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cranebump

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Everything posted by cranebump

  1. Are you referring to a Rescue? As in the target is freed, then heads to the nearest door? If so, there is not contro over that at all. The fact that the target uses the door or not doesn't depend on anything you do. All the rescuee is trying to do is leave via the nearest door. This effect that you saw would be due to the specific map, not anything you can do in settings. The only way to absolutely ensure an NPC stays on their side of the door, with you, is to set it to follow. Beyond that, why do you want them to run to a door, then stop?
  2. Did you check to see how many of each type are offered in each area? You’ll find thus when you pick the map (it’ll say for example “boss, destroy object, patrol, 1 front, 7 middle, 2 back”). There actually has to be an open slot in the zone to place anything there. So the map needs a slot in the back keyed for a boss to actually put a boss there. The number of glowies is broken down by wall or floor in the same manner. The number of collections does not affect the objectives. So if a back area has, say, “2 boss, patrol or destroy object” and 12 wall collections, I could stick 12 glowies there without affecting whether a boss shows up. But if I were to place 1 Destroy Object, then I could only place 1 other of the listed obj types before they’d get shifted somewhere else due to lack of room. So, it you want a boss in the back, make sure your chosen map has boss slots in the back. And glowies.
  3. The boss won’t always spawn right next to it, but putting them both in the same zone (front, middle, back) will keep the player in the same area to deal with both. If you want a boss to spawn after a glowie, you select the glowie as the trigger on the boss screen (where you select when it becomes active). If you want to keep the glowie and boss near each other, use a map with few objectives in the back (though most indoor maps have fewer in the back already). Keep watch over how many objective types you have, and where they go. If you overstock an area, the overflow will be sent elsewhere, and what you want to appear in one area may get shifted.
  4. Whoa. A @Kyksie sighting. Feel honored. Kyks will make you better.
  5. Whip and cable guns, the latter of which is also a travel power. And please let me electrify my whip, so I don’t need a taser.:-) Single handgun would be nice in a secondary pool. A devices secondary that has the various grenades and tasers in it would be cool.
  6. I can take a look later this week, pending some additional tests and edits of my own stuff.
  7. That mention of The Outer Limits. 10,000 pts, Anky.:-) Amy J popping reminded me - one of my characters earned an AJ Sig Summons I used in some fight when I was on a team. Someone goes, Who's Amy Johnson? I'm like, Hell if I know, but she's mine! 🙂
  8. If this is your route, I'd recommend doing them both, since, with 2XP boosters (as many folks use), the DFB buffs may be gone before you know it (at L22). And: instead of pressing 'M,' maybe just keep a small map open at all times, in your hud, tucked off in a corner.
  9. Part 2 in final draft phase. I know I have a typo or 2 in mish 5 (probably others). Good enough to get some test runs, though, I think. NOTES; Lots of customs. Some maps/map types I just never use. I did some weird sh*t, sorta just 'cuz, but I think it will fit the narrative.:-) Interested to see: How this runs with a group, or at higher settings. Tested with my BR/Regen Sent at max mish level. A few close calls with bosses, but nothing else. I am wondering what happens when you get bigger mobs. Interested in the possible synergies. Thanks in advance, Crane
  10. The industrial maps. And I went with TV Backdrop as well:-) thanks!
  11. Trying to figure out where Outdoor Maps 01 and 02 are in the actual game. One of them is the square platform, with an outer area, and an "inner pyramid." The other is a long building with lengthy catwalks. I keep thinking the latter if somewhere in Booms, but I honestly don't know. These may just be things that appear in missions. In any case, I want to use one of them, and thought I'd at least take a stab at placing it in an actualy location. In the end, I might just wedge it wherever I want it to be.
  12. Testing notes: ran with a L35 Sent, BR/Regen. Has several IOs slotted and a Sent AT set. Had to be selective about targeting, and really did need ally toons where they showed up, but survived everything, and somewhat handily, since he was evidently harder to Mez.
