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Troo

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Posts posted by Troo

  1. I have kept thinking I noticed something odd on the post counts.. The value can be different numbers when looking at different parts of the forum.

     

    It seems that "Posts" is mislabeled and should be "Content"

    - or -

    Posts counts are sometimes pointing to Content counts.

     

    Status page:

    image.png.7fb54b75a5ce89f32d86688f0585d614.png <- Where labeled 'Posts' this should actually be 'Content"

     

    Hover on avatar popup:

    image.png.b7df08b907bb9fdb4343ff753a4d5185.png

     

    Actual post count (I have lots of image and file upload which is likely part of the difference)

     image.png.730489845bd5a487c6f65c6909c219e4.pngActual number of posts: 4,304 vs 4,9k  (at least until I post more)

    image.png.f8ef194572b99302e0f7a22deeb4f305.png Leaderboard > 'Most Posts' shows the correct # of posts

     

     

  2. On 1/23/2024 at 5:51 AM, The Curator said:

    New Player Experience (NPE) Improvements [Focused Feedback: The Player Journey]

    With everything finally becoming official, we're at the beginning of a new era for the game, and it is time we become better stewards of the core game itself. The first step is to start making some improvements to the new player experience (or NPE, as the cool kids refer to it) to remove some of the small "pain points" experienced by new players (you may have noticed a large influx of them recently!).

     

    Very nice to see some new player quality of life improvements. Kudos to the team!

    • Like 3
  3. 8 hours ago, Sovera said:

    I was faffing around with a ranged Fortunata and got it to 45% without Mind Link (fie to long animations). The Mids numbers seemed pretty low though, we're talking mid 200s per attacks.

     

    Considering I see people talking of their Fortunatas doing close to 600 DPS it tells me either I'm missing something or that trying to Sentinata is not the way to go. I think the second.

     

    Check out Boppers thread. It may unlock some secrets. I'm just saying Widows can do a lot more than some might think.

     

    Below doesn't hurt the attack chain when it crits.. sure it is a lot of lethal but still more than 200.

    image.png.63e0797e3f655df2f18f13c4b6c673f5.png

     

    @Koopak and @KaizenSoze also have some good info/tips

     

  4. Since my fav is a stalker, I was excited to get to play as sort of a ranged stalker.

    I was looking for tough as nails and able to put out serious damage... and BINGO!  image.png.43568aeb7218cc03706f0716bc464292.png

    There are a ton of options to dial in a widow.

    You might even end up looking at stats like these before team buffs (while hidden)image.png.795c50990c678745ecf512df43053ad3.png

     

    Definitely check out @Bopper's topic:

     

    I am not a huge 'my build is amazeballs' forumite (i'm not judging), this as merely an example character which I like playing.

     

    Here's a peek at how image.png.795c50990c678745ecf512df43053ad3.png is arrived at:

     

    image.thumb.png.5622f66638ddcf22cfd50294f879549c.png

    without Mind Link defense dips down for about 10s, I'm okay with it:  image.png.4d507c915ff4c317e54bd7083137d2e4.png    image.png.9f874d3608b90325b3c714313d7e2903.png

    • Like 1
  5. 3 hours ago, KaizenSoze said:

    I confirmed it. Probably wasn't never supposed to take any damage set. Confuse and Aura of Confusion cannot take AT set.

     

    image.png.d2f99153ebdc432aaf4531acec45b56d.png

     

    While damage sets don't help much in Total Domination, ATOs could be an option. Splitting the ATOs across multiple powers is a option folks use.

    (I don't use this on my widow, but someone might, just food for thought)

     

  6. 37 minutes ago, BrandX said:

    I wouldn't let Corruptor's Primary put them as Support.
    I also wouldn't put one can turn their character into, to mean it can fall into the group bonus.

     

    /dark corruptors out-of-the-box just on SOs would beg to differ. One could argue Corruptors are control, support, and/or damage (scourge = damage).

    But, that's part of the issue, isn't it? Trying to pigeon hole whole archetypes would seem to be folly.

    Me coming up with a list of who goes where based on my opinion would be foolish.

     

     

    • Like 1
    • Thumbs Up 1
  7. On 11/22/2023 at 8:55 AM, The Curator said:

    Role Diversity Bonus

    RoleDiversityHelp.PNG.d87c0eebab876929abd0491c00ce6000.PNG

     More Prismatic Aether for everyone without any action needed! 

