Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Crysis

Members
  • Posts

    1528
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Crysis

  1. I started one. More testing. If I cast Amp Up on an Empathy Defender, it boosts their Heal Other power by 45%, and +Recharge by 50%. So apparently it only boosts powers that you cast on OTHER players, but this isn't exhaustive on my part yet. Just anecdotal testing. But I agree, either it's not WAI or it just is a stupid gimped form of Power Boost with a +Recharge effect.
  2. I'm copying this over from a different thread as it belongs here. When cast on targets, either my own Pets or an Allied Team member, only the Amp Up +Recharge buff appears to apply. When cast on a Protector Bot (one of my Bots/EA henchman), Amp Up has zero impact on the bubbles they cast. Easy to test. Summon Prot Bots, dismiss one, cast Amp up on them, dismiss my Prot Bot bubble, they will re-cast it on me....zero difference. If I summon other pets and they cast bubbles on them, same +DEF values whether under Amp Up or not. Also tested it on my teamed allies. Zero impact to their own ability to create +DEF or +Heal powers either. I tried it all ways possible. While DEF toggles already running THEN cast Amp Up (zero effect) and then without any toggles running, apply Amp Up and THEN toggle on defefensive powers. Nothing either way. The power info tab is just wrong and appears to be copied over Power Boost text but didn't adjust to show it's actually a far weaker power than Power Boost. =BUT IT GETS WORSE= The only things that I can see on the Ally that has Amp Up cast on them is a +45% to Healing Bonus and +50% to Recharge bonus in the Combat attributes for that targeted ally. -HOWEVER- I can't for the life of me figure out where the Healing bonus would come into play. Regeneration rate doesn't appear to be impacted at all, and if the targeted ally uses a self-healing power (eg Healing Flames in case of a Fire farmer toon), there is ZERO bonus applied to the actual heal received meaning ITS THE SAME WHETHER AMP UP IS ACTIVE on the buff bar or NOT. Note that I also tried this by applying Amp Up to a single Bot as well as a targeted Ally and then running my own Rejuvenating Circuit heal. Nothing, same healing whether target to start chain has Amp Up applied or not. I don't understand at all what this power should be doing. It's not behaving anything like it's text info says it should, and the bonuses shown in Combat Attributres don't reflect any buffs even though Combat Attributes claim they are in play. Right now it just seems like a totally wasted power pick other than for the +RECHARGE buff, which does appear to be working on ally. Worthless for Henchmen however. EDIT: Did more testing, when casting Amp Up on an Empathy powerset player, they do 45% +Heal OTHER. So perhaps it only impacts powers that are applied to OTHERS from the recipient of the Amp Up? Seems like a really questionable power pick, let alone a T9 power pick.
  3. Tested, has absolutely zero impact on Protector Bots. Neither the bubbles they cast on other 'Bots nor on me change at all. Also tested it on my second-account farmer. Zero impact to +DEF there either. I tried it all ways possible. While DEF toggles already running THEN cast Amp Up (zero effect) and then without any toggles running, apply Amp Up and THEN toggle on defefensive powers. Nothing either way. The power info tab is just wrong....exactly as Coyote suggests. They copied over Power Boost text but didn't adjust to show it's actually a far weaker power than Power Boost. The only things that I can see on the Ally that has Amp Up cast on them is a +45% to Healing Bonus and +50% to Recharge bonus in the Combat attributes for that targeted ally. -HOWEVER- I can't for the life of me figure out where the Healing bonus would come into play. Regeneration rate doesn't appear to be impacted at all, and if the targeted ally uses a self-healing power (eg Healing Flames in case of my Fire farmer toon), there is ZERO bonus applied to the actual heal received meaning ITS THE SAME WETHER AMP UP IS ACTIVE on the buff bar or NOT. Note that I also tried this by applying Amp Up to a single Bot as well as a targeted Ally and then running my own Rejuvenating Circuit heal. Nothing, same healing whether target to start chain has Amp Up applied or not. I don't understand at all what this power should be doing. It's not behaving anything like it's text info says it should, and the bonuses don't reflect any buffs even though Combat Attributes claim they are in play. Right now it just seems like a totally wasted power pick.
