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Everything posted by Myrmidon
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I’m game. I have plenty of time in the afternoon/evening Tuesday-Friday and morning to evening on Saturday. @Myrmidon
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Focused Feedback: Electrical Affinity - Powers (Build 6)
Myrmidon replied to Jimmy's topic in [Open Beta] Focused Feedback
Just reading that makes me want to make another Mastermind (#2) if this goes live. -
Focused Feedback: Katana Animations (Release Candidates)
Myrmidon replied to Jimmy's topic in [Open Beta] Focused Feedback
Katana Scrapper transferred over and ready for testing first thing tomorrow afternoon. -
Focused Feedback: Dark Miasma (Release Candidates)
Myrmidon replied to Jimmy's topic in [Open Beta] Focused Feedback
You are aware that they can simply adjust Dark Miasma if it’s underperforming once they have the AT modifiers working, right? -
This.
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Once they have the work done for all of this, they can always adjust the power values if needed, Sai. Tankers suffered through months on live of having all of their attacks miss because of a Gauntlet bug, this is nothing but a speed bump in comparison.
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Everything is going to be ok.
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I look forward to your reaction when the Super Strength changes once again arrive.🤣
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The following powers were using Defender modifiers, they have been fixed to use their own AT modifiers Controller > Darkness Affinity > Twilight Grasp Controller > Darkness Affinity > Tar Patch Corruptor > Dark Miasma > Twilight Grasp Corruptor > Dark Miasma > Tar Patch Mastermind > Dark Miasma > Twilight Grasp Mastermind > Dark Miasma > Tar Patch Pets > Dark Servant > Twilight Grasp Excellent correction.
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@Myrmidon Feel free to send me all of the Catalyst “junk” that you find.
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The Incarnate slots should be unlocked the moment that you hit 50 on the Beta servers. There is also no cost to make them, so go ahead and make all of the ones that you wish to try out.
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Welcome to Excelsior. There is a very large and varied player base here and you’ll likely find what you’re looking for. See you around.
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Welcome home. Don’t worry, most of it will come back to you after a few days/weeks. Just run around in Atlas that first hour getting used to the movement again and you’ll be fine.
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For me, it has to be Controllers that don’t immediately spam their AoE Immobilize the moment the team makes contact. Those are about a 1 to 20 ratio with the ones that do. Now, I have to say, it does make Tanker ranged cones extremely fun to use on strung out groups.
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Mine is a Katana/Willpower Scrapper. I was in a team with a couple of friends that both mentioned that they could only see my Katana while attacking and that it was invisible at all other times. I could see the weapon just fine on my end.
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Gauntlet PunchVoke Not Working When Sync'd Down
Myrmidon replied to Createnna's topic in Bug Reports
The moment that you enter combat, Gauntlet triggers again. Gauntlet appears to be working just fine regardless, so maybe it’s just some odd bug. -
Gauntlet PunchVoke Not Working When Sync'd Down
Myrmidon replied to Createnna's topic in Bug Reports
Level 50 Willpower/Kinetic Melee Tanker Any Taskforce. I am having something similar happen. It appears that Gauntlet gets turned off while exemplared. The main difference is that all of the other bonuses only give you a similar message when zoning, while the Gauntlet message pulses every 9 seconds. And it gets better. -
Before The Snap, the original concept for the Myrmidon was a mystical version of the Kryptonian. After all, most of us wouldn’t mind being like the most well-known superhero of all time and the concept fit. Now that we have a slightly different reality after The Snap was reversed, the concept has morphed into something closer to either Dr. Fate or Doctor Strange; a master of the mystic arts. Raven Mortus, my Dark/Dark Scrapper (the first character that I ever played) was modeled more along the lines of the Crow, which is one of my favorite character concepts.
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Thanks for reversing The Snap, Homecoming team.
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I only have two, with the Gunkata at 50. The other one is my old Ice/Ice in the 30s.
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Look at concepts that you like from the Comics/Science Fiction Genre and start from there.
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All of my current 50s: Blaster-Dual Pistols/Martial Manipulation: 1 of 41 Brute-Radiation Melee/Fiery Aura: 1 of 3,423 Brute-Savage Melee/Bio Armor: 1 of 171 Brute-Kinetic Melee/Willpower: 1 of 32 Corruptor-Fire Blast/Radiation Emission: 1 of 229 Corruptor-Kinetics/Electrical Blast: 1 of 125 Scrapper-Dark Melee/Dark Armor: 1 of 116 Sentinel-Water Blast/Willpower: 1 of 51 Stalker-Martial Arts/Dark Armor: 1 of 2 Tanker-Radiation Armor/Radiation Melee: 1 of 343 Tanker-Willpower/Street Justice: 1 of 101 Tanker-Staff Fighting/Bio Armor: 1 of 58 Tanker-Willpower/Kinetic Melee: 1 of 17 VEAT-Bane/Soldier: No stats given My Fire Brute (the first character I played since the reversal of The Snap) isn’t built for farming, however, it is quite capable of doing so. Up until the Tanker changes were announced, my sole Tanker (Rad/Rad) was crested purely to try out a Tanker combination that I never played on test during Tanker Tuesdays. As you can clearly see, I love the Tanker changes enough that my main switched from a KM/WP Brute to a WP/KM Tanker. I have all of the combinations of VEAT builds (Bane/Soldier, Fortunata/Widow and the Spider as a separate character because I loathe seeing crab claws on my Bane/Soldier), however, only the Bane/Soldier has made it to 50 so far. If possible, I would like to see the ratio for VEATs in this analysis. It looks like that I am short a Controller, Defender, Dominator and both Kheldian options for the entire set. The first three are mid-30s to 40s and I have yet to try out the Khelds.