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Troo

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Everything posted by Troo

  1. https://archive.paragonwiki.com/wiki/Stalker#Hiding Hiding Despite the rather misleading name, the Hidden status only means that the Stalker is poised to deliver stronger or more reliable critical hits. Hidden mode and Stealth aren't directly linked, although they often occur together. A Stalker can be Hidden even if an enemy has enough Perception to see him. Stalkers have two ways to become Hidden. The Hide power continually grants Hidden status, though that status suppresses for eight seconds each time the Stalker uses an attack power (except for missed Assassin's Strikes), suffers damage from an enemy (falling doesn't count), or clicks a mission object. Using the Placate power on any target also puts the Stalker in Hidden mode, no matter who he attacks, for a fixed period of ten seconds. Criticals Stalkers cause a great deal of additional damage through critical hits. The exact chances of a critical vary greatly with the situation and the power used. Stalker criticals do double damage except in one case which we'll get to in a moment. Most Stalker single-target attacks automatically critical against any target if the Stalker is Hidden. If the Stalker isn't Hidden and he's attacking a PvE enemy, his chance of critting is 10% + 3% per teammate within 30'. In PvP, most un-Hidden Stalker single-target attacks can only crit if the target is Held or Slept, and do so 20% of the time, but a few get criticals 10%-15% of the time regardless of whether the target is mezzed. Stalker AoE attacks work similarly, though the crit chances for Hidden AoEs and for un-Hidden PvP AoEs are half the typical single-target chances. Un-Hidden PvE AoEs use the full 10% + 3%/teammate formula without halving. Crits are checked separately for each target hit.
  2. +1 I also miss base raids.
  3. how about a spicy pumpkin Jackalynn
  4. They're around. Discord maybe more so. As long as low HP Stalkers are given consideration.. it seemed like a swell new powerset.
  5. In case anyone ends up here wondering what's also been discussed and wants to wade through a couple more threads:
  6. https://archive.paragonwiki.com/wiki/Issue_20 Incarnates = More powers a good guide:
  7. Improving but not revamping could include: Recharge & Slow debuff resistance Regen debuff resistance recharge and regen are on theme and recharge at least will matter (regen debuff resist is overrated, there is very little -regen in the game and much of it is of a magnitude so high you'd need 99% resistance to not just be turned off) (credit Koopak for explanation) Reduced Animation Time Before Effect especially in Moment of Glory Shortened or removed 'animation time before effect'. (Note that's not cast time, that's just how long it takes to get the damn power to start working, you can lock me up all day in a fancy animation but if its a self heal to save my life, can it please take effect quickly? I'll do the dance after, just heal me NOW) (credit Koopak for explanation) I have no problem with a tweak or two.
  8. And that's the issue with teardowns and revamps. Gains are typically offset with losses. We're never going to get an over powered Regeneration again. @Solarverse you're a turd :P
  9. Regeneration: I love the reactive nature which rewards situational awareness and experience with timing activations. That said: Regen punishes players who prefer more passive mitigation. (it requires attention) Regen punishes players that want to use long activation powers. (can't heal while in the middle of a 3.6s animation) Tactics which enhance Regen survivablility are readily available for other sets. (but my not be as needed on the other sets). Regen can suffer when recharge is debuffed significantly. Regen can impact offensive effectiveness. (can impact tight or gapless attack chains.)(also has no +dam component) Regen is not for everyone. I like that. What could be achieved by level 25:
  10. so close to that time of year again
  11. did you ever in-game email something to or from your 2nd account? that could get you at least the @global
  12. lol, necro thread away, there's no rule against it. There's no rule about poking fun at it either. 🙂 Agreement on what a "fix" is verses breaking it or losing what the set is.. has been elusive. It is a popular set as is. While the why is debatable the fact remains. For me, it's not that it is perfect. It is that it is not same-same as many of the other sets. It also works fairly well. Folks that like Regeneration have offered simple suggestions (one or two tweaks) that could elevate it's performance or qol without diametrically destroying what is. This has been shouted down by numerous proposals which run the gamut of re-envisioning, revamping and recreating in a way that often tosses out the spirit of what it is. Too many proposals ignore the 1-49 part of the game. One could argue that Regeneration is very competitive with non-capped defense. @Solarverse I just wanted to chime in for other readers. You likely have seen plenty of my replies on this topic.
  13. hehehe
  14. @Herotu and anyone else who worries about not having the best or most optimal "build". Your character is your character. This game was created as a journey of imperfection. (the game doesn't start at lvl 50) We were meant to learn and experiment. For many that is a lot of the fun and increases the replay-ability. Different people can have different play styles and/or different goals. Between the multiple builds per character and the readily available respecs, it is easy to tweak and try different things to find what works for us individually. There is nothing wrong with running an unslotted petless mastermind. Someone will love you. Vengeance takers love a reliable corpse. 🙂
  15. i had to look that up..
  16. psy/mental works
  17. "What AT/powerset keeps you playing?" Did someone already say the-next-one? **@Mopery !!** /em fistwave
  18. Some of the mini games are fun. Adding a Siren's Call style zone event to a non-pvp zone would be cool. https://homecoming.wiki/wiki/Battle_for_Siren's_Call
  19. a 30 day timeout, followed by account deletion. too harsh?
  20. @biostem@TheZag I thought there was some wiggle room. I know improvements have been made to a number of ground powers over time. Example: "Powers that could only affect players on the ground will now affect all players above them as well as standing on them. This is to fix a PVP exploit making ground based powers ineffective. Powers fixed: Tar Patch, Bonfire, Ice Patch, Ice slick, Quicksand, Caltrops, and Volcanic Gasses." -Patch Notes/2008-05-20 Grounded may be an exception as grounding requires touch. Though the description says 'near' Grounded You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
  21. Salvage is fungible. Sell one rare salvage and if you're the high bidder it will convert to what you wanted. There are some details I am skipping here. Also, Brainstorms can be used to convert into salvage. 20 brainstorm equals any random, 40 is a tech or arcane.
  22. jranger.mp4
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