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Mjolnerd

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Everything posted by Mjolnerd

  1. When someone tells you an entire powerset is bad, underperforms, or even that it's "unplayable," take that as meaning that it's perfectly good, but maybe only 95% as good as other sets you could take instead. OH, THE HORROR
  2. Flight was always my favorite too -- not the only one I use, but easily the one I use the most. I don't care that it's slightly slower than others, it's still plenty fast. More than fast enough. And also it lets you F-bombing fly.
  3. I usually do, partly because I'm a theme/concept junkie and partly because they're usually fairly easy to fit into the build, not especially slot-hungry, and a nice convenient place to keep a slow resist and/or knockback reduction IO. I certainly don't do it at level 4 like I see a lot of builds doing, usually somewhere in the 40s, but one is probably going to get in there at some point.
  4. I'm at work and away from my computer right now so I can't bang anything out as an example, but my first thought here is that you should work with asymmetry. Nothing says "I'm working with what I have, not what I want" like mismatched gloves, boots and shoulder pads, maybe even one of the robotic arm options.
  5. There's actually a whole thread just for requesting help/ideas/feedback on costumes. They do good work there. Highly recommended, five stars.
  6. Select "full mask" as the head type (the kind that doesn't let you pick a hairstyle), the fin is one of the top-of-head options. The mask is Grin.
  7. EDIT: Almost forgot, there were a few shark posts in this very thread a while back! That discussion starts here. My shark looks like this:
  8. I mean... yes and no? But mostly no. For one thing, there are only like eight of them. Ten or twelve if you want to be generous and count low-FX options for things like ice and stone as separate "auras" from the full-FX versions, I suppose. For another, they're all full-body options. Plus, PAPs in general are yet another hyper-specialized currency we didn't need in a game that already has multiple redundant currencies that either don't do much, don't do anything except convert to some other, useful currency, or only do something to a point and then just keep accumulating forever to no benefit (why can't I spend Incarnate threads or Vanguard merits or Astral merits on this stuff?). When I can have Electric eyes and Starburst hair at the same time, or Fiery fists in combat and Smoky fists out of combat, or -- like Anti-Matter has -- both Alpha and Atomic body auras (and does he also have an eye aura on top of that? It's hard to tell), I'll be satisfied. Until then it's all half-measures.
  9. My most pressing issue is, as always, the pitiable lack of DUAL AURAS -- we know it's possible because Nega-Positron has them in the Keyes Reactor iTrial, why can't players have them too? Either that or there being too few different in-game currencies and too many things to spend them all on.
  10. Left hand WASD for movement + QE for turning, not sure why but it's ingrained in me to the point that I have to remap other games that do the standard "E = interact" thing (which is most of them). Attacks or other commonly-used powers go in the main tray, 1-5 or so depending on the character. Less-common but still frequently-used powers like Assassin's Strike, Taunt, combo finishers for StJ, etc go to tray 2 so I can Alt+number them. Even-less-common things that I still want to have handy like location AOEs or "panic buttons" like armor set T9s are on tray 3 so I can Ctrl+number them (that's slightly harder and slower for me than Alt since I can't use my thumb for it). Right hand floats between my mouse and the 7-0 side of the keyboard; that's where things like Build Up, Hybrid powers, self-heals and the like end up, again making heavy use of the Alt key to shift up to tray 2 for a lot of it. Toggles and anything on auto (Hasten) go in a separate tray next to my main ones so I can see what's going on with them, but I'll click them manually so I don't need them taking up space in my main trays. Same with long range teleports, utility powers like Reveal, or pet summons. I can, if I really want to (and I'm not chatting or doing anything too involved like an iTrial or something), play the game at about 90% "efficiency" using only my left hand. Don't give me that look, I know what I said. I'm playing on a docked Steam Deck these days and I've thought about experimenting with a controller-style layout to see if I can come up with something workable so I can play when I'm not at home, but I haven't put too much effort into that yet.
  11. Or even just a different, less... skull-y backpack. The one we have is cool and all, but it's very specific and only works with certain types of designs and concepts.
  12. Just another reason the failure of the Windows Phone is such a tragedy. Which brings the total number of reasons to... one. Wait, just the one? Kevin, is this right? It is? Well... still tragic.
  13. It's a two-decade-old game with an all-volunteer dev team who are still pumping out regular updates and allowing us all to play for free. But hey, why aren't they doing even more, am I right?
  14. AE buildings are everywhere. They're like Starbucks. For some reason there's one in the middle of a part of town literally called a "War Zone."
  15. That might actually be doable as long as the bus stop wasn't near a spawn point. It's not like the Hellions roam around Atlas Park or anything. Commuting in Paragon is simple: run down the middle of the street to avoid having your purse stolen (don't worry, drivers in the city are all very attentive so you won't cause an accident) until you reach the bus stop, jump three feet straight up and land on the bench, turn around slowly, sit down in the air four inches in front of the edge of the seat with your hand passing through the back wall of the enclosure, and wait for your nonexistent bus. Once you arrive at the office, go through the front door, then down three hallways, though another double door, and up a flight of stairs to the elevator. Take the elevator up one floor, go down another hallway, pass through someone's office, jump over a railing to the ground below, then get into a second elevator that also only goes up one floor, and so on. Easy.
  16. It would have to be edited by the person who originally posted the topic, and according to their profile their last visit to the forums was on January 1, 2020. I'm going to assume they didn't survive that cursed year. Either way that ship has unfortunately sailed (probably).
  17. You seem to be lost, Stranger. The thread yer lookin' fer is thataway.
  18. I think Fred Friendship should go to the front of the line!
  19. I agree; I'm all for keeping actual profanity out of character names, but that's like censoring "fricking" or "dagnabbit." Unless there's more context (costume, behavior, bio, etc) that's being left out here and exacerbated the issue, there's no reason to generic it. (The title/name combination was actually pretty clever, too.)
  20. In the past few weeks I've somehow scored Hydrogen and Trifecta on Excelsior just by trying them on a whim.
  21. It would be kind of nice for the "overworld" -- you know, the actual city -- to have more of a point, instead of just being the stuff you speed past as fast as possible on your way to the mission door when your teleporters are all on cooldown. I don't know if "go there and click that thing, then go over there and click that other thing" is the best way to do it, but it's something.
  22. I see where you're going with that, but I can't hear that word without thinking of the English meaning of the word "bubo," and... nope. Not something that makes me want to eat somewhere. That it's indirectly connected to rats doesn't help either -- mostly because it makes me think of Chuck E. Cheese, which might actually make it even less appetizing.
  23. I'm not at a computer that has CoH on it at the moment, but have you tried using the /getglobalname command? Type /getglobalname Amazing Man into your chat and you can see who the name currently belongs to. Send them an in-game email and hope for the best. It's not a perfect solution since there's every chance that person isn't even playing anymore, and in that case you're unfortunately out of luck. But it's possible they're still around, and if so, maybe you can work out a deal with them. (Fair warning, though -- unless you're offering to trade that person another, equally-good name or maybe a handful of them, you're likely looking at paying a lot for them to give it up. Last I heard names go for somewhere in the neighborhood of a billion-with-a-big-ol'-B influence in situations like this.)
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