I have to argue both sides of this one. I absolutely agree that damage auras, in order to function properly within the archetype's function, should both crit and taunt. Neither is the case now. The flip side is that powers like RttC, Invinc and AAO will all continue to function exactly as described without a taunt aura. They just won't function as well. If we are to accept that the scrapper's job is to kill shit, then every set having a taunt aura benefits in doing that job.
I hear you but I will not accept a standardization of taunt auras without an associated standardization of duration times as already done for brutes and tanks.
Total side note here concerning stepping on other AT roles. I have MANY times struggled to maintain an AV's aggro with my tank when a brute is hammering away on the same AV. This is in part due to the brute's taunt aura having the same magnitude as the tank's and this is wrong and should also be corrected. Thus my statement far earlier in the thread that brute taunt mag should be reduced to scrapper taunt mag.
I agree completely. Before the snap, before AT IOs came into play, my claws/sr brute DID out-damage my claws/sr scrapper and did so with more HP and thus more utilization of the scaling damres. The claws/sr brute was numerically superior in every way to the claws/sr scrapper. This actually prompted me to move the character that had been my main since Issue 1 to another server and make him anew as a brute on Pinnacle. Thankfully, that is no longer the case thanks to brute nerfs and the scrapper AT IOS. The only BZB that has gone above 200 vet levels is BZB scrap. Course... that was only because I absolutely needed that screenshot of him at 666 vet lvls and 666 badges.
For statements B and C, no argument. You've got the truth dead on.