super strength. Followup: This is your build up. It needs to be in constant rotation. With enough recharge, you can run Followup, Focus, Slash, repeat which triple stacks the FU buff on Focus. Focus: Oh, focus. Unskippable power #3 in the set. Ranged, fast, glorious. Eviscerate: Here's an odd one. For me it's a horrible power simply due to its animation. Some folks like it. I think they're all quite mad. But beauty is in the eye of the beholder. Nice little cone, but unnecessary when you can run Followup, Focus, Spin, Shockwave, repeat as your aoe chain. On scrappers, it has a higher chance to crit than the other attacks and with their AT IO procs also buffing crit chance, and argument can (and probably should) be made to use it in a single target attack chain. But for brutes and tanks? Nah, I skip it. Shockwave: Huge cone, does knockback if you like it, throw a KB->KD proc in there if you don't. I do so that I don't knock everyone out of my spin radius. Followup needs 313% total recharge in it for the FU, Focus, Slash, repeat attack chain. I have yet to actually manage that but I'm close enough that I still get the triple stack of buff on Focus. If you can get to permahasten, you'll be close enough. I've also silenced the Not Ready sound so that problem is dealt with. Scrapper attack chains I use: ST - Followup, Focus, Slash, repeat AoE - Followup, Spin, Shockwave, repeat Brute/Tank attack chains I use: ST - Followup, Focus, Slash, repeat AoE - Followup, Focus, Spin, Shockwave, repeat (Brute/Tank base recharge for spin and sw are higher so that their base damage is higher, thus the need for more time)
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Nah, don't buy it. I don't faceplant on squishies due to long animations. I faceplant due to lack of mez protection. Clarion? Can't get it until vetlvl somethin well after you've spent 50 lvls getting mezzed to death. Rune of Protection? Great, mez protection for SOME of the time. Mezzed and dead the rest of the time. But wait, a few buff sets grant mez protection to the user... that doesn't help when I'm not playing that powerset. Long animation times? I've got several EM users. I know all about corpse blasting and wasting time. That's not what sends me to the hosp or back to the base.
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And I don't see this as a problem. The problem for me is when I'm soloing a squishy and constantly think "wow, this would go a lot faster if I just left the squishy at the door and cleared the map with a melee character." As everyone has repeatedly stated in this thread, no AT is needed for team success in this game. So why are so many ATs penalized for not having persistent mez protection? All squishies should get +4 mez protect by lvl 12.
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Warmace is smooth crunchy goodness.
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Nah, the scrapper just gets his ass kicked. 😞 This was on the tank. But if you're already capped on nrg/neg then yea, rebirth makes sense.
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I'm currently rocking the presence pool on a dm/bio scrapper. Invoke Panic gives a surprising amount of damage mitigation.
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I found the +negnrg resistance from barrier FAR more useful than the heal and +regen from rebirth. Just 2 more shillings for the mix.
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And this right here is the whole damn problem. Let's see those 100% clear all times!!!
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Convert 50 Emp Merits to a single Transcendent Merit so that you can easily email it to another character on that same account.
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I went for permahasten and just run Clobber, Jawbreaker, Shatter, repeat. Adding in CC for more aoe when needed.
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So far, degen core for the -HP seems to help my pylon times the most.
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Shards and shard related rewards all get converted to threads. I have ZERO use for them as shards and have yet to craft a single incarnate anything with them since HC went live. Shards are simply more useless junk.
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No reason that there couldn't be an AT modifier attached as well.
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A crawl through the sewers of a min/maxer's mind.
Bill Z Bubba replied to Luminara's topic in General Discussion
This. Which I follow up with /bind h "powexectoggleon combat jumping$$-up$$-autorun" -
I don't disagree with you at all but still fail to see why a power pick should be wasted on a rez when I try to always build to where faceplanting even at max diff is an extreme rarity or when we can get a rez from the P2W vendor or just eat wakies. Leveling up, maybe, but they're often T9 powers. More useful in the days of no IOs and no incarnate powers? Sure. Nowadays? Not even remotely to me.
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Katana has some nice crunch.
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A crawl through the sewers of a min/maxer's mind.
Bill Z Bubba replied to Luminara's topic in General Discussion
I don't follow. I was at max diff and there was a LOT of Tab, F, 1, 2, 3, 1, 2, 3 goin on. 🙂 -
I was unsure so I went and ate a buncha reds til the monitor went blue at 600. Well, they do, if you ignore that crits happen, by a whopping 2 DPS.
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Claws with Followup, Focus, Slash with a total arcanatime of 3.96sec Scrapper total base damage for those three attacks: 219.5909 Brute total base damage for those three attacks: 158.0722 Scrapper damage cap is +400 vs brutes +600, right? Scrapper: 219.5909*5 = 1097.9545 but scrappers get crits, just 5% for minions, 1097.9545*1.05 = 1152.852225 (291 DPS) and against lts/bosses 1207.74995 (305 DPS) Brute: 158.0722*7 = 1106.5054 (279 DPS) Unless I'm doin something wrong, scrappers win even without the AT IO +crit procs in there and definitely with.
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That's actually been my one major gripe about the MCU. They completely screwed over that character. ESPECIALLY with their horrid take on "Professor Hulk."
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Incarnate level enemies with a 13% tohit buff that are completely neutered by the level shifts we're granted. Cuz, fighting +1s in DA for +4 rewards ain't no challenge.
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There's that edge case thing again. I never ask for anything when I build teams. But I would never prefer a brute over a scrapper unless I really wanted something with energy or stone melee. Especially now with the tank buffs. Brutes are the ones that have become, sadly, superfluous.
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There's a retort based on my devil-hood and your magic nipple but I KNOW the forum mods won't like it.
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On a team, buffs are flying everywhere so survivability becomes moot. Want a perfect team? Scraps and corruptors. Don't bother with anything else. The above statements are both opinions lacking numerical proof other than that one dude runnin max diff ITFs with quad-teams and scrappers are in the lead on time. EDIT: My claws/sr scrapper clears max diff DA repeatables faster than the claws/sr brute. That's not pylon fighting.