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Everything posted by cranebump
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Font color code is a menu option. You can highlight and select it. There’s additional colors if you know the codes. I think @Darmian knows about that. I would think @Ankylosaur would have some expertise in this, too.
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I'll give it a run Friday morning. Probably won't be quite as detailed as I was in other story.:-)
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Polo!
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As an unusual option: Nemesis. Basically the narration is a rant about the stupid pretenders, red and blue side. And we know Nem actually does have his grubby paws in EVERYTHING.
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This. I'd do it like Kurt Busiek did in Astro City's Local Heroes (specifically the story of Pete Donacek, the doorman).
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Greets again, all. I'm going back to my older Ordinary People series, tweaking/fixing/slightly altering them to put into play lessons learned from all my abysmal failures (also known as, How Crane goes through life in general). I think a couple of stalwarts have done them. I know our buddy @Zhym has justifiably demurred because the older stories contain just about everything that would annoy any player - namely timers, defeat alls, and niggling text errors. The story, however, is pretty strong. And since OP1-3 feeds into Leviathan which feeds into Mobius, I think it's worth it to bring it up to speed where it's at least a passable intro into what I think is a decent megatale, with a nice wrapup. So, I'll post status updates on that project, as I complete them. For those who've run them before, and care to note the details, I'll post here, as spoilers. Hoping to get all 3 arcs nipped and tucked by mid-July. Also working on the follow-up story, which takes us in a different, but hopefully still interesting direction. In any case, if you are interested in checking out the "new "old stuff, drop me a line. I'm always looking to improve. Have to, if I want to come close to keeping up with the masters.:-) As of now, OP1: Standard Operating Procedure is refitted and ready. At least, I hope it is...:-) Moving on to OP2: Hope and Bullets. This was a bit easier. 3's next. If I recall correctly, lots of color-code and such to clean up.
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You're absolutely right. We can just do without towels this week!
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And then joust with them.:-)
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In a pinch, am I allowed to throw him at the stuff?
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This seems a bit involved. And I am folding the wash. Do we have an entry-level version?
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I just cant seem to get excited about Storm Blast.. am I alone?
cranebump replied to Heatstroke's topic in General Discussion
Haven't really been excited about Storm or Seismic to be frank, and it's likely due to some of the animations. Don't care for big, swirly clouds, I guess, or the massive boulder thing that pops up on one of the seismic attacks. I suppose those are silly reasons to not get into something, but...well, there it is. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
I wanted to make Engineria the next head of the Wards, but she’s got too many responsibilities already.:-) -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
cranebump replied to TerroirNoir2's topic in Mission Architect
Hehehehe. I had the idea, but @Darmian did the legwork getting the data. I’ll have to fix the typo though. AFAIK she has the same powers. -
I’m not sure what universe the op is living in, but groups that hesitate a lot? When does THIS happen? I’ve seen many more examples of the opposite. Typical taskforces feel like a stampede of rabbits heading for Farmer Jones’s cabbage patch.
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FYI: I have removed all timers from Ordinary People 1, and am currently running through it to fine-tune it.
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Maybe clue should be "Tunnels?"
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I can’t say it was the whole team, since the tank often vacated before we gathered, after the first map mob anyway. Then you’d have some race off to follow because, well, they’re the tank, right? It all started with them. It was just a sloppy job, honestly. You’re dead on about the second point, though. For sure.
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I think so, but it’s very open. And I like the hole in the floor on the current map serving as how the robbers got in. FYI: My bank idea is based on USAA, an insurance company that serves the military. So I guess it has a more select clientele.
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It does, but Bank maps have a very small number of objectives and glowies. So I had to go with a Savings & Loan, and use offices.
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Know what? I just thought of something:
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Alright, I went back and fiddled with M4 so it's not a Defeat All. It's basically a Boss Subdual/Collect Objective. All it took was a minor edit to Contact's verbiage to justify the change. M2 stays as is, though. It IS a small map, after all.
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So, I checked the settings. Mission 2 Defeat all is a small map. I'm leaving it as is. Mish #4 is Medium. I think the rationale was to capture everyone so they wouldn't report to the higher ups. Anyhoo, I'll check on that one. I think that's a big warehouse. I don't feel like M2 is asking that much, though.
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If you're down to 1 or 2 leftover bad guys, sure. But if you're the tank, and you're the only tank, and you're on a TF with us squishy-ass blasters, it really IS your job to control aggro until the threat damage is mitigated. All that hopping in and running off that some folks do results in what I saw yesterday, while running in a Yin. Our tank did that thing where they gather a mob, stick around a short bit, then just run away, leaving behind not 1 or 2 stragglers, but significant numbers of foes (some of which chased the tank, thus scattering the leftover mob across our path). This constantly caused the team to split, thereby making it take more time to clear the mobs. If our tank had stayed even a little bit longer, we could've focused fire on them. Instead, they turned us all into free safeties. It should come as no surprise that we had a rolling wipe in the finale, because you couldn't depend on Mr. Combat ADD to contain anything. Just to be clear, I usually just ignore this shit, because people running in groups while acting like soloists isn't unusual these days. But this was just poor play. Poor, clueless, selfish play. (By the way, I did a lot of that retreating when 6 of our tribe went down--kept backing up and firing at the freak mob...backing up and firing...damnit, they're still coming! I- [fwump]...gdit...)
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Yeah, I thought about that. But the contagion aspect of it made me feel these were justifiable choices. (At least they’re not combined with timers:-) it’s just two missions right? If I remember right, one of them is a medium size map, and the other is large. The large one has a couple of corners in the big central warehouse location. I did not think the first clear all was too difficult. Speaking of timers: at some point this summer, I’m going to take a look at ordinary people again and take the timers Completely out. That series is the introduction that culminates in Mobius. I really want to take another pass at it now that I have a better idea of what I am doing than I did when I created it
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Well, for what it’s worth, the next couple will likely be July projects.