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Everything posted by Marine X
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oops...
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This one is odd because Donation Day typically comes the last Saturday of the month which is the 30th, but instead it came a week early, I know I wasn't expecting it and just noticed that it had happened. Not to worry, seems it still closed by the end of the day as usual.
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Bunch of Ungrateful Re-gifters, bah humbug indeed.
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Some Ideas for Triggered Events (Rikti Invasion)
Marine X replied to Canadian Anvil's topic in Suggestions & Feedback
The Echo Zones are what they are advertised as, an Echo from the Past, this is also why they are accessible only from Ouroboros ( they removed the Echo TP beacons from bases some time ago ), I do admit it would be interesting to do something with them but would it really be worth the amount of time it would take, for the amount of players who would access them, I doubt it. Most of the Echo Zone missions were just reassigned to the updated zone, assigned to a different contact, or placed in Ouroboros where they can be accessed. If anything were to be done with them I feel it would have to be Retro Zones, where they are in the 1940s, 1950s or 1960s, which would fit with them being part of Ouroboros, with the signature Heroes mentioned in the Lore, from those eras involved in one large Arc/Taskforce. But it would be a monumental Task, and I don't believe that it is going to be done instead of things that have been mentioned for years, like completing Kallisti Wharf. Ideas and suggestions aren't going to hurt anything, as long as you realize that there is little chance of them being implemented any time soon, if at all. -
I seem to remember that During the Winter Event that the boulder is changed out for a Christmas Present, so I assume it would be possible as long as the size of the object fits within the motion range and scale of the existing animation. That would allow for a lot, from Mailboxes to TVs, but probably not as large as you are thinking without it looking strange and clipping the character and the environment.
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This is what I see happening, evidenced by the kind of Questions posted here and Help Chat in game. New people playing for the first time just keep showing up.
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Patch Notes Overveiw Issue 27 P4 Various Languages
Marine X replied to Marine X's topic in Reunion (EU)
¿Qué hay de nuevo en el número 27, página 4? Marquesina Características Contenido de la Nueva Misión Encarnada: Sor Valeria Nuevos Powersets - Symphony Control, Sonic Assault Política de publicación de nombres - Fase 1: Advertencias Nueva dificultad avanzada - Imperious Task Force Mejoras avanzadas de dificultad y nueva moneda de recompensa Recompensas de poder de disfraces permanentes de NPC Poderes y ajustes de juego Enemy Aggro Revamp Ajustes de tipificación de ataques Nueva tecnología: Suspensión de interruptor de potencia Guerreros temporales, personajes PvP de nivel 50 instantáneos Mejoras en la personalización de caracteres Sistema de Armas Enfundadas Expansión de armas personalizadas Pieza de vestuario Proliferación y Arreglos Arachnos Widow traje de actualización Posturas del Movimiento Parkour y Blitz Personalización de animación a pie Varias adiciones y mejoras Nuevas insignias Guías turísticos de Cimerora Emotes proliferados Nuevo Roleplaying y Comandos de Sistema Nuevos mapas de misión AE, PNJ, powersets enemigos personalizados y nueva personalización avanzada de enemigos Fort Trident y la renovación del crisol Adiciones de área de Roleplaying Pub(V) y Luau(H) ...y mucho más! -
Patch Notes Overveiw Issue 27 P4 Various Languages
Marine X replied to Marine X's topic in Reunion (EU)
Was ist neu in Ausgabe 27, Seite 4? Marquee Features Neue inkarnierte Mission Inhalt: Schwester Valeria Neue Powersets - Symphony Control und Sonic Assault Richtlinie zur Namensfreigabe - Phase 1: Warnungen Neuer fortgeschrittener Schwierigkeitsgrad - Imperious Task Force Verbesserte Schwierigkeitsgrade & neue Belohnungswährung Permanente NPC Kostüm Macht Belohnungen Powers & Gameplay Anpassungen Enemy Aggro Revamp Anpassungen bei der Eingabe von Angriffen Neue Technologie: Power Toggle Suspension Temporale Krieger, Instant Level 50 PvP Charaktere Verbesserungen bei der Charakteranpassung Ummantelte Waffen System Custom Weapons Expansion Proliferation & Fixes für Kostümteile Update des Arachnos Witwe Kostüms Parkour und Blitz Bewegung Haltungen Walk Animation Anpassung Verschiedene Ergänzungen und Verbesserungen Neue Abzeichen Cimerora Tour Guides Proliferated Emotes Neue Rollen- und Systembefehle Neue AE-Missionskarten, NPCs, benutzerdefinierte feindliche Powersets und neue erweiterte feindliche Anpassungen Fort Trident und der Schmelztiegel Roleplaying Pub(V) und Luau(H) Erweiterung ...und vieles mehr! -
Quoi de neuf dans le numéro 27, page 4? Caractéristiques du chapiteau Nouveau contenu de la mission incarnée : Sœur Valeria Nouveaux Powersets - Contrôle Symphonique, Assaut Sonique Politique de diffusion des noms - Phase 1 : Avertissements Nouvelle difficulté avancée - Groupe de travail impérieux Améliorations avancées de difficulté et nouvelle devise de récompense Récompenses permanentes NPC Costume Power Pouvoirs et réglages de gameplay Remaniement de l’ennemi Réglages du type d’attaque Nouvelle technologie : suspension à bascule Guerriers temporels, personnages PvP instantanés de niveau 50 Amélioration de la personnalisation des personnages Système d’armes blindé Expansion des armes personnalisées Prolifération et corrections de pièces de costume Mise à jour du costume de veuve Arachnos Positions du mouvement Parkour et Blitz Personnalisation de Walk Animation Divers ajouts et améliorations Nouveaux insignes Cimerora Tour Guides Émotions proliférées Nouveaux jeux de rôle et commandes système Nouvelles cartes de mission AE, PNJ, Powersets ennemis personnalisés et nouvelle personnalisation avancée des ennemis Fort Trident et rénovation du creuset Ajout de zones de jeux de rôle (V) et de luau (H) ...et bien plus encore!
