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Exactly this. And note that he’s not always in the warehouse proper. I’ve encountered him in the break room above the warehouse, at the top of the ramp before warehouse, at the bottom of the ramp leading up to break room and even the hallway just before the ramp. The final glowie has always been in warehouse for me though, although it can be just outside of break room when you enter. The other glowies are always at the T junction by the first warehouse, in that warehouse proper or up on the catwalk above it. And you can ignore the bosses up there entirely. Just get the glowies, the Tsoo leader and his entourage and done.
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In combat, I'm at 46% Melee. Just checked. I sometimes find minor differences between what MIDS shows and the Combat Monitoring widget in-game. Parry is what makes this build as sturdy as it can be. Toggle it on in Mids, even if you toggle off Hide and Stealth to really 'artificially neuter' the defense readings, you'll see the impact. It's in every single attack chain I'm executing. During combat, with just single application of Parry, I'm at 62% Melee Defense. Double checked my Incarnate powers....since I've T4'd out this character a couple months ago, he's basically just perma-parked in Cim now for ITF runs. I have Musculature for Alpha and Ageless for Destiny so don't have any additional +DEF buffs coming in other than from my own IO bonuses and powers. Out of Combat: In Combat, no Parry.... With Parry (single application) And don't forget about the "Chance to Hide" Proc which basically, in the middle of combat, will proc off and kick me up to over 70+% Melee DEF -DURING- Combat (for next attack anyways). This is partially why the set feels so OP. Now if I'm taking massive incoming fire from a bunch of DEFDEBUFFED Ranged attacks, yeah, it can get gnarly. But I'm usually in Melee 99.99% of the time anyways. I took Hybrid/Assault but you could take Hybrid/Melee if you really wanted some more mitigation than this. I've not found I needed any.
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Yeah farming a 50 can get the Emps quickly and some nice recipe drops also. But you can also just do this long enough to unlock all the slots. The best (for me anyways) strategy I’ve found to max out your T4 earning potential is to get all your slots unlocked first and then T3 out Alpha, Destiny and Lore slots before doing anything else. That gets you all three level shifts (50+3). Once you’ve got those level shifts you are fully capable of soloing a bunch of incarnate level arcs in DA for threads and such, and have a far easier time in BAF, LAM etc as well. Then you can slot out the other choices at your leisure although getting T3 in Judgement is usually my next goal just for the added DPS. Unless I just get insanely lucky with a bunch of VR drops I don’t even bother with T4’s until I’m fully level shifted.
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economy How to Make Millions on the Market in Minutes
Crysis replied to Robotech_Master's topic in Guides
Has for me many times when I was farming. I’d sell almost everything other than the really valuable recipes for 1 influence and a few times that’s exactly what was paid...1 influence or close to it. Ive oddly seen this work the other way though. I don’t know how or the circumstances as I was offline at the time but I often have a bunch of bids sitting on 1 influence as means of triggering the actual last five (bug sometimes won’t display anything until you place a bid). More than a few times I’ve picked up really high priced IO’s or even a Winter Pack for 1 influence. I didn’t think the market worked this way but apparently it happens. -
Heathers Arc is easily soloable in 10 mins or less. Most of my characters can do it in under 9mins. There’s several guides on how to do it incredibly fast. You’ll need the Reveal power from the P2W vendor and you just focus on the main objectives, bypassing everything else. In second mission you actually bypass the final angel wing whatever to first run downstairs to start the married couple arguments, then return to upper floor to dispatch the target while they eat up time with their dialogue.....that shaved almost a min and half right there. And in final mission /final battle you let them both die. You don’t even have to fight the Tsoo guarding the entrance to the third mission if you are playing a hero. Super fast and super easy and yes, you should defer to the salvage drop vs the extra EMP unless you are just a few shy of what you need. I get a VR about one out of every 10 runs. Just make sure you set it at -1/x1 to keep it speedy. In fact I just T4’d out a new 50 last night and haven’t even hit Vet level 8 yet. It’s far more efficient than waiting for BAF’s to form up, especially if you play odd hours.