     

    I am glad folks are still chiming in on this.

     

    Potential fixes:

    1. Scrap / shelve it.
    2. Do all the work necessary to get this addition in line with expectations, documentation and character creator. (the roles are a mess)
    3. Adjust it.

    Lots of ideas have been presented on how to adjust this change.

    If this trooly is a simple bonus that no one should care about, there's no pressing reason to push it out half baked.

     

    Doing all the work necessary to align it with archetype expectations and documentation would seem daunting by the release date.

     

    It seems logically to therefore take a pause on this. Let folks shift focus to other topics.

     

    --- - ---

     

    I'm just not sure how the keepers of the game's spirit can say if a player picks one archetype it is more pigeonholed than other archetypes.

    It always seemed that at a minimum the villain archetypes were purpose built to cross classifications.

    • Corruptors out-of-the-box can be ranged damage, control, and support. CoV manual.. Role: Ranged (not ranged damage)
    • Broots aren't out-of-the-box better damage dealers than scrappers or better tankers than tanks.. but they do both. Is that a strength or a weakness.
      • "Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you." - Page 8 of the CoV manual.. Role: Melee

     

    If this is simply a "play the epic archetypes" motivator.. well this blew up in someone's face and I'd like a name. Give me a name. (I don't think this is what happened, but it's fun to say)

     

    • Thanks 3
    • Thumbs Up 1
  8. On 1/24/2024 at 8:19 PM, TheZag said:

    I like the change and hope it makes it live.  Alot of people dont seem to care for it though and im curious if there were a few alternate versions would it help at all.  Like include all 8 players are the same archtype and all are different archtypes with the current version of 5 roles filled.  You will still only be eligible for a single reward but there are multiple ways to earn it.

     

     

    So as you're thinking it would have to be a team of 8?

    Anything less wouldn't have the opportunity for the bonus? (just discussing, I appreciate the different viewpoints)

     

     

    19 hours ago, GM_GooglyMoogly said:

    Sorry, but I had to hide some posts for arguing back and forth in this feedback thread.

     

    What the devs would like to see: 

    • I like this because [reasons]
    • I don't like this because [reasons]
    • or best of all:  I tried this on test server and found [findings]

    You should not be arguing with each other.

     

    Thanks.

     

    beexcellent.png.0c012a822016ed5c9c07ddb056672a78.png

     

    Thanks for this oh great GooglyMoogly

     

     

  9. Both of these should work roughly 4 time per minute, right? (if AS has the Hide Proc slotted)

     

    Hidden->AS->Hide Proc->Critical

    Placate ->AS->Hide Proc->Critical

     

    @SwitchFade you're saying:

     

    Hidden->AS->Hide Proc->(incoming damage cancels hide)->No Critical

     

    This would be expected if taking DOT, wouldn't it?

    Should this be the case if a target's attack was started before the hide proc activated but the damage came after the hide proc? Oof, I dunno..

     

    Placate on the other hand should not care. DOT or remnant damage should not break hide only an attack by the player should break hide.

     

    I think I'm confused on what isn't working. Is it the damage applying after the Hide Proc is canceling the Hide?

     

    from hide with the proc in BS..

    [21:59:47] You activated the Bone Smasher power.
    [21:59:48] HIT Crab Spider Slicer! Your Bone Smasher power had a 95.00% chance to hit, you rolled a 11.51.
    [21:59:48] You gain 1 stack of Assassin's Focus!
    [21:59:48] You enter a hidden state.
    [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 418.43 points of Energy damage.
    [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 187.45 points of Smashing damage.
    [21:59:48] You hit Crab Spider Slicer with your Bone Smasher for 686.23 points of Energy damage (CRITICAL).
    [21:59:48] You hit Crab Spider Slicer with your Reactive Interface for 41.49 points of Fire damage over time.

     

    from hide..

    [22:05:06] You activated the Bone Smasher power.

