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Marine X

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Everything posted by Marine X

  1. Just curious if anyone has any insight into what the plan was for this. Was it going to remain under construction? Were there events planned upon completion? Concerts? A big red Ball perhaps?
  2. Exactly, I was actually thinking virtually no structures above ground at all, wooded with occasional security patrols and spawns tucked out of sight. The main base would be under ground and use a variation of the Arachnos Submarine Base. It could be accessed from several directions through almost hidden tunnels, much like the one in Faultline beneath the Dead Tree and would be considered part of the main map. There could be Mission Doors within the base to accommodate Missions given out by contacts, which could be Double Agents, Defectors or Infiltrators, and you would never be sure you weren't being set up. Ahh, the Intrigue.
  3. When you log into the "Forum Account" for the 2nd Game Account, and go to the top of the screen and click " Account", then Game Account, is that when this happens? You can only reset the password from the unique Forum Account used in creating the 2nd game account. You may want to check the Email Account you used to create that account and see if you have gotten any messages regarding the Game Account.
  4. I would check you mission list and see if somehow you were assigned a mission requiring you to see Lars Hansen, and if it is in your list, Auto-Complete it and don't recontact the Contact. Who knows what caused it but that should clear it if that is what happened.
  5. Just a few Ideas by looking at where the areas are: PDA 1: Airport/Spaceport with a Tram Station at the Terminal. Skyraiders/Council presence to the East, and Cabal in the West. Some Family activity to the south .( 25-30 ) PDA 2: Hydra from Perez come here following the river to Spawn, nearly endless sea of Young Hydra and a Mysterious Rikti Presence. ( 15-20 ) PDA 3: A Blue Zone with similar to Redside island architecture, and populated with minor Redside Factions up to no good. Coralax along the coast. ( 20-25 ) PDA 4: A Forest Maze similar to the ones featured in Goldside Missions populated with Devouring Earth with seeds of Hamidon towards the Center. ( 45-50 ) PDA 5: Main Malta Base, they haven't ever really had a defined Stronghold outside Missions so here we are, and it has access to land and sea spaces for variety. ( 45-50 ) PDA 7,8,9: Suburban Areas with winding streets, Parks and each one with a lurking Group Presence in the shadows, Circle, Cabal, & Clockwork. ( 10-20 )
  6. Check to see if you can log to any other Server and create a random character to log in. It would also help to know: System Type: PC, Mac or Linnux. Version: Current Operating System Launcher: Tequilla, Island Rum or Homecoming Launcher (Homecoming Launcher is fully supported, the others are not, definitely worth installing) That will give folks some ideas on what to look at next.
  7. Excelsior has the largest population so the problem that @MsSmart is bringing up may not apply there. I play on Reunion, and during off hours, the Crickets are deafening at times. I love the Halloween events but they do tend to take center stage, meaning that other activities can be impacted. It's always been this way and will be over soon enough.
  8. You can transfer Characters to any server by selecting the character on the selection screen then clicking server transfer at the top of the screen and selecting the destination server. The number of available transfer tokens is displayed there. Keep in mind that the name of the character may not be available on the new server and you may need to rename them. Tokens are replenished every few days.
  9. I agree, it just seems that the same issue that impacts a lot of this game is amplified here. Not every Archetype/Build is going to be able to SOLO every Elite Boss that they come upon. The fact that there are Badges and Rewards attached to these that are sought after makes it a more frustrating for those players but reducing the difficulty to a lower level would not justify the Rewards they give. The best solution is if there was a way to scale TOT based on the Games built in Difficulty settings, then the appearance of Bosses/Elite Bosses would be in the hands of the players themselves, or if on a team the team leader's settings.
  10. Indeed, I hope there is a path back from this, but if not, he will be missed.
  11. Love the nod to "Plants VS Zombies" with the Traffic Cone Zombie, nice.
  12. The Existing Echo: Galaxy City is Pre-Shivan Meteor Strike and would require a lot of work to turn into a Post-Apocalyptic Zone. The Tutorial "Destroyed Galaxy" Map is only a small section of the original zone, but it would be interesting if it was Populated with Shivans and citizens in need of rescue, which would tie in with the existing Canon and allow for a transition over to whatever they choose to do with Kallisti Wharf. I know a lot has been said on the negative side about following through on the Battalion Storyline, but the 2 Shivan attacks already happened and it is a story that could easily be built upon. Is there a trainer in Kallisti Wharf? If not, that would be a great place for BAB.
  13. The above photo is of the entrance in the main Faultline zone and is the better route. Just look for the dead tree in the upper right of the screen and the tunnel is not hard to find. Be sure if you have a Taunt Aura or any AoE Effects that you turn them off or the Disguise will be useless. Make sure you have the disguise on any time you are in the tunnels and before you exit each of the 3 bases and it all goes pretty well.
  14. This one is odd because Donation Day typically comes the last Saturday of the month which is the 30th, but instead it came a week early, I know I wasn't expecting it and just noticed that it had happened. Not to worry, seems it still closed by the end of the day as usual.
  15. Bunch of Ungrateful Re-gifters, bah humbug indeed.
  16. The Echo Zones are what they are advertised as, an Echo from the Past, this is also why they are accessible only from Ouroboros ( they removed the Echo TP beacons from bases some time ago ), I do admit it would be interesting to do something with them but would it really be worth the amount of time it would take, for the amount of players who would access them, I doubt it. Most of the Echo Zone missions were just reassigned to the updated zone, assigned to a different contact, or placed in Ouroboros where they can be accessed. If anything were to be done with them I feel it would have to be Retro Zones, where they are in the 1940s, 1950s or 1960s, which would fit with them being part of Ouroboros, with the signature Heroes mentioned in the Lore, from those eras involved in one large Arc/Taskforce. But it would be a monumental Task, and I don't believe that it is going to be done instead of things that have been mentioned for years, like completing Kallisti Wharf. Ideas and suggestions aren't going to hurt anything, as long as you realize that there is little chance of them being implemented any time soon, if at all.