  13. For sure. End up doing this ALL the time. So and so sprints ahead. Or Bob has arrived before you or Your team enters through varying points of ingress. And then you have situations where the boss has "TP's out," not not really. You end up having to put in text like "Emergency Teleport! Get me out of here" (boss dies, clue [or complete text] pops: "Unfortunately, Raging Cobra Butt teleports back to his Butt Copter. You'll have to kick his...agenda another time...") It's REALLY annoying, but you get used to it. And I second @huang3721's reminder about changing default animation. Always sucks to go into test mode and think, "Here we GO, and,....aahhhhhhhh sh*t. They're kneeling with their hands on their head, while saying You'll NEVER beat me!...(sigh)."
  14. Make a critter with power sets, but don’t give them any powers (or give them powers that don’t have auras). Save the to a group you make (I use “Allies”) and then when you use them in game, set them to non combat.
  15. Set the map enemy to “empty.” Guarding group set to “single” (though it will probably be empty anyway). Place them at front. Ally text will pop on entry and obj will be completed. However rescue text shouldn’t render til you approach them. Since mish is empty, you’ll need to populate with patrols, bosses, destroy object groups, etc.
  16. Design Notes: Story is inspired by a wiki chain I somehow dove into, involving chemistry (and I'll leave it at that) Construction: Building this one was "backward," for me. I usually script out Intro/Send Off/End text, as well as clue/objective text ahead of time, then copy-paste them in. This time, I worked with maps/objectives I had in mind, and filled in the narrative around them. It seemed just as efficient and narratively consistent, but I did have to tweak some things in the final draft phase. If you find yourself calling bullshit on anything (i.e., you spot an inconsistency or glaring error), give me a heads up (so I can just ignore it [kidding]). Titles and such: Use of Rose in the title is not a mistake (neither is Mettle), but a play on in-mish stuff (check out the final clue). Individual mission titles are a play on the symbolism of various colors of roses (New beginnings, secrecy, bravery, etc.). Thought about inserting the meanings into the titles, but I doubt anyone cares much about titles (besides me).:-) Level range: was determined by Sky Raider limitations. Thought about allowing other mishes to be higher, but (a) I like a consistent level across arcs, if only because you don't have to switch tactics when you go up/down, and (b) Bosses might be too easy for highers. Initial tests: were with an AR/Tac Arrow blaster who has lots of enhancement sets (though he's by no means maximized). I am now moving on to formal test runs with other ATs, including those with more standard builds (none or few sets; SOs/IOs, etc.). As always, you never know how different ATs will handle everything. The Contact: Use of Agent Six as a contact had to do with premise/intro mish. Was also thinking I might run this as 30-40 (initially). Part 2: At this time, I'm not sure how to get to the ending I've imagined, so I don't expect Part 2 until April, at the earliest. It'll need to simmer a bit. Callbacks: If you ran Ordinary People all the way through, you'll find a callback to a character whose background sorta fits here. That said, I fleshed out his bio, and probably now need to go back and change his bio in OP. Because I just love giving myself extra work.:-) Happiness quotient: No timers. No mish fails. If you have issues with any bosses, stock up on the Insps and head back in. I do not feel sorry for you. (Just joshin' here. I don't think the bosses are especially tough, but that's what formal tests are for. I always assume anyone running SFMA is running exemplared toons who have some oomf to them. As such, my ultimate goal is mainly to ensure it's not a steamroll. On that: I statted out the main group all the way up through EB's, with a minium of 5-6 characters/level. So, it might scale nicely for anyone who loves punishment. Maybe...you tell me.):-) Cheers all (and thanks in advance), Crane P.S. Oh, yeah - thanks to @Kyksie's note on pronouns, I made use of the $himher, etc. in this one. Wish I'd known about that before. Anyway, MUCH appreciated, Kyks. Minor Spoiler:
  17. Okay, it did not keep my changes, so I may need to pull it down and then republish it from there. Working on it. Fixed. I hope.
