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Everything posted by Bill Z Bubba
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And you are not wrong. Things made a lot more sense when red was red and blue was blue. Now the waters are murky and convoluted but no effort has been put forth to purify anything and instead they were made dirtier by the recent tank buffs.
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Tomorrow?!!? What the hell am I supposed to do until then? Adjournment denied! Also, why can't/don't brutes share that same luxury as they share the same powersets? As stated earlier, I don't need a taunt aura for fury generation on my SR brute.
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A 5th option has emerged: Give scrappers the sentinel overhauls but with scrapper modifiers since none of them have taunt auras. So now we have: Do nothing. Remove all taunt auras from all scrappers. Add taunt auras to the scrappers missing them. Remove taunt auras from brute powersets where they don't exist in scrapper powersets. Give scrappers the sentinel powersets instead. My vote is for option 3 even though I'd absolutely love to have master brawler instead of practiced brawler.
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Already stated the three options earlier. Removing all taunt auras from scrappers is number two. But there's also a 4th option. Remove brute taunt auras where they don't exist for scrappers. I suspect that would be the least well received.
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Then no scrapper needs a taunt aura. They aren't tanks.
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Agreed. But it forces me to ask why brutes aren't given the same option. I don't need a taunt aura in evasion to build fury on my SR brute. If I want more aggro I can use taunt.
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Problem 1: This still forces 8 of 14 scrapper secondaries to take a pool power in order to function properly like the other 6 do without it. Problem 2: Doesn't help in farm land. Brute /fire runs the show there because brutes cap fire resists at 90% while scrappers cap at 75%. The brute's much higher damage cap in conjunction with combining insps to reds to stay near said cap means that the extra damage that might occur from scrapper fiery aura suddenly having a taunt added to it still won't help enough to matter.
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Goes both ways. If it's truly insignificant, then it wouldn't matter if they were added in and standardized so that with future powersets no decision need be made regarding taunt auras. Going down the condescending path due a complete lack of any kind of cogent argument won't get ya very far.
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But not when it's a brute or a tank setting them on fire! Then it makes perfect sense!
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I'm wondering why you seem only interested in fiery aura getting a taunt aura but none of the other scrapper sets missing said taunt aura.
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To take that a little further, going just off that old chart, once could argue that everything from rad on down needs a buff. But I'm curious, are you pushing for JUST Fire to get the taunt aura because you think it more likely to happen than for all those missing it to get it?
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Again, nope. It only got its own branch out on brutes because of fire farms. Not for scrappers. Not for tanks. Just brutes. And as a /fire using, fire farm abuser myself, I get that. For scrappers, however: Nope, ain't special.
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Why? Because of burn? Nope. All or nothing. No reason to push for one powerset to get it while the others don't, doubly so for Ice, Elec and Dark, each having damage auras just like Fire, each also having their own reasons for wanting to keep critters close by.
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Do you prefer power sets to be unique or similar?
Bill Z Bubba replied to TheZag's topic in General Discussion
Ran an ITF with my newish DB/Nrg Scrapper last night. Thanks to the extra recharge from Entropic Aura, her two attack chains are BF, SS, AS, repeat for ST and BF, SS, TE, repeat for AoE. She's putting out some healthy numbers and I don't even see the combo circles show up at all. -
That's like 8 HOURS!!! 🙂 But it does have a higher than normal crit chance on scrappers. However, after some recent testing to see if I could get a chain with eviscerate that was better than what I was using, I found that the answer was no. After that retest, I'm forced to continue with my "no one should ever take eviscerate for any reason other than it looks cool to them" mindset.
