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0th Power

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Everything posted by 0th Power

  1. Just a random list of ideas: 1. Allow power boost and like powers to affect knock back. I know it use to, I guess it was changed due to pvp? 2. Ghost masterminds. The cot and Croatoa ghosts are already in game which, I’m assuming, would make it easier than creating a totally new set. 3. Nunchucks powerset. How else will I make the complete TMNT homage sg? 4. Revert scrapper/brute instant healing regeneration back to a toggle All I can think of now
  2. I was running the beta startup not safe mode. I’m a dumb.
  3. I keep getting force closed when I try to load the game. I have only been able to run in safe mode for a while now, but after today’s patch, I can’t even run that. I’m not super computer savvy, but I can follow directions like a champ if anyone can help me out.
  4. This x 1,000,000
  5. Not a huge difference, but I think those who were happy with the way a power works shouldn’t have to be the ones to toggle on a power.
  6. I'd be all for this if the off condition was KB, and the on condition was KD.
  7. The ultimate would be thugs/thugs with burnout
  8. The idea is you could pick any primary or secondary as your primary, but you have it duplicated as you secondary. think of all the fun builds!
  9. Lv 58 bosses that give 10x debt
  10. I would be interested, but I am not able to play on a set schedule. I usually play about 2-3 days a week for 1-2 hrs at a time. If you're ok with my limited availability, I'm in. @0th Power
  11. look on the brute board, there are a ton of them
  12. With the slow animation, most of that damage is being felt to an enemy that has already been defeated.
  13. and if you dont take it down fast enough...
  14. Giant Douche is a much better candidate...
  15. As long as the candidates are Jack Johnson and John Jackson
  16. you don't have super powers...
  17. FWIW - I don’t even notice the day/night cycle.
  18. I don't pvp enough to know the mechanics of it, but if the original animation wouldn't make it better, why not change it back w/o doing anything else (except maybe increasing total focus back to a mag 4 stun, mainly for my blaster.)?
  19. sorta... I want to remove the long animation. I was suggesting adding those effects because the self damage was not enough of a downside in pvp, which led to the new animation. If more downside were added for pvp (lose more health, cant heal and/or cant regen), it should bring the set (closer) into balance while being able to go back to the fast animation for both pve and pvp.
  20. The effects (-regen and no healing) would be to self. (In Pvp only: to balance the spike damage)
  21. I wonder if the -heath could be increased for pvp and add a %1000 -regen for a short period of time as an offset. Is there a way to make any healing (insps, clicks, team) ineffective for a short period of time? If so, that could be an option too.
  22. This would be my fix improvement as well.
  23. Also, I have an /energy dominator and I'm not a big fan of the stored energy mechanic. Not that it didn't make the set better, but it was just one other think I had to be mindful of. (I don't enjoy the water blast or street fighting mechanic either) I like the simpleness of the older sets.
  24. You wouldn't be attacking defeated enemies. If we could have it w/o the KB, I'm for it, but if it has to have something else, I'd rather have KB than a 90 second animation.
  25. I think that we should use the power thrust animation, keep the -health and add the KB from power thrust. Anything not killed by energy transfer would be knocked back and offset the short animation time.
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