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Everything posted by BrandX
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I'm a bit worried about people's ACC/To-Hit levels, that they'd miss the combo so often. I don't recall missing that often on the combo.
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I have 70% Slow Resist planned.
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Working on a Fire/Elec/Soul Tanker. Planning on just focusing on Resists, which I have S/L/F at 90%, Ene/Neg at 74%, 60%ish for Psi/Tox. How does playing to just Resists and Healing Flames work out?
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I leveled up a DP/ELEC Sent, I enjoyed it, but I found the DP/NIN Sent more survivable. Though, I just may not have had enough defense.
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You get EMP Merits every 3 Vet Levels. Run even just the simple Apex/Tin Mage TFs. Upgrade your Alpha through Shards only. Run double on some TFs that offer Shard Components as well as Merits, helps vet levels and you can still get 2 rewards. It may take a bit of time, but you will get there.
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The Combo's end is part of the damage. It's no different than missing any other attack. You go through the attacks 1 > 2 > 3 > 4 > Repeat = SUCH AND SUCH DPS The end of the combo is just part of that DPS total, just like every other set. You're not hitting that high DPS on the other sets either if you're constantly missing the attacks in your chain. What missing on DB means is, if you miss the first attack in the combo, you know you don't have that end of combo damage. While other sets you won't know if you have that last attack's damage until you actually hit it.
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It takes a lot to get to BF > AS > SS > AS > Repeat for best ST DPS of DB. BF > Attack Vitals > Repeat is good ST DPS that has a cone in it, that does AV soloing without the need for Incarnate abilities. Even if you do miss an attack in the BF > AV chain, you're going to be doing good dps. You're just not going to get the combo part (well except for BF aspect) to go off, for the additional damage. No different than missing an attack in any other chain, you lose the damage from missing. Why anyone thinks it's worse because of the combo system, is just in their heads.
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I'd put a slow resist in Fly instead of a Fly enhancement.
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You can get a taunt aura with the Hybrid Melee Incarnate if I'm not mistaken, but I don't believe it will be permanent.
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You have Quick Recovery and Stamina. You shouldn't be worrying about losing endurance, except to sappers. Also, the Performance Shifter +End Proc, if things haven't changed from live, is just slightly more END than an End Mod IO. While I think having Tactics is handy, I have to agree, if you're not Positional Defense, I'm just not sure it's worth the slot investment of Gaussians. Suppressive Fire on a Sentinel is to good to pass up. And...I'd say more, but gotta go to work!
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It IOs well. It's pretty sturdy once you get the IO sets going.
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Should mention, Sentinel's version of RTTC in /WP lacks the Tank/Scrap/Brute's -To-Hit component.
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I'd suggest /NIN or /WP. I'm a bit biased as I can make either work for my concept, as the name on the secondary doesn't really mean much. You don't have to be a ninja concept to choose ninja for instance. 😛 Love my DP/NIN, but DP/WP would hit lots of checks too. Of course, I'd love a Time Manipulation Defense set, with Chronoshift animation in there, but that's never going to happen. 😛 Which totally means, DP/TIME fits my concept, but I played it on live (IOed out even) and really, I know DP/ isn't the most damaging blast set, but it feels so much better on Sentinel than I felt it did on Blaster or Corrs, even if I did skip lots of cool powers that I'd love to have, but needed to fit in lots of other concepty powers! So, going to have to throw my vote on DP/NIN. Besides, it also can go full invis with just a Stealth IO added to either Ninjitsu's stealth power or sprint if one wants to save a slot, or even put the slot in Sprint and get the 2.25% S/L Resist Bonus it can provide with a second Celerity IO.
