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Everything posted by Mjolnerd
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I read a book last week. Well, not the whole book, just the last chapter. I found the characters to be really underdeveloped, and the plot was almost nonexistent. What a terrible book.
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Race past 90% of the game as fast as possible, then complain that there's nothing to do. Look, I don't want to tell someone they're having fun wrong, but....
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What Happened To The Puking Guy In Pocket D?
Mjolnerd replied to Acroyear's topic in General Discussion
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What Happened To The Puking Guy In Pocket D?
Mjolnerd replied to Acroyear's topic in General Discussion
This is the saddest controversy ever. I can't believe either side of it cares this much. Or at all. -
What Happened To The Puking Guy In Pocket D?
Mjolnerd replied to Acroyear's topic in General Discussion
That's at least one bartender who should have been reprimanded, too. -
Well, everybody, this guy definitely seems like someone whose opinions we should give a damn about.
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What Happened To The Puking Guy In Pocket D?
Mjolnerd replied to Acroyear's topic in General Discussion
A guy had way too much to drink, you say? And as a result it was intensely unpleasant for others to be around him, you say? And this all occurred in a NIGHTCLUB of all places, you say?- 70 replies
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Sounds like it's your fault for not writing a five-paragraph essay in LFG chat about exactly how you plan to run the TF, whether it's a speed run or a kill all, and exactly what level each and every individual enemy group is expected to be. And including three notarized references from previous teammates regarding your leadership style. Certainly not on him to ask those questions before joining so as to avoid wasting his time as well as the rest of the group's. Nossiree -- you're the problem here. Not him.
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Having new powers (or "new powers," anyway) added to the game that are actually useful to existing alts and don't require starting over again from level 1 to use them would actually be pretty nice.
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I actually won an '80s themed costume contest a while back with this character: Power Ballad (Sonic/Electric defender).
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A collapse in the market also lowers the game playability
Mjolnerd replied to Diantane's topic in General Discussion
No, this is the thread where the OP panics about the price of a commodity taking a slight dip and literally calls that a "collapse," then tries a little light extortion ("I'm holding out selling the boosters that I made... There will be a lull in the market until the price goes up.") to convince everyone to start paying more again artificially even when the commodity is apparently available for a lower price because they as a seller "need" the revenue "just to play the game," and then everybody dismisses the threat part while simultaneously suggesting helpful alternative strategies that might allow them to circumvent the perceived problem or possibly prevent it altogether. -
A collapse in the market also lowers the game playability
Mjolnerd replied to Diantane's topic in General Discussion
I made that much, before drops, this morning by soloing a single hero tip mission with one of my 50s, and earning inf wasn't even my goal at the time. It just sort of... happened as a result of other things I was doing. It was basically passive income. Took all of 20 minutes. If I had been on my farmer playing a farm mission in AE or otherwise actually trying to maximize my earnings, I could have easily made 5 million in half that time. And again, that's before drops. Two orange salvage? That's another million(ish). Enhancement catalyst? Another 1-3 million depending on the day. As someone else already mentioned, generic white IO recipes at 50 sell to vendors for about 100,000 apiece, and those basically just fall out of the sky. And I'm not even that good at this. You're making a mountain out of a molehill. -
A collapse in the market also lowers the game playability
Mjolnerd replied to Diantane's topic in General Discussion
Weird, I don't sell boosters at all and the game works for me just fine.- 117 replies
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What are you going to pair with Storm Blast when it goes live?
Mjolnerd replied to biostem's topic in General Discussion
Storm Summoning has been high on my "must finally give a real try" list for a long, long while, so this seems like a sign that it's finally time. I'm debating whether to go with a defender or corruptor, but currently I think I'm leaning toward the corr. -
I'd actually prefer if we had fewer "everybody drop everything and do this instead" moments. I'm just trying to shop, I don't want to fight a basketball with spider legs, and then another, and another, and another as they spawn one at a time because I'm off somewhere minding my own business. Boy, I'd really like to get a TF going, it's too bad there's a Nemesis invasion happening so nobody is going to respond to my attempts to form a team until that ends 20 minutes from now. Wow, this is a great team we've got, let me just grab another mission for us and oh no the tank just quit because someone is summoning Adamastor for the hundred-and-third time today. Most zone events are just two dozen people standing around begging for an invite and then spamming attacks for ten minutes against a slideshow caused by everyone's overlapping particle effects being on-screen at once anyway. If the giant troll in the Hollows had some kind of a trick to beating it besides "keep damage up until its health bar runs dry," or there were maybe some kind of a consequence for not beating it successfully, or if it were... I don't know, anything besides "big version of small thing, big thing need more hitting before die, everybody get merit yay" I might be more enthusiastic. As it is, this would just be another thing getting in the way and sapping precious time I could be using to play the content I actually want.
