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Everything posted by MoonSheep
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New Dawn's Paragon AT is pretty sweet!
MoonSheep replied to Captain Fabulous's topic in General Discussion
kin / super strength defender, or any melee defender would be something i’d love to see on HC -
New Dawn's Paragon AT is pretty sweet!
MoonSheep replied to Captain Fabulous's topic in General Discussion
sounds fun but i think it would quickly lead to people not finding the game rewarding like on Age of Empires II when you start mashing out the cheat codes for vast quantities of extra gold, stone and wood - not to mention the cobra car. after 10 minutes nothing is a challenge and the interest wears off -
i have seen this first hand - a few years ago i made a (mostly jokey with upside down text) post about how the default state of the mouse was 'inverted', which bugged me on a very tiny level because if you asked for an item, say a cup, you wouldn't hand it to someone in its inverted state i noticed a few months ago the default state is 'normal'
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you heard him fellas, straighten up or you’ll get whacked like the last wiseguy!* *please don’t smite me kind and benevolent GMs oh.. what’s this? i appear to have dropped a sizeable bag of influence outside the GM HQ, it’s too heavy for me to pick up so i am forced to leave it here…
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my takeaway from this data is that the ultimate defensive alt is a regen stalker 😛
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hmm, not having seeds of confusion would be quite a significant omission from a plant dom, its the primary reason to choose the set. having the AoE hold is also very useful to manage aggro out of interest, have you considered rolling a sentinel? a key attribute of a dominator are the mez powers, which seem to be getting in the way of what you’re looking for from what i can see - a sentinel would give you much greater defense and lots of blast powers
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i’ll ask @Mezmera for this thoughts - our resident energy fanboy
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hey - i used to main a mind/fire on live and have had it as my main on HC for the last 4.5 years too. it's 1 of the 2 alts i play. it's completed all ouro arcs, TFs, trials, lots of fun on speed runs, 4 star content and all sorts some thoughts if helpful: - you're correct that it's almost entirely ranged which is helpful. incincerate is worth picking up for the lower levels and has reasonable damage - i don't build for defense as it's not needed and reduces its potential. i find i'm not getting much aggro if staying at range and if i am, i can lock things down. i primarily team. i'm also a big fan of insps and regularly stock up - you may find at the start it can feel a bit inert, but it'll build over time. once you're level 30 and have blazing bolt and blaze it really takes off - you'll enjoy confusing enemies which give out debuffs, in order to instead debuff the mobs, and discovering enemies which usually buff their team mates and now buff you. my record is getting 13 stacks of accelerate metabolism from rikti guardians - compared to a controller, playing a dom is like being on a controller and a blaster at the same time. in some teams or battles you'll be primarily a damage dealer if peoples health is staying high and things are manageable - no point firing off controls if it's not needed. in other situations, things will be quite hairy and you'll be looking to lock down the most disruptive enemies before wiping them out. fire has incredible ST damage, i focus mostly on bosses as the rest of the team will quickly remove the minions and luts - any mastery is fine, i wouldn't lose sleep over it. pick whichever you find the most fun - mezmerize slotted for damage is a useful ST psi attack, it's good for things like the minotaurs on ITFs which pop invul - an AoE sleep is more useful than you think. sometimes you want a mob to not get aggroed whilst the team focus on the current battle, or if you've pulled something accidentally you can reduce the aggro - blazing bolt and blaze are two incredible attacks - high damage, short animation times. i'd probably include a second damage proc in blazing bolt if i was going to refresh my build - for incarnate alpha i went with intuition radial paragon. it's a great blend of +dmg, hold duration and range. the latter is especially useful given almost all our powers are ranged - as personal preference, i find having combat jumping is a must. i like being able to move around quickly during battle and it's a handy LoTG +rech mule - the new telekinesis is good for bunching mobs but is a learning curve. i've found using it for around 1 second at a time works best, it groups them up but doesn't push them around everywhere - consider taking vengeance. you can put a LoTG +rech in veng and manuvers. it's fun sometimes to take part in a chaotic battle until someone dies, pop veng, pop an AoE control and then it's smooth sailing - fiery orb is terrible but looks pretty - that's its only use overall it's an incredible combo. one of the top 2 most powerful doms other than plant/energy. i have not been able to play another damage dealer as everything else feels like a downgrade compared to the dom. when i play a blaster i really see the value of being able to lock down enemies, when i play a scrapper it feels like life in slow motion i'll see if i have a mids build, but have put a screenie below for now. it achieves perma dom without always needing to click hasten, which is nice if you want to idle for a bit with domination on autofire
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you never know, perhaps they’re still on the character creator trying to create the perfect wizard
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What do you think is the strongest two-person duo?