  17. I seem to remember that During the Winter Event that the boulder is changed out for a Christmas Present, so I assume it would be possible as long as the size of the object fits within the motion range and scale of the existing animation. That would allow for a lot, from Mailboxes to TVs, but probably not as large as you are thinking without it looking strange and clipping the character and the environment.
  18. This is what I see happening, evidenced by the kind of Questions posted here and Help Chat in game. New people playing for the first time just keep showing up.
  19. ¿Qué hay de nuevo en el número 27, página 4? Marquesina Características Contenido de la Nueva Misión Encarnada: Sor Valeria Nuevos Powersets - Symphony Control, Sonic Assault Política de publicación de nombres - Fase 1: Advertencias Nueva dificultad avanzada - Imperious Task Force Mejoras avanzadas de dificultad y nueva moneda de recompensa Recompensas de poder de disfraces permanentes de NPC Poderes y ajustes de juego Enemy Aggro Revamp Ajustes de tipificación de ataques Nueva tecnología: Suspensión de interruptor de potencia Guerreros temporales, personajes PvP de nivel 50 instantáneos Mejoras en la personalización de caracteres Sistema de Armas Enfundadas Expansión de armas personalizadas Pieza de vestuario Proliferación y Arreglos Arachnos Widow traje de actualización Posturas del Movimiento Parkour y Blitz Personalización de animación a pie Varias adiciones y mejoras Nuevas insignias Guías turísticos de Cimerora Emotes proliferados Nuevo Roleplaying y Comandos de Sistema Nuevos mapas de misión AE, PNJ, powersets enemigos personalizados y nueva personalización avanzada de enemigos Fort Trident y la renovación del crisol Adiciones de área de Roleplaying Pub(V) y Luau(H) ...y mucho más!
  20. Was ist neu in Ausgabe 27, Seite 4? Marquee Features Neue inkarnierte Mission Inhalt: Schwester Valeria Neue Powersets - Symphony Control und Sonic Assault Richtlinie zur Namensfreigabe - Phase 1: Warnungen Neuer fortgeschrittener Schwierigkeitsgrad - Imperious Task Force Verbesserte Schwierigkeitsgrade & neue Belohnungswährung Permanente NPC Kostüm Macht Belohnungen Powers & Gameplay Anpassungen Enemy Aggro Revamp Anpassungen bei der Eingabe von Angriffen Neue Technologie: Power Toggle Suspension Temporale Krieger, Instant Level 50 PvP Charaktere Verbesserungen bei der Charakteranpassung Ummantelte Waffen System Custom Weapons Expansion Proliferation & Fixes für Kostümteile Update des Arachnos Witwe Kostüms Parkour und Blitz Bewegung Haltungen Walk Animation Anpassung Verschiedene Ergänzungen und Verbesserungen Neue Abzeichen Cimerora Tour Guides Proliferated Emotes Neue Rollen- und Systembefehle Neue AE-Missionskarten, NPCs, benutzerdefinierte feindliche Powersets und neue erweiterte feindliche Anpassungen Fort Trident und der Schmelztiegel Roleplaying Pub(V) und Luau(H) Erweiterung ...und vieles mehr!
  21. Quoi de neuf dans le numéro 27, page 4? Caractéristiques du chapiteau Nouveau contenu de la mission incarnée : Sœur Valeria Nouveaux Powersets - Contrôle Symphonique, Assaut Sonique Politique de diffusion des noms - Phase 1 : Avertissements Nouvelle difficulté avancée - Groupe de travail impérieux Améliorations avancées de difficulté et nouvelle devise de récompense Récompenses permanentes NPC Costume Power Pouvoirs et réglages de gameplay Remaniement de l’ennemi Réglages du type d’attaque Nouvelle technologie : suspension à bascule Guerriers temporels, personnages PvP instantanés de niveau 50 Amélioration de la personnalisation des personnages Système d’armes blindé Expansion des armes personnalisées Prolifération et corrections de pièces de costume Mise à jour du costume de veuve Arachnos Positions du mouvement Parkour et Blitz Personnalisation de Walk Animation Divers ajouts et améliorations Nouveaux insignes Cimerora Tour Guides Émotions proliférées Nouveaux jeux de rôle et commandes système Nouvelles cartes de mission AE, PNJ, Powersets ennemis personnalisés et nouvelle personnalisation avancée des ennemis Fort Trident et rénovation du creuset Ajout de zones de jeux de rôle (V) et de luau (H) ...et bien plus encore!
  22. It always totally stumped me that as Hard as the Old Hollows was, they weren't even nice enough to put a Hospital in the Zone, you had to rez to Atlas and then run the Gauntlet to get back to the Mission door unless you had a teammate with Recall Friend.
  23. Have never seen this before, but seems like it shouldn't happen. Was doing the Dark Watcher ARC in Praetoria, Mission " Save the Longbow Prisoner ". The NPC Longbow was blue as I approached him, but the minute I attacked one of his captors he turned Green, continued to remain kneeling, but began taking Damage from Cone attacks, by the time I defeated his captors he was dead. Cleared the entire map, but the mission window continued to say " Save the Longbow Prisoner ", I exited and reentered mission, no change. It didn't say Mission Fail, so I had to call Dark Watcher and Auto-Complete. Something seems to have triggered him to switch to Ally before he was rescued, but he didn't begin fighting.
  24. Then of course you may need one based on "the Greatest American Hero", skidding to stop, sliding on your face would be suitably dramatic, and would be replaced with a standard landing after level 20.
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