    [22:05:07] You gain 1 stack of Assassin's Focus!
    [22:05:07] You enter a hidden state.
    [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 199.58 points of Energy damage.
    [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 143.7 points of Smashing damage.
    [22:05:07] You hit Crab Spider Webmaster with your Bone Smasher for 327.32 points of Energy damage (CRITICAL).
    [22:05:08] Bane Spider Executioner MISSES! Mace Beam Blast power had a 6.82% chance to hit, but rolled a 16.79.
    [22:05:11] Bane Spider Executioner MISSES! Mace Beam Volley power had a 6.82% chance to hit, but rolled a 56.84.
    [22:05:11] You activated the Total Focus power.
    [22:05:11] Bone Smasher is recharged.
    [22:05:13] HIT Crab Spider Webmaster! Your Total Focus power had a 95.00% chance to hit, you rolled a 56.47.
    [22:05:13] You gain 1 stack of Assassin's Focus!
    [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 222.23 points of Smashing damage.
    [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 505.71 points of Energy damage.
    [22:05:13] You Stun Crab Spider Webmaster with your Total Focus.
    [22:05:13] You hit Crab Spider Webmaster with your Total Focus for 197.54 points of Energy damage (CRITICAL).
    [22:05:13] You Hold Crab Spider Webmaster with your Blistering Cold: Recharge/Chance for Hold.
    [22:05:13] You hit Crab Spider Webmaster with your Reactive Interface for 19.78 points of Fire damage over time.

     

    from hide..

    [22:15:04] You activated the Bone Smasher power.
    [22:15:04] Troo hits you with their Performance Shifter: Chance for +Endurance granting you 10 points of endurance.
    [22:15:04] You hit Troo with your Performance Shifter: Chance for +Endurance granting them 10 points of endurance.
    [22:15:05] HIT Mu Adept! Your Bone Smasher power had a 95.00% chance to hit, you rolled a 65.35.
    [22:15:05] You gain 1 stack of Assassin's Focus!
    [22:15:05] You enter a hidden state.
    [22:15:05] You hit Mu Adept with your Bone Smasher for 115.06 points of Energy damage.
    [22:15:05] You hit Mu Adept with your Bone Smasher for 133.89 points of Smashing damage.
    [22:15:05] You hit Mu Adept with your Bone Smasher for 188.71 points of Energy damage (CRITICAL).
    [22:15:05] You hit Mu Adept with your Reactive Interface for 13.48 points of Fire damage over time.
    [22:15:05] You activated the Energy Punch power.
    [22:15:06] You hit Mu Adept with your Reactive Interface for 13.48 points of Fire damage over time.
    [22:15:06] Mu Adept MISSES! Lightning Blast power had a 6.90% chance to hit, but rolled a 40.82.
    [22:15:06] You gain 1 stack of Assassin's Focus!
    [22:15:06] You hit Mu Adept with your Energy Punch for 92.4 points of Energy damage.
    [22:15:06] You hit Mu Adept with your Energy Punch for 71.99 points of Smashing damage.
    [22:15:06] You hit Mu Adept with your Energy Punch for 132 points of Energy damage (CRITICAL).
    [22:15:06] You hit Mu Adept with your Hecatomb: Chance for Negative Energy Damage for 91.28 points of Negative Energy damage.

    • Thumbs Up 1
  10. 5 hours ago, Marbing said:

    Is there anything I am missing?

     

    You forgot players might drop from the team after strike forces start and they realize only then there won't be a bonus.

     

    ..and the 'roles' not being consistent with the character creator or various sources.

     

    ..there might be some other stuff too..

     

     

     

    • Like 1
  11. "Epic archetypes count for three different roles at once."

     

    Tested

    • Team with Soldier and Widow did not enable the new bonus
    • Team with Soldier and Warshade did enable the new bonus
      • The Warshade dropped just after entering the first mission and the icon remained (not sure if it would still award).
      • Question, does the strike force only have to start the first mission with a "perfect team" or do they have to finish the entire strike force?

     

    15 hours ago, Marbing said:

    Fear is a powerful motivator.

    I am on the side of let it roll and see what happens. It can always be adjusted later. The bonus isn’t huge, and it’s one prismatic per day… if it’s taken away I don’t think people will miss it.

     

    Who is experiencing fear? Please point them out. Is it fear of missing out on the bonus? Maybe I am missing some context as to what you are saying.

    Once given it is hard to take stuff away.. ala Empyrean Merits changes.

     

    The inconsistency of "role" for this bonus with character creation and documentation descriptions shouldn't be overlooked.

