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All great advice and I appreciate it. I was really struggling to get to softcap with +DEF and I knew I was likely chasing something that wasn't "the way it was supposed to be played" with /Regen Sents. Thanks for the feedback, great builds to consider!
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Just a note of thanks for all the great ideas on this thread. @Sir MyshkinI ended up using the build you posted. I did change up a couple of things. I fit Build Up in there as I see it as a “Channeling the Force” kind of thing. And a Jedi has lighting fast reflexes so I worked Hasten in also. Kept Tactics but dropped Weapons Mastery entirely. I picked up the drone prestige pet at level 1 from the P2W vendor and renamed it “Training Droid” and created a secondary costume with a helmet and “blast shield” blocking my vision. The Jetboard fly power also makes a fun little stand in for Luke’s X34 Landspeeder. With a couple of minor slotting changes I ended up exactly where I wanted to be. I considered swapping out Blinding Powder for Divine Avalanche as DA could behave a little like my light saber deflection capability. And it’s a nice +Def to overcap me for Incarnate or AV battles. But I’m going to roll with Powder for now and see how it behaves. Can always respec later if I find it doesn’t augment the theme or play style. Hit 39 last night. Absolutely a blast to play, not gimped at all.
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A few days and you’ll be back up again. Meanwhile some level 9 blaster is currently delving into MIDS and dreaming of the build they’ve always wanted but couldn’t afford. Let that thought warm your heart in your cold, ebil chest.
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In my quest to emulate just about all the comic builds I can think of I finally got around to a Merc with a Mouth build, a DP/Regen/Ninja Semtinel. This will be my first Regen build since Live. And frankly I’m a bit stumped. I can’t see an easy way to build for high defense on this build. Nor high resists either. Well at least without MoG but that’s not gonna happen. So what’s the common wisdom for building a Regen Sentinel? Don’t worry about DEF caps or high resists because you just heal off the damage? Back on Live that didn’t work well for me on my Uber-nerfed scrapper. Ultimately I had to get Shadow Meld and use it often.
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Yeah but the “other” bug for Blasters is still there so shhhhhhhhh
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Someone keeps showing up on Excelsior with wrestling homage characters. I’ve seen Hulk Hogan, Randy Macho Man Savage, Rowdy Roddy Piper, Capt Lou Albano and even Andre the Giant. They are all level 1 and usually just stand under Atlas Statue and flex but....pretty accurate costumes and some fun macros. Roddy sometimes even runs a “Vipers Pit” segment and interviews one of the others. I’ve also seen a very good Dante homage playing a DP/Ninja blaster. Too bad we don’t have backpacks showing a sword strapped to back like with the quivers though.
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I’ve found my brutes losing some of the damage bonus Fury provides as they level simply because as steamrolling, high DPS teams become the norm in the mid 40’s on up, stuff dies way too fast. That leads to some bad play style where I feel like I need to to “jump ahead a couple of spawns” just to get my damage up. But throw a couple of blasters into the team with nukes going off everywhere and it’s very seldom I can get any decent Fury going at all. Scrappers, on the other hand, just wade as they wish and punch stuff in the face HARD. The grass is always greener I guess.
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What sword is that?!?!?
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Well, the plan that's forming up is... Levels 1-50.....Blue blade, just like the original Anakin blade was blue. The first lightsaber Luke held/weilded was his fathers' (Anakin's) and that was a blue blade. 50+....Green Blade, because after his duel where he lost his hand and his fathers' lightsaber.....he constructs a new one. A Green bladed one. His training was complete. Now I COULD be presumptuous and go all Sam Jackson/Mace WIndu and make it a purple blade because *reasons*. I'm totally on board with you on /Ninja. Plus I played this on my DB/Nin and the whole time I was playing I was like "this feels like a Jedi powerset." Which is where this idea came from to try it again but with a Katana. And I keep forgetting about the whole Force of Will powerset! @Frostweaver brought it up to me recently when discussing a DP build, and I've got it planned for that build but haven't gotten to that level just yet. This is basically the entire Jedi Force powers set in one pool. Even Force Jump! Oh man......perfect! And you are an absolute genius for Targeting Drone! I never would have even thought about that. Very thematic and a nice throwback. Could even come up with an alternative costume for it that has the whole top half of head covered with the mask. PERFECT! Thank you very much for the build!
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Pbbbt.....blasts can’t CRIT!
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Yes Master Caulderone....the Force is strong in this!
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Well perhaps Grav/Psi, but there’s no blade and that just seems so wrong to me. Nope, has to be a Scrapper.
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Scrapper over Brute I’m thinking just because we all know Luke was a Scrapper at heart. So Katana obviously, with the Event Horizon blade (tinted Blue obviously). But for secondary? Im thinking either Ninja, SR or maybe Willpower? And I’ll need some Force power....I’m thinking maybe Energy Torrent from Body Mastery perhaps? If I wanted to go down the dark path Mu ball lighting and Mu bolts would be perfect but I’m not succumbing to the Dark Side so not for me. Maybe another alt after this one..... Thoughts on power sets? I’m usually a min max player but this will be themed totally for fun, although I’d really like to have a totally not-gimped build.