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So since I'm still rebuilding a handful of my old toons from Live, I dusted off my ancient Ice/Devices build. Back in the day this was a lot of fun, but obviously a bunch has changed since then. I hope to find it just as fun now, but with better durability. I'm not sure that all those proc's in Field Operative are going to work as I hope. But in the current build, he's softcapped DEF to S/L/E/N and Ranged pre-Incarnates. Decent recharge, but Resists suck. I do have the scaling Resists proc in there to help some, and very, very good Regeneration also. Any suggestions on how to improve it? I'll likely add in some purples at lvl 50, maybe replace a few other things as well based on feedback. Thanks for your ideas! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Blaster Primary Power Set: Ice Blast Secondary Power Set: Devices Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/Rchg(9), EnfOpr-Immob/Rng(9), EnfOpr-Acc/Immob(11) Level 2: Caltrops -- PcnoftheT--Rchg%(A), SprFrzBls-Rchg/ImmobProc(11), Ann-ResDeb%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 8: Freeze Ray -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(21), BslGaz-EndRdx/Rchg/Hold(23), BslGaz-Rchg/Hold(23) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(31), Ann-ResDeb%(31) Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(15), GldArm-3defTpProc(31) Level 16: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), PrfShf-End%(36), RgnTss-Regen+(36), Prv-Absorb%(37), Pnc-Heal/+End(37), ShlWal-ResDam/Re TP(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 24: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(42) Level 28: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43) Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43) Level 32: Blizzard -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/EndRdx(45), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(45), SprDfnBrr-Rchg/+Status Protect(46) Level 35: Taser -- Dvs-Hold%(A), RzzDzz-Immob%(46) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48) Level 41: Aim -- RechRdx-I(A) Level 44: Gun Drone -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Quick Form ------------
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For more alts, obviously. I’m averaging 4-5 alts per week. I don’t play with generic IO’s, I start them all off with full matched sets of IO’s, and then at 50 will purple/pvp/Winter IO them out completely. Even at the current market rates, which are dirt cheap by Live standards, that’s 2.5-3B per week alt habit. So for me, fun out = money in. Others may be fine with less, I’m not.
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The invisible katana/sword issue has been around for months now, still no ETA on fix. At least you can see it. On my Sents with Ninja pool I rarely see anything. I also have noticed the weapons issue in costume creator. If I go to modify a costume element of any kind it resets the pistols or AR options to something random and I have to set it back again (and pay for that change) every time.
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I’m honestly still getting used to building Blasters for Sustain. Such an incredibly different take vs Blasters pre i24. I have an Ice/Devices here, literally a rebuild from Live days. Same exact slotting and all. I just pulled up my old saved MIDS build, double checked it against my final Sentinel export from 2012, and remade him. Even without taking advantage of new slotting techniques from FO and Taser and stuff he played like nothing I remember. He was primarily a zone PVP build but the new absorb and Regen/Recovery aspect just makes so much difference. Glass cannons no more.
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Never, ever sell a Purple recipe. They drop too rarely and although worth ten million or higher you can get so much more by crafting and converting it into one of the higher value damage Purples. Or better yet....craft and save it in Email to yourself or base for use when you hit 50. At 18-25 mm purchase price, it’s better to craft and save rather than sell now but pay high price later.
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Still have all my Champions rule sets, addendum's, scenario packs, etc up on my bookshelf. Loved that game. Here's Inspector Gadget. Simple and as true to the cartoon as I could get him. And just for bonus grins, another of my "silly" themed characters, my Thugs MM named "Stay Classy."
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Pretty cool. Started seeing quite a few Westworld homage toons recently. One had a bio that was basically putting an AI consciousness that was built using data-mined and extrapolated combination sources of all the great western gunmen from the movies and history into a body of a robot. I found the bio very fitting.
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Mine is actually more of an homage to Inspector Gadget, meant to be silly, not serious. Which makes Mighty Leap even more thematically suitable since it's basically my "Go Go Gadget Springs!" travel power. But that's also another reason to love Gun Drone. It's just gadget-y.
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Saw someone emoting yesterday with something I've never seen before. They were levitating, on their back, full on seizure with light flashing all around them, as if being electrocuted. What was that?
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I use Splunk Enterprise in my own business. It does great real-time event log monitoring. Looks like a little science project in the making here! Would actually be sorta fun to use it not just for catching saboteurs but rather as a League leader for announcing who got the killing shot, etc.
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I've not, and honestly didn't even look at it too closely when it released. I noted you mentioned this in your build over on the DP/Devices post as well. I generally go down the Sorcery pool for 3-slotted Aegis for some really good across the board +RES goodness. Will have to investigate it more closely obviously. +DEF and +RES both right?
