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Everything posted by Troo
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@Mopery they arent as comfortable to ride as they look. kinda tiny for larger toons. but boy are they fast.
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I'd rather just move Burke into the safe area, off to the side or in a corner. Leave the spawns as is. I like the street sweeping and running back to safety if needed.
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Another example. Note: Don't get me wrong, I love redside. I bought City of Villains. I never really knew anything different so it was what it was and I thought it was great. When I did go to blueside it was much much later and it was just easier. So I can see why those who start blueside get turned off when they give redside a try. Why bother if all the ATs and other stuff are available from Atlas. Entering the game message You have arrived in Mercy Isle. If you want to work with Arachnos, report to Operative Kuzmin. If you are a Destined One, contact Kalinda. If you prefer mercenary work, talk to Matthew Burke. Use the Find Contact button in your Contact window if you need help to locate them. {Didn't read that before you closed it, good luck..} We could also provide a little better direction here for anyone who skipped the tutorial. "If you want to work with for Arachnos, report to Operative Kuzmin." "If you are a Destined One, contact Kalinda." (what the heck is a Destined One?!) (This contact is closest and easiest to find) Burke.. Given the feedback players have provided over the years, WHY NOT MAKE THIS THE FIRST EASIEST CHOICE! Burke is not easily accessible. Being around the other side of a building out in the hazard area. A player may have to get past a number of purples.. "Use the Find Contact button in your Contact window if you need help to locate them." (What? Where is the Contact window? They aren't on the map or highlighted?)
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Why go see a concert? Why visit a foreign country? Why go outside to watch fireworks? Why splurge for the real Cheetos when there are generic off brand ones? One could argue [sport] is easier to watch on TV. Yet there they are, 50-60,000 folks in person, at the game. As I understand it, humans simply want the experience. Which experiences folks value varies. Pro tip: It is not cool to bring off-brand Cheetos to a party. Get the real ones.
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It's not that the snakes are difficult. It's that the old Mercy layout had them easier to find. There remains a defeat x amount of snakes objective which has a lowbie wandering around Mercy looking for snakes and finding mostly Infected, Police and Longbow. As opposed to Atlas which on multiple occasions sends a lowbie to specific areas outdoors.
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Agreed, more a contributing symptom.
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I promise, suggestions are read by Homecoming. The expectation that Homecoming respond or present reasons to do or not do something is likely a unrealistic or false expectation.
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Let me interject. A reasonable perception would be that any time spent on a project could take away from another. (it doesn't work always work this way, pet projects and all) Spinning up a unique server with unique code for a niche play style that can already be done today without any changes... This would seem to potentially require attention that could be used elsewhere. Encouraging suggestions even when I disagree with them. I can do that. I am also open to being wrong.
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I agree, a demonstration of popularity should be simple. Start a club here on the forums, start a Hardmode SG. Get some reasonable number of folks to actively participate in either or both, and boom there is a show of need. Without that anecdotal evidence of need either way is limited.
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New today: Manticore & Sister Psyche's wedding
Troo replied to KaizenSoze's topic in General Discussion
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fixed.
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Atlas as a starting zone is just easier than Mercy with higher QoL. Maybe this contributes to less players Redside. People can be lazy. It's one reason folks ask for builds rather than figuring it out. It's one reason folks glom to one server over another. (easier to team: DFB, get PL'd, TFs) Atlas is just an easier starting zone. Players don't have to navigate a maze of buildings or dodge enemies to access Pocket D. The Train Station, Ouro, and Tunnel System are more readily available. Most of the zones exploration badges are in the safe zone or a safe spot. Little resistance running to the Market and Merit Vendor. (pretty sure folks could Walk and not get attacked) One could argue that once past Mercy, redside zones are actually better than blue until Grandville. (easy to navigate and missions tend to be... less running all over) Suggestions Move Pocket D Truck to area opposite the Base Portal near the Elevators. Have a flashing Crucible marker on the map, or a different brighter symbol. Add a Reward Merit Vendor to the Crucible. Move the Crucible entrance to under the bridge against the building rather than hidden around the corner. Add a Tunnel System access point at the corner of the Hungry Dragon. Add a privateer style contact. Not evil, not good. One that offers contracts and bounties (could use many of the same existing missions). This contact could provide an Ouro portal or guide players to it. Have a contest to create the content for this Contact and it gets named after the winner. Add an 'instagram' location(s). Great lighting, epic view. Place at least one head height and in local chat range of Arbiter Richard with room for several characters. Used to be able to stand on the hedge behind the quartermaster, this got harder for some reason. This one is meant as a joke but folks sure like to pose 'look at me style' in Atlas so maybe there is something to it. Minor QoL adjustments and/or minor additions would be helpful to those of us who DO redside.
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Why not! I play Regeneration soooo and there is also Fiery Armor both with built in rez powers. Seriously though, have seen lots of effort put into a number of pvp servers and hardcore servers with very popular games. None worked out.
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The Fantastic Four: First Steps
Troo replied to Glacier Peak's topic in Comic, Hero & Villain Culture
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WHAT?! Requests granted?! I guess @Murcielago and @Bionic_Flea will alternate posting as Snarky going forward..? this trooth is for entertainment purposes only
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@Snarky you know you want some. Maybe these are more to your liking? It's cold and wintry outside. Forum needs you.
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Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
Hey, no condensation intended. Wait, condescension, I meant condescension. Folks disagree, no problem. Folks are not disagreeing with me. Folks are disagreeing with the game and it's designers. I am a Regeneration lifer. If you asked me how it goes playing regen I might say "You're gonna get hit... a lot! You're gonna need a plan to mitigate the inevitable damage and debuffs." Tactics are a way to "reduce the amount of damage suffered" before it happens. Regeneration and Healing are ways to "reduce the amount of damage suffered" after it happens. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
"reduce the amount of damage suffered" This is where we all go, "oh, I get it now". We all learned these things at some point. There was a point I was unaware 'tactics' could count as damage mitigation. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
@tidge 😛 no needs to make troo go cra cra nerfin the precious.. Ima twitchy enoughs -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
@Shin Magmus (and don't take this personal) "Any powers, effects, or tactics that reduce the amount of damage suffered" It's the games definition not mine, not webster's. https://archive.paragonwiki.com/wiki/Mitigation Includes knocks, healing, slows, even tactics, basically anything a player can think of that can "reduce the amount of damage suffered". Before, during, or after. @catsi563 is correct. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
I love when folks try to be smarty pants. Especially when the say 'literally'. Mitigation Noun Any powers, effects, or tactics that reduce the amount of damage suffered by a character or team, including defense, resistance, debuffs, and status effects. The combined effect of all currently active damage reduction methods. Verb To cause to become less harsh or less hostile. To make less severe or painful. -
I will trooly endeavor to do better.
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Please expand. I should like to same.
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This is the way.