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Everything posted by Bill Z Bubba
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I can retest. Yall want me to get rid of the Chance for +toxic? Easy to do because I keep the AT IO +selfbuff procs (+regen/end for the brute and +absorb for the tank) in my trays and have unslotters on hand. But... math being math, I fully suspect that the ratios will remain the same.
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In a recent thread I'm attempting to avoid hijacking: @Captain Powerhouse said: Brutes are not meant to be 90% of tanks, they are meant to cap at 90% of tanks, with the help of external buffs (or inspiration spam.) Me: Does this mean that tanks weren't supposed to be buffed to 90% brute damage? @drbuzzard said: Not sure where you get the idea that tanks are at 90% of brute damage. Back in the rikti pylon thread: @Bopper said: I don't understand. The design with the buffs were to have Tanks be 90% of Brutes damage and Brutes be 90% of Tanks survivability. So I got it from Bopper who seems quite knowledgeable but may have been paraphrasing. But, the whole thing has led to some confusion in my mind regarding the tank buff and how it seems to have greatly and negatively affected their performance in relation to brutes, with the brutes getting the short end of the stick. The testing: SR/Claws Tank and Claws/SR Brute. There are currently some minor discrepancies between the builds leading to the tank having +8% damage while idle where the brute has +11% damage while idle. Both use attack chain: Followup, Focus, Slash, repeat. Hybrid Assault Core was used on both, clicked after timer starts and again when up again. Hasten is on auto and Practiced Brawler is clicked after hasten fires off. Tank Followup: Full set of Superior Might of the Tanker Brute Followup: Full set up Superior Brute's Fury Tank and Brute Focus: 5 Apocalypse (missing damage enh) and Glad Jav Chance for Toxic Tank and Brute Slash: 5 Hecatomb (missing damage enh) and Achilles' Chance for DR debuff BZB Tank 1: 342 secs BZB Tank 2: 359 secs BZB Tank 3: 392 secs Average time: 364 secs or DPS of 233 BZB Brute 1: 252 secs BZB Brute 2: 262 secs BZB Brute 3: 286 secs Average time: 267 secs or DPS of 271 DPS 233 is 86% of 271 Does anyone want to try to tell me that brutes are on average running around with 86% of the mitigation that tanks have? Cuz I ain't seeing it. Something seems amiss here. Please share your thoughts.
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If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
Does this mean that tanks weren't supposed to be buffed to 90% brute damage? -
If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
next step, @Captain Powerhouse, make brute mitigation actually equal 90% of tanker mitigation, cuz it ain't there. 🙂 And thanks for your reply. It was a good one. -
If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
I have no argument against this set of goals. -
If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
As do I, completely. But as a long-term player of said game, I hope he and the other devs continue the trend of listening to the players before decisions are finalized as some of the prior devs did. -
If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
I read that. Still don't know who's original goal that belonged to? Dude runnin the SSPS that made the AT live? Why do we need to listen to him? At all. Ever. His views on game balance were obviously skewed all to hell and back. -
If You Could Change Sentinels, How Would You Do It? (Another Take)
Bill Z Bubba replied to Zeraphia's topic in Sentinel
I don't know where the "sentinels should be ranged scrappers" thing came from but it's an incredibly stupid idea unless the value for their mitigation sets are drastically reduced. For those that don't believe that range = mitigation, go hover above any faction at max diff and compare the incoming damage to being in melee with that same group. You are wrong. Full stop. To give sentinels scrapper level damage on top of scrapper level mitigation and the mitigation that comes from being at range is ludicrous. I hope that the HC devs understand that. -
Let's talk about sets, baby, let's talk about PvP.......
Bill Z Bubba replied to EmmySky's topic in General Discussion
Just for the record, I compared a fully attuned (not purples or PvPs, those were boosted) against a fully +5ed build for my main. The difference at 50 was negligible on all fronts. This implies that it's a complete waste of inf to +5 everything AND you get screwed when exemplaring. -
Seriously... when the discussion veers into "blasters are ok cuz you can buy temp powers" it just spirals into the ridiculous. By that logic, sents are ok cuz I can craft warburg nukes and be constantly loaded up on base crafted temps. Or defenders or whatever. Temp powers... man, if that's your excuse you have to lean on for "x AT is better than y AT" then your argument sucks. I mean... hell... with all three amplifiers, envenomed daggers and my lore pets, my claws/bio scrapper pylon time is 1:24. That's ludicrous. Cheating to win is no way to look at game balance.
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And here's the major point: They don't call it the pay to win vendor for nothin. This game was a VASTLY different beast back in the day. Trying to solo a blaster then? With no P2W cheat codes in play? Better yet... soloing a Peacebringer to 50 doing content? Holy hells, my bitching on the forums was CONSTANT about how bad Khels sucked at release. Now? Ukase is right. Anyone, on any AT, can get 8 hours at a time of the 3 amplifiers and just like that, none of the old AT specific issues exist anymore. You can imagine what doing so on an AT made for soloing does to "game balance." I've said it before, I'll no doubt say it again, this game was NEVER balanced. Now? Vastly even less so. Doesn't mean it ain't fun. I have more fun with my sentinels than I do my blasters. Yall ain't me, I ain't you. Play them all and figure out which AT works best for your personality. Overall end game performance doesn't mean shit anymore cuz we're all steamrolling everything anyway.
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Blinded by the light. Wrapped up like a douche, another runner in the night.
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I swear on everything I hold unholy I shall never twerk. I just don't have the ass for it.
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Cuz I'm trying to teach yall what we're capable of rather than wasting time? If I ain't dying and you're gettin XP, is it really an issue?
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Pinnacle was always the best server. I will make Excelsior the drunk server regardless of the damage to my liver.
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I can't get my fix.... tweaking has commenced.
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Thanks, GMW. Being in IT for over 20 years, I know this pain.
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Not all down. I'm on indom. With a strangely suddenly lvl 33 BZB stalker. I don't remember doin that.
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Ex, TB and Indom all down
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Yuuup
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A Message From Mender Silos: Derek's Disaster!
Bill Z Bubba replied to Mender Silos's topic in Announcements
Wait... you're trying to tell us that humans, probably humans with actual jobs during the week, that spend their free time to support the existence of a game that the original publisher shut down, during a global pandemic and a bunch of civil unrest, can't just subvert their entire lives to support the whims of random forum posters? Next you'll be telling us that water is wet. -
And that is precisely why I love SR so much. Can't debuff me when you can't hit me and can't debuff my defense cuz I'm sittin at 95% DDR.
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Howdy, neighbor! I'm just trying to stick to one rule... don't post unless forum rep is higher than the number of my posts. Keep 'em close. If I can get both to 666 at the same time... glory shall be had!
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While the sentinel inherent does benefit everyone on a team, and the OP did state they team all the time, it should also be noted for others reading that the sent's single target damage output can't get anywhere near the blaster's. My fire/bio takes around 4 mins to solo a rikti pylon. My fire/time blaster does it in less than half that time. This, especially with the lower aoe caps, can extrapolate out to the aoe damage as well. In the end, though, for you other soloists out there, who probably know it anyway, DPS drops to zero when you're licking dirt.