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Voltor

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Everything posted by Voltor

  1. was never a fan of the hold up both fists and charge up animation/time that they changed it to with issue 13. It used to be rapid punch with a glowing fist, similar to falcon punch or the iron fist. Can we please get that back?
  2. How about giving granite the minimal FX option that some other armors and powers have? Same durability, same penalites but now you can wear costume and cape and aura instead of being a lumpy rock pile
  3. Hm, been awhile....perhaps energy melee? Back in the pre-issue 13 days Energy Transfer was fast punch that swung in arc with the fist glowing, definitely would have been Falcon Punch. Post ish 13 energy transfer wouldn't work for Falcon Punch but possibly one of the other attacks from that set. Other wise, Street Justice melee, super reflexes, reactive interface, Mighty Judgement T4 core. Slot up Crushing Uppercut and ribcracker, Super speed for travel, also flurry and hasten.
  4. Once you isolate which badges require team ups for example: 1. any Task force or Strike force ( yes some of us can solo them at times but not all) 2. The no defeat/no temp master badges 3. Arena badges, especially swiss draw (so glad all my incarnates have that one now) 4. The three badges for assisting with weekly TF 5. incarnate trial badges 6. some of the holiday event badges such as: halloween banners, hunting jack/eochai/unseelies (soloable but more efficient with team/league), Lord Winter and Winter Lord, 7. AV's in Recluse victory (again some can solo these, best worked on a team) Then you can just solo the rest such as 1. the defeat badges 2. Ouroborus 3. Map badges 4. history badges 5. inventions and more. You can collect the badges at a quicker pace.
  5. Well my invulnerable/ss Tank that is HERO alignment only has completed badging.......they now sit at 1286 badges, having obtained badges that only a hero only alignment character could gain. Badges it will never get: All redside exploration badges including redside tutorial, Abyss and Monster island The 4 red side plaques Alignment badges for turning Vigilante, Rogue, Villain and for helping someone complete and alignment mission different from my alignment. As a hero I can't help vigilante, rogue, villains pursue their agendas. Also the alignment badegs for maintaining Vigilante, Rogue, Villain align for 7 days, I did run a hero morality mission to reaffirm myself as hero and claimed those badges The 7 redside strikeforces Mayhem badges, Any accomplishment/achievement/defeat badge that requires being vigilante/rogue/villain, this includes the badge for defeating 1000 Longbow, while there is a mission in RWZ where you face renegade longbow I refuse to fight them The 6 redside day jobs There are 21 gladiator badges that require being redside The 7 seven badges for defeating the hero's in RV The AE badges for completing a vigilante/rogue/villain themed mission. So that's 245 badges it won't be getting.
  6. Hm, the 15th anniversary badge brought the total in game to 1531, I have a second alt closing in on the magic number yet by adding the amount of badges it still needs combined with the total it has, it comes to......1532? My main did log in for the anniversary and has 1531, and I can see nothing missing (except bug hunter which doesn't count).
  7. Been getting this too Now I am receiving the stability testing message......... 🙂
  8. I'm giving her all she's got!
  9. Excelsior, Torchbearer and Indomitable went out again
  10. Promethean should appear in accolades with the convert option. Bug Hunter is special and doesn't count towards the total as I recall Incarnate power after Hybrid weren't put in prior to shut down so unless HC comes up with the powers there is no need to worry about those badges Aprils Fools badge is just a joke badge, it appears then is gone.
  11. Several other badges? To which do you refer to?
  12. My main alt logs in once in awhile, but mainly rests in the mists of legend now. Also thanks to the notes I had back then and supplmented with new data now, I can rack up many badges far faster then ever. master of badges and the itrial badges still take about the same amount of time, but that is to be expected.
