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Andreah

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Everything posted by Andreah

  1. I don't miss Sidekick Tetris. Yet.... ... has a certain draw. Even if all it did was boost that chosen lower level player's to-hit a little bit, it would make it more fun for a lower level to be on a high level team. How might it work?
  2. If the player is just spamming Fold Space, it can make quite a mess, which is probably responsible for some of the sour attitudes about it. They're justified in that sense. But if you are aware of where you are, where your teammates are, where the mobs are, and have a tactical sense of the situation, it can be awesome, or even a game changer.
  3. Yeah, I agree. Some of this stuff might be difficult to change and the number of people who appreciate the QoL from it would be fairly limited. I feel like in the original Live CoH, the paragon devs would eventually have fixed it all up, since the email claim is a key and limiting user experience element for whales getting their value from spending real money in the shop. The system they made looks to me like a "first effort to get something running", which didn't receive any feedback/refinement sprints.
  4. I'd really like to be able to sort by category. Like, inspirations first, then powers/buffs, then salvage, then atos, etc. Also, once I sort by A-Z or Z-A, I can't go back to the default order without restarting my client.
  5. I use Combat Teleport, Teleport, Teleport Target, and Fold Space on most of my newer alts. With the right binds/macros, they're awesome. Fold Space sets up a group for a strong Fulcrum Shift on a kin. Fold Space also aggros everything it hit. Great for a wider-range taunt for a tank. Fold Space Undoes knockback from other powers/players. Fold Space piles mobs into your team's concentrated AoE fires/patches/etc for rapid mass defeating. Fold Space requires some accuracy and plenty of recharge. It can have trouble pulling level-advantaged bosses/EBs. Fold Space also sometimes lines the mobs up instead of bunching them in a tight pack, but they will be close together and fit in a single ground patch. Combat Teleport I bind to a "Go To" key, in my case 'G'. /bind G powexeclocation target Combat Teleport I select a target and tap 'G' and I'm instantly there. Or if someone moves my target, or if I need to aid a teammate, I'm there. Regular teleport I bind to left-control and left-mouse button, to shift-G, and to the letter U: /bind lctrl+lbutton powexecname Teleport /bind U powexeclocation up:max Teleport /bind shift+G powexeclocation target Teleport The first is great for travel. Left-Control-Left-click anywhere I want to go, and I'll go that way. Teleport recharges fast and now has a long hang-in-the-air time. It's good for travel except when buildings get in the way. That's where the U key comes in. Tap that, and you'll instantly teleport straight up so you can see where you want to go without the buildings being in the way. Then, sometimes in missions, my Go-To G-key Combat Teleport won't go far enough. So I use Shift-G to go further. This is excellent for catching up to my team. I select a team member, tap shift-G, and I'll zip to them. Sometimes it's still too far, or occasionally the map geometry will refuse to let me teleport, but most of the time it's very useful. For Teleport Target, I bind it to another key. I use O, but like the rest of these, you could use anything. /bind O powexeclocation self Teleport Target This has several uses; first, it will bring a teammate to me with one tap of a key after I select them. Second, it will bring a mob to me, unless they've a level/rank advantage. But in that case, if it hits them it will aggro them and a few of their neighbors. It's a long range sniper-style taunt. Third, I use it to reposition teammate's pets for them; like a grav controllers' (or my own) Singularity. Pop that down into the center of a pile of mobs and it will pull them together and keep them there if they're converted the knockback to knockdown. Which most everyone has. ^_^ You'll note my binds make liberal use of the powexec_location slash command. It's existed for a long time on Homecoming, but many people are still unaware of its power. Here's a link to the HC wiki entry FYI. https://homecoming.wiki/wiki/Powexec_location_(Slash_Command)
  6. It ends up being: click, wait a few seconds, click, wait a few seconds, click ... If you click too quickly, email will seize up and refuse to let you claim for a while.
  7. If they would dump the data, suitably anonymized, we could make the graphs for them. ^_^
  8. What would be really awesome? ... Being able to click a "Claim 10" button. Or shift-click on Claim to claim 10. Or ctrl-click to claim 100.
