My biggest problem with this whole thing is not having an overall definition of where sets and ATs should be. If someone wants to make the claim that TW is the worst offender, I'd likely agree. But before I'd agree with the intent to nerf any set or AT, I want an overall standard. So I could then judge what sets/AT could potentially be in the crosshairs next.
Don't get me wrong, I don't think this would be some sort of slippery slope in which the devs go on some sort of nerfing spree. But unintended consequences are a real thing. And I certainly wouldn't want a set that I actually care about to be collateral damage. After all Ice/Fire Blasters are soloing Master ITFs(at +4x8), a Fire/something Sentinel did a solo Ms Liberty TF, two Scrappers did Liberty TF, there are multiple outliers. So while TW is probably the worst offender, it's not the only one.
I need to know where the line is before I can support any call for nerfs.
I've already accepted Scrapper Rage will get nerfed before Super Strength gets ported over, so I can be reasonable about balance.
Edit: It's not just damage. Well built SR can make you feel invincible. Plus the ease of perma hasten levels or recharge for SR can help them get Claws top attack chain easier than Fire. Also, I haven't played Claws since I get to level 28 on my Claws/Regen and a week later Instant Healing was changed into a click power. I was a really shitty player back then and putting in all that work to finally get toggle IH for it to be changed was soul crushing lol. I wasn't pissed, just bummed so I moved on to another character.