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MoonSheep

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Everything posted by MoonSheep

  1. Why I’m Leaving: The forum server is down
  2. yes as described in a recent thread by another player, all alts by page 30 will be converted into a perfectly uniform, grey cube you may play your hero cube through a number of challenges and click on your uniform cube powers T1-9. each T1 deals 10 damage up to T9 which deals 90 damage base this is the ultimate final form for perfect balance
  3. what a peasant
  4. we were given paradise but we destroyed it what have we done
  5. yeah, even just completing 2-3 taskforces a week and using the merits to buy an LoTG +rech or similar will give you 5m inf a week and that’s a less efficient method than the converter strategy you’ve described
  6. what have i started, can't put the lid back on pandora's box now
  7. have you considered donating plasma? i hear you have quite the collection
  8. what is your playstyle? teams or solo? what sort of things do you enjoy? put 2 acc in each of your kin powers, heal in transfusion, recharge in all others. some end mod in speed boost and transfusion slot rad with whatever you like, load up irradiate with procs including -res as it fires reliably there’s no real build strategy required with kin and rad will be doing fine with the damage buffs. salt to taste and enjoy
  9. rather than farming would you like a bunch of inf for your main? feels a shame to come back and be sat in AE rather than re-living the good times. DM me your global if this would help you get playing i would also say that IOs are nice to have but they arent critical when teaming. once you hit 50 you’ll quickly earn enough inf through playing to get kitted out, IOs are around 5 times cheaper than what they were on live
  10. lingering radiation is back on the shelf, baby!
  11. haha, love this one
  12. as someone who is thinking of making a radiation alt, this is good news! lingering radiation is back, baby
  13. is it a picture book?
  14. I made a battle axe scrapper and just hit level 26
  15. i would say the need for speed genre the game has become is a result of two things: 1. people are simply better at understanding the game and its mechanics. once you’ve experienced the 1-50 journey multiple times you know what activities are most fruitful 2. the IO system broke the game and wasn’t right for CoH. all the minor tweaks for ‘balance’ are irrelevant in the face of IOs offering players a barrel of cheap high fructose corn syrup without IOs, archetypes become relevant again: defenders are needed for their buffs and debuffs, controllers are needed for their mez to reduce the chaos, tanks are needed for their sturdy nature IOs have created a game where every AT is the same added to this is the ability to juice up anytime on powerful inspirations by typing /ah (which i do with much frequency) as a result, the only priority is to deal damage. enemies pose no threat and the only variable is my ability to mash the keyboard until the enemy is defeated
  16. such a ridiculous change to the game. i use 348 custom coded macros and have 7 keyboards, 2 foot switches, a drum on my back which i use as left click and a harmonica in my mouth which i blow into for right clicks and this just does NOT work for my use case do the devs even think about players like me with very normal setups? i’ll be deleting all the add-ons i’ve developed on my bespoke janky code repository. they have been downloaded tens of times. i’m done with this community.
  17. a welcomed change - much easier to understand. nice that i can stack a reasonable amount of -res on my kin/sonic again after trying it out as a note to the devs, i’m not a fan of these overly complicated mechanisms like the version of sonic currently on live. combos and similar mechanics take away from the CoH experience by making the playstyle overly complicated
  18. perhaps just swap super speed for it, or if you still want super speed, combat jumping can be sacrificial
  19. nah, i get the reverse! i need to update my mids i'm highly tempted to make a rad/ice defender.. i've had one on test for years but never got round to it going to try this specific build out on test then consider making it soon as my 20 year anniversary alt and put some serious time into it. the proc for +2 mag hold in EM pulse has the potential to work very well given it has an insanely big 60ft radius. nearly perma hasten meaning pretty much perma accelerate motablism, should be good in both teams and solo blizzard having nearly -60% To Hit is an overlooked hugely powerful debuff for when things go south. blizzard + EM pulse has a lot of potential during big battles thanks for the inspiration mate Defender (Radiation Emission - Ice Blast).mbd
  20. here's some changes i made, let me know what you think - still has reasonable defense, 30% ranged, this will be complimented nicely by the -To Hit in radiation infection. 45% resistance to S/L damage also - better utilised available slots, e.g Enzyme Exposure Hami O's give Def Debuff, To Hit Debuff and End Reduction, it must have been made with radiation infection in mind - changed the levels of some powers. having vengeance at lvl 20 will allow you to use it on Posi TF's and is very useful - picked up EM pulse, if you have other endurance drainers on the team it'll pair well - got rid of choking cloud, it looks nice but the endurance cost is so high and it's only mag 2 - i'm now tempted to make a radiation emission defender Rad Rad (Radiation Emission - Radiation Blast).mbd
  21. seems like a really cool change, will try it out later
  22. some interesting changes here adaptive recharge really changes things for dominators and controllers command-able controller pets a huge upgrade too
  23. the build is fine and it’ll play fine, but i do observe that you’re not leaning into the radiation emission side of things from your primary, but you’re also not leaning into the huge proc damage potential from your secondary if defense is the largest priority, have you considered a rad blast/rad armor sentinel? it may be able to achieve your targets with less effort thoughts on the current build: - mutation is great and worth taking. if you were to pick soul transfer it means you can self rez then get others going again - fallout is a power with huge potential, massive debuffs, definitely has a place on the build, it’s a signature debuff. - i’d pick vengeance, when slotted it gives almost +40% def to the whole team and very good levels of +to hit, along with some extra +dmg - i’m not sure why there’s so much defense in the build, slot radiation infection with more -to hit and you should be surviving just fine. perhaps target 15-20% of your build to ranged defense at most, tough and weave are a waste of potential - have a look at the thread below for the damage proc potential of the radiation blast and mastery powers. procs will do well on a rad/rad given the -res from enervating field/fallout and ability to gain more -resistance from procs, especially in irradiate which is currently poorly slotted. it’s one of the best proccable powers in the game. it can be loaded nicely with resistance debuff and damage procs to become a signature power of radiation blast
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