MoonSheep replied to Story Archer's topic in General Discussion
a poison/fire defender and a fire/kin corrupter would get my vote for most powerful duo. a bit sketchy and fragile at times, but huge potential -
here’s some semi- incoherent rambles about kin if helpful. in summary: put a few acc and recharge into your kin powers and use them frequently, do what you want with your secondary and just enjoy blasting when you have the opportunity i play my defender heavily as support and find i don’t have a huge amount of time for secondary blasts. kin is also such an effective set that the build isn’t overly important - paying attention to the team and leaning into the kin goodness leads to a more effective outcome
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i wouldn’t worry too much mate. i think almost all of us in this thread have either had stuff removed, argued with each other or been told to stay on topic over the years hope to see you back soon
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where’s taunt in the build? being able to stay alive is different to being a team tank and managing aggro i would definitely include it early on if you play any lower level content, it makes a real difference on things like Posi 1 and 2 to keep squishies alive
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i 100% agree with your point about frost making you need to jump in and out of the mobs, it definitely turns you into quite a hopper - combat jumping is pretty much mandatory frost is a good attack with respectable damage but you’re right that it has to be positioned properly
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i’d disagree with this - the cone is one of the 3 defining powers of ice melee. frost, freezing touch and chilly footstomp are what makes the set i’d perhaps choose to play the set on a tank for wider AoEs or on a stalker to gain assassins strike ontop of what is a baseline strong attack set you’ll be fine with ice/shield anything regardless, it’s a good all rounder with respectable damage. i wouldn’t worry much about the build until you’re in the higher levels, put some LoTG +Rechs in when your def powers become available and a miracle/numinas in health for the time being. put the two +def IOs in the +HP power for a bit of extra sturdiness
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How Are There Players Level 1000+?
MoonSheep replied to TailAbNormal96's topic in General Discussion
get a load of this guy who’s only vet level 99 if i’m forming a Master Of run i’d definitely prefer to invite Xx FLAMING DINGUS xX from AE with 488 vet levels and no travel powers - i like to play things safe. more number bigger = more betterer 😛 -
i agree with that, anything is a melee set if you’re not a wuss. dominate is most effective when casted at 1ft from their face - talk to the hand
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New Warriors faction seems more like a level 40 faction now.
MoonSheep replied to Omega9's topic in General Discussion
i think it’s the other way around - the game was put out of sync in terms of difficulty by the IO system, any AT is every AT thesedays i welcome these adjustments to enemy difficulty -
New Warriors faction seems more like a level 40 faction now.
MoonSheep replied to Omega9's topic in General Discussion
that sounds a fun challenge - will check it out later. -
i’ve always gone for around ~65%+, set bonuses help once you’re fully slotted too
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none of them as fearsome as the legendary BOSS_NAME
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Looking for a good, updated Plant/Fire build...
MoonSheep replied to Story Archer's topic in Dominator
i’d say fire, energy and earth stand out with their impactful burst damage. i focus mostly on bosses when playing my dom - mez them and remove them from combat, the luts/minions tend to dissolve from the rest of the team i’ve never been a fan of fire mastery, i think it’s a one trick pony of a set. if you want more AoE it’s fine, but i prefer to try other things -
City of Heroes Ranked #245 out of 250 MMORPGs
MoonSheep replied to Lunar Ronin's topic in General Discussion
i was joking that if he had got to know us then he would have definitely put us last 😄 -
City of Heroes Ranked #245 out of 250 MMORPGs
MoonSheep replied to Lunar Ronin's topic in General Discussion
i think you’ve missed the joke in the last line of the post