  4. Bots/Time, Demons/Time, Thugs/Time....it’s actually not so much that the primary carries the sets its the secondary. /Time allows you to soft cap your defenses and get very high recharge, allowing you to use your time powers even more. And Times Juncture will floor spawn -TOHIT which is effectively adding even more defense. People say Bots/Time is so good when I actually have found Thugs/Time to be just as good, albeit because of the ability to get double Gang War via Burnout, or Gang War just very frequently without it. But with /Time you aren’t going to be corralled into taking Agility or Ageless for your iPowers. You can instead focus on more damage via Musculature, etc. I’ve been able to solo +4/x8 on Bots, Demons and Thugs/Time by lvl 45 with a more or less full IO build, less the lvl 50 Purples and Superior ATO’s. I can solo most (not all) AV’s on +3, a few on +4 as well. But your T1 pets are in general not going to be very useful there as they just won’t survive when level shifts start stacking against them, even with capped Defenses. Now if you really want a fun, very potent damaging build for soloing....go Demons/Storm, Bots/Storm or my personal favorite...Thugs/Storm. You won’t get a lot of fancy buffing, but the sheer, raw DPS you can put out with these builds is jaw dropping. It’s a little harder to produce the same results teamed though since your LS is stationary. But even teamed, with obscene +RECHARGE, I could routinely get out two LS per boss fight, and reliably one per spawn. Be aware though that /Storm is a serious END hog. I had to use all kinds of temp powers, SG base temp powers, etc to just stay in the fight until I got Ageless slotted out on that build.
  5. Yeah noted above in a few posts. I don't think the old Mids had the wrong values. Likely snuck in somewhere during the whole "Reborn" thing, or Pines perhaps. Any place we can list it as a bug?
  6. Generally speaking it takes more effort for me to actually place someone on the Ignore list than to actually just, well, ignore them. So I maybe have one - two globals on ignore and that’s it. Both earned it for just being super demeaning, racist and/or sexist commentary. I remove those people from my life IRL and don’t want them in my games either.
  7. I will agree your build posts the best overall numbers I've seen, but I think you kind of railed on @Nemu for using expensive IO sets, but yours actually costs considerably more I'd guess if we threw out his Hami-O's. Regardless, influence in this game isn't that difficult to come by, and Converter Roulette and Merits covers the really hard to get stuff. So I learned something from BOTH of the builds posted, tweaked it just a bit, made a couple of power choice changes and got rid of most of the purples/PVP sets to make this more approachable to most players. I'm pretty happy with it right now. Here's where @plainguy and I started.... Then I made a few different choices, dropped Provoke (I'm not a big fan of that playstyle, but it does work well) to free up Speed pool, got to this....lost a little DEF, but picked up more +RES and significantly more +Recharge. But if you are a Tankerminder, you may really miss Provoke. I find a well placed Photon Grenade pulls aggro onto you just as well. YMMV. But then looking at your build (best stats build posted yet), I'm seeing this....very impressive, highest overall S/L +DEF, same Energy +DEF, but significantly less Range DEF. +RES is about on par overall to my original build based off of plainguy's. Definitely best +RECHARGE though. So taking your's and Nemu's, and applying some of my own preferences, I'm settling on something a bit less than your stats, but very comfortable nonetheless. And far less cost. Like I said, money isn't the big deal to me, but I do like to find ways to min/max and that means maximum stats for minimum spend. This build doesn't have the same degree of Slow resistance that yours does, but after Agility and Ageless, and not really facing all that much Slow in late game, I'm not sure I'm going to feel it. Time will tell....and if it does, then I can always respec into your build. Here's stats for where I've landed.... And as for Slow (recharge) resistance.....I think I'm at around 38%, vs yours is at 63% if I'm reading that right. Not as good, but better than nothing. Keep in mind all build totals above shown minus any Incarnates and with the Protector Bubbles "On" and we now believe those may be off by as much as 2.5%. So actual in-game stats may vary a bit. Here's my final build....and thanks to everyone for sharing your ideas with me. