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Everything posted by Mjolnerd
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I prefer to think of it more like this.
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Released: Amnesiac Croupier Endangered Species Fangirl Living Fossil Pinocchio
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I'm generally a "concept first, build second" person so it's going to happen eventually, but so far I've avoided directly remaking the exact same thing in terms of AT/primary/secondary. I've come close, though -- I have an Invuln/SS tanker and a SS/Invuln brute, I have an Invuln/EM tanker and an EM/Invuln scrapper, that kind of thing.
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Released: Glamazon Insomniac Bonne Fire Jump-Scare Kineticutioner Pit Hag Undie Tectable
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Released: Freak Accident Freak of Nature Grey Gargoyle Hoot Owl Prime-8 Primeva Proserpina Edit: Also released Last Gleaming, Scholar, and Zirconia.
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I probably shouldn't get on this horse again, but here I go, getting on this horse again: Ask about piano lessons, and everyone will tell you how they taught themselves to play by ear. Actually, scratch that -- they'll tell you that they taught themselves to play by ear, but how they did that will never enter into the discussion. I've asked basically this same question -- how does a person actually learn to make their own builds? -- several times, and unfortunately nobody seems to be able/willing/whatever to give a more specific answer than "IDK figure it out, n00b." By and large, the responses you're going to get in this thread will be that it's easy, that you shouldn't need anyone's help (or that it's impossible for anyone to help you), and that the best thing to do is just sit down in front of a blank screen on Mids and screw around for two or three hundred hours until you eventually blunder into perfection. How you're expected to know when you've achieved that perfection without respeccing 90 times in-game is anyone's guess. You'll get vague advice like "build for defense," or "dominators want a lot of recharge," but no specifics regarding what targets to shoot for or how to actually hit them; feel free to prove me wrong here, folks. To a point this is because making a build is more art than science. But only to a point. Hard numbers do exist, and while there's no "best way" to build, there are most definitely good ways and bad ways. Not that I, personally, could tell you what those are. And not for lack of trying. You're a monkey, here's your typewriter, go write Hamlet. And if you can't do that, here's a copy of Hamlet that someone else wrote, just cross out any lines you don't like and write in your own.
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Another totally sane thread! Keep up the good work, buddy.
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Released: Captain Capitalism Doctor Dynamite
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There's an in-game notification on their character select screen when the character is approaching the cutoff, and a different one once that line is crossed. As well as the several years of being notified on the forums, the Discord, and the launcher that this policy would be going into effect at an unspecified point in the future, plus being notified in all three of those places more than a month ago that that the policy would be going into effect at a specified point in the future. At least some of which, frankly, they would almost certainly have seen if they were still playing the game at all. I honestly can't imagine how there could possibly be any more notification. You want HC to send a certified letter? I mean, if I don't pay my phone bill for 90 days they'll give my number to someone else without checking with me first. If it helps, in the state of Rhode Island where Paragon City is located, "intangible unclaimed property" is considered legally abandoned after three years, and the vast majority of names freed up by this policy going into effect have been sitting unused, at least currently, for closer to five years now.
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It's not every time by any means, but often if a door is further than I feel like going or someplace I'd have to zone several times to get to ("report to the security chief of the deepest part of the Mariana Trench, he needs you to patrol a 37,000 square mile section of the innermost ring of the planet Saturn and defeat 900 members of an enemy group that only spawns there in pairs, twice a year, as either bosses +9 to your level or minions -15 to it"), I'll skip teleports altogether. I just call the contact back like... "nah. Just mark this one completed and I'll hit the next one instead. Thanks!"
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Given the source of inspiration, a name that sounds very stupid on purpose might actually suit the character.
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I believe you're looking for the Suggestions & Feedback forum, this post is where players come to ask other players for advice on costume design.
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Tick Grayson? Though I suppose that would make him a ward. A Burt Ward! (But seriously, I'm seeing Ted Kord Blue Beetle in that design more than Batman or the Tick.)
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Is there a particular name, origin story or aesthetic beyond "tech" that you're looking for? There's a definite Wild West feel to what you have already -- are you wanting to preserve that?
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I sadly don't have Gargoyle, but I do have Gargouille -- the French spelling, pronounced largely the same and arguably more thematic since a lot of the more famous gargoyle-having locations in the world (Notre Dame) are in France -- which I'm doing... well, not nothing with, but little enough that I could be persuaded to let it go.