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That's going to be a matter of opinion. SR is easier to softcap and has way more DDR. I prefer Ninjitsu on my main for instance, because it gives me the AGILE AND REGENERATING hero feel I want to play (WP gives me it too, but the meta aspect, positional defenses mean it a bit more than typed defenses). SR lacks that Regenerating feel. However, Ninjitsu has 3 clickies, the mez resist, the heal and the +end power. SR just has the mez protection. For a weapon set, you may not want those two additional click powers. Plus, I love the +RUN/JUMP/Stealth on Ninja. Can't combine it with Stealth Power itself, which makes me not want to take the Concealment pool, but can't have it all. 😛
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Dual Pistols/Ninjitsu They're made for each other. Hail of Bullets' defense stacks with Ninjitsu's defense. +Heal and a +End Power, with a Stealth Power that you can slap a stealth IO in, or just put it in stealth, or put that extra slot with sprint for an additional 2.25% S/L Resist. Not only is the Stealth power come with good defense, but also +Run/Jump :) Also nice! If it had a self rez, it'd be perfect!
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Not quite true. All Dual Blades needs it Blinding Feint > Attack Vitals Combo > Repeat. One of the attacks missed? No worries. It's starting over pretty quickly. Just keep hitting the same attacks in a row. I did just fine with a DB/WP/Body Scrapper on live. Could solo ITF and AVs with just BF > AV Combo > Repeat without any Incarnate abilities and that was before ATO Procs, which I'm sure would make the set even better. The idea one needs to go to a different combo is just psychological. Really, the combo is just a matter of, it went off I got more damage! You don't go "Man, I better do a lousy combo point attack instead of using my best attack ever at Combo Level 2" if you miss with Street Justice do you?
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Couldn't have worked to well, as Apex and Tin Mage TFs were completed by Scrapper Only teams. Unless you're talking strictly iTrials, but then, aren't those over 8 member teams anyways?
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Coldspark: Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Tesla Cage (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Endurance/Recharge (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (9) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 1: Gale (A) Force Feedback - Chance for +Recharge Level 2: O2 Boost (A) Doctored Wounds - Heal/Endurance Level 4: Hover (A) Luck of the Gambler - Recharge Speed Level 6: Jolting Chain (A) Efficacy Adaptor - EndMod (9) Efficacy Adaptor - EndMod/Recharge (11) Efficacy Adaptor - EndMod/Accuracy/Recharge (11) Efficacy Adaptor - Accuracy/Recharge (13) Efficacy Adaptor - EndMod/Accuracy (13) Efficacy Adaptor - EndMod/Endurance Level 8: Conductive Aura (A) Endurance Modification IO Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Reactive Defenses - Scaling Resist Damage Level 12: Fly (A) Winter's Gift - Slow Resistance (20%) Level 14: Boxing (A) Empty Level 16: Freezing Rain (A) Achilles' Heel - Chance for Res Debuff (19) Annihilation - Chance for Res Debuff (19) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 18: Paralyzing Blast (A) Superior Entomb - Accuracy/Hold (23) Superior Entomb - Hold/Recharge (25) Superior Entomb - Endurance/Recharge (25) Superior Entomb - Accuracy/Hold/Endurance (27) Superior Entomb - Accuracy/Hold/Endurance/Recharge (27) Superior Entomb - Recharge/Chance for +Absorb Level 20: Hurricane (A) Dark Watcher's Despair - To Hit Debuff (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (29) Dark Watcher's Despair - Recharge/Endurance (31) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Empty Level 22: Tough (A) Aegis - Resistance/Endurance (31) Aegis - Endurance/Recharge (33) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Recharge Speed Level 26: Synaptic Overload (A) Coercive Persuasion - Confused (36) Coercive Persuasion - Confused/Recharge (36) Coercive Persuasion - Accuracy/Confused/Recharge (37) Coercive Persuasion - Accuracy/Recharge (37) Coercive Persuasion - Confused/Endurance (37) Coercive Persuasion - Contagious Confusion Level 28: Maneuvers (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Tornado (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (43) Empty Level 38: Lightning Storm (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (45) Thunderstrike - Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 41: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (46) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 44: Frozen Armor (A) HamiO:Cytoskeleton Exposure Level 47: Ice Storm (A) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Damage/Endurance Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;695;1390;HEX;| |78DA6594494F136118C7DF59EA3014A45056A1AC229BD416D0AB89158D020909C69| |35A9A32B48D43A79996448E1EBCB95F3CB946595DA207404FE2F2498C6BA210F900| |F8F4FD3F48934EDAFCDEF7FF3EFB2C63574E96BD3C7DF5B8507C113B96CD46234E3| |AE73AB66DB9A5E7AC7832EDD84E624ED065461C7B2A9B89B9970DDA75ECD9EDBA04| |876D2B9E7353F15DA1A5C0E6C4ECF4747022E7B833D189D99919279D4A278477DC2| |1B753762A91CC95639D5FD25185DC8D5AB129CBCD265399B2DD7D860E7DC399543C| |78266E45C762D99CE5CED553419DF4FFE2137CED78C4BC2644D810FA027311DCB7C| |45C064B56C04985DC14E92BC435556A318525D294115A854D6152F71ADB6935794D| |175F29AF87F37AAEAB522BB90196DE64DE02CB6E33EF80DFC8D7E07846AB905A9CF| |62634DDF421C7FE6AA6CC6908DF08EAF66D835EAACBCBB57A1B3569AB9056CE5AF9| |0E5D628A9C2BA0E8151B54815F1755DF11A16A5597AC5E63AE833FA8C24A54E3A97| |CAFCBC8B51B60FD07E647F0C027E667D0223F3F77E25F45C7B5EB986ED35BB0F91D| |1896156A54730D67AB09A1E7E601B0759039C4AC230674D136807E75F2AD83AF5AC| |7736BAAC6BC9A796E3FA99B06BE570D175051C745E625F0609439C98C819514BF91| |E33772FC368EDFC6F1FD6413E0F881A71CF7193A3C34CF5C602E825D4BE02FAAAD0| |5BE5ACB267CBBB6D8E62FD8B30D26285D3BDFC9F64D3E63DB1EB6ED65DB5E39D9A4| |82B7245F59E77D819307E0E187CC47CCC760FF13F0150DB89B7DBB17F15CF42F319| |7C1232BCCE7CC17E06BF2EDE327BCEF28C1D0C41BD28288A7060755F966858798C7| |C05A9A6488FD423CDD26FDFF1B4EBF7C57813D65A7B7E83454A4848B94C12265A84| |8192D544C4C755C2FF83A482B93EE9FC6B5FC2EA553AE5EE910B2A3CD3D4D51CED2| |A2CB10EA7974F6A7D05E46DB2AB4BE8B9CEA3DF01FEF53F96F| |-------------------------------------------------------------------| Not sure how well it will do. My first attempt at a Troller. Survival and team play is really what I'm going for. The two empty slots are for KB to KD IOs
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Some how you have Shinobi-Iri at level 4 in the above and it becomes available at level 6. With Achilles' in Executioner, can you run Executioner->Suppressive->Pistols? I've refined my build a hell of a lot. I was doing some testing before Justin went down, but logged in tonight to try out a proposed change on some Pylons and a few missions. I have had extremely bad luck with Tactics and Gaussian's going off. I rarely ever see the Decimation: Build-up proc going off. I think Executioner's Shot has around a 14-16% to activate it with little to no recharge mods. Pistols was worse. So bleh... I have a better chance of 3 procs with 3.5 PPM going off in Executioner's Shot (18% I think?). Anyway, give some heavy procs a try. I swapped Pistols and Executioner's Shot to Thunderstrike 3pc and put procs in the other slots. Pistols gets the Toxic Javelin, Touch of Lady Grey, Shield Breaker (approx 30% chance for one to go off). Executioner's Shot gets Toxic Javelin (whatever it is called), Lady Grey, Achilles' Heel (approx 58% chance for one to go off). Since Executioner's Shot has a high base accuracy, I could probably put