  13. EDIT: Okay I had posted if anyone else was having trouble gaining this badge. I was then able to locate my old CoV notes from back in the day and sadly they confirmed what I suspected, that this badge is a royal pain to get if your alt is dedicated to never changing alignment from Villain to anything else. I was unable to obtain any newspaper missions from level 10 to 25 with outcasts, so either such a mission is super rare or just doesn't happen. A recheck of paragonwiki indicates that only one mission contact REDSIDE offers a mission with any outcasts in it and it seems they were thrown in as an afterthought so that redsiders could get this badge before alignment changing was ever put into the game. Contact name: Operative Wellman Zone name: Cap Au Diable Introduced by: Marshall Brass Level range 15-19 Story arc name: Master of Destruction, this is his second story arc. The final mission is to destroy two hero statues. You need to set the mission to max team size. Inside the mission it will be 98% Wyvern, 1% Tsoo and 1% Outcasts, by which I mean only 2 groups of outcasts in the map at the most. One group should have 1 boss the other group should have 2 bosses. However there is a random element to this mission and sometimes you may not get any outcasts at all. As long as the two statues are not destroyed the mission does not end so if you have pets, don't use them. "targetcustomnext lead" is your best friend on this map, as Outcast bosses have the word Lead as part of their name. If someone locates another REDSIDE mission that has outcasts in it, please post a response.
  14. My villain alt was running some story arcs in AE, rewards set to standard, arcs were published and not in test mode. Plenty of inspiration slots were open, inspirations would be rewarded but the badge would not ding. This has occurred on the same alt for the past couple of days. Arc ID #33 and #26830 were used EDIT: okay on a whim I went back and ran #26830 again but this time with architect awards enabled and some inspiration slots open in my tray. The badge awarded as soon as I got one inspiration drop.......however this badge has always worked in the past when missions are set to standard rewards.....
  15. make another alt and get em all again! Only this time with notes taken from the previous alts badge runs I can streamline the process a bit
  16. HAPPY ANNIVERSARY! 1531 Badges! Every badge in the game (for now)
  17. That was in the old days, in this new era it was changed where you can get both. So if you have a TIP mission from Halloween still, then you can go to pocket D and switch alignment to redside, run the mission and get the badge then change alignment back.
  18. Or an I-24 bug that never went live thanks to NCSoft being dumb. This event was not bug free given that there were times for unknown reasons that Nemesis would declare he was coming to defeat us himself and spawned off map
  19. Nope, the league assembled post haste in response to my alert/summons/requests, the giant was spawned about 3 minutes into the fight and was droned a minute later. No badge, and many irate players tearing into the person who pulled the giant into the drone.
  20. I read that long ago, too bad what I saw this past week on an alt of mine that did not have the badge contradicts that article. Formed the league in Peregrine, people pushed the Nemesis to the drones, he got droned, no badge awarded.
  21. It can trigger a zombie attack at times.
  22. Okay so as of this morning/afternoon, 100 alts = 100 nemesis invasion badge holders 🙂 Servers came back at 9:30am eastern, first Nemesis attack was at Noon, so 2.5 hours from server start to first attack. KR, Sky, Steel, Talos, Founders, Peregrine, PO, Cap, Shark, Nerva, GV all attacked at once. However subsequent Nemesis attacks will not be all those zones at once as: 1. Troll Raves in Sky will delay Nemesis attack 2. Burning Building in Steel will delay Nemesis attack 3. Rikti Invasion or Zombie attack will delay Nemesis attack for the zone only not the whole event. The 2.5 hour timer is per zone, so any zone that is attacked separately such as Sky or Steel gets its own 2.5 hour timer, while zones attacked in groups have their own group timer. Before server restart, blue side was KR, Talos, Founder, PI all at once but the special events in Sky and Steel separated them into separate Nemesis attack waves over time. Apparently being in the zone is enough to get you the badge if you don't participate in the actual fight. However nobody gets the badge if 1. the event glitches and the giant doesn't spawn, this is random but can happen 2. not enough people gather in an area as a league to invoke the spawn. Ten minimum 3. The giant gets zapped by a security drone, such as the ones near Portal Corp in Peregrine. For Skyway I assemble the league near Synapse, he can't one shot the giant and as the league grows we move away from Synapse. For Steel I assemble near Positron at first then the league pulls away from him as it grows. For Founders I assemble near Numina/Infernal and the league pulls away from them as it grows. For Peregrine, the portal corp parking lot, which is far away from the drones and don't push the enemy to the drones, For Talos: the hilltop For KR, the streets near Blue Steel, not on the steps.
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