     

    13 hours ago, Ghost said:

    I like how most on here think when this goes live, every team leader will suddenly demand the correct team makeup.

     

    Thanks for using 'most' and not 'everyone'.

    I don't think every or even most team leaders would look to qualify for the bonus.. but some will.

    I don't think every team will kick someone for not having the right AT.. but some will.

    I don't think that every team that starts a strike force which doesn't qualify will have someone drop from the team without explanation.. but some will.

    It's a bit frustrating to fill a team for a less popular strike force and have someone drop just after starting.

     

    What is the exceptable number of not fun or bad experiences?

     

    -----  -  -----

     

    If there aren't enough PAPs out there we could just award them to anyone who finishes a non-incarnate strike force, task force or trial. One per 18 hour period.

    • Simpler
    • Doesn't matter if it's a smaller team or even solo
    • Avoids some potential less desirable behavior
  12. 19 hours ago, Ratch_ said:

    I see no mention of this in the patch notes, but the arachnos have been changed.

     

    More information needed. Arachnos being such a large part of the game, if there was a change it should be documented otherwise it could be unintentional.

    Good catch!

  13. On 11/22/2023 at 8:55 AM, The Curator said:

    RoleDiversityHelp.PNG.d87c0eebab876929abd0491c00ce6000.PNG

     

     

    "oops we already have ______"

    /kick player

     

    it's like a meme of when diversity and inclusion backfires.

     

    19 hours ago, Bionic_Flea said:

    However, the first time someone kicks me or tells me that I have to change my character because "I brought the wrong AT" is the time I stop thinking of it as a happy bonus.

     

    • Like 2
  14. 1 hour ago, BeornOTNS said:

    I was wondering, is there a way to keep the more magical aspects of the build from the Sorcery pool? If not, no worries. Just the magical flight combining fly AND teleport was cool, and the runes that floated around me were kinda neat.

     

    You could try adding an aura. Maybe a combat aura (one that turns on only in combat then turns off).. maybe Runes.

    https://homecoming.wiki/wiki/Auras

    • Thumbs Up 1
  15. On 11/22/2023 at 8:45 AM, The Curator said:

    Arachnos Soldier / Arachnos Widow Updates & Power Customization

    • Arachnos Soldiers and Arachnos Widows are now able to customize the colors of their powers in the Power Customization menu.

     

    New Widow Powers:

    • WidowTeamwork_PainTolerance.png.369ae13819d55e6dafa078c91ed40726.png  Pain Tolerance  Auto: Self Res(All DMG but Psi), +MaxHealth
      • Available to Night Widows at Level 1 (after respec).

      • Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance.

    • FortunataTeamwork_FateSealed.png.fca6e3e83c1c332dc1a8416274b7c43c.png  Fate Sealed  Auto: Self +Mezz, +Res(Mezz)
      • Available to Fortunatas at Level 1 (after respec).

      • Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance.

     

    "Hidden" Changes:

    • Mask Presence and Cloaking Device can now stack with other stealth toggles (similar to Hide for Stalkers).
      • Bane and Night Widow's stealth radius is now 55' in PvE and 500' in PvP (no change for Fortunatas)
    • Critical Damage from Hidden for Bane attacks now do 100% scale damage (previously 67%).
    • Critical Damage from Hidden for Night Widow branch attacks now do 100% scale damage (previously 67%). This affects Slash and Eviscerate, only
    • Placate's cooldown reduced to 35s

     

    I kept reading waiting for the bad news..

    Approved!

  16. 8 hours ago, Indystruck said:

    Why does everyone hold up Castle's cottage rule as a shining beacon to follow and then we all turn around and rightly dumpster on him for his PVP changes, anyway?

     

    1. The cottage rule is simply a guideline.

    'An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed.'

     

    "Seriously, it *is* a good policy -- it provides structure within which to do things. Without structure, there's chaos. How would you like it if tomorrow you logged in and, say, Build Up now built a small cottage at your chosen location, instead of adding to your damage? It's a silly example, admittedly, but it's to prevent such wholesale changes from happening. I *could* overturn it, in specific cases, if it were truly needed, but in the case being discussed here, it is not truly needed. There are MANY options that have been discussed that do not involve changing the core use of the power."

     

    I hope this helps. It's a good guideline.

     

    • Thanks 1
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