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MoonSheep

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Everything posted by MoonSheep

  1. a note: building for defense is not a min/max strategy in HC with insps and other buffs readily available there’s no reason to build for defense other than for roleplay, concept characters or self imposed restrictions i agree with your overarching message: just play it and have fun
  2. i’ve been playing my mind/fire main that i had on live for the last 6 years since homecoming returned and still really enjoy it everything being at range (other than incinerate which i also picked up) is really helpful. being able to quick stack confuse helps to nullify AVs and similar as it can be applied enough to overwhelm purple triangles of doom TK and the AoE sleep can be skippable if they’re not your cup of tea, i picked them up in the later levels ice mastery is still quite good despite the nerf a while ago, -22.5% res is still handy i built mine for enough +rech that domination is perma even if i haven’t clicked on hasten, no need to build for defense either it‘s a great combination, very powerful
  3. i’ve always found AoE sleep powers useful on my mind/fire dom. it’s great at low levels on posi TFs when you want to avoid attracting aggro from other mobs
  4. i play squishies and i don’t build any alt for defense or resistance the penalty for dying is minimal and a momentary inconvenience, just carry a wakie insp
  5. 15 seconds isn’t long, but to be fair to the devs it is called ‘moment’ of glory and not ‘era’ of glory 😛
  6. don’t make me tap the sign(ature)
  7. that’s a good point about brutes being separate from scrappers and tanks before CoV combined, thanks for taking the time to give a detailed response mate 👍
  8. 100% the PbAoE aura in elec controls means you are not spending your life trying to keep endurance reduced on enemies i like elec/earth and elec/ice doms for powerboost, makes it even more effective
  9. i think auto deletion may be a bit offputting, but an Issue 3-4 server or similar pre-inventions could be fun at times
  10. what’s the comparison of scrapper vs brute pylon times? i just feel that brutes are the jack of all trades and master of none
  11. it may be a small difference but would you not agree that the statement of “it's not a contest who is doing more damage. Was Brutes back then and is even more so now.” is just not correct given brutes historically have always had the lowest damage? the detailed testing to show that brutes are generally not an optimal choice for people who want the highest melee damage if’s fine for people to enjoy playing brutes and like them as their favourite, but the data does show they aren’t the highest output - partly why the tanker changes have been made to round things off a bit
  12. thanks for insight on procs is the statement about brutes true though? ston’s tests showed brutes were generally the slowest choice of out scrappers, tanks and brutes unless i’m reading the information wrong https://forums.homecomingservers.com/topic/39300-melee-powerset-comparison/
  13. i’m also unclear on the outcome. these powers had an increase to their AoE size before through gauntlet, but now it’s enforced through a different mechanism - seems in my eyes there’s no difference in AoE size surely the main difference is the ‘overcap’ damage reduction
  14. hey @Spaghetti Betty, delete this thread and keep it to yourself, you’re going to get regen nerfed again 😛
  15. i just tried out dark mastery on test, underwhelming is an overstatement! the 10ft radius seems very underpowered for a 4 minute recharge power
  16. interesting i do agree with your point of view that it's now a very odd ability - if foes are resistant to trawl they get phased? that's quite a chalk and cheese variety of outcomes possible from clicking a power
  17. i quite like it! there's something refreshing about seeing a good value build you'll find that you will have more spare slots once you start getting more IOs and similar. for example in fortitude you could use just two or three Membrane hami O's to get the same result. if you'd like a couple of them DM me your global and i'll send a few over
  18. add a poll, would be interesting to see - hours per week and to add to the thread, i play perhaps twice a week thesedays for about an hour on each session i tend to only play if friends are online and we’re on voicechat. more of a digital livingroom thesedays whilst playing through a few TFs
  19. i agree. the -res component of sonic will work nicely with illusion in my opinion psi assault is one of the worst performing secondaries available for doms but is buoyed by people’s memories of it being good 15 years ago on live
  20. i would go the opposite route - various parts of the market are to no longer be seeded, or seeded less heavily so that natural prices exist with converters, seeded salvage and “any IO is all levels” the market has become a bit artificial
  21. some thoughts as someone who mains a mind/fire dom - overall it seems fine, nothing drastically wrong - Combustion isn't overly great, the animation time is really long - Fire blast is a good power worth having - I wouldn't bother with tough and weave, all your powers are mostly ranged. Just lock stuff down rather than trying to tank mobs - I like the slotting of fireball - I expect you'll need more endurance, slot out health with some more endurance or recovery procs, put some more endurance into stamina - I don't think incinerte will proc that often give its fast recharge, i'd just put hecatomb in it - Rain of fire is awful - I'd 2 slot embrace of fire - Super speed at lvl 49 is a bit odd, you will never exemp a single time?
  22. with mud pots and similar powers generally have a 2 second tick rate as noted the damage would be half that amount surely damage (base, before slotting) would be 7.59 x 5 = 37.95 over a 10 second period else you’d need it to cast 26 damage per tick, which if procced heavily could be achievable
  23. Why I’m Leaving: The forum server is down
  24. yes as described in a recent thread by another player, all alts by page 30 will be converted into a perfectly uniform, grey cube you may play your hero cube through a number of challenges and click on your uniform cube powers T1-9. each T1 deals 10 damage up to T9 which deals 90 damage base this is the ultimate final form for perfect balance
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