
subbacultchas
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Another PROC Question: Energy Manipulator Chance to Stun
subbacultchas replied to JusticeBowler's topic in General Discussion
Not to mention some powers which they were just like, "Nope. No sets. Not a single one. Ever." Benumb affects like several different things, none of which beyond acc and maybe recharge you can slot. And zero sets. -
Another PROC Question: Energy Manipulator Chance to Stun
subbacultchas replied to JusticeBowler's topic in General Discussion
I reckon that's right. Since they are different sets, and different IOs, they can slot them. -
Another PROC Question: Energy Manipulator Chance to Stun
subbacultchas replied to JusticeBowler's topic in General Discussion
But this is a good question. Because otherwise there's some powers I'd slot with nothing but FF +Recharges, and soak up all that lovely recharge. -
Another PROC Question: Energy Manipulator Chance to Stun
subbacultchas replied to JusticeBowler's topic in General Discussion
The initial issue is, while they aren't unique they are bound by the rule of "no more than one copy of an IO in a given power". Just like you can't slot four Annihilation Acc/Dam/Recharges in a single power. Uniqueness means only one per build, in addition to the regular rule here. -
I think you've misread both parts of that sentence. It was aimed at your lack of experience with me, my playstyle, and my builds; not lack of knowledge of dominators (how could I know that?). And I know you didn't have issues staying alive, it was turning a phrase I found snarky into a joke. Felt like a better way to end a Friday 🙂 Look, I think you know you did a fair bit more than that. You insisted that your playstyle was the "design" of the class, and you tried to make your suggestions seem stronger by criticizing other suggestions far too heavily and unfairly. If you want a mea culpa moment and walk it back some, that's fine with me. But I'm not going for mea culpa and ignoring what you said both yeah? Might be one of those instances where we just need to both disengage, wash our hands, and hope future conversations fare better.
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You're talking about section 215, right? I always found this to be a pretty funny response, and I think you'll dig it too. So section 215 gave them the ability to get any communication as well as patron records from business right? I was beginning to work in libraries during this time, and the general rule people forget is that you honestly don't mess with librarians when dealing with information and privacy. Or probably lots of other things, but definitely those. So what it did not do was require companies to keep those records for any definite or indefinite amount of time. So libraries' response on whole: destroy all patron records when materials are returned. And there wasn't anything that could be done about it, though some agents fumed over this. It didn't work for things people had currently checked out, but it certainly prevented what you read in the past from being used against you.
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Thank you Maxzero, I did not know this.
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That's understandable, and thanks for the good times. I've used hami raids over the past month to help with gearing a few characters, so I can't complain at all when the train stops.
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That's fair lol. I had friends try to get me into it before Homecoming came about. So I assumed it had finally picked up momentum.
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I am the wrong person to chime in on this: so I'm chiming in. I play a lot of characters at range that others may not. I've got a melee dominator (Plant/MA) , and two melee ranged controllers (Elec/Dark and Plant/Dark) and currently working on a melee ranged blaster (Water/Fire/Fire). With good planning, IOs and sets, and pool power picks you can probably exist close range, although it's easier/harder depending on AT and primary/secondary. So my suggestion is this: instead of changing ATs to fit your playstyle, consider picking the right primary/secondary for your AT and playstyle. I think can pull off where you want to be in combat, with the ATs you like.
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Yep. Right now I have roots with 2 dmg/mez hamis, a couple of acc/dmg/rechg/end ios, and the -res and energy font procs. It's a pretty beastly power compared to other control types, and will serve you well until you get a better aoe damage power, and even after.
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Correct. It was only when Cryptic split during Marvel Universe Online that Gazillion took over and formed Marvel Heroes. It's an interesting business venture that did not end well for at least one of those companies; and Champions is still going strong.
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You were right Justice, and we are talking about the same thing. It was Marvel Universe Online, but they scrapped it and Cryptic went with Champions Online instead. And Marvel took their IP and some of the work, and went with Marvel Heroes. I did not know there was any connection between the two. Heroes had a rather shady cash grab then shut down FWIR.
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See, even another layer. I was talking about Marvel Heroes (also Cryptic), which was around about 3-4 years but never really took off the ground. I tried it, to see if it could rekindle what CoH had. It did not.