  18. Just watched the twitch stream by MollyMauk & partners. Unfortunately, the party failed the finale, because something ran off. No, do I remember setting it up that way? Nope. But evidently I did, and that sucks. Obviously the arc needs a fix on that (and other things as well), because failing the finale shouldn't happen. This one is ALL on me. The bad news: the danged thing is a Dev's Choice (to be frank a surprising one, as it's just an opening to a longer story). So I can't make any changes to that one without pulling it down (I don't think). That said, I'm so disappointed in that outcome I may do it anyone. An unsatisfying finale just ain't fair. I have removed the failure condition (Boss flees). Lost the DC seal, but that's okay. I'll probably do a few other things with it before I am done. My apologies to those who slogged through that (esp that back and forth in M4), only to get a "fail" message. However, thanks to you, no one else will have to suffer such a bullshit ending. I hope this doesn't put you off the rest of the arc, and my other, more polished stories. (I did get better later on, I think. But you can tell me.). Thanks guys, Crane
  19. Can't get an email to @Valeyard, so I'm posting my run of HoW2 here. The short version.: it's excellent.
  20. For me, it's a good set of long range binoculars and a snice deck chair (Tequila optional).:-) (actually, I'm interested in the suggestions, as I am certain none of my toons are good [or even mediocre] GM hunters).
  21. Year Pi, Day Hoobstank Into the Woods! (not literally, ‘cause that would send me to prison…you’ll see…) After a brief hiatus to get corn chips, fresh off the line: We’s soooo lucky, ain’t we Bobby? DB swings back into action! I am the DUSK! (and you are a water tower!) Having gotten all the ogling I can get of Amanda Loomis, I use her for a reference (because if I try to use her for anything else, she will quite frankly crush my sorry arse). This leads me to a new friend-to-be, Kirsten Woods, who is: …wayyyyyy up there in cornerville…yay… So off we go: And go… And f’in GO… Ahhhh…my adoring public… Til finally: What? I’m HERE, ain’t I? So, Ms. closed-body-posture-no-way-you’re-going-to-impress-me gets right down to beeswax: Not as tough as…some other people I know. Like Positron! Yeah. He’s tough, and all that. Since I rate a 2.65 on the Toughometer (is it tuff-AH-meter, or TUFF-o-meter? I can never tell), I sproing into action! But not in IP... Not anywhere, y’know NEAR to the contact, but rather: Can’t you guys coordinate just a wee bit better, BS? Huh? HEY! I'm shrugging at you, bro! Shut up, and run to the end of the zone, Bathead. Oooooookey doke… Boing… Boing… Boi-yoi-yoing (attacktheground!attacktheground!) 174 boiyoiyoings later… Hi. Someone call for an ass whoopin’? Put ya hands in the air like you just don’t…I mean, TAKE THAT! It occurs to me here, that, if I can do this: Why don’t I just get a normal job? (answer: I’m stupid) I seem to have developed a new ability, y’all: The Long Range, Psychopomp Drop Kick. Eat your heart out, Reed Richards! But I still dig the old standbys: Fist sandwich. Which extra mustard and relish (and other stuff…like bacon and soy sauce…yeah….) I head on, looking for Crowe (and Tom Servo, and Mike, and that other robot), all the while trying not to ponder the logic of “Sky Raiders” operating in an office (Sky? What sky? Oh…a mural of the sunset…Yes, I see the tactical advantage now). No problem. Cuz they can’t run, run, run… Run from my gun! (what the hell did I shoot at? Did I hit it? Do I care? No…I am kewl and edgy) So, Crowe turns out to be about as tough as the Mystery Science Theater Crow. I slap him down, then play Red Rover with his Porter friend for a bit. In the end, I get some valuable clues: Ahhhh…plans so precise, I can’t even relate them to you in detail. I can only moon eye over their precision and splendor (looks like a bunch of lines and squiggles, honestly. I place a doodle of Moana in the margins, just for good measure). Back to the Woods. What does she give