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Scrappers currently have 13 secondaries, 14 when stone armor shows up. Of those 13, as per CoD, the following already have a taunt aura: Bio with Evolving Armor 13.6 sec Mag 3 Nrg with Entropic Aura 2.25 sec Mag 3 Inv with Invincibility 13.6 sec Mag 3 Rad with Beta Decay 13.6 sec Mag 3 SD with Against All Odds 13.6 sec Mag 3 Wp with Rise to the Challenge 1.25 sec Mag 3 For the rest, Dark, Elec, Fire and Ice have damage auras that don't taunt, and Nin, Reg and SR get nothing. All 13 have a single target taunt that I have never seen taken in any build I've seen on this forum. Or even back before the snap. A damn near universally loathed power... (EDIT: Yes, I know taunt and confront are in brute/scrapper primaries but ya ain't taking a secondary without a primary now are ya?) Brutes, on the other hand, don't get Ninjitsu and already have Stone. But a quick glance through those secondaries, (that share the exact same base values, names, effects, etc as their scrapper cousins, granted, some with altered and bettered power orders) we see something interesting. Not only was every single set given Taunt instead of Confront, but every single one of them was granted a taunt aura where one didn't exist and on TOP of that, unlike the existing scrapper taunt auras, brute auras were completely standardized to 13.6 sec Mag 4. See https://cod.uberguy.net./html/power.html?power=redirects.inherents.fury_proc_aura&at=brute vs the tank standardization of 14.96 sec Mag 4. So scrappers, once again, get the shaft. Two archetypes get standardized auras overriding existing settings that still show up in CoD in some cases while the third gets ignored. Where was the yelling against homogenizing powersets when all that went down? Hmm? Was it because folks were actually glad to see Nrg Aura and Willpower's taunt auras no longer stuck with crappy durations for what was arguably silly and arbitrary reasons? As for the existence of Provoke and the Presence pool, why the hell should I have to waste a power pool slot for a shitty version of taunt because I chose SR instead of SD for my scrapper especially when A: I can't even choose shield if I want to use Katana, Claws or Dual Blades and B: when almost half of the scrapper secondaries don't have to bother because they already have taunt auras? It really comes across as "you have the choice to suck even more and have even weaker builds to accomplish what other powersets within your own archetype don't even have to try for... oh yea, you also have to slot it for accuracy since it ain't autohit like every other taunt." It's pretty damn stupid to think that's an even remotely useful thing to bring up. I find the arguments from the naysayers lacking. To make things right, there's three options moving forward as I see it. 1: Do nothing. This is the lazy option and a horrible decision. 2: Remove the taunt auras from all scrappers. Invincibility, Entropic, RttC, AaO, these powers will still function exactly as they do now, we'll just lose the benefit of maybe keeping more critters within the AoE for more buffage. As mentioned earlier by Arcane, the screaming will be pretty loud. 3: Continue on the path of aura standardization. This is the correct answer. Scrappers will still be stuck with the shitacular Confront but the armor SETS will share the same taunt values as their brute cousins, just as they share all other same effects and base values. The added benefit being that scrapper Wp and Nrg will finally get their taunt durations fixed. There will be some screaming here as well, obviously, but it won't be nearly as loud as option 2 and it will probably have screams of joy mixed in to balance it out. Edit: And since brutes get Taunt instead of Confront, their auras should be dropped to Mag 3 to match scrappers.
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Sure. Here's the current claws/sr build. I've also got a claws/bio but it needs a respec.
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It's true. I silenced the not ready sound so that I could have gaps and not end up shoving pencils into my ears. Think the BZBs all have about .2 seconds between slash and followup. My average is also 2:44 with Musc/Assault/Degen on my claws/sr. How are you slotting that chain? And is that on beta with stone armor or something else?
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Do you prefer power sets to be unique or similar?
Bill Z Bubba replied to TheZag's topic in General Discussion
Can I like both? I'd like to see new powersets doing different things but what I hate seeing are powers shared between ATs that aren't the same beyond how their AT modifiers affect them. -
For my sd/nrg tank, I slotted Gloom exactly as I slot Focus on my claws users: 5 apocalypse and the javelin chance for toxic. For my nrg/bio scrapper, I slotted Moonbeam... in exactly the same way.
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Blaze Mastery doesn't have a snipe. Just plain ol' fire blast. Looks like Zapp and Moonbeam are your only choices on scrappers. Edit: So yea, just the snipes. Gloom for tanks and brutes isn't a snipe, but it's overall DPA is so freakishly high, like sentinel mind probe, that it falls into the same category.
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Sadly, just like with sentinels and mind probe, moonbeam/gloom/zapp appear to ALWAYS increase the overall DPS of any given single target attack chain for every melee powerset. This is, of course, stupid and should have never been the case. But I still don't do it on my claws users and stick with followup, focus, slash, repeat. I do, however, have gloom on my shield/nrg tank so her chain is ET-long, tf, et-short, gloom, bonesmasher, repeat.
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No they don't. They have identical base values. Brutes have higher base HP and higher resistance caps.