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cranebump

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Everything posted by cranebump

  1. Okay, so gave it a run:
  2. No worries. Maybe I hallucinated it:-)
  3. Hey, @TerroirNoir, just saw your mish comments. Looks like I have something that needs addressing?
  4. Now that I think about it, if we can flesh out KW, that'd be cool. That wouldn't have to be Coh2, either. It's just a zone asking for some content.
  5. I'll try to give it a quick run tonight or tomorrow morning. There's several new arcs from new authors, which is a great sign for the health of AE. Thanks for throwing your sombrero in the ring.:-)
  6. @lemming's right. The player's settings will determine how they con. If you want to make sure a Boss shows up as that, you can place an EB as the "Boss" objective, and then, on default level (which is where I test everything on mine), the player will get a boss. It seems to con one level down. If you think about it, it makes sense, since custom power selections can be a bit tougher anyway, for standard toons. That said, I always assume AE'ers are running with strong characters, and can handle a the challenge. Isn't always the case, though. On the whole, if I can handle a tough combat using Insps, I feel like it's a fair fight.
  7. I'd like to have bosses TP out before they're killed. Or have them surrender, then talk to you. Other than that, adding the power pools to the selections list for critters. I want some of my bad guys to have super speed.:-D
  8. King’s Row is revitalized, but it’s by a Kingpin type character who’s seen as a hero by most of the folks (but we know better, don’t we?)
  9. They might be, but I'm not entirely sure, tbh.
  10. Are you referring to a Rescue? As in the target is freed, then heads to the nearest door? If so, there is not contro over that at all. The fact that the target uses the door or not doesn't depend on anything you do. All the rescuee is trying to do is leave via the nearest door. This effect that you saw would be due to the specific map, not anything you can do in settings. The only way to absolutely ensure an NPC stays on their side of the door, with you, is to set it to follow. Beyond that, why do you want them to run to a door, then stop?
  11. Did you check to see how many of each type are offered in each area? You’ll find thus when you pick the map (it’ll say for example “boss, destroy object, patrol, 1 front, 7 middle, 2 back”). There actually has to be an open slot in the zone to place anything there. So the map needs a slot in the back keyed for a boss to actually put a boss there. The number of glowies is broken down by wall or floor in the same manner. The number of collections does not affect the objectives. So if a back area has, say, “2 boss, patrol or destroy object” and 12 wall collections, I could stick 12 glowies there without affecting whether a boss shows up. But if I were to place 1 Destroy Object, then I could only place 1 other of the listed obj types before they’d get shifted somewhere else due to lack of room. So, it you want a boss in the back, make sure your chosen map has boss slots in the back. And glowies.
  12. The boss won’t always spawn right next to it, but putting them both in the same zone (front, middle, back) will keep the player in the same area to deal with both. If you want a boss to spawn after a glowie, you select the glowie as the trigger on the boss screen (where you select when it becomes active). If you want to keep the glowie and boss near each other, use a map with few objectives in the back (though most indoor maps have fewer in the back already). Keep watch over how many objective types you have, and where they go. If you overstock an area, the overflow will be sent elsewhere, and what you want to appear in one area may get shifted.
  13. Whoa. A @Kyksie sighting. Feel honored. Kyks will make you better.
  14. Whip and cable guns, the latter of which is also a travel power. And please let me electrify my whip, so I don’t need a taser.:-) Single handgun would be nice in a secondary pool. A devices secondary that has the various grenades and tasers in it would be cool.
  15. I can take a look later this week, pending some additional tests and edits of my own stuff.
  16. That mention of The Outer Limits. 10,000 pts, Anky.:-) Amy J popping reminded me - one of my characters earned an AJ Sig Summons I used in some fight when I was on a team. Someone goes, Who's Amy Johnson? I'm like, Hell if I know, but she's mine! 🙂
  17. If this is your route, I'd recommend doing them both, since, with 2XP boosters (as many folks use), the DFB buffs may be gone before you know it (at L22). And: instead of pressing 'M,' maybe just keep a small map open at all times, in your hud, tucked off in a corner.
  18. Part 2 in final draft phase. I know I have a typo or 2 in mish 5 (probably others). Good enough to get some test runs, though, I think. NOTES; Lots of customs. Some maps/map types I just never use. I did some weird sh*t, sorta just 'cuz, but I think it will fit the narrative.:-) Interested to see: How this runs with a group, or at higher settings. Tested with my BR/Regen Sent at max mish level. A few close calls with bosses, but nothing else. I am wondering what happens when you get bigger mobs. Interested in the possible synergies. Thanks in advance, Crane
  19. The industrial maps. And I went with TV Backdrop as well:-) thanks!
  20. Trying to figure out where Outdoor Maps 01 and 02 are in the actual game. One of them is the square platform, with an outer area, and an "inner pyramid." The other is a long building with lengthy catwalks. I keep thinking the latter if somewhere in Booms, but I honestly don't know. These may just be things that appear in missions. In any case, I want to use one of them, and thought I'd at least take a stab at placing it in an actualy location. In the end, I might just wedge it wherever I want it to be.
  21. Testing notes: ran with a L35 Sent, BR/Regen. Has several IOs slotted and a Sent AT set. Had to be selective about targeting, and really did need ally toons where they showed up, but survived everything, and somewhat handily, since he was evidently harder to Mez.
  22. For sure. End up doing this ALL the time. So and so sprints ahead. Or Bob has arrived before you or Your team enters through varying points of ingress. And then you have situations where the boss has "TP's out," not not really. You end up having to put in text like "Emergency Teleport! Get me out of here" (boss dies, clue [or complete text] pops: "Unfortunately, Raging Cobra Butt teleports back to his Butt Copter. You'll have to kick his...agenda another time...") It's REALLY annoying, but you get used to it. And I second @huang3721's reminder about changing default animation. Always sucks to go into test mode and think, "Here we GO, and,....aahhhhhhhh sh*t. They're kneeling with their hands on their head, while saying You'll NEVER beat me!...(sigh)."
  23. Make a critter with power sets, but don’t give them any powers (or give them powers that don’t have auras). Save the to a group you make (I use “Allies”) and then when you use them in game, set them to non combat.
  24. Set the map enemy to “empty.” Guarding group set to “single” (though it will probably be empty anyway). Place them at front. Ally text will pop on entry and obj will be completed. However rescue text shouldn’t render til you approach them. Since mish is empty, you’ll need to populate with patrols, bosses, destroy object groups, etc.
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