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0th Power

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Everything posted by 0th Power

  1. Can we go for an onomatopoeia? If so, how about Zzzt!
  2. Put me down as one who is disappointed in the loss of the -special. I already had super team ideas.
  3. My new hero's name shall be "Wall Yanker." As far as the set, it looks interesting. I am really digging the 2 +special powers. It makes for some interesting controller superteam possibilities when its ported to controllers. The location mez protection seems off, i would be worried how useful it will be.
  4. The possibilities are endless @Obus Formi wish I could like your posts 100 times
  5. I make sure to do that for synapse and yin
  6. some ideas - Every x number of rounds: everyone loses a random primary/secondary power Get a constant debuff lose a level
  7. Leaderboard would be the best reward/incentive for me.
  8. i think the mission itself would be its own reward
  9. I looked through this tread again and have some new thoughts: I think rounds (like nazi zombies or the gears of war survival) would be best with 10-20 seconds between rounds (think terra volta respec, the waiting added suspense). I think the map should be very small, smaller than the asteroid farm map so you wouldn't need to worry about hiders. I've been told (no idea if its true) that a cut scene allows the game to "reset" the map. If so, maybe that would cause less stress on the server? I would love to see most/all enemy groups involved, and maybe some custom ones. Just adding levels/buffing bad guys or putting players under constant debuff wouldn't be as interesting as different enemy groups that may require tactics change. I'm done until I think of something else.
  10. i have bought from an alt on the same account.
  11. They didn't like you
  12. add me on global, ill run with yall if im online, but i cant commit to being there regularly
  13. I'd be ok with the animation times if the heal happened on the front end of the animation. (thats what we're all saying, right?)
  14. I have a fire/rad controller I would love to run with yall if I'm on. What days are you planning on? Hit me up on global @0th Power
  15. Alright! 100 points!!
  16. disclaimer - this is a personal "i want it" post I hate the energy torrent animation. Can we get the proton scatter animation for energy torrent?
  17. The ice machine commander chill 32 degrees snow monster other side of the pillow Chillax
  18. All Tex-Mex food matters
  19. I’ve been on a break from marketeering for a while, but I did spend 20 minutes crafting and converting and turned ~2mil in recipes and salvage and about 200 converters into ~250mil. I have been buying more than selling lately. I end up paying “buy now!” Prices.
  20. There is a badge for defeating Kong, the giant rikti monkey
  21. more badges?
  22. Thought of this playing my Rad/Regen Brute last night 5. If possible, remove the delay between the activation of the reconstruction/dull pain and the adding to the HP bar. I bit the dust a couple times between clicking and the animation.
  23. I know this started as a "open regen for tanks" thread, which I agree would be fun, but I'd like to give my opinions on improving regen as a whole. Disclaimer: I'm not a numbers guy or an expert, I'm going by the "feels." 1. I would add in more -regen resistance. Fast healing has some, but its doesn't seem high enough. 2. To me, burnout is an essential power on regen due to the long recharge of MoG and IH (I'm ok with this as a click but i wouldnt be upset if it was a toggle). If the duration of MoG was increased (slightly) or the recharge time of one or both (IH/MoG) were reduced (slightly) it would go a long way for playablity and make burnout less of a essential power. 3. Stalker only - I would add some endurance recovery to fast healing due to the loss of quick recovery 4. Self rez - function like sentinel version
  24. I have a great saiyaman costume
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