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bots EA: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: zn_Electrical Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(31), SuddAcc--KB/+KD(33) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(50) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(46) Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(40) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Photon Grenade -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37) Level 12: Protector Bots -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(13), EdcoftheM-Acc/Dmg/EndRdx(13), EdcoftheM-PetDef(15), LucoftheG-Def(29), LucoftheG-Def/Rchg+(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Faraday Cage -- GldArm-End/Res(A), GldArm-ResDam(17), StdPrt-ResDam/Def+(19) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Empowering Circuit -- RctRtc-Pcptn(A) Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), LucoftheG-Def/Rchg+(46) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 26: Assault Bot -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(27), SvrRgh-Acc(27), SvrRgh-PetResDam(29), SlbAll-Dmg(31), OvrFrc-Dam/KB(33) Level 28: Defibrillate -- RechRdx-I(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36), DctWnd-Rchg(37) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Kick -- Empty(A) Level 47: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48) Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;718;1436;HEX;| |78DA6594CB4F135114C6EF74A6F40148A1E55DA0BC6B6B0B135D6B408A0950AD3C7| |CAC9A5AA66592D2366D49C4377F852B773E376E35468D262EF4CF302C1415351182| |A0C97898F3D936E9A4CDEFCE77CFB9E7BBE7CE4CF4EA54C3D3331BA784E43A9D491| |48BF168A258D20AAB7A76D91A4DA4F5A42C84B04DE64A455F64C246E3AE4A407C61| |6D7535970DCFE7AEE44A7AB238583535B9964A8523192D592AE8C944263E914AE95| |9BDB42E1A62B95C263CA725F27A36ED346F16F29AB6DCF45F5FD60AC5153DDF68DE| |4FEBE99512057A23793D19AE5A3F9A486AF0BADE41B602F47F6115B80CAB5852845| |01561B908BE934D1E79CFECFDC0F46DF2FCB54055EE1E6B23BF99A3FBE00133F487| |A9FE655EA75C09B9D2675E57D902BF30EBBE82DF98A16DE60DCA95912BA3AE1D75E| |DA8EB445D27EA8EA2EE4BDA2F6FD910D67E82EA10AF48B0613D9B6C35E33A1466AF| |95D95F07DA403BF326797120D7012F2E78F1C08B075E86E065085E5ED312F512E7D| |62FB2D67001FC44F228F57E8BE9F548A6575F2BB38D0C3772AE68343545DC222F4D| |AC599A54EE956B8CD9D24E133D8A18A0BC668E919A83BCFF16F036E5BBD11BF73D0| |BDD28A299E25B395E699DE6B5DA66C05966C72F9C0F7CB829A71DFB6ABF6F31B5C0| |03F021F3D823F031F884F9867AD2897E765EE25E745D06778449EF2EB3F7A4857BF| |291EBDF21FFDDF0DF1DE49841F2D2833EF574CB66FC5BAAD187B83E3C031B943BC0| |9A3230CBFB188C8267C173CCA118F3392D378C7E0FBB581BF180E8C5338AF1635DF| |F79DEE3D17970015C446F969816F21C84BFA04197904909732539BCC3BB1DDB05F7| |C07DBC3D143B0E57E370A5C2950A575EA5FCE6D2EFB042A04619AF51D41AE5788D7| |2A246993B54700242E61D462B51464C297F09846466385CE5F7DBD876D22CB2A510| |9FE98F6A6D4632DF8FEFD59A9FE37E566B3E3EE7A9CA37CB88D0B81EE3E940F9B93| |30EDA2814E3BBEECAF81F1630FD64| |-------------------------------------------------------------------|
  8. Doesn’t appear to do anything for Henchmen for an MM either.
  9. Defibrillate or Amp Up if you could only have one in the build? Amp Up is only partially effective for Henchmen since the +Recharge is wasted. But Defib seems pretty iffy also. BTW although Amp Up appears to share some of the traits of Power Boost in boosting secondary effects I have tested it on Protector Bots and it has no effect on strength of their shields. Unsure of other secondary effects of bots. Thoughts?
