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MoonSheep

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Everything posted by MoonSheep

  1. you’ll get the hang of it soon enough mate. get the computer issues sorted and come join us on the excelsior server, you’ll never have a problem finding a team there
  2. and you can stack enough confuse even with PTOD on AVs, with the recent changes to adaptive recharge this will be even easier on a mind dom
  3. i agree with a lot of the comments here. i’m sure the dev team have put a lot of work into this and value it as a much loved project and may also be players of HC, but i don’t think it’s ready to be released yet from the trailer and gameplay videos i’ve seen general thoughts are: - animations seem very wooden - nothing during combat seems fluid, it looks almost like a turn based MMO, enemies seem to just stand around whilst being attacked - a lack of particles is quite noticeable - the world seems very basic, there’s more shadows and textures needed
  4. hey due regard no travel power may make it a bit slow to use, combat jumping helps keep it nice and agile during battle though i’d consider picking up explosive shuriken for some extra damage. i’m not familiar with the set but the stats on city of data look reasonable my personal preference is to not build for defense, especially on a dom where i can lock things down. this would allow you to do things like put 4 damage procs in masterful throw and other powers which have a long recharge i’m not sure the chance for +absorb will be that effective in veng, i’d put it in health instead and an LoTG +def in veng to improve the stats if you‘d like one of the purple contagious confusion procs when you hit 50 feel free to DM me
  5. ah, didn‘t know what you meant by standoff - i interpreted it to mean an equal combat situation rather than a ranged mexican standoff style battle
  6. poison/fire defender, it’s a bit wild in the first few seconds, but once things are debuffed it tends to go a bit smoother. poison/ice would be better for solo with its two hold blasts
  7. i’d say you’re missing a trick by not picking up poisonous ray. it has a long recharge which means it procs really well with an achilles -res proc, reliably gives a total of -40% res against single targets. great for tough bosses, EBs etc endurance looks a bit unslotted also, i’d have 2 end slots in stamina and a miracle +recov in health
  8. CoH for many people is a “third space”, it‘s a digital world in addition to a game. sometimes i’ll not really be in the mood to game but i’ll log into atlas park to see who’s about thesedays i also tend to only play when on voice chat with friends and also the friends they invite into the close knit group, it becomes a nice hangout
  9. i would combine all powers in the set and have a single, turbocharged version of knockout blow called “super mega ultra knockout blow” which has a 25 second animation time and 6 times the damage of current KO blow. it also causes all team members to freeze and observe the mesmerising windup. there’s also a 33% chance for enemies within 30 feet to be distracted, stop fighting, and instead contribute excited quips such as “ooh, he gonna do it!” and “here it comes!” (i have no suggestions, i think the set is fine)
  10. hey - if you post your build it’ll be easier to see if there’s other things which will make a difference
  11. you are spot on with everything you’ve written CoV would benefit from a makeover and then have a month long special event which incentivises redside play, e.g DXP in non AE redside missions
  12. i dislike the horrible dark arachnos base maps more than blue caves. all of CoV is just way too dark and gloomy mercy island is also a really bad starting zone, far too big and difficult to navigate when starting out + has nowhere which can be used as a “third place”. which on that topic, the only place that ever was a third place in CoV was the black market in cap
  13. a note: building for defense is not a min/max strategy in HC with insps and other buffs readily available there’s no reason to build for defense other than for roleplay, concept characters or self imposed restrictions i agree with your overarching message: just play it and have fun
  14. i’ve been playing my mind/fire main that i had on live for the last 6 years since homecoming returned and still really enjoy it everything being at range (other than incinerate which i also picked up) is really helpful. being able to quick stack confuse helps to nullify AVs and similar as it can be applied enough to overwhelm purple triangles of doom TK and the AoE sleep can be skippable if they’re not your cup of tea, i picked them up in the later levels ice mastery is still quite good despite the nerf a while ago, -22.5% res is still handy i built mine for enough +rech that domination is perma even if i haven’t clicked on hasten, no need to build for defense either it‘s a great combination, very powerful
  15. i’ve always found AoE sleep powers useful on my mind/fire dom. it’s great at low levels on posi TFs when you want to avoid attracting aggro from other mobs
  16. i play squishies and i don’t build any alt for defense or resistance the penalty for dying is minimal and a momentary inconvenience, just carry a wakie insp
  17. 15 seconds isn’t long, but to be fair to the devs it is called ‘moment’ of glory and not ‘era’ of glory 😛
  18. don’t make me tap the sign(ature)
  19. that’s a good point about brutes being separate from scrappers and tanks before CoV combined, thanks for taking the time to give a detailed response mate 👍
  20. 100% the PbAoE aura in elec controls means you are not spending your life trying to keep endurance reduced on enemies i like elec/earth and elec/ice doms for powerboost, makes it even more effective
  21. i think auto deletion may be a bit offputting, but an Issue 3-4 server or similar pre-inventions could be fun at times
  22. what’s the comparison of scrapper vs brute pylon times? i just feel that brutes are the jack of all trades and master of none
  23. it may be a small difference but would you not agree that the statement of “it's not a contest who is doing more damage. Was Brutes back then and is even more so now.” is just not correct given brutes historically have always had the lowest damage? the detailed testing to show that brutes are generally not an optimal choice for people who want the highest melee damage if’s fine for people to enjoy playing brutes and like them as their favourite, but the data does show they aren’t the highest output - partly why the tanker changes have been made to round things off a bit
  24. thanks for insight on procs is the statement about brutes true though? ston’s tests showed brutes were generally the slowest choice of out scrappers, tanks and brutes unless i’m reading the information wrong https://forums.homecomingservers.com/topic/39300-melee-powerset-comparison/
  25. i’m also unclear on the outcome. these powers had an increase to their AoE size before through gauntlet, but now it’s enforced through a different mechanism - seems in my eyes there’s no difference in AoE size surely the main difference is the ‘overcap’ damage reduction
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