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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. WTH.... that's insane. But as I've constantly said about sents... freaking OP tankmages. Thanks for the info. So a tank with the AT IO proc with 3 stacks for +DR and the scaling DR Reactive Defense IO proc AND the scaling passives at, say, 20% health is looking at... 20.1% 3+ (7*.8) = 8.6% (60-20)/60*.6 = .4 So it should be *100 to get % yes? I'm not failing my 4th grade math teacher badly here, right? 68.7 DR to all but toxic and psi and 28.7 to toxic and psi. Not counting tough or any SetIO DR bonuses.
  2. I can't find it and it's driving me more insane. Help pls? Also, seeing some odd info. Are the scaling resists identical for brutes, scrappers and tanks? All three begin scaling at 60% health and provide up to 60% damres to all but toxic and psi at 0% health? Thanks. Edit: Maybe it's because it's 3am but am I overthinking this? Isn't it just 60 - hp% = DR as long as you have all three passives?
  3. I had FOUR masterminds here in HC that all followed the philosophy of leading from the front because to do otherwise would have meant instant deletion. Still ended up deleting all 4.
  4. Mez protection so you don't have to waste your destiny pick on clarion.
  5. I've got a speedster. She's a DM/SR brute but only because flurry doesn't crit on a scrapper. I ended up taking midnight grasp, rationalizing it as her leeching the speed force from an enemy, thus immobilizing them, and her attack chain is shadowmaul, flurry, MG with whirlwind thrown in just to toss spawns around when they get too packed. She performs surprisingly well for being a pure concept character.
  6. Masterminds and blasters. Not my bag.
  7. I consider it. I think everyone else should as well and those that don't are incorrect in their assessment regarding how solo performance can and should be extrapolated to the teaming experience.
  8. <sigh> I'm just gonna go back to drinking with a porpoise now.
  9. Oh boy. I got into a huge todo with someone else on this topic. I would have to argue that any build on any AT that doesn't utilize the IOs available at any given level is self-gimping. I do it with my concept characters, I do it with characters that I want to get a "natural" feel for... but if it's something that I know I'm gonna play all the way? It's gonna get built properly. It's the exact same mindset used by the folks that tell me blasters are great because you can buy the defensive buff from the P2W vendor that grants mez protection. Fine. If that's the case, then any argument that sides on the "the game is balanced around SOs" BS is just that.... BS. You have options to correct inefficiencies of any given AT. If it's true for blasters or defenders or anything else, it's true for sentinels.
  10. Probably objectively true and a problem that should be corrected... like TW.
  11. I get it. I hear ya. But you do admit that this is an awfully subjective viewpoint, right?
  12. Ummm... did you notice that my build has no APP/PPP and soloed a max diff ITF? Granted... I took forever but "need" is probably not the right word there.
  13. As it *should* be. Sentinels can 100% avoid incoming melee damage which we all know is vastly higher than incoming ranged damage. They *should* be dishing out less damage than a scrapper. But let's go back to the rest of the argument... are they bringing to a team enough to rationalize their existence as is? Yes. In exactly the same way that every other AT does. I can run a max diff ITF with NOTHING but blasters... or tanks... or veats.. or khels and get the job done. NO AT is necessary, no AT is needed. If 8 folks playing even remotely well built characters can't get through the content, then sure, something is amiss. But that doesn't happen. When failure happens, it's because of improperly built characters or a chosen difficulty too high for the builds/skill available.
  14. Total side note: I like yall and have enjoyed this conversation.
  15. There's two different options IF you take both T1 and T2 attacks. Something I've stopped doing on my sents. I take whichever one is the higher DPA and ignore the other. Agreed.
  16. You can get both on occasion with fire if you use fire blast right after flares. It's a bug.
  17. As for this, sure! Go run 5 repeatables at max diff in DA with your best scrapper and your best sent, 100% clear all. Notate the time. Whichever has the best time wins.
  18. Here's my current fire/bio sent build. Please note that fly is taken at lvl 8. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! David Merlinson: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Hero Profile: Level 1: Flares -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(29) Level 1: Hardened Carapace -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-ResDam(11), TtnCtn-EndRdx(27), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(43) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(34), Rgn-Knock%(43) Level 4: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(13), PrfShf-EndMod(15), PrfShf-End%(15) Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(25), SprOppStr-Rchg/+Opportunity(29) Level 8: Fly -- Flight-I(A) Level 10: Environmental Adaptation -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(45), LucoftheG-Def/Rchg+(46) Level 16: Ablative Carapace -- Mrc-Heal/Rchg(A), DctWnd-Heal/Rchg(17), NmnCnv-Heal/Rchg(17) Level 18: Blazing Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(23), Apc-Dam%(31), OvrFrc-Dam/KB(31) Level 20: Aim -- RechRdx-I(A), RechRdx-I(39), GssSynFr--Build%(48) Level 22: Adaptation Level 24: Rebuild DNA -- Mrc-Heal/Rchg(A), DctWnd-Heal/Rchg(31), NmnCnv-Heal/Rchg(33) Level 26: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(50) Level 28: Boxing -- Empty(A) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(45), TtnCtn-EndRdx(48) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(37), LucoftheG-Def/Rchg+(48) Level 35: Genomic Evolution -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(36) Level 38: Parasitic Leech -- ThfofEss-Heal/Rchg(A), ThfofEss-Acc/Heal(39) Level 41: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(50), SprAvl-Rchg/KDProc(50) Level 44: Athletic Regulation -- HO:Micro(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(39), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(40), PrfShf-End%(45) Level 22: Defensive Adaptation Level 22: Efficient Adaptation Level 22: Offensive Adaptation ------------
  19. I am not in agreement. I ignore it just as I do critical hits. Or fury. Or defiance. I click buttons and stuff falls down.
  20. I play claws. My aoe attack chain on the scrapper is FU/Spin/Shockwave w/KD/repeat. His aoe damage ain't hurtin.
  21. If they're just on par then they don't need a buff, do they?
  22. For the record, I used ultimate insps when I soloed a max diff ITF with my scrapper. Had to. That autohit fluffy is NOT nice to a defense based character. Sure was easy taking it out on the sent though. Just hovered and blasted away. It'd come in, I'd move. No biggie. No worries. Take longer? Sure. Who TF cares? I don't.
  23. And over a minute faster than the tank. Hmmm. I remember a time when anyone taking down a pylon under 5 mins was considered a god. Sents don't need a buff. Tankmages don't need a buff. They're overpowered as it is.
  24. When properly built, yes. My sent is on par with my brute on ST damage output. Right around the 4 min pylon time. Where the scrapper is around 3min. And the claws/bio scrapper around 2 mins. Soooo way way way faster? Meh.
  25. Maybe that's a problem with the SETS and NOT the AT. Hmmmmmmmmm. Maybe Fire and DP and BR are just flat out better across ALL ATs. Hmmmmmmm.
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