a Hami-O there instead plus an Explosive Strike proc for a 4th. I may try that, but the improvement is pretty slight so may be not. Suppressive is as above with Apocalypse and Unbreakable procs (45-48ish% chance to go off). Anyway the damage procs work like a champ! Hail of Bullets has a Gladiator's Fury for -20%. It fires frequently due to the cool down. I moved the ATO sets into Empty Clips (only 5pcs no proc) and all 6 Ward into Bullet Rain. I still keep Piercing Rounds because I like it, and it works to clean up AoE. If I get a moment to share it, I will. Yeah, ignore that power at level 4. I took boxing there instead. That was me tweaking Pines, because I was all "Wait, isn't that power available at level 4, like other sets do it" I'm still confused how that tier power is available at level 4 on other sets but not on Ninja. As my build shows, I'll have a slight (.454 second) gap between every Executioner's Shot. Hasten will get rid of that. And would likely have to give up a slot in Brawl (slow resist), Boxing (Slow resist) or Power Slide (2.25% S/L Resist) to get it close to Perma (with Agility it'd be perma 2 slotted with +5s). But I wanted Fly. I might give up Hover for the tier 9 Defense Power maybe, if I find I really need the WTF button. As for Build Up going off in Tactics, I don't pay attention, I figure it's not often, but part of using the it, is the +2.5% Defense to all positions. Needed to make compromises on powers to take, so I didn't take Empty Clips or Piercing Rounds. I love their animations. However, I didn't find PR that much of a AOE power (I believe it's even treated as a ST attack) and Bullet Rain + Hail of Bullets is plenty of AOE. I thought about switching the sets in BR and Pistols, but then I'd lose the Range Defense (more AOE defense). The proc in BR goes off almost always it seems. I could easily snag another +10% RCH at the cost of about 2.5% Resist All, 2.25% S/L Resist, and 30% Slow Resist, by taking out the slots in Slide, Boxing, Brawl, Bo Ryaku, but decided I didn't think it was worth it and also...I'd like to get that 65% Slow Resist going on :) Defensive Opportunity I felt was lacking (love Dual Wield Animation) so I skipped it as it's attack is also poor ST DPS. I feel this build gives a good amount of AOE and dish out pretty good ST. I do feel everyone should take Suppresive Fire and slot it the way I do, however, as that does good damage that way.
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Power Pool: Flight Hero Profile: Level 1: Pistols (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (5) Superior Winter's Bite - Accuracy/Damage/Endurance (5) Superior Winter's Bite - Accuracy/Damage/Recharge (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Ninja Reflexes (A) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Endurance/Recharge (9) Luck of the Gambler - Defense/Endurance/Recharge (11) Luck of the Gambler - Defense (11) Luck of the Gambler - Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Danger Sense (A) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Endurance/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Recharge Speed Level 4: Shinobi-Iri (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Endurance/Recharge (17) Luck of the Gambler - Defense/Endurance/Recharge (19) Luck of the Gambler - Defense (19) Luck of the Gambler - Recharge Speed Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) (25) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Kuji-In Rin (A) Recharge Reduction IO Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (25) Superior Sentinel's Ward - Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage/Endurance (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (29) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) Superior Blistering Cold - Accuracy/Damage (50) Superior Blistering Cold - Damage/Endurance Level 16: Seishinteki Kyoyo (A) Efficacy Adaptor - EndMod/Recharge (31) Performance Shifter - EndMod/Recharge Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (33) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (33) Achilles' Heel - Chance for Res Debuff Level 20: Kuji-In Sha (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 22: Tough (A) Titanium Coating - Resistance/Endurance (36) Titanium Coating - Resistance/Endurance/Recharge (37) Titanium Coating - Resistance (37) Titanium Coating - Endurance (37) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Recharge Speed Level 26: Maneuvers (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Endurance/Recharge (40) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Recharge Speed Level 28: Bo Ryaku (A) Steadfast Protection - Resistance/+Def 3% (50) Resist Damage IO Level 30: Recall Friend (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Hail of Bullets (A) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 35: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Assault (A) Endurance Reduction IO Level 41: Hover (A) Reactive Defenses - Scaling Resist Damage Level 44: Fly (A) Winter's Gift - Slow Resistance (20%) Level 47: Teleport Foe (A) Accuracy IO Level 49: Long Range Teleport (A) Recharge Reduction IO Level 1: Brawl (A) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Celerity - Endurance (48) Celerity - RunSpeed Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - Endurance (46) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (48) Performance Shifter - Chance for +End Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 50: Musculature Radial Paragon Level 8: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;698;1396;HEX;| |78DA6594594F13511886CFD0C152CA525A96B20B4817A053AADEB8C50B51C352246| |2BC6D1A18614C33254C49F4D21F60A270E11F7001B7FFE0BDEB95514AE2121337D4| |C41F50BFCEFB5A9AD064F274BEF33D67FBCE99F4B58986A7E76F9C565AD3995CD67| |132F3A65DB06C33E79D5FB04C7BC154E59F579E9EFF2D998B597BC95C3426D6B2B9| |CC9CE514F239A7B3D238615E316DC734662DFBAA5570D654E35C3E9F33CE594BCB9| |2B0D4ECBECD98D94573D559B65682EEFB253367AEE4570BD98295B7FD107265237C| |76C55A302A9DA7D732E9AC533057AF876546717976A28ABF52ADDAD4954AE9AA660| |BD41F928FC0038FC927E0644C348D6E40736375413204D6B7926D6072DAE3724A5C| |0DAEAED16DA0DB40B7896E13DD69713C743C7402740274827482743EC8FA6AB9BED| |A448DC47CAAD5209360FB3899AA719DF024F8515C2FC62BCDC8D83E77B125E51B55| |6EFE2769F7B36FFF73EC49F805D8F5927C05F6BC26DF809A1C8946B85AE32DC452B| |7C1B48CD5CCB6E69B985BDF06F859C66CE1982DEF90DFF79EDC060F16C91DF299B8| |215DCD4ABF21BAA1AFA8C3C037F23BF9031CFA49EE821E996F1BF7BE6D047B3B940| |00F1964923C0C4717A7834E07EB1561BD22AC5784F58AB25E2DE274D2E9A413A513| |A513A713A77341D6D50D47EB2E0FD82B7B39861A0D4B7FBD58B3EA2DA2AE5F640FF| |B11D3FB8F615FE3C7C19113E449F2149C90F433C8BD1BBC8BD8D83DF23EF9004C6C| |925B6050DC61CC4F0D0F605E3E89C5188BFDC57EF92536CAB98E7623169198C198D| |105D7D3AED43863E33C8B3D7AE51E6B6A9DE769031CD96B2B1FE59258D5D95ECC32| |5907A6F6651FD91739BA2F32A357BE05951E133E704E6793646B6EB62F20371991D| |26E7DE54BA0B40456F37B2FA66953F2272A5FA5CBA8F6AFEAFC18F2FF54E7AF733D| |77C0F280A5ED283EC2E5018BD5D75AEE438AF1B75539FF008895E1A6| |-------------------------------------------------------------------| This is my build so far. Really, I'm sure you could easily eek out a bit more recharge by grabbing Hasten for the build, but those teleport powers and Flight are part of my concept sooo, I was willing to make sacrifices for not a seamless... Pistols > Suppressive Fire > Executioner's Shot > Repeat Going with Musculature Radial Paragon, as the +DMG from it gives more damage than getting more +RCH from Agility. As long as I pay attention to the blue bar, I don't have issues with END. Been loving the build so far, at level 49, it's just missing the purple sets and winter IOs (65% Slow Resist in the end, I just didn't want to pass that up either).