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Well he was born an Egyptian and then took the name Ramirez centuries later while working as a sword smith for the king of Spain so....mutt of an accent really.
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Scary how much our computing habits basically fuel the marketing engines eh?
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You are throwing a lot of hyperbole around here. Already demonstrated that Rune is down 1m45s or so with even what I consider moderate recharge. 3 min with a 1m30sec duration, which you keep missing. And billion-influence builds only exist for someone who is a "buy it now" kind of builder. MM ATO's are among the cheaper ones available, you can buy any PVP piece for 6MM and any VR/Purple for 11.5MM (both by buying the cheapest recipes out there and using converters to get to where you want them to be) and everything else tops out at around 5-6MM for procs and LOTG's. Even Winter sets can be had cheaply if you just buy the Winter packs and use converters to get what you want. Buying 10 packs for 250MM will net you easily 14-16 Winter IO's. Enough for two full sets, plus lots of other goodies like converters, merits and such. Sell the remainder at 20MM+ each and total net cost for each Winter IO comes in around 10-12MM each. Buy a few extra cheaper PVP recipes, craft, and you can pay for them. I've got 100's of PVP IO's sitting in slots on toons that are worth 1-2B easily if sold, but I've paid less than a third of that via lowball bids over time. Converters are the new value metric in the game. All in, while I DO have a couple of billion dollar builds, the overwhelming majority can be had for far, far cheaper....most sub-500MM with smart marketeering and converter usage. 10-15 sec is fast recharge, I'll grant you, but honestly you pick what you want, I'll do likewise, but lets stick with facts instead of made up hyperbole so those who read this can learn the facts and make informed decisions ok?
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I had a hard time finding help initially so made my own. Posted here: Very flashy, very sturdy, but I never felt my damage was up to snuff. I received some excellent feedback an alternative builds here: Somewhere in all those builds you should find what you seek.
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We will just have to agree to disagree on Recharge and Hasten. I know there are those who don't like it in the game at all, let alone agree with it for some kinds of builds. And we both know for a MM's pets DIRECTLY, Recharge is pretty useless as they have fixed cycle times in their AI. But for ALL my SECONDARY powerset, buffs/debuffs/heals and ALL my pool powers, +RECH still plays a big role for me -EVEN ON MY MM's.- I respect your right to disagree but I'd say it likely boils down to playstyle preference. Thugs/Time, Thugs/Storm, Bots/Time, Bots/Storm, Demon/Storm, Bots/Traps and even my ill-fated Beast/Traps (which thematically I REALLY WANTED TO WORK DAMMIT) all made heavy, heavy use of high +RECH builds. Because the secondaries depended on them to keep the henchmen healthy, angry and doing their thing tearing up my opponents. Double Gang War? Yes Please! Double Lightning Storm and triple Tornado's? Oh heck yeah! Double Acid Mortar? Mmm....crunchy. For Bots in particular, these kinds of pairings help to offset some of the frankenslotting I need to do to keep stuff in the AOE patches. For answering the question the OP posted....whats the most DAMAGING MM you can build? I'd argue very heavily, and with a lot of personal trial and error (and admittedly more error than success along the way), that high +RECH is a fundamental ingredient in laying down the damage. It keeps your bots healthier (fast heals/debuffs/buffs), or it allows you to do more damage with your secondaries (Particularly with /Storm). Thus why you are seeing these mentioned in so many of the combo's. /Storm adds a whole bunch of additional +DMG to your own DPS, plus Steamy Mist adds more +DEF to build on. The achilles heel of /Storm with high +RECH is the END use, and it's a tough job to stick it out to 50 and Incarnates when you can finally fix that. But again, there's options even with that thanks to Homecoming's P2W temp +recovery powers, base +recovery powers or even doing a leveling build with Victory Rush from the Leadership pool (which DOES work for leveling I've found...and very well at that with the right usage). /Time won't give you the same kinds of +DMG to the build, but it can natively provide a lot of +RECH, +DEF, -TOHIT and some other debuffs to slow down the enemy/incoming fire enough to let Bots do their jobs. The more you throw these out, the faster Bots will kill.