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It always totally stumped me that as Hard as the Old Hollows was, they weren't even nice enough to put a Hospital in the Zone, you had to rez to Atlas and then run the Gauntlet to get back to the Mission door unless you had a teammate with Recall Friend.
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Have never seen this before, but seems like it shouldn't happen. Was doing the Dark Watcher ARC in Praetoria, Mission " Save the Longbow Prisoner ". The NPC Longbow was blue as I approached him, but the minute I attacked one of his captors he turned Green, continued to remain kneeling, but began taking Damage from Cone attacks, by the time I defeated his captors he was dead. Cleared the entire map, but the mission window continued to say " Save the Longbow Prisoner ", I exited and reentered mission, no change. It didn't say Mission Fail, so I had to call Dark Watcher and Auto-Complete. Something seems to have triggered him to switch to Ally before he was rescued, but he didn't begin fighting.
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Then of course you may need one based on "the Greatest American Hero", skidding to stop, sliding on your face would be suitably dramatic, and would be replaced with a standard landing after level 20.
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Duplicate Log-In Page Another Computer
Marine X replied to DaeHanMusa's topic in Homecoming Launcher
Just download and install the Homecoming Launcher on the 2nd PC, along with any additional mods, COH Modder for example, then use your Account Login. When you log in It will populate your Character List from the server and then you should be good to go. -
She-Hulk: Attorney At Law
Marine X replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
My absolute favorite is the issue where a Photographer Snaps a photo of her, from a Helicopter, sunbathing Nude on the patio of her Penthouse. She spends the whole comic trying to keep the Photos from being published, in vain. But when they come out in print it turns out that someone in the publishing process thought it was a camera malfunction that caused her to be green, so they had the prints color corrected before publication. The photos didn't even look like her anymore. -
May not really be considered a bug but it is definitely something that obviously got missed at some point. Neither the ICON Employee or Facemaker NPC Tailors will work in a Praetorian base, they say " I don't talk to people from another Dimension ". Since Heroes and Villains can choose to use either one in their bases, this seems like we either need to open them up for Praetorian use or create an additional NPC that will function. Many people Goldside would, I'm sure, appreciate the addition. Thanks for your patience, and all your hard work.
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Just started a Praetorian, well created a long time ago, but am finally working on him, and noticed that in the Invulnerabilty Set that Resist Energies now provides a resistance to Psychic, which has always been the Inv. Achilles Heal you had to find a way to fix. When did this Happen? I always try to read Patch Notes carefully but totally missed that. Makes my day, can't believe I didn't know about it though.
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Have a Praetorian Base Question. Have never bothered with a base before, as I was planning to leave, I may take the hero exit just for the accolades to be available. But anyway, was setting up the base and neither the Icon Employee or Facemaker will do anything but tell me they won't talk to people from other dimensions, is there no Praetorian Taylor option for bases? All the other NPCs work fine, Base TP, Auto-Doc, Pillar of Ice and Flame, Merit Vendor, Crafting all work, but not the Taylor.
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I have done Praetorian Characters before, which exit to Blueside and then usually try to stick to content that is relevant. What is the most efficient leveling Method to stay in Praetoria to level 50??, and how do you handle the Exit Arc so that you don't have to choose blue or red, or do you choose but not go. I have the current Praetorian character to level 12, so the time to act is closing in.
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Rescue Jason and Kenneth from TPN is bugged.
Marine X replied to Manslayer49's topic in Help & Support
Just ran this mission this morning, there is a red arrow pointing to the ground next to 2 PPD in the first room you see from Mission Entrance, found Jason on the floor behind them near a Furniture Grouping after defeating them. You need to speak with him and acquire his Password or the other mission objectives would not be available. Mission completed with no issues, so either the Devs fixed it or it was a case of not being able to spot him laying on the floor, he did not stand out very well. -
Just curious what resolution your Computer is running at? I know you said that the Display is at 1080p, but If you could go to a Higher Graphic Resolution, which usually shrinks the size of menu windows, then increase the windows scale, perhaps there is a Happy point that will Improve the Text size. You have a large area to work with so who knows, but Good Luck.
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Have you made any adjustments here? Made it easier for me before my Cataract Surgery. Windows Scale is the only thing I know of that will increase Font size within the Menus as well, you can then shrink the Vertical size of the Windows to offset some of the scale increase, I am usually at 85% as far as Windows Scale.
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Did she recall ever having started any posts or responding to any topics? Having her forum "user name", may be of use in getting her logged in here, then she can reset the password. If you know the user name for the forums, and/or game account, I would include that info in the ticket to support, even if you lack the passwords for either. Sadly the only other alternative would be starting from scratch.
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Can she log into the forums? If so, all she has to do is go to the account tab at the top of this page and reset the game password manually.
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This is something the Devs will need to look at. The changes regarding Offensive Toggle Powers may not apply to Irradiated Ground as it isn't as much an Offensive Power as it is an Automatically Respawning Player Based Psuedo Pet, so it may be in a gray area that the changes may not have addressed. Would be good to get it included in the changes but they will have to see what can be done.