  10. Not sure I understand what you mean? Please educate me?
  11. Really nice build, and I'm starting to agree with you about /EA not needing Power Boost as much as /Time, which is what I'm far more familiar with from my Bots/Time builds. It's a little challenging to get hands on that many Hami-O's however since you can't convert them. I do Hami raids often but just don't seem to have good luck with drops.
  12. Only some sell for that much. Many only go for 250K.
  13. That’s the Prot-bot bubbles giving you the +DEF. EDIT: Apologies, Plainguy, I didn't properly read your question. Yeah, I see in-game 7.5% from their shields, not 10%. If you hover over the power and then click on the "Info" tab to the left of it in Mids, you'll see that it's being calculated by the builder as 10% defense. That's wrong. Or a stealth nerf somewhere along the way. EDIT2: So now you got me going down internet time-traveling rabbit holes. At close of Live, it was 7.5% per bubble. And based on my old screenshots, the Protector bots would double-bubble all other bots, but not double bubble themselves, only giving each other a single bubble. I've no memory of them ever double-bubbling ME, However, if you look in-game at the Force Shield icon and click it, it will say Force Shield provides 7% (NOT 7.5%) +DEF bonus. Now if you look at your own combat stats for DEF, you'll see that the bubble from them is giving you 7.5% bonus. I stripped out all my enhancements to figure out if something was wonky in the game mechanics, but that's how it always shows. Somehow, from somewhere, in game it's getting an extra .5% DEF value. Don't know if this just a rounding display thing or what. I'm not Incarnate yet so no native passive bonuses that I know about. No temp powers, etc. But I do know from looking at other non-enhanceable powers (like Assault from Leadership) I see roughly the same thing. The buff icon says 11% bonus, but Combat stats will show 11.25%. So maybe it's just a display thing. For any of your bots double-bubbled, they are getting +15% value from the same. And our Prot-bots are only getting 7.5% from one-bubbling each other. So while I think that right off the bat MIDS has a wrong value, I'm not entirely sure the game itself is calculating things properly.
  14. Here's where I am @Plainguy with your build. Made a few changes, lost a little S/L DEF, picked up better resists and recharge. Kept Defib but frankly I am hardly ever using it, so may just drop that in favor of Super Speed and 2-slot it with some Zephyr's. Very good +RECHARGE post Incarnate selections of Agility and Ageless. I was disappointed to see the +60% RECHARGE from EA didn't last more than a few seconds for me. But for now, pre-Incarnate, I'm happy with this. Wish I could work in the pet uniques a bit better, however. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: zn_Electrical Affinity Power Pool: Fighting Power Pool: zc_Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33) Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39) Level 12: Protector Bots -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-EndRdx/Dmg/Rchg(15), ExpRnf-+Res(Pets)(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Absorb%(45), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48) Level 38: Amp Up -- RechRdx-I(A) Level 41: Defibrillate -- CaloftheS-Heal%(A), PwrTrns-+Heal(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 47: Photon Grenade -- Artl-Acc/Dam(A), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod(42), SynSck-EndMod/+RunSpeed(48) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;693;1386;HEX;| |78DA6594CB4F136114C5673A2D5828522CEF7729084CB180BA372A60A234415EEAA| |A19CA1426296D434B22BEF19F60A1EE7C6E5C1BA34697FE27CAAB28C84B937ADB73| |A48D9D74F2FB7AEEBD73EEF7F57682B7875C6FAFAC5C5054F7E5A8914C868246326| |52E2E58B15947D098B3C29A2257A9DC8DF94868626961211E0B8CC767E2292B9CF4| |15842E2D452281E1A8194E2D5A61231ABA188958312BB5AC548CC5E3D1C08835379| |FB26273D5B96FA3A6316B2E26E7AD4468C64C1965397122619AB3AE7FF18424370F| |27AC70A0C02468844D76BA5C2FBDE972BF7728BC