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Kataklysm

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About Kataklysm

  • Birthday August 25

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  1. Is there any plan to explore the restoration of the destroyed parts of praetoria or is the canon timeline going to remain under the assumption "praetoria is lost to hami". I personally always thought it would be a really neat twist to find out recluse pulled a double whammy and using the stolen praetorian tech somehow, arachnos created an anti-hamidon spore weapon of some kind. It almost felt like that was where paragon was going until the AMA for me, as I always saw the trapped devouring earth in Grandville as foreshadowing, to . . some sort of arachnos experimenting with hamidon spores situation. also, I always thought arachnos making use of some of that ghoul control collar tech would be -neat- to say the least. what with all the pillaged praetorian goods. If anyone has the means to take over old praetoria it always felt like arachnos was the most likely candidate. Or vanguard on some heavy handed rouge behavior potentially
  2. There are literally difficulty settings for this exact reason
  3. seems all the mods I submitted made it here, huzzah to whoever did that
  4. Character name • Izick Global • @Kataklysm Base • Firebrand island Shard • Everlasting Passcode • Fortune-13524 Category • RP Above 7k Item Count• 17,342 Builder • Izick/ @Kataklysm https://discord.gg/2BPAQsVfWc
  5. Sorry
  6. A good point, exactly some of the feedback I was about to give as I've been looking into the matter personally. This is a topic I'd like to hear more diverse feedback on. idk about you but I'm okay with stronger shivans in the grand scheme. I always felt it was strange the shivans destroyed galaxy city and are perceived as these powerful space creatures. but they're not really seen as an objective target in a max level zone. it's interesting in WB too because it's a hostile zone with rogue enemies.
  7. Actually the 08-2010 model laptops with the old AlienFX software should be able to run it, I just ran it on my old M15x
  8. It's hardly a change I realize this but it was in response largely to the opinions of the people who voted that option. and glacier changed their vote? somehow? I would recommend to anyone who's vote changed from three to two. to simply say that in a reply? its what glacier did
  9. I really like this point. It's something that could be considered with other PvP zone improvements -for sure- not entirely sure how hard that would be to do.
  10. I altered the post due to good suggestions. This creates two flat zone PvP Meta's 30 (no T9), and 50. Feedback is feedback and I appreciate it.
  11. precisely. and it's one cap, not two different power gates between BB and SC. WB and RV as the -hard- zones at 50
  12. how's that any different from now, they can still take their built characters and dominate the fight as a deleveled 50 even from level 25. the suggestion again is largely to universalize zone PvP since a large number of people have expressed enjoying PvP at level 50 the most, also that PvP at level 25/30/38 is largely uninteresting. room to stretch is a benefit if anything.
  13. no not locking it to level 50, opening it all the way up and raising everything to 50. actually I think the best option is the second option which leaves a little bit of both. I could be convinced bringing bb and SC to 30 or 38 flat for both and only WB to 50. less zone breaking that way, and it still creates a more even zone PvP experience between zones that isn't outright weird. I'm not saying remove PvE I'm saying it being -harder- shouldn't really be an -issue- if PvP is the focus of the zone. It's never been the case that a low level character passing through the zone for badges has been able to survive a PvPer with a finished toon. and that's the majority of the time PvPers are in the zones, is on built toons. Trying to preserve the already non existent illusion that you have a chance in that fight, to keep a version of the zone that isn't conductive to it's intended audience seems unproductive. That's what I feel it's current state is, unproductive for PvP under these level restrictions. Lastly, " (removing badges and mobs) seems pretty drastic." I didn't suggest removing any badges or mobs in my poll
  14. You're not the first person I've heard complain about archetype disparity in PvP zones, trust me I hear you there. The goal here again is to make the zone PvP experience more universal, so you get whooped in with your buddies in WB for example, get your feet set a bit, then you can jump into RV with more educated players, -and- a better understanding of how your build works at 50 in a zone. All without having to literally jump directly into the only hot PvP zone to learn how level 50's behave under zone DR
  15. where are you getting 17 from #3 from? I only count 14 from the three places it's posted. Edit, found it.
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