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It's 1m30s duration, not 30 sec duration. All fair points, but as shown above, it's not a high slot investment. I can actually accomplish almost the same thing with just 3 Aegis in there. And yes, it does rely on a High Defense build, but that's what I articulated further up in the thread. A Bots/Time build is, by almost default, a "high DEF build" as it's very easy to softcap defenses thanks to the Protector Bot bubbles. However, for total Sorcery Pool investment....3 power picks and 2 extra slots for Rune tops. Seems pretty efficient to me versus taking another MM attack power for the most part. I've actually found Arcane Bolt does more damage than the Pulse Rifle attack. I may have a different POV if we were discussing Blasters....but this is a thread discussing MM's and "most damaging combo's." That said, I've got very similar builds for a couple of DP Blasters. Since you can easily proc DP out for high recharge, again...I'd still say it works. Harder to do though with a Blaster since you really should be slotting for damage and, as you've pointed out, I need slots for native DEF. That's not the same thing for a Bots MasterMind, however. Synergy people! It's all about the Synergy. If your native powerset (Bots/Time in my example) provides for +DEF and +RECH...soar with your strengths and choose powers that augment what you got versus trying to strive for what you don't. If you Tankermind (even without Provoke, as I do, because again...Times Juncture is massive aggro pull and -TOHIT both), jump in with both feet, take the alpha (+DEF and it usually whiffs) and Rune of Protection either as a preventative measure or a reactive measure if you happen to get stung in the process. Not to totally derail this thread but....case in point....here's a high recharge (187%-ish) DP/Time Blaster with softcapped S/L DEF and Rune of Protection as an "oh crap" button both. Pretty much exact same cooldown times as I have on my MM. DP also benefits from a short +DEF M/R/AOE for Hail of Bullets activation so when I'm in the thick of a spawn, I'm at 41% Melee DEF for that duration until I'm out again. Basically, I can avoid taking Clarion on this Blaster altogether and for Hybrid go Melee for being able to cycle Rune and that together. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Muzzle Velocity: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), AchHee-ResDeb%(46) Level 1: Time Wall -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(25) Level 2: Aging Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(31), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(46) Level 4: Time Stop -- UnbCns-Acc/Hold/Rchg(A), UnbCns-EndRdx/Hold(7) Level 6: Swap Ammo Level 8: Bullet Rain -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(39), Ann-ResDeb%(48) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Chronos -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17), RechRdx-I(34) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: End of Time -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(40) Level 18: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(34), Apc-Dam%(40) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(23), PrfShf-EndMod(36), PrfShf-EndMod/Rchg(40), PrfShf-End%(50) Level 22: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 24: Spirit Ward -- NmnCnv-Regen/Rcvry+(A) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(50) Level 28: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam/Rchg(29), Ags-ResDam(29) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Knock%(37) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(50) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), Rct-ResDam%(42), ShlWal-ResDam/Re TP(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(15) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Melee Core Embodiment Level 1: Quick Form Level 50: Ageless Radial Epiphany Level 50: Musculature Core Paragon ------------ SLIGHT EDIT: OK so I used an extra slot on Mystic Flight also, but that's for the +1.25% DEF boost to Ranged also so....I think fair slotting for a Blaster.
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I don't even slot it for Recharge, but my builds are typically at 150%-175% native Recharge minus any FF +RECH procs or Ageless. With frankenslotting some Res/Recharge IO's, it's on a 4m45s timer. With build recharge though, it's up for 1m30s, down for 1m15sec before ready to pop again at 2m45s mark. I'd consider a 1m15sec cooldown (net) to be a pretty fair trade given that for me it's +23% RES to just about everything plus Mag 10 hold protection. It's of fantastic utility to a MM. And obtaining 150-175% recharge isn't hard to do at all. Hasten plus Ageless alone will get you like 80-85% +RECH.
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Exactly! Looks a little like Ramirez from "Highlander."
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Dual blade characters NEED a cape, butt cape, scarf or similar to show off the animations properly. Nicely done!
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I admit to being old school but I can’t seem to find anything using Discord’s search function. Mind linking? The last I remember reading about pseudo-pets was that when used by a Brute they didn’t benefit from Fury but they did from things like Crit’s. Thus...point went to Stalkers and Scrappers.
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This has been a long standing debate on Scrapper and Brute forums.
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Unable to convert attuned Analyze Weakness to Shield Breaker
Crysis replied to SalvaNos's topic in Bug Reports
Can’t find the quote but will link when I do. But Attuned enhancements actually get assigned a random “base” enhancement level that really only matters when trying to convert one. Not sure why but that’s how they apparently work. EDIT Heres the original release notes for Homecoming: https://docs.google.com/document/d/11cLJiSYlfueJheOumRywG8Evip2Mjmu_30Y6ePaetqY/edit And the relevant part: Enhancement Converters and Attumed Enhancements: Enhancement Converters are available again, with support for Attuned enhancements. Sets that exist both in attuned and not attuned versions will convert in kind. This means that if you convert a non-attuned enhancement, you'll get a non-attuned enhancement as the result; if you convert an attuned enhancement, you'll get an attuned enhancement as the result. Because Attuned enhancements don't have a set level, the result could be any set in range. When doing an out-of-set conversion, a level is randomly assigned; if the level assigned is under 30, it could convert into Regenerative Tissue or Triage; if it's above 30, it could convert into Doctored Wounds or Numina's Convalescence. Because the level is randomly assigned, sets that have larger level overlaps will convert into each other more often. For example, a set with the level range 10-25 and a set with the level range 25-50 will only convert into each other if the random level assigned happens to be exactly 25, and will convert into other sets if any other level is randomly assigned. Attuned enhancements that could be converted prior to this patch (ATOs and Winter enhancements) are not affected.