me? Another chance to prove myself! Not to HER, of course, but to this guy: “Ask me not my name. Only know that I control your destiny…SKYWALKER!” (okay I sorta dropped that last thing in myself). Off to the metaphorical equivalent of culling deer infestations in the suburbs: Here, Bambi, Bambi, Bambi... Keeping it in the Fam finally gets me in good with Woods. Sort of. She still sends me yon. Way yon. I’m getting the sense that there’s no real problem in IP, and she’s just sending me places to avoid my disconcerting, musky, gaze. (or maybe she just doesn’t like me, who knows?). In any case, I take on the case. Cos what ELSE am I gunna do? Steel Canyon...6 pm (or a.m....there's a 6 there)...I arrive at le doore. My mission here is twofold: The latter’s easy. I just keep one hand cupped around my…equipment. The former? I have to look for things! (damn…and me being blind and all…[she hates me]). (sigh) Off I go: Damn right there is! Why do you think my hand is here, protecting my…equipment… Wanna see some sneaky sh*t? Check out the flyer on the left: Hang on the corner and potshot me, will you? (well…I guess you will, I mean… you just DID…either that or I’m doing my famous Crouching Handstand, Hidden Jackass move). I finally locate one of the beleaguered profs. We have a quick dance off: Then off he goes. Engineer quits the game. He thought we were playing twister, so I beat the sh*t out of him. (I'm an arse). More Raiderness to follow. Our good walk gets spoiled by backpacky bystanders looking for a handout: And here ya go, sucker! It's not the most pleasant of walks, I must admit. 'Cause these labs, with all the vators and maze rooms: Go here, go there. Come back here. Never mind. Go that way. Frankly, it’s enough to drive someone…(yeah, you can finish that one). 34 hours later, when I FINALLY find the 2nd of 3 (not Jim) Tremblers, I see a possible dicey situation: Hmmmm…do I? Was it even a question? It gets a bit tough at the "corner of patrolling bad guys," because, of course, I miss one of the Engineers, so I have to spend some extra time spanking Raiders ‘cause of this stupid thing: I hate you… Clearing out the 4-pocket-lab-with-the-highly-valuable-equipment-that-you-can-use-as-a-punching-bag, I run into something interesting. It's happened before, but we've never really talked about it. Honestly, it makes me sorta sad, see, because: Either I’m REALLY stealthy, and flyboy just doesn't see, hear, or smell me, OR... He knows I'm there, and is just completely unimpressed. (FIGHT ME BRO! “um…no…”) Eventually, I free everyone. AND I stumble upon the actual equipment I’m supposed to protect (besides mine), where I fight tactically and precisely, like those squiggly line planes the Raiders use. Or do I? (want to guess? never mind, I'll show you just how tactical I am) TO THE FRAY! (oops...here they come...all of them...) By the way - know what’s worse than 1 Force Field Generator? Two forcefield generators (god, I am so stupid…) It’s a LOOOONG damned fight. I pull a couple groups, then have to fight off like 10,000 waves of dudes trying to shoot the indestructible prostate examiner (or whatever it is). Thanks to my La Paloma Blanca Con Carne power, I keep my stamina up. SOMEHOW, I don’t die, AND my equipment escapes intact! (for once). All in all, it’s enough to make Kirsten VERY appreciative: Hey, girl…I won’t tell…(don't hit me!) With my tactical genius (or its reverse) explicitly proven, I decide to take a break and reward myself with a cold one: An’ THAT’S how Ah beat them Skah Rayders, peanut… TUNE IN NEXT TIME, FOR MORE ADVENTURES IN MAKING FIGHTS A LOT LONGER THAN THEY SHOULD EVER BE!
  22. I'm almost certain they're there, because I have a custom character who wears one in an arc I wrote.
  23. Wish I could help, but I don’t do any messing around with critter files. My suggestion is to change your story to fit what you have. That said, I’m pretty sure you can create them using the backpack option in the editor. They just won’t be functional
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