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Marine X

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Everything posted by Marine X

  1. It does, you just don't get the 2 additional badges, "Rule of Three" and "Dam Hero". From the Wiki: Old Positron Task Force - Unofficial Homecoming Wiki
  2. You may want to take a look at this link. Titan Network has an app available to extract costume files from Sentinel+ to Senticon to use in Titan Icon or Paragon Chat. This would allow you to view your saved costumes to assist in recreating them on Homecoming. Since Homecoming is now working on going full 64 bit I don't know if after you convert them you may be able to load them in the 32 bit client, but hopefully the Titan Icon view will be helpful either way. Titan Network - (Super)Powering the Community
  3. The Rule Three gives 11 Merits. Dam Hero gives 15 Merits. Old Posi TF gives 66 Merits. I usually do all 3, but Old Posi is way better merit wise.
  4. Yes, but you only get the Original Badge, "Positron's Ally" for the Taskforce instead of "Rule of Three", "Dam Hero" and "Positron's Ally" Badges.
  5. I would go to Ms Liberty and select "choose my active build" to see if you got switched to build 2. Just a thought. If not switched, switch it then switch it back to see if it will restore the enhancements.
  6. I would actually prefer that if there is going to be a Statesman in COH it is because somebody else picked up the Mantle and made it their own. How many Captain Marvels, Green Lanterns, Captain Americas, Spidermans, Robins, etc. have we had so far? That would give it a fresh start without any baggage and not spoil the existing lore. He could be a relative if it worked for the story and could have entirely different powers since "Statesman" doesn't really define his abilities like say, "Fire Dude" would. This would expand where they could go moving forward and allow many more creative opportunities.
  7. The Only limit would have to be the amount of debt a character can have at any time, which would vary by level. This would determine the amount a loan could be. This would clash with the purpose of Debt as it is because you would already be at the Debt cap if you were defeated, but having 10 million plus loans would be beyond the Debt Cap limits. At lower levels where you just need a little Influence for a few Enhancements it could be worthwhile. However XP debt is repayed from experience not influence so I don't know if this is even viable.
  8. A variation on this might be to have the Tellers capable of Storing Influence in an account for you and offering all the possible conversions of currency from one type to another. That really seems like a job a Bank could be doing anyway.
  9. Do you see this screen when you start? If you click the three dots you will see several choices, I would try both " Check for Updates " and " Verify ". Are you PC or Mac? If it has been quite a while you may need to delete and reinstall due to missing files, it happens once in a while.
  10. Just successfully logged onto Everlasting. I would try a restart on your PC and reboot your Modem/Router. Whatever is happening is Clientside or an ISP issue.
  11. Try connecting to one of the other Shards, since they are all on the same server it may isolate the issue. Also try Reunion as it is completely separate.
  12. Start a Support Ticket, include the Original E-Mail address, Global Handle, any character names you recall and contact info, someone should be able to get you taken care of.
  13. Just Remember, you are given the temp power immediately, but need to accept the " Cure the Lost " mission for them to count toward the mission goal, if you use up the Rod before accepting the mission it will not be able to be completed without using Auto Complete.
  14. I believe most suggestions get looked into more if they are not huge changes that not everyone wants. The forum is here to allow discussion of players ideas and is useful in vetting them to see if they are something that most want, or to evolve the idea into something that will. This game's population is made up with a lot of people that like things as they are for the most part and when someone with 20 posts to their name suggests sweeping changes to bring the game in line with their vision it usually ends poorly. I try to read through posts with an open mind and am not going to reply unless I have something constructive to add or an alternative to suggest. I support all the hard work that has gone into all the QOL changes that SCoRE / HC have added and am amazed by how much they have improved the backbone of the game. I believe that the Devs genuinely look at the player suggestions as a resource even if they do not pursue implementing them, and that is what this sub-forum is for, Ideas and Critiques not Demands.
  15. Is it possible that it is an alignment issue? I know that the Hero / Vigilante Contacts are the same, but is it possible they are different based on whether you are a Villain or Rogue? The Wiki makes no distinction but does list Dr. Francois last in the contact list so perhaps he may be offered after you complete one of the other 2, they each offer a different Arc so I would think that it would be possible to do them all. You could also check Ouroboros for availability if all else fails.
  16. I guess I could set the boss to spawn after the rescue, but who knows where he would be, lol.
  17. Tech Standard set - 6 The Floor Description are off, it's easy to tell the entrance room. The mission is The Harvest id#68558 Having trouble getting the boss to appear after a rescue who turns after his defeat, sometimes it does, sometimes not, it keeps shuffling things between plays.
  18. What is the actual best way to get things where you want them to be. Looking at the maps, they show 1 of 3, but it's the middle floor. Then 2 of 3 is the back and 3 of 3 is the first floor. Having a hard time getting things where I intend for them to be. Just seems a little bugged.
  19. I would go to Menu/Options/Windows and look at the Status Window Buff Display settings. I'm assuming that since my Bio/Savage Tank still shows the Buffs it is probably a setting there causing the issue.
  20. Seems it needs to be earned in First Ward / Night Ward. How to Get Defeat 100 points of Talons of Vengeance enemies to earn this badge. Each minion counts as 1 point, lieutenants as 2 points, and bosses as 5 points. Where to Find Praetorian Zones Level Zone Neighborhood 24-26 First Ward: Mercyview 28-30 First Ward: Forbidden Crags 33-34 Night Ward: The City of Souls 34-35 Night Ward: The Howling Vale
  21. Nope, that's what it is. Knew I had run into it before but couldn't remember what the issue was. Off to the Pillar of Ice and Fame I go. Thanks.
  22. I think I may have run into this before, just can't remember the details. Just finished the Dark Astoria Arcs, have all the Story Arc badges, Buddy Cop, Incarnate Rival, Lone Wolf, all the Personal Story badges, etc. and was already awarded "Destroyer of Despair" badge. However in my closest to Completion Tab it shows "Complete Every Story Arc in Dark Astoria" as at 13 of 16 badges, I already have them. Bug, stuck counter or am I missing something.
  23. Server: Victory Mission: "End the Talons of Vengeance in Dark Astoria" from Dream Doctor Zone / Mission: Talon Caves Finale Position: ( -647.4 -11.2 -921.9 ) Rock outcropping that very often traps NPC Allies and is right in center of path near mission entrance as pictured, I managed to dislodge Scirrocco, but it happens almost every other time I run this mission.
  24. To simply state my position, I skip Handclap completely in an INV/SS Tanker build because it does no damage and is the exact opposite of what I want to happen in Melee. Invincibility relies on keeping Mobs in melee so you benefit from the Multiple Foes to boost your Defense, not knocking them out of range. If it did damage, maybe worth a try, but it creates more problems than it cures and I believe Rage makes this set fine without it.
  25. Noticed that Plaque 4 of the Christie Consolidated History Badge is placed directly on the NPC walk path, a little nudge off the center of the path would keep the pedestrians from constantly clipping or walking thru it. Located at 5797.6 62.6 1716.3
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