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Thanks for this, very helpful. After a few more cups of coffee this AM I pretty much arrived at the same conclusion in that pushing hard for Melee capped Defense wasn't only next to impossible, but it was totally causing me to do stupid things with slotting. Like waste a bunch of slots on the Fighting pool and Brawl stupid. It just didn't make a lot of sense. I was also having to really pare down primary attacks to do this, so fools errand overall. However, I CAN do a fantastic job with high +RES by going down the Sorcery pool. With decent enough +RECH it's up pretty frequently. That, plus HOB native +DEF (and Hybrid Melee and Vorpal once I get Incarnates), is really the only melee distance survival I need. Interesting perspectives on Time Bomb and Gun Drone. While I agree with Drone overall, it's a nice pocket distraction to pull the alpha away from me or to distract the boss/EB/AV. Decisions decisions...always tradeoffs.... Thanks again!
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Meh, I think it's fine, but can agree to the different models. Personally, I think it's ungainly given how large it is. I'd much prefer the Lore looking orbital shield drone to the bigger current model. I take Grant Invisibility when playing Traps. You can throw that on your FFG and it adds not only the added +DEF for durability, but prevents it from taking as much damage since it's not an aggro magnet. If we were wishing here, I'd simply ask that it be treated more like /Devices Targeting Drone. It works and isn't targetable for damage purposes.
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Agreed. On Fire/Rad/Fire, every spawn gets pretty much the same treatment, although it does become a bit repetitive. Aim+FIre Cages as I close in+Inferno once inside spawn+GroundZero+FIreSword Circle. Fireball for mopup (usually required due to Sentinel aggro cap more than lower damage levels). I have Superior Avalanche set in GZ, which pretty much gives me Knockdown of spawn reliably. High recharge and it's up again almost every spawn.
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I was very happy with a 3 or 4 slotted Caltrops on my /Traps Corr. Either at my feet as I stood within my own triage beacon, to protect my mortar or simply as a means of safely getting into melee range to lay down some mines during combat. I get reliable holds out of the dang things with the right procs in there, and they do decent damage (which stacks well with Scourge on a Corr). Highly underrated gadget, so useful. I’ll fool around with a build taking all the fighting pool....Boxing+Kick+CrossPunch. BTW: Total sidebar but since I’ll be adding it to this build as well, Vorpal looks badass! Cloned, energy versions of you roundhouse kicking an entire spawn at once. Very much adds to the animation themes of Dual Pistols. Nowhere near as much damage as Ion but hey you don’t play DP just for the damage. It’s about style points. Vorpal is also (I think) the only Judgement power that adds a self buff (+DEF to all for about 10-12 seconds I think). While I took Vorpal on my “Rambo” AR/TA build, I think it will play even better on a DP/Dev build.
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Well, uh, General is for...uh...General stuff. I’m not sure what you are asking for is really feasible. Do you want “General, but to my specific Tastes and Sensibilities” channel or what? Honestly just petition someone who is being a fucktard. The GM’s don’t maybe have time for all of the issues but if enough people find a particular poster to be obnoxious and they petition them I’m sure something will happen.
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Attempted a badge run on a LAM tonight and one player thought it would be funny to pacify the AV and ruin the run. Fortunately we had a demo record running and several of us saw the player who did it.....was pretty obvious. Funny how some people get their jollies.
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....PM me here with the IO and date of transaction and I’ll refund your money, minus the 6MM+ you likely intended to pay. And it wasn’t exactly 600MM on the nose so give me the actual amount as full proof. If it had been 60MM I’d likely just smile and count it as an offset for all the times I’ve lost out on the same mistake. But this is kinda obscene.
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The only Sent I’ve taken to 50 and fully T4’d out and still keep playing is a Fire/Rad/Fire. It’s sturdy, does fairly good damage and can tank pretty well. The ones I’ve not deleted are parked in their 40’s with the eventual hope the Devs will make good on their promised damage buff. Really that and and a aggro buff are all they need.
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Good to hear and I agree. The thing I've discovered about DP is that it can work either ranged or at melee levels, although your animations look a bit goofy when in melee distance outside of HOB. So I've been trying to come up with a build that emphasizes not Ranged +DEF, but rather AOE and Melee. Seems like /Devices really benefits from Melee distance. I discovered Judgement>Vorpal Radial recently, and that has a very large +DEF bonus for a short duration after using it. That, along with Rune of Protection from the Sorcery Pool and Hybrid>Melee would give me extreme Melee survivability for the post-50 game, maybe even some farming. So for once, I'm not even trying to build to Ranged softcap DEF. But most sets actually are taking me that direction, which isn't where I want to be.