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Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
Tried it. As I've mentioned twice already, I've followed the guides. As I've also mentioned twice, moderate profits. The 20 million in 20 minutes I mentioned before? Congratulations, that was, like, half your doing! Thanks. But since then I've had "80 million in 20 minutes at the low end" and "fully IOed plus an extra 80 million in two hours" quoted to me. And both parties made a specific point of mentioning how easy it was. Those numbers still sound grossly inflated to me, but nobody else seems to think so, so I guess they could be legit. I've got 20 minutes right now -- what specific steps do I take to make 80 million inf today? -
Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
I mean... okay? This is exactly what I'm talking about -- everybody is eager to tell anyone who will listen all about how much money they're making, and even more eager to brag about how easy it was for them ("semi AFK and half tabbed out of the game"), but nobody wants to talk about how they're actually doing it. It's like an MLB All-Star saying "it's only a 90 mph fastball, right over the plate. Just hit it, it's easy!" Here, I'll quote myself too: I've followed the guides. I even had someone very nicely explain to me all what all of the jargon that's used but never explained in the guides actually meant, and give me a few pointers to help me get started. I kept at it for several weeks. I saw moderate profits. Moderate. Nowhere close to what you're describing. I did everything I was "supposed" to do and never saw these mythical 80-million-inf windfalls. Clearly "just follow the guides" is, at best, incomplete advice. I'll ask one more time. Answer the question or don't. How? Not "how much"? HOW? -
Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
That's four million influence a minute, every minute. Almost a quarter billion an hour. Sorry, I don't buy it. Either you're overstating how much you're making, or exaggerating how often you see numbers like that, or both. I don't doubt that it's happened a few times, but I can't believe for a second that you're making so much, on such a consistent basis, that 4mil/min is "on the low end." What are you claiming is your average, then? Five million a minute? Ten million? Please. I tried for a month or so, and frankly, I was making nowhere near that much. There was profit, absolutely, but at most I'd pull in about 20 million in 20 minutes, around twice what I make on average just running a farm in AE. And that was on the high end for me, sometimes I'd make significantly less. Unless I was doing something drastically different from what you are -- and I'm sure it was different but not to the tune of 400% or more -- I was never going to see numbers like what you're claiming. Just once, I'd like someone to actually state how specifically they're pulling in these untold millions of inf that are "so easy" to make instead of just gesturing vaguely toward the market and saying "guides! There are guides everywhere!" But wait, you can't do that, can you? You've got some super-secret technique and/or niche and if even a single other person knew about it, your profits would bottom out to, what, four million a minute on the high end instead? -
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Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
These both nail my outlook. The market isn't fun, it's not why I play a game -- any game. Even proponents don't make it sound exciting. I've tried the different techniques, and after about 20 minutes I'm falling asleep. It feels like homework, not heroics. Somehow, converter roulette makes running the same farm with the same enemies for the tenth time today seem like a vastly preferable way to spend that time, so that's what I do instead. And I'm not new by any means, I've been playing since about Issue 4 or so right up until sunset, and on HC since literally the first day it was open to the public. There's a reason that superhero comics, movies and TV shows don't show Tony Stark and Bruce Wayne sitting in finance meetings going over quarterly projections, or Peter Parker balancing his checkbook. They'll mention that those things exist, sure, but they aren't going to make the audience actually watch that stuff -- because it's about as exciting as watching a particularly uninteresting shade of off-white paint dry. It's the same reason even shows where real-time is part of the gimmick like 24 didn't actually take the time to show Jack Bauer using the toilet or waiting at a red light. I understand there's money to be made, and if that's working out for you, cool. But games are supposed to be fun, and that's not fun for me. Sure, I could spend two hours of my day managing my stock portfolio and probably have a higher balance in my bank account than I do now, but I could also spend that time watching a movie or hanging out with my kid or cooking a nice dinner, you know? -
No fun. Only zerg.
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Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
Highway robbery. I'll need to beat up three, maybe even four entire Hellions to make up the difference! -
Sigh...this is why we can't have nice things.
Mjolnerd replied to Skyhawke's topic in General Discussion
Sure, it's absolutely a dick move... but unless you're dealing in truly massive quantities, 10,000 inf is still kind of a drop in the bucket. -