  9. I hate the crash so much I can't play it. I've tried several times, back on live and here on Homecoming.
  10. I don't think it would take a radical change in supply. If, apart from the out of range high offers to sell and low bids to buy, the amount of yellows being posted to sell is under the number on average being bought, it would dry up the reasonable offers in the middle, and then the "buy it now" price would start edging up into the buffer of existing high offers to sell, and thus we have come to the point where, on occasion, one has to spike up well above 50K to get one immediately. I would be very curious to see how many old offers to sell are still sitting there, just under the 100K seed price. (But not enough to buy everything below 90K out at 4am to do this myself :D )
  11. The #1 thing I try to do is answer questions in /help accurately and promptly. #2 I sometimes give them money -IF- I think they would appreciate it based on how I see them talking. Not everyone wants any sort of free-ride help at all, and I want to respect that. #3 I've been leading radio teams open to all levels. I also join lower level teams when I think they could use the help. #4 I sometimes drop superpacks on lowbies, especially if they have decently written bios or costumes, and then answer the tells from them like "What is this thing? How do I use it? Where do the items from them go? Where do I get more packs?"
  12. Oof. Surely this is unintended and ought to be a fixable bug?
  13. There are some teleport mods available in CohModder. Ofc, you would be the only one to see them.
  14. I agree teleport does not need more range, and that it would be a problem if +Range were more common than it already is. How about +Hang Time, or a proc to covert hang time into actual short duration hover?
  15. Well. Trying to be as constructive as I can, I could see a psychic power, perhaps for psionic melee or to the various themed mind/psy control & domination power sets that forced an enemy or even a group of enemies to slowly be drawn to the caster or to a point they select. But not for all scrappers.
  16. Good point. Brute Taunt should be single-target, too.
  17. Confront already has a -Range in it, equal to Brutes. I'd argue that's just a bit too high. IMO, Tanker taunt > Brute Taunt > Scrapper Confront should be a rule. Tankers get -100% for 20 seconds, and Brutes have -75% for 12 seconds. Confront ought, imo, to be something like -50% for 8 seconds. Here's the COD profile for Scrapper Battleaxe Confront. (Nothing special about Battleaxe, it was just at the top of the list)
  18. I find Teleport Target to be a fantastic long range pull. It will even aggro a couple of the nearby neighbors of the target. In addition to using corners and obstructions, any player should be able to pull ranged foes in close enough to deal with them. If you also have Combat Teleport, you can easily move around the battlespace into melee range of foes even if you're standing in caltrop or immobilized (not while fully held).
  19. It doesn't disable them, but it does apply a -Range debuff. The -100 doesn't make the range zero, but does cut it in half. Also, carefully using corners and obstructions will get them to chase in close.
  20. I'd like a command that I can put into a macro button to change the max particle count setting. And I'd like that command to include numbers down even lower than 100. Like, say, 25, or even 10. But it's not my most pressing issue. That has to be Rage, from Super Strength. It makes the powerset unplayable for me.
  21. Fix caves, rescues, and illusionist intangibility, and I'd never have to run all-council missions again. Council and Fifth Column are kind to too deep in their trope and occupy too much of the same niche. Have another war between them, and let one side (my preference would the the column) win and replace the other. Or, work on the mechanics of the two groups to make them more distinct. Then work their lore so they're now obviously pursuing very different and contradictory villainous goals.
  22. I have it on good authority that the yellow salvage drought will only get worse -- hurry and buy as much as you can! The world is an unstable and scary place. Protect your retirement and alting investments and buy Gold salvage from Yomoland Capital Group today!
  23. This gets me thinking again. I'm sure the price does bump up over 100K often enough, and that's where the 10,000,000 seeded are. And it's possible (or even very likely) many of those original seeds are sold. And, entirely possible some people not in the know about the seed price have listed theirs for sale above 100K. And it would only take about ~1T inf (I propose we call this denomination the Yomodollar) to buy them all and find out.
  24. The interesting thing was, a week ago, there were 10,021,032 for sale, and today there were 10,022,249 for sale. Today, I tested, and none of them were posted for sale below 49,999. I got one buying over 50K, but I didn't try any higher (I don't need them that badly). Someone has also been buying in bulk at about 5k -- so it really is just peaking very high, probably because of the need for instant gratification, and the for-sale postings above 5k and below 50k have been bought out (and possibly reposted well above 50K.)
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