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Everything posted by Bill Z Bubba
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I'm wondering why you seem only interested in fiery aura getting a taunt aura but none of the other scrapper sets missing said taunt aura.
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To take that a little further, going just off that old chart, once could argue that everything from rad on down needs a buff. But I'm curious, are you pushing for JUST Fire to get the taunt aura because you think it more likely to happen than for all those missing it to get it?
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Again, nope. It only got its own branch out on brutes because of fire farms. Not for scrappers. Not for tanks. Just brutes. And as a /fire using, fire farm abuser myself, I get that. For scrappers, however: Nope, ain't special.
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Why? Because of burn? Nope. All or nothing. No reason to push for one powerset to get it while the others don't, doubly so for Ice, Elec and Dark, each having damage auras just like Fire, each also having their own reasons for wanting to keep critters close by.
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Do you prefer power sets to be unique or similar?
Bill Z Bubba replied to TheZag's topic in General Discussion
Ran an ITF with my newish DB/Nrg Scrapper last night. Thanks to the extra recharge from Entropic Aura, her two attack chains are BF, SS, AS, repeat for ST and BF, SS, TE, repeat for AoE. She's putting out some healthy numbers and I don't even see the combo circles show up at all. -
That's like 8 HOURS!!! 🙂 But it does have a higher than normal crit chance on scrappers. However, after some recent testing to see if I could get a chain with eviscerate that was better than what I was using, I found that the answer was no. After that retest, I'm forced to continue with my "no one should ever take eviscerate for any reason other than it looks cool to them" mindset.
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Scrappers currently have 13 secondaries, 14 when stone armor shows up. Of those 13, as per CoD, the following already have a taunt aura: Bio with Evolving Armor 13.6 sec Mag 3 Nrg with Entropic Aura 2.25 sec Mag 3 Inv with Invincibility 13.6 sec Mag 3 Rad with Beta Decay 13.6 sec Mag 3 SD with Against All Odds 13.6 sec Mag 3 Wp with Rise to the Challenge 1.25 sec Mag 3 For the rest, Dark, Elec, Fire and Ice have damage auras that don't taunt, and Nin, Reg and SR get nothing. All 13 have a single target taunt that I have never seen taken in any build I've seen on this forum. Or even back before the snap. A damn near universally loathed power... (EDIT: Yes, I know taunt and confront are in brute/scrapper primaries but ya ain't taking a secondary without a primary now are ya?) Brutes, on the other hand, don't get Ninjitsu and already have Stone. But a quick glance through those secondaries, (that share the exact same base values, names, effects, etc as their scrapper cousins, granted, some with altered and bettered power orders) we see something interesting. Not only was every single set given Taunt instead of Confront, but every single one of them was granted a taunt aura where one didn't exist and on TOP of that, unlike the existing scrapper taunt auras, brute auras were completely standardized to 13.6 sec Mag 4. See https://cod.uberguy.net./html/power.html?power=redirects.inherents.fury_proc_aura&at=brute vs the tank standardization of 14.96 sec Mag 4. So scrappers, once again, get the shaft. Two archetypes get standardized auras overriding existing settings that still show up in CoD in some cases while the third gets ignored. Where was the yelling against homogenizing powersets when all that went down? Hmm? Was it because folks were actually glad to see Nrg Aura and Willpower's taunt auras no longer stuck with crappy durations for what was arguably silly and arbitrary reasons? As for the existence of Provoke and the Presence pool, why the hell should I have to waste a power pool slot for a shitty version of taunt because I chose SR instead of SD for my scrapper especially when A: I can't even choose shield if I want to use Katana, Claws or Dual Blades and B: when almost half of the scrapper secondaries don't have to bother because they already have taunt auras? It really comes across as "you have the choice to suck even more and have even weaker builds to accomplish what other powersets within your own archetype don't even have to try for... oh yea, you also have to slot it for accuracy since it ain't autohit like every other taunt." It's pretty damn stupid to think that's an even remotely useful thing to bring up. I find the arguments from the naysayers lacking. To make things right, there's three options moving forward as I see it. 1: Do nothing. This is the lazy option and a horrible decision. 2: Remove the taunt auras from all scrappers. Invincibility, Entropic, RttC, AaO, these powers will still function exactly as they do now, we'll just lose the benefit of maybe keeping more critters within the AoE for more buffage. As mentioned earlier by Arcane, the screaming will be pretty loud. 3: Continue on the path of aura standardization. This is the correct answer. Scrappers will still be stuck with the shitacular Confront but the armor SETS will share the same taunt values as their brute cousins, just as they share all other same effects and base values. The added benefit being that scrapper Wp and Nrg will finally get their taunt durations fixed. There will be some screaming here as well, obviously, but it won't be nearly as loud as option 2 and it will probably have screams of joy mixed in to balance it out. Edit: And since brutes get Taunt instead of Confront, their auras should be dropped to Mag 3 to match scrappers.