320E654D3068576CEBE40668DF2| |4B7C0923478472FA8DDB72376009E38248FC0B2DFE41FF0AED4AA2A6AD5EB6A4E3B| |354E4E80D593E414D83E0DDE935A8DBE1A7DBDF4F5D2D74B5F1F7D7DF4FD20FB75C| |0577178B9CF52FC5659AD342397725F1C9C7470D2C147874E3A74D2A1930EA7E9F0| |491CCAB9B3F2B42DA7B9B6C91FE0C99FE40EE8DE050DF1AD40ADADA206BB75BBC1C| |16AF081E454F2F995BB1ABC7F917B60F73E79401E8261A9AD626DD57378D6BE205F| |82F5AFC8D760E31BF0A1D47AD89BE789681EBBA23F05FB9E819A1C630D72D49AB3F| |06CAD13A145A6476275886975DC5B3BF7D67B0DB9FA0EF859CEB081E7DF3089736D| |9C029BA7C91B60EB4DF216D8213E4DECA1C99FFD859D4A2F592BB1163C576DF9AF8| |72FE2D9C6C968E364ACC89E3B785E1DDFD05BDF2678E63BB946AE83FD1BE063A9ED| |E25475F9F1BC47A2F5D0BFE72B7CF53DF4FD4ECAFCECDBCFDEFAD8DB47E92D803A5| |B4073601E1C6409B8E5529401FA0DD0AFD97EFC0F954F76B2F52265A048192C52CE| |1529E78B94D1ACA2162AC17C4E66CCCEA044D55CD4E9967F31F2339B65C76F0346D| |3794555AFCAA25B4ED68B93DD2ACADECE2B367515F3DABB8673ED4F8343F9B75566| |58D6E55C8FE8C7B39639AA9554AE573DF9F55FC32111E7| |-------------------------------------------------------------------|
  15. Hmmmm, I play a Beam/Traps Corr and don’t find this issue to match with my own experiences. The animation isn’t exactly instantaneous but not 4 secs either. Maybe lag?
  16. “Important” is contextual though. But lets spend more time on allowing two peglegs on space strippers than addressing an eleven step process to begin a mission. Because....it’s “important.”
  17. For my own Bots/Time, I slotted my Protector Bots differently, and then put mainly Overwhelming Force into the Assault Bot for the KnockDOWN effect. However, that would negatively impact DEF in this build so not sure. Hate Hover as well. I always go Combat Jumping and just stay mobile. Range is long enough on most of the buffs/debuffs as is. I'm assuming you rely on Faraday for -Knockback? That's the only other big difference with my Bots/Time build. Does it work well for that?
  18. Great start! With the ProtBot's bubbles up you are incarnate softcapped to S/L/E/R. I may play around a little bit and see if I can get the recharge up, although likely at expense of some resists.
  19. Gotta disagree totally. Literally LOADED with +FF Procs on my Fire/Storm/Dark Corr I in now way had END under control until Ageless T3. Even with Dark Consumption. And the +Rech of Ageless is very much what’s needed for AV battles for double everything. The Storm, she feeds on the blue. Gasping for END for 50+ levels was worth it in the end (see what I just did there?)
  20. I play a Beam/Traps Corr and I’ve noticed when teaming with a EA the chain effect will trigger off my FFG, my two seeker drones and even my acid Mortar. Once I saw it chain off my Lore pets as well. I’m wondering is this is WAI?
  21. Got a build?
  22. If you want raw DPS I’d take a hard look at Thugs or Bots and Storm. Procc’ed out and high recharge it’s very easy to drop double everything. Some will tell you this is only applicable to pylons but again, with high recharge, I’m dropping double everything often and then flipping Burnout for bigger ST battles like GM’s and AV’s.
  23. Ninja/Electric be like.....all Lo Pan up in this place!
  24. Yes there is!
  25. Utter bull-droppings. Players have come to expect rewards for playing. The size of the reward may vary but no rewards = dead content. I actually have played several AE arcs and enjoyed a few of them although many are amateur fanfic and not that great from a design perspective. The only people who want to “tell stories to one another” are the AE content authors themselves. Otherwise the overwhelming majority of the playerbase just clicks “Ok” buttons and follows the Navbar instructions to the next objective in order to get the reward. Some days I really wish the stories and content were what mattered here. But after playing theough almost ended mission and seeing the same 5-6 mission outlines rewritten dozens of ways....I get it. Content is dead and rewards are all that matters now. And until/unless someone really re-designs the content delivery mechanisms this won’t change.
×
×
  • Create New...