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MoonSheep

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Everything posted by MoonSheep

  1. i personally don‘t think it’s worth introducing - control powers are not overly useful in HC thesedays and have fallen behind due to the current play strategies, i say that as a keen dominator player plus, i’m sure it would be introduced with some sort of overly complex combo mechanic - does anyone actually enjoy those or am i the outlier?
  2. would love to see the monster mash event be ran again - memorable and really fun
  3. hmm, on reflection perhaps i shouldn't have used this power to stop a level 2 hellion from stealing someones purse..
  4. there is not an endless valley of endgame content which unlocks when you reach lvl 50 in CoH like in some other games not to start Ye Olde farming debate but i’d recommend at least trying the game and learning how to play it before skipping it all to the end - it’s good fun if you want to complete the game in the shortest amount of time: log onto the beta server -> freebies popup menu (bottom left) -> set level 50 -> grats you did it -> top right menu, “exit to desktop”
  5. ❗please refrain from expressing preferences whilst using clothing related language or your Hero Cube will be pushed through a fine mesh screen in-line with policy
  6. i think HERO_ID_116842 here has a great suggestion. or wait, was he 116841? i can’t remember
  7. have enjoyed joining you for a bunch of these mate, always well run
  8. when are the mapserver events? just sporadically like zone events?
  9. he is a player, i don’t understand the issue fully but essentially his character name is the same as an NPC name. as a result, when he speaks it appears on everyone’s screen as character dialogue
  10. if you need some respecs and are short on inf give me a DM with your global and i’ll send you a few later today
  11. MoonSheep

