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Everything posted by BrandX
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Haven't tested these changes (as I plan to move my main from Regen Scrapper to Psi Armor Scrapper) but honestly, on live build, I would say build for resists over defenses and even with these nice changes, I would still think that. One just isn't going to be soft capping that defense easily and Tanker sets give good +Resist bonuses. Better to just build for slowing down incoming damage rather than avoiding it all together (which one can do with MoG).
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I'm not a fan of cones, but honestly, I wasn't having issues with Devour Psyche at all. It stacks (for the benefits) for like 10 stacks and they last for 45 seconds (you can see the icons even if the power doesn't say it). Fast moving solo, I had no issues with it and I never jumped around to get more targets, though, I would try to get them at good spots when running up to them. Pretty sure it's -100% Regen doesn't stack, but that's still -100% Regen for the tough targets, so that will help you on AVs and GMs when team or solo.
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Should be noted, this isn't that much of a DPS boost. It gives off a slightly bigger initial hit, if stealthed. It doesn't give continuous +damage. I likely wouldn't have gone the route of making it like ninjitsu with the critical attachment, but I was wondering if the idea came about due to Psylocke.
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True, but it has more than others and it has other features that, for me, that make up for it (Fear/Confuse/+Perception)...also while I hadn't fought Malta on my run (KW Warriors mostly) in tests, I would think what -Rec Protection is has it also has the +Recovery to help with the -Recovery. But hey, if it gets filled better, all the better 🙂
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Good post @BuildsAllTheThings I just want to say, the end drain issue you may have, I do feel would be the best theme weakness for Psi Armor. If it's one thing psychic superheroes are always doing is running out of end to keep using their psychic abilities at a sustained level. A little more thematic in theme than lethal weakness 🙂
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Focused Feedback: Powerset - Dark Armor
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
I like how Dark Armor has it. Have to say, I get the annoyance of KB. However, players complaints on it on some armors are just bad imo. For instance, a defense based set like Ninjitsu should be fine without it. Don't get hit...don't get knocked back. Knockback protection. Yet, people will complain because they got KB once. Also, while I haven't done teaming, doesn't the power give -KB strength to the enemies, so it becomes more of a team support power? -
Focused Feedback: Tanker - Archetype Inherent Changes
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
I was just curious on it, so did a pylon run test on beta and live and had a 7 second difference in time. Though, I was worried more about ST than my AOE, as I'm sure I (personally) can handle the changes there. -
Loving the set. The Toxic Resist is nice, it's not to high, but gives it a little leeway. Aura of Insanity still doesn't accept ATO sets. Memento Mori I'm not worried if it does damage or not, but the old heal felt a little more useful than it is now. As someone else stated, it becomes either used for just big groups or to raise from death.
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Exactly. I joined during the first Winter Lord event as well and stayed until shut down. They were not the same. Don't get why people say "It's not what I knew" when I think "Well yeah, it's an MMO" I love that they continue to update it. Do I like every update? Nope. Did I like every update back with Paragon Studios? Nope. Still pretty much about picking those right attacks and button smashing. 🙂
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Focused Feedback: Issue 28, Page 2 - New Badges
BrandX replied to The Curator's topic in [Open Beta] Focused Feedback
I don't know. I'm seeing take 2 steps forward, 1 step back and I think...still going forward. Also, doesn't seem so bad since the few times I've tried for the badge it took some serious time. -
I will say, I didn't feel the lethal hole was as bad as others, but I do have the build with IOs (but I wasn't using any Destiny...so no Barrier). 2.5 - 3% Per Devour Psyche Buff (so Consume Psyche for the ATs I wasn't testing) could be enhanceable or not may be the way to do it as it wouldn't be just on one of the resist shield (not that I would be against it). Could be a lower Resist value on Psionic Shield or equal value on Impenetrable Mind (as I believe this power gives a small resist to Psychic...and Psychic and Toxic share the same IO bonuses usually).