There are three BZBs on Excelsior right now. Scrapper, Brute, Tank.
Their builds are fundamentally identical besides AT IOs, the scrapper got afterburner where the brute/tank took taunt and the scrapper/tank getting conserve power where the brute got superior conditioning.
This makes comparing their pylon times/general dps really easy and somewhat accurate.
But is it right? Guess what happens when you push a scrapper build for great mitigation over to a tank? Wasted mitigation. The tank sits at over the incarnate softcap to all three positions 100% immortal in 95% of the game's content. Should he, especially, be rebuilt/rebalanced to push out more damage?
Does this work? Absolutely. I love playing all three of them as is but I keep wondering if they should each be rebuilt with the archetype in question at the forefront of the build rather than simply adjusted for.
Then there's the build itself. It's geared toward balance between damage and mitigation. CP/SC are in there to sustain the attack chain while being backed by rebirth or barrier, musculature and assault.
But I could go another way. I could ageless with soul mastery for gloom/moonbeam. But I'm not even sure what that would do to my single target attack chain's overall DPS.
This isn't so much a build help question as it is one of build philosophy. I can easily make the "if it ain't broke don't fix it" argument with myself but should I? We have multiple build slots. The inf to buy everything is easy to come by, hell, we've got a test server for things like this, so it's not a matter of can it be done... it's just the question of what are yall's thoughts? Any of you run into this?
Anyone else "suffering" (yea, I know, superhero world problems) with too many build options that leave too many alts sitting there with basic IOs and maybe a perf shifter set?