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Well, they're not going to throw out months of work and start over from scratch solely because Snarky doesn't like it unless you tell them that Snarky doesn't like it. Maybe ask to speak to a manager?
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Agree 100%. "Not for me" is not the same as "bad."
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Thinking of it as a "nuke" might not be the way to go. I understand it's a T9 power from set with "blast" in the name and we've kind of been trained to think "blast set last power = big big boom many mobs die right now," but there's no reason that has to be true every time. Overall the whole set feels a little less literally-blasty than most, almost a hybrid blast/control set, and I kind of like that about it -- different sets being, y'know, different, and playing differently in ways other than "this one debuffs this, but that one debuffs that instead" is nice.
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I wanted to create an alien character, but a fun, friendly, uncynical one. Less Close Encounters of the Third Kind or Independence Day, more Guardians of the Galaxy or Hot-Rodding Teenagers from Dimension X. So this is Inter-Galactica, my new gravity/energy dominator.
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What's the smallest change to CoX that you really want?
Mjolnerd replied to DougGraves's topic in General Discussion
Raise the minimum level for the Summer Blockbuster event by 2. Not because it needs it for balance or anything, I just think it would be funny if you had to be 17 or else you wouldn't be allowed into the theater. (Though it would mean some blood and cursing and nudity could be added to the event, so there's that.) -
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What do you consider the "Gold Standard" for TFs/SFs?
Mjolnerd replied to biostem's topic in General Discussion
Synapse gets a lot of hate, and it deserves most of it, but I maintain that any problems it has, Citadel has too but worse. It's just the exact same mission over and over. Synapse at least has the decency to ask you to do the same thing over and over again on slightly different maps. Citadel is just defeat all Council in base, defeat all Council in an identical base, defeat all Council in another identical base, defeat all Council in literally the same base you just left, defeat all Council in base, defeat all Council in base, somebody asks how many more times we have to defeat all Council in base and nobody is sure because the whole TF has blurred together into a single monotonous megamission, defeat all Council in base, defeat all Council in base, defeat all Council in base, defeat all Council in base, defeat all Council in base plus a bland uninteresting boss fight. -
Jokes aside -- like that movie, for example! Ha! ZING! Got 'em. But seriously, jokes aside, Catwoman is known for using a particular weapon. A weapon which is already represented in the game, not with enough assets to be a powerset on its own already but enough that it would represent a pretty significant head start compared to developing a new set from scratch (accidental pun!). And which players have been asking for as a full powerset non-stop since those assets were introduced as part of another set. I'm not on the Beta server or Discord, but if that isn't a reference to some kind of "whip combat" set, I will eat my hat. Wait, no. I like my hat. If it's not whips, I will force myself to sit down and watch the Catwoman movie all the way through from beginning to end as punishment.
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What do you consider the "Gold Standard" for TFs/SFs?
Mjolnerd replied to biostem's topic in General Discussion
As... basic as this might make me, I'm going with the ITF. It's short enough that you don't have to block out a whole day for it (Faathim, the original Posi), but not so short that it feels like it's the same length as an average contact mission (Penny Yin). It's challenging enough that everybody needs to pay attention because some teamwork and communication is required, but even the boss fights aren't so hard that every single thing the team does has to be perfect and error-free. There are multiple paths to victory, both literally and tactically, depending on team composition and just general preference. It's mostly fighting Roman centurions, but you've also got dark-energy space squids and cosmic shadow lobsters and paramilitary fascists and vampires and werewolves and robots, and oh yeah also here's a minotaur and a cyclops too. It's a ridiculous silly mix of disparate enemy types that also somehow make sense together in the context of that particular story. It's easy to forget when you're on your six-thousandth speedrun of the week, but that moment when I ran my first ITF and came around that bend at the top of the hill after fighting hundreds of Bronze-Age soldiers with swords and the occasional Warcraft monster, and suddenly BOOM "surprise, there's a pair of hundred-foot robots and an army of Nazis here!" might be the most comic book-y thing CoH ever did. And that dramatic reveal was accomplished without a hamfisted cutscene or anything, just a clever layout of the level map. I know it's not an especially deep cut, but sometimes the obvious choice is obvious for a reason.- 34 replies
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This thread is a fairly perfect illustration of the exact reason I never, ever team on any of my many, many tanks: Nobody can agree on what good tanking actually means, but they're all absolutely certain they're the only one who knows how to do it. And they all want to complain loudly whenever someone else does it "wrong."