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Came and went, as it happens. Although it was more like Marvel's attempt at a Diablo-style game with an MMO leanings to me.
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Not much to say now that I didn't say in the original thread. It's not really a likely event that they will be coming after anyone. If the game does get shut down, it won't be because of this I'd imagine. Make homages, direct copies, inspirations or whatever else you want to play that makes you happy. Go with your own conscience, always.
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Very interesting. I have had friends who were interested in them, even a few that learned Esperanto. You're the first person I've met who constructs them.
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Wait Just a Minute.... Somethin' Ain't Right Here...
subbacultchas replied to _NOPE_'s topic in General Discussion
It's a warehouse and a lab. You act like you've never seen an 80's vice movie. Those pins are hollowed out and filled with "product". -
Two degrees (bachelor and master's) and two children, kind of jumbled around in order there somewhat. One of the girls is entering college this fall, the other's just about two years away from it. Both of them are wonderful and make my life better in almost every way. I don't think either would be thrilled about having their pics shared on a nerd forum as late teens 🙂 Good thread PK. If the timing seems weird, it is. We've been raising my nieces as ours for about 9 years or so, due their parents having some troubles. They don't seem any less mine for all of that though.
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@Subbacultcha on Excelsior. You're more than welcome to roll with the troller/dom melee characters if you want to see what it's like. Have a good weekend.
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That's a whole lot of assumptions without any sort of experience man. No need for any of that. I don't really die that much with melee range controllers or dominators. If you're having issues with that, I'm happy to offer suggestions.
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Actually, blappers were a thing and a damned fine thing back in the day 🙂 I am not suggesting either *are* melee classes, I'm suggesting either can be built to comfortably exist in melee. And that's true no matter how you cut it, I've had and currently have characters fitting that build. Heck, I've got two melee range controllers even. I have a Plant/MA that has existed in melee range comfortably since seeds, and continues to do it to this day with capped positional defenses. It's very effective, and a superb farming toon if you wanted to take it in that direction. The mez protection is not a completely valid concern given Clarion, and the fact that mezzes need to hit in order to work and defense building will negate a lot of that. I'm not saying you can't or shouldn't build them as ranged, just that with proper power picks, slotting, and primary/secondaries you can comfortably and effectively play them at melee range and/or focus on melee damage attacks. Nobody is trying to make them a brute, just not have them pigeonholed into the back row. I think given the number of melee and PBAOE attacks that dominators get in secondaries, it's fairly evident that they don't have stay back row.
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Dominators can be either ranged or melee, I don't think it's quite as clear cut as that. It depends on particular secondary, your playstyle, and which powers in the secondary you take. But there's nothing that keeps dominator as a ranged class, and they certainly can be built at melee range and thrive there (which weave/tough) help.
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Don't know much about Dark primary, but I will second using Ice Storm for damage. Just general sense in most of the patch type powers that do damage and -speed, you will likely want to have damage in them (with Sleet MAYBE being the exception). The slow effect just does not tend to be worth it, the damage on controllers always is. I usually slot them for damage/recharge, and slight endred/acc.
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How are you leading your fights off? Just jumping in and banging on them, then applying mezzes as you can? If you don't have an AOE mez that you can lead off with consistently, then yes you need to stack defenses in whatever manner you can. You may want to anyway depending on your build. When I'm playing dom, the first thing I'm doing is using a mez that controls most of the group, then trying to lock down the stragglers, then worry about damage dealing. Maybe other doms play in a different manner, but that's my priority: lock down minions/lts, lock down remaining bosses, beat the snot out of all of the above. It differs from control type to control type as to what you want to lead off with. But using Plant as an example, you lead off with Seeds (mass confuse cone) followed by Roots (group immob), then single target holds for whatever is not locked down and is boss level or similarly dangerous. Then you start using your assault set (plus roots), once you've got them effectively controlled for a bit. Tough/Weave/CJ/Stealth/Manuevers all are still great for the defense bonuses, but not as necessary once you get your opening chain set up. However you will want to go permadom, and that's most easily achieved using LotG +recharges which can only be slotted in defense powers, thus making them important in two essences (your defense and recharge). And you want permadom because it raises the magnitude and duration of all mezzes, meaning your AOE mezzes will affect bosses as well with one application, so your openers become much more effective.