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That's all I relied on when CoH was live. BF > AV > Repeat. I did have the PBAOE as a one slot attack, but that's just because I liked the animation. As for Ninjitsu, I find it's just a concept friendly Secondary. One doesn't even have to be a ninja to use it. I don't use Blinding Powder. I'm willing to skip the tier 9 if I want the slot for a concept power and in the end, I feel it's a slightly more active WP with perks thrown in for that activity.
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;675;1350;HEX;| |78DA6594596F125114C7EF9419A7AC65296DE986450A14EC14D417B734A955630B4| |D13125F71846B3B8600616862E312FB017CF2C12FA0555FFC0EBEBA7E0DB7AA896F| |6E783AE7DF253281FC66FEF7FECF39F7DCB953BAB5E87B71796B5E28810B75D3B62| |BE56ADB6CB5645B2B996B5655EC5E3AFD47F7F44A49D6A5341637CC7A65A16ED6A4| |1DDB1F5A943764C396C68AD5B86975EC8DD095C6BA6CCB46C7D8BBF1AF369B75E39| |2B5B6DEB11A6B03CE53515294B6BD6EB53CCE73B92565CD87899D86B4EDD0C59655| |35169AB5CD4AC9B43BB2BD394225A5E87F5B17B8BAF4A34B6833F4A0388A2A82745| |350455F188C30D54130CABCA3C322BA9A92EE23CD2D8E64C019667F16CCF5391ECF| |4B6244A571215C9C4F73219F0FF97CC81740BE00F2057FB81CEAE4D550AB066F10D| |E30BC617807E1BDA7EF6E88E2E4D3AFA95C8BC91CBA0E569923355032FB299F9BBD| |C29D13CE7A148AE7E5B5ABDE255EDBE80A737299395764164A4C1779FCA8DB9FE5B| |A466799E30638C72C9CE0B5BA29F700E751061E702F271F32EF53BC10FA1F7AC5F3| |275F338FBE01DF82EF9853EF991E8A1B8137F201631FC14FCC639FC12FE00E53A5B| |C51AC238AFE27D1FF24FA9F44FF53E87F883CC3F00CC3938227054F1A9E343C5BE4| |89A1C6D8695E73FA0C73E62C780E3CCFCCCE738D5E5ADF18E71363BB89275411A17| |8138837F198F724FB04DC661E7F0A3E039F33EF92378EFD8EFF626DF637F807FC8B| |7DEF32C3E449A086C414BF3709D2A65953A6F12E15C032959EC1A9CC40DBF60B914| |38CDC238EEBA3B519986738A7D74F4A1E4A7E993B30AEFE7FC6E3EAFE19EF667B46| |F33D4AA14739D9A39CEA518A075914A173C5836EE6AABAFFC5108A33DB1DA4EF002| |BDD1D0F8D2A8747BF1D288AB2443769EAEE557E3BBEF6CCFE7E5841AF7E0E1110FF| |1F06A3E3EE| |-------------------------------------------------------------------| Here's something to look at, maybe get some ideas. I'd likely do it a bit different, like forgo Hasten, as Dual Blades does enough ST Damage with BF > Attack Vitals Combo > Repeat. Especially when one considers you'd have two purple procs and two -resist procs. While it'd have a bit of a pause between attacks, it may be more ST damage to go BF > AS > SS > AS > Repeat, but I didn't bother to do the math on it. I'd ditch Hasten, slot up power slide for another 2.25% S/L Resist something like this... | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;679;1358;HEX;| |78DA6594596F125114C7EFC0E0B0B62CA53BD4D69655A6457D714B938A1AB598262| |4BEE20857988650C2D0C4C6B51FC0177DF00B68D517BF83AFAE5FC3AD6AE29B1B9E| |CEF997363281FC66CE3DFF73CEFD7387E28D82FFC5F9CD45A10C9C691896552E55D| |A46AB25DBAEA251332B62E7D2E83BBE1B2F1765434ABDB06E34CA4B0DA32AADB1DE| |52415E974D4BEA97CDE6AAD9B1D643179A75D996CD8EBE7B1358595B6BE8E7CC5AB| |D63366B83F6D3B2A42A6DAB6EB6BCF673A92565D58FC44E535A56E86CCBACE84B6B| |D58D72D1B03AB2BD314A2325E87B5313B8BAF4A14BB8D2F4A0D8115504E926AF0A4| |7188C30D52130