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Troo

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Everything posted by Troo

  1. I am unaware of any requirement to 'see' some fires in Mercy. There is usually some wrecked building on fire. Find a double or triple fire (typically on a roof of a wrecked building) and figure out how to Rest without getting interrupted (there are a number of ways). I like to have a full tray of medium greens and use them as needed. (forgot this i no longer an option) It's never taken a week, but then I don't bother until I'm around level 30. Here's a lvl 1 with no missions completed The view from the bottom of the elevators yummy
  2. @Doc_Scorpion the ratio of posts to reputation was typically helpful for me at least as a gauge. Alone both are basically useless. @roleki you may be spot on regarding self policing..
  3. Procs, an Epic and Incarnates will likely be your next evolution to get you where you hope to go. Specific to your question (quotes are from the linked below) "Note that all of your attacks here will do way more damage now that they are properly procced. You don't have to go all proc monster, but it is worth carefully considering where your most powerful procs will go and ensuring they make an impact. This includes the ATO procs as well." "One excellent facet of War Mace is that is doesn't need an epic aoe at all. It has a full chain in whirling >crowd control >shatter, though shatter requires a little positioning. It's part of the charm." It's has some nuggets in the discussion. Also some good reading:
  4. Troo

    ATO Questions

    You are correct. Since AoE typically was used to represent Area of Effect. ArcheType Origin Enhancements became represented by ATO. Fun Fact: They were Archetype Enhancements but AE was also confusing for some reason. To answer your slotting question, I'd +1 TwoZeroFoxtrot's response.
  5. woot 187 188 189 190 so close !!
  6. Never did make it to my goal of 200 thumbdowns sooo.. wat evah.. Counts were at least indicative of participation as opposed to: Meanwhile, the "Posts" count has never been correct, it's actually showing "Content" count. I've presumed it also includes image uploads, file uploads, etc.. ( posts as of today, not 4.5k ) I do miss my "Above the Law" title 😞
  7. I wouldn't plan on different versions of the program behaving. Different versions.
  8. Troo

    Tankers and -ToHit

    two nailed it.
  9. Troo

    Tankers and -ToHit

    So combined with decent def and resists I'm hoping to avoid needing to chase more defense. Running Darkest Night over the top of something like the example damage focused build below. (It's a little skinny on end so may need to continue tweaking) A simple 100 incoming damage needs to get past the -23 ToHit, then the ~35% Def. (getting hit even 25% of the time is better than 95%, but for DDR) then the -Dam, and finally the resistance.
  10. maybe too obvious.. http://www.cityofheroes.ca/global/includes/images/Issues/issue-3/screenshots/thumbs/kheldian_shapeshifter.jpg
  11. I don't think combinations of controller buttons is supported HOWEVER buttons on the controller can = slots in our power tray. So if I had a fancy macro I could set up as one of the slots and activate it with the controller. If that doesn't make sense I can go into more detail. The best thing about using a controller is the movement and looking around is so smooth.
  12. I'll check it out. I had to shelve my controllers and use a Logitech one which is awful.
  13. Troo

    Tankers and -ToHit

    @aethereal thats a good way to look at it for general purposes
  14. Troo

    Tankers and -ToHit

    good stuff @Werner The two 53 and one 50 Marginalization D-Syncs get the end reasonable and the ToHit to a nice spot. (no one is gonna spend 3 slots here but I'm building around this one power) ..an interesting thing I notice when looking at PvP stats (I do a lot of PvE in PVP zones, for fun) Pairing a -40% Dam debuff with 75% Resist does get to the 90% damage reduction. (sans any modifiers or effects) So there is significant overlap required. 100 * (1-.4) = 40 40 * (1-.75) = 10 With the -30% Dam debuff it appear takes over 85% Resist 100 * (1-.3) = 70 70 * (1-.85) = 10.5 (that's not quite the resist number I'm looking for) Fear not, my battle ship is yet to be sunk. The plan is to blend the -Dam, -ToHit with above average Resistance and Defense. Where 32-35ish Def and 65-70Ish Resist can be equivalent to softcap def or resist alone. This would fit great on a Bane, alas their Darkest Night numbers are not as compelling.
  15. you killed Weird Al !! but I like it.
  16. @EmperorSteele @biostem don't for get that pesky villain 'the streakbreaker'.. 20 attacks is guaranteed 2 hit minimum if I remember correctly. [Edit] turns out I did not remember correctly OR never knew. take your pick. streakbreaker Final chance of hitting : misses allowed >.9 : 1 .8-.9 : 2 .6-.8 : 3 .4-.6 : 4 .3-.4 : 6 .2-.3 : 8 0 -.2 : 100
  17. Troo

    Tankers and -ToHit

    It just seems like this one power could put someone over the top if they are nearing some of the soft caps. Both defensive and resistance. if -25% ToHit = 12-25% Defense -30% Damage = 30% Resistance then -25% ToHit plus 25% Defense could = 90% damage reduction and = ~50% Defense -30% Damage plus 60% Resistance could = 90% damage reduction and = 90% Resistance This takes a bit of pressure off soft capping and allows focusing elsewhere. Example 1: A Super Reflexes tanker could just get near the defense softcaps to have the equivalent of softcap, have the equivalent of 30% resistance, and have a bunch of slots to play with. Example 2: A resistance tanker with a hole could just get near the defense softcaps and fill both the resistance hole and the softcap gap.
  18. You could easily hit buildup and that alone should do it. (playing EM/RG Stalker admittedly helps with the higher base accuracy in 3 powers)
  19. Just curious, do you find your ToHit debuffed that much? I'm asking because I haven't really seen that and could be missing something. My regen stalker punches right through enemies who've activated MoG (60-70% of the time).
  20. Are you suggesting 45% def < 90% res? This is an example of why I want to mess around with more blended layering to try and achieve the 90% damage reduction.
  21. Is that a homage meme?! That's awesome. How did you convert the artwork? Never mind.. it's similar but different.
  22. Troo

    Tankers and -ToHit

    Stalkers don't get this power so here I am.. It's a 25' aggro magnet It neuters incoming damage by 30% 25%+ -ToHit seems glorious. What am I missing? Why isn't this more of a cornerstone? (I'm totally building around this one power currently)
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