    Tanker dps

    this might also be a good read
  12. i would allow defenders to have melee power sets
  13. hey fellow proc bomber, here's some thoughts as someone who's recently revamped their poison/fire defender after doing a lot of looking into numbers and playing around on beta to be even more proccy Cosmic Burst: this hasn't got much going for it. 10s recharge and a 2.07s cast time. it's a candidate to skip and will explain why.. Electron Haze: looks cool but i'd live without it Neutron Bomb: add an extra slot for bombardment chance for fire damage, a fifth damage proc - woo Irridiate: its base recharge of 20 seconds and wide AoE makes it one of the best powers in the set, i would 6 slot it and have: lvl 50+5 acc IO 4 dmg procs 1 lady grey -res i would also consider having both the lady grey -res and the fury of the gladiator -res, i don't know if they stack though, would need to check on the beta server Proton Volley: i think this will be one of your primary ST damage dealing attacks. its base recharge isn't spectacular for procs, but it's a better than a kick in the shins: Apoc Dam Apoc Proc 3 other dmg procss 50+5 accuracy Atomic Blast: this follows a similar pattern to how i do most of my longer recharging powers Arma Dam Arma Dam/Rech Arma dmg proc 3 other dmg procs completing the attack chain.. this is where it's quite exciting. i'm a huge fan of power boost and it's almost criminal to not take it on a forcefield defender, but.. considering that you can stack shields between missions and the values on a defender along with dispersion bubble and manuvers means you'll be giving around +40% def anyway fire mastery on defenders is now the primary pick for proccing after a lot of testing recently during my poison revamp Char: has a 1s animation time and a base recharge of 24s, it's proc heaven - 5 procs! Unbreakable purple dmg proc 4 other dmg procs 50+5 acc Greater fire sword: many of the fantastic guides haven't been updated to reflect that GFS on defenders is now a very good power. cast time has been reduced to 1.37s, base recharge of 24 and base damage of 91. it's a respectable damage dealer and an amazing proc candidate. GFS, char and quick snipe proton volley will give you a fantastic ST attack chain Hecatomb Dmg Proc 3 other dmg procs Hecatomb Dam Hami Acc/Dam goodluck with the build and alt, looks like it'll be great fun
  14. if you want to be strong during an ITF, shield is unfortunately not the best choice as when the cims pop vengeance and use their -def attacks it quickly strips away shield’s +defense however, i run a nightly KM ITF on my defender and just pop the insps that land which tends to be fine. the days of needing to build for defence are over i also run it on an elec/shield stalker which also does fine for the same reason - has much better ST damage too
  15. here's the direction i went with on mine. there's some good opportunity for proc damage but overall it's fairly run of the mill. with ball lightning i'll have 4 damage procs, a purple damage IO and a hami acc/dam i didn't bother trying to build much for defense as a) it's a stalker, it's never going to be tough and b) i can just pop 1 small purple insp and i'm above softcap anyway, so mayaswel maximise damage and fun
  16. hey i think it’s time to log off 😛
  17. to add a bit of a spanner into the works.. i’d recommend looking at an elec/shield stalker, it has arguably the best version of elec melee as it has assassin’s strike and the stalker ATO granting you extra build ups and hide (usually placed in AS so you’re hidden after a strike) the controllable crits, extra ST damage in AS and two teleport AoEs that don’t break hide is quite fun - i played one to 50 and found it a really engaging, fast paced alt
  18. poison defender takes the crown for all round debuffing in my opinion. it’s not overly strong on the -regen front, but its -res, -def, -tohit, -dmg and -special are pretty much unbeatable i really enjoy my poison/fire defender, i’ve put a lot of damage procs into it, it devastates AVs nicely here‘s a classic poison guide by @Frosticus worth reading
  19. “came back wrong” is so funny You cast your flagship power, Revive, unfortunately it doesn’t activate properly and you return to battle as yourself.. just.. different. Your outlook isn’t great but you feel AMAZING” +Self Revive +80% DMG for 90 seconds +20% To Hit for 90 seconds +50% Recharge for 90 seconds After 90 seconds your mutated heart explodes inside your chest casting a base 110 smashing damage 15ft PbAoE
  20. hopefully this means they'll be fixing regen, aka giving one of the clickies a +absorb component and integration a +absorb tick
  21. absolutely - check the edit i made when i first did the post. another great change that avoids wasted powers like ye olden days
  22. It's been around 2 years since one of the more significant changes to CoH was introduced: The level at which key powers are made available. This has led to a fundemental re-think on which powersets are worth taking and really shook up the pile of which sets were the most desirable Compounding the impact of the change, being able to use a power up to -5 levels below its availability level (e.g. you can use a lvl 30 power at lvl 25) has meant certain popular activities like the Yin TF now allow people use of their level 32 and lvl 38 powers I'm reasonably consistent on not wanting the game to experience power creep, however this is a change which has increased the fun factor of the game and made previously less-desirable power sets much more appealing, especially for those who enjoy the pre-lvl 50 portion of the game How have others found the change? I've pasted the patch notes below for reference Level Availability Changes Primary Sets (non-Epic ATs) Tier 8 powers moved from level 26 to level 22 Tier 9 powers moved from level 32 to level 26 Secondary Sets (non-Epic ATs) Tier 2 powers moved from level 2 to level 1 (character creation) Tier 7 powers moved from level 28 to level 24 Tier 8 powers moved from level 35 to level 28 Tier 9 powers moved from level 38 to level 30 Epic Pools Tier 3 powers moved from level 41 to level 38 edit: and being able to take the second power in a secondary powerset as a starting power has also been great and has avoided some sets having to waste a power to get going. looking at you, flares..
  23. i definitely agere that seeking to make sure each and every power is 'balanced' is a one way street to creating a bland grey mush of a game. with regard to CoH, i think the 'balance' efforts are largely futile and a bit pointless given the following point - one i've raised a few times and isn't overly popular as people have been given their sugar fix and understandably don't want to have it taken away the game has never recovered from the introduction of recipes and IOs. they fundementally broke the game dynamics and there hasn't been a clear fix on how to resolve it. do i love IOs? hell yeah, but they weren't right for CoH when you read patch notes and see the recharge of a power being reduced by 0.3 seconds, or damage being increased by 8% is completely dwarfed by builds being able to provide an extra 70% +recharge in their builds, set bonuses providing an extra +20% def or more and so on archetypes in modern CoH are largely irrelevant - every AT has one purpose: deal damage. previously, every role (at least on heroside) had a task to play. a defender would provide support or debuff, a tank would be able to take the aggro - but often not forever, a controller gave some breathing room to the chaos and so on with this in mind, i agree with a quote in the article that it's not worth spending more than 5% of available time on 'balance'. unfortunately, from my perspective, the HC developers seem spend a considerable amount of time on 'balance' changes which largely go unnoticed, other than the changes to mastery sets which were ruined across the board for no real reason ..and yet in nearly 6 years haven't made any adjustments to regen, what happened to the balance agenda? 🤷‍♂️
  24. i like this, i've been playing ice/ice as a side effort since around 2007, one day i'll make it properly.. i have one on beta i've played for the last few years some thoughts on an ice/ice build if interested: - there's not much point trying to proc out things like sleet, ice slick and ice storm as they're pseudo pets and it doesn't work as well as you'd hope. i'd remove everything from ice slick and just have a recharge IO - give ice sword circle another slot, remove a damage proc and put in the armageddon damage IO and an acc/dam HO, it needs some accuracy and will benefit from having some +damage as its base isn't too bad - i can see you're a proc lover, good choice. i would take chilling embrace and proc the hell out of it, do the same with arctic air also. the procs are delivered in bursts and can be quite fun. it might not be as dramatic as you'd hope, but still a laugh - put a damage proc in both ice slash and bitter ice blast and also don't use the damage/recharge IO, use the dam/end instead so you're getting more reliable procness - jack frost is actually not too bad, i'm a pet hater as i mostly play a mind/fire dom but his damage is surprisingly good, especially combined with sleet - put another recharge IO in power up - if you had enough global +recharge in your build i would consider slotting ice slash with 4 damage procs as its base recharge (17 seconds) works well with procs that are 3.5pmm Hecatomb DMG, Hecatomb Proc, Mako Proc, Touch of Death Proc, Gladiator Proc, Acc/Dam HO
  25. i love that, posting a screenshot of my poison/fire defender to share the love of procs fireball - 3 damage procs poison trap - 5 damage procs inferno - 4 damage procs char - 4 damage procs greater fire sword - 4 damage procs blaze and bolt - 2 damage procs (sad)
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