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capsmackdown

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  1. Title says it all. Put the player base to work. Of course the costume pieces would be reviewed, chosen and implemented by devs. I don't know how realistic a suggestion this is, as I'm not a programmer.
  2. Sounds similar to how you pick a face. It don't really changes shape, just slaps a different paint job on. Might actually not be too difficult to implement. I like the approach of having a tickbox of athletic, non athletic. Maybe even make one for body hair too!
  3. Generally I level up in AE until around 22, but I'm not a newbie. If anything I'd just zap all training and double origin enhancements out of existence. I also like the idea of a more interesting and better rewarding fast leveling (to around mid twenties?) mission series. I'm talking a tutorial that walks you through your first enhancement placement, rewarding 1 or 2 SO enhancements per mission. Maybe even give a choice of a complete set of set-enhancement at the culmination (yellow quality) or even a low level archetype set. I'd include the college tutorial on crafting enhancements and then could possible include recipes in the reward system.
  4. To differentiate this power from similar sets, I'd make the DoT it's main focus, maybe something like bleed counters that multiply the DoT. Might need to rework the powerset to accommodate it though. Alternatively you could include a few powers that use fine wire. It could tie up and DoT enemie(s) as it tightens and cuts. either way I'd definitely give the set an armor piercing bonus.
  5. Even if it wasn't implemented using npc's, or to happen by itself, It could be made as an occasional GM event. They could even use OBS studio or something to actually record something to playback on a screen in pocket D as a newscast. well... that might be a bit much, LOL.
  6. I'm old. Ancient by some standards. I command ants like some sort of merciless warlord with life in one hand, death in the other. Doesn't mean the little buggers listen though. That being said, I'm not quite as quick with a keyboard as many of my CoH compatriots. I become a mute during missions, with no time to give instruction or ask clarifications, especially once the battle starts. autoattack is awesome, because I can target what the tank is targeting and his taunt is usually better then my dps agro. Another drawback to being old is, I've played too many mmo's and can't remember specifics sometimes. However I do remember putting x's, o's, skulls and other symbols over the mobs. You still have to have a plan of attack, and for some who have difficulty communicating this was a great help.
  7. Wouldn't the easiest way to repair this is to turn Harris into a woman? Anyways, I just don't want time and energy being redirected from the content that would more directly result in the most people having more fun. Things like new powersets, better mechanics, maybe even the occasional new AT.
  8. If a different 'extra tall' model is made, perhaps they can be given permanent but nerfed sort of beast run. This may (haven't tried it) effectively allow them to get through most lower areas, then stand at full height when not moving. Just a possible way it won't destroy immersion to see peoples heads passing through solid objects.
  9. when you enter the pvp zone have a menu popup. Non pvp map or pvp map. That might satisfy everybody's preference.
  10. have the choice between mellee and and ranged assault dependent on the first powerset. I'm not sure if I understand how others are seeing how control would work... I assumed there'd just be a few settings ranging from passive to aggressive.
  11. SO far have made it to 29 on a scrapper, paired with willpower. I'm quite enjoying it, though I may enjoy it more with a different defensive powerset. The problem I'm having is not enough attack powers. that being said, I may not take the last one because it don't even seem like a mellee attack. Insight doesn't seem to do anything for me. maybe mix in a debuff effect or somehow make it noticibly useful.
  12. I like this but would like a variant where the pet/student is the support and the player is mellee. I'd make the pet/student as strong as a player, but only have about 1/2 the abilities. Also, I'd love if you could slot their abilities.
  13. Here's a thought. Would specially designed neutral TF's and trials help the situation. There's several menaces in the game that both factions team up against. Maybe it's something that can be expanded on starting from an earlier level.
  14. I'm pretty sure I'm in the minority here, but I actually thought it worked better when AT's and Powersets were restricted by hero/villain. I liked that there was something to differentiate them.
  15. I've been thinking, in regards to the trolly system, remove the tracks and refer to the stations as Mass teleport stations (or something similar). They behave that way anyways and the city would feasibly have access to that tech.
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