CABCA54122BA2E25E9A098471C488169A63B03661DB6C6FB921851| |695D0827F77339D1CF8F7E7EF41B40BF01F40BFE70DAD448EBC2AC2E6883D086A10| |D433B04ED1D6DE70751EC7EDA5595673198C3D7C00A73B40A4AA69BFA79582B3C59| |61EF47A17A3E38E8B31D74522480A90219EE3A9E634EEAE03C337F8477E2A1CA835| |C4519BCCF4EC51F32EF51BD10DC0DBDE2FCF86BE6C137E05BF01D73FA3DD34B7523| |D0463E60ED23F88979E833F805DC66AAD4378A7D44E1EE2CDC9D85BBB3703701774| |3A4198166049A0434096892D024A1D924CD18661C3BCE7B4E9E60A64F82A7C0D3CC| |CC22CFE8A3FD4D703F31B1D338A68A08D58BA15EEC319FB6CC13708B79F829F80C7| |CCEBC4DDA29D6AA53BF3896FB0DFE01FF32E7BBCC30696630C3CC349F8ABB149BE3| |3A8EB93AF24D667E9559A22DA4707252384D5B0121B25C4BC93E42FE03A69FF6AA2| |35FB74F5A80220B882C5C624726D5FFDFE829B5F74677337DAB0B7B114568DC29EE| |46E7BEECA37D91637D91E5BD7EBD8A431EE68ADAFBA7108A9DED09D2FBCF91EEB69| |756E1A4926347BEEDC514E522DD24C9C92B7C72BEEECF4F71FEF7FDF970701C0EFE| |1C26C0897FB7F0DDB2| |-------------------------------------------------------------------| Replace Blinding Powder with a Travel power besides Ninja Run, Hover or Combat Jumping with the Slow Resist IO perhaps (added defense or vertical when needed).
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What Primary would you prefer to take?
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On my StJ/Nin I put the +3% in Heavy Blow, as to my knowledge the +3% isn't a proc but always on bonus. I put the +50% to Crit, which I believe to be a proc, in Rib Cracker, as I believe it goes off pretty regularly in that attack. Now, I put the +3% in Heavy Blow, mostly because I wanted to 6 slot it and still retain all the +10% RCH bonuses I could get, or else, I may have 5 slotted it and put the purple melee set there instead of Crushing Blow, as HB gets used a bit more in my attack chain RC>HB>SB>CB>HB>SB>Repeat (w/ a slight pause before CB after the first).
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/em polite cough Spiderman does not have Hulk or even Kryptonian levels of super strength. Stronger than an average human? Sure, by a good bit. REALLY super strong? There are plenty of comparisons that put Spiderman towards the "lower end" of the super strength scale. You even provided one. If anything, I'd argue that Spiderman would translate to City of Heroes as more of an Electric Control/Electric Assault Dominator ... with the special effects swapped out for webs instead of electricity/lightning ... for that playstyle of preferring to neutralize foes by binding them up with webbing rather than going for the fist to the face as a first answer to every confrontation or for a knockout blow display of physical power. Besides, the Dominator TAUNTING their victims for being helpless against the Dominator really fits in with Spidey's habit of taunting/critiquing his adversaries while he makes them look like fools in combat. That kibitzing/commentary on how the fight is going while the fight is in progress is totally a Controller/Dominator habit. I'd say he has Super Strength. However, let's go with another super strength Scrapper type... Rogue. Super Strength and more a scrapper than a tanker or brute.