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Sure. Here's the current claws/sr build. I've also got a claws/bio but it needs a respec.
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It's true. I silenced the not ready sound so that I could have gaps and not end up shoving pencils into my ears. Think the BZBs all have about .2 seconds between slash and followup. My average is also 2:44 with Musc/Assault/Degen on my claws/sr. How are you slotting that chain? And is that on beta with stone armor or something else?
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Do you prefer power sets to be unique or similar?
Bill Z Bubba replied to TheZag's topic in General Discussion
Can I like both? I'd like to see new powersets doing different things but what I hate seeing are powers shared between ATs that aren't the same beyond how their AT modifiers affect them. -
For my sd/nrg tank, I slotted Gloom exactly as I slot Focus on my claws users: 5 apocalypse and the javelin chance for toxic. For my nrg/bio scrapper, I slotted Moonbeam... in exactly the same way.
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Blaze Mastery doesn't have a snipe. Just plain ol' fire blast. Looks like Zapp and Moonbeam are your only choices on scrappers. Edit: So yea, just the snipes. Gloom for tanks and brutes isn't a snipe, but it's overall DPA is so freakishly high, like sentinel mind probe, that it falls into the same category.
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Sadly, just like with sentinels and mind probe, moonbeam/gloom/zapp appear to ALWAYS increase the overall DPS of any given single target attack chain for every melee powerset. This is, of course, stupid and should have never been the case. But I still don't do it on my claws users and stick with followup, focus, slash, repeat. I do, however, have gloom on my shield/nrg tank so her chain is ET-long, tf, et-short, gloom, bonesmasher, repeat.
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No they don't. They have identical base values. Brutes have higher base HP and higher resistance caps.
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the horror... the horror...
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Open question - character theme music
Bill Z Bubba replied to Chuckledunk's topic in General Discussion
Somewhat hilariously to me at least, this is my scrapping theme music now. -
Ok, my SG talked me out of this one with this point: If it only takes two hours to PL to 50, why should the devs waste their time on coding something like this just to make other issues with being able to PL to 50 even worse? I accept that logic and will now add my /jranger.
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There's lots of ways to get that feeling in this game. I got it when I soloed a Werner rules ITF with a character I PLed to 50 and loaded up with trascendents just so I could T4 her out as quickly as possible specifically FOR that ITF. I'll get it when my swipe/inv scrapper hits 50 and I can respec her into a real build. I get it when another PLed controller handles a max diff spawn solo. You may only get that feeling from hard sloggin to 50. Good for you. Means precisely nothing to those that got bored with it. Edit: Side note regarding that shield/nrg tank.... she's well over 100 vet lvls and has contributed vast amounts to the market. So it's not like she hasn't been played.
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Ridiculous. I don't even make 500mil inf for the 2 hours it takes to PL to 50.
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Because some people do. As for the I Win button to 50, I can PL an alt to 50 in two hours if I really crank it up. I wouldn't mind getting to skip that two hours of farming. It's not that fun but some alts are so damn weak before their final builds, there's no way in hell I'm going to waste my time leveling them normally. Says the guy soloing to 50 using nothing but swipe. We play the game we want to play. Don't want to insta-lvl to 50? Don't.
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I have to recant this. I do wish they all either had it or didn't. Why is it thematic for SR to have a taunt aura on Brutes and Tanks? Because the enemies get pissed off at how often they miss. This would remain true for scrappers. It's ridiculous that ALL tanks and ALL brutes get a taunt aura but SOME scrappers don't. It's an unfair and idiotic design decision. That said, I don't care which way it goes. Give the appropriate taunt aura to those without it, or remove it completely from all scrappers. That would be fair. That would make sense. The halfway shit annoys me.
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<shrug> My ambivalence is high on this one.
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Warshades..ok where's them macros!?
Bill Z Bubba replied to The_Warpact's topic in Peacebringer & Warshade
Going off memory, I think I always used powexectoggleon instead of powexecname because sometimes I'd doubletap a key and drop back out of the forms when I didn't want to. I think they went like this: /bind v "powexectoggleon dark nova$$gototray 5" /bind b "powexectoggleon black dwarf$$gototray 6" /bind n "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 3" And I left hasten on auto so it would fire back off whenever I dropped back into human form. -
Random notes: One pylon, 2:25 with claws/stone scrapper on beta. About to hop into max diff ITF with ageless radial to see how that goes. Ooops. Forgot Master of now turns off incarnate powers. Having them flee mud pots increases mitigation quite a bit. Perma scrapper HP cap, Geode is a get out of debt free card. (Or was before I was too slow to click it when I aggroed 2 spawns.) Could probably go leadership instead of fighting pool. It's a very nice set redo. It doesn't feel OP at this time but that may change when I can see it in Mids and tweak it properly. The min fx are also great. Yea, I'll play this when it hits live. Wonder how Green Dwarf is going to deal with the changes for his tank.