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Everything posted by Andreah
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Here is what it shows now: Opening database connection XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Checking for updates Clearing mod list Attempting to start modCheckerThread starting modCheckerThread gamePath: C:\Games\Homecoming dontCheckforData: True XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Started modCheckerThread Num Mods: 243 assets\mods doesn't exist, aborting
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I updated, and relaunched it twice to be sure. Here's what I get in the lower-right log-pane now: Opening database connection XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Checking for updates Clearing mod list Attempting to start modCheckerThread starting modCheckerThread gamePath: C:\Games\Homecoming dontCheckforData: True XML data successfully loaded. Fetching installed mods with values: * Installed mods loaded successfully: 5 mods found. Started modCheckerThread Num Mods: 243 The rest of the UI looks the same as before.
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The bottom left panel is completely blank. The bottom right has this: Opening database connection Checking for updates gamePath: C:\Games\Homecoming dontCheckforData: True Here's a screenshot of the UI:
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I'm having this problem too. Exited and relaunched several times, still no mods showing.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
This. If you are the team leader, set some rules if you feel you need them. If you aren't the team leader, do your best to follow the rules they set, find another team, or run your own. -
I kick for not leaving the mission maybe once a week. When it happens, there's tells going out explaining why and asking them to send a tell back when they've returned, becuase I will save a place for a little while. Real-life happens to everyone, now and then. They'll have to be pretty bad about it to earn the boot from me. Bad as in going pretty far away, and refusing to return after being asked. Asking is done privately via tells. Then by asking in team chat. And then by teleports. I think I've booted people for this a couple times in the past year. I make a note, and one-star them.
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Market price is still around two million.
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I totally grasp that. If you don't want to group up in a big ball and nuke mobs don't join teams doing that. And if you discover you are on a team doing that, then instead of running off on your own and slowing them down and not supporting other people on that team, then go run missions solo, or make your own team of lone wolves. If you are the lone wolf on my team, you do not get to decide you are not impacting the rest of the team. I do. And that's why, in this hypothetical circumstance, after you refuse to return to the big ball and help the team nuke stuff, you get the boot. You do not need us to go run +4x8 content on your own. Go do that on your own.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
I believe how Fold Space works and what affects it is absolutely on-topic for discussing the etiquette of when, where, and how it's used. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
If you are rich enough, you can enjoy the multitude of benefits from and additional level shift as often as you like. There are circumstances where you can't use the inspirations though. -
Exactly correct. If they are on my team, the team I started then they play by the rules I set. I'm never obnoxious about it in-game, however people here in forums may think I come across. The way I don't play with them, on the team I created, recruited, and manage, is that I boot them off. A hard requirement for being a level 50 on my teams when we're doing content open to all levels is that you help carry the lowbies by staying with the main group. And when they're tough super-powerful 50's, they'll come back and help carry other people's new alts, too. You may say, oh I leveled myself up to 50 solo and have no obligation to carry anyone else's low level alt. You're right, go make your own team, you'll be booted from mine.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
Also, in most incarnate content it is easier to FS bosses and EB's, due to the the players' +2 and +3 shifts turning on if they have them. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
It's not accuracy, you have to have enough teleport magnitude to move them even if you hit them. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
My experience is completely counter to yours. People do adapt to better team tactics when they're give the chance to work with them. It happens all the times, even on pick-up groups. And if you are on my team and your mobs disappear, even from your burn patch, you were in the wrong place. Put your burn patch with the rest of the team's AoE's next time. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
You can Fold Space or Wormhole 54 EB's if you use an Ultimate first. Edit: Yes, that's expensive; probably not something you'll choose to do often. -
We could just call it scrapper-locking. Even on non-scrappers.
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How to make a macro that does 2 things
Andreah replied to The Mighty Paladin's topic in Help & Support
That's right. Many attack powers can't be set up that way. You would think you can set up a macro to do melee power 1, or melee power 2, based on which one is ready to go, but the one on the right will just get queued to go again, and the one on the left in the macro won't get activated. The developer's intention is that you are able to do one action per keystroke, and that you can't trivially automate combat. For example, imagine if you could set your entire attack rotation up onto one key, that you just press over and over? I suppose some folks might really want that, but automated play or even semi-automated play wasn't a design goal of the original devs, and that's still true today. Even the ability to autofire a power is limited strictly to one power at a time. (There's are some clever ways to make it seem like there's more, but they all involve a key being pressed.) -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
I use Fold Space (FS) a lot. I have it on most of my recent characters, including the kin/fire defender who is my current main. I use FS as the generic "clean-up, on aisle six" power to keep the mobs clustered on our AoE focal point / team center of combat power (anchor). I use FS to steal mobs away from people who are trying to fight them in tactically poor spots, even from Tankers. Then I teleport the tankers to a better spot. Not every tanker is smart about where they fight, or even seems to pay any attention to the map/spawn geometry or team status. I use FS to gather mobs onto the team anchor to Fulcrum Shift off them and maximally damage buff my team. If my team is up to the challenge, I herd distant mobs into the anchor point, and use FS to bring them the last distance they might ordinarily stop to take ranged shots at us from. I use FS to undo the lock-down roadblocks controllers/coms/etc sometimes make when they think they're helping the team by stopping the incoming herd with controls before they get to our kill zone. I use FS to generate aggro for herding -- teleport to distant mobs, FS them into a clump, Fireball the clump, and then teleport back to the team. By the time they arrive, FS will be up again to clump them together. Fold Space is a tactical cornucopia of effective uses. I'm hardly perfect, and I sometimes mess up with it. Yes, it can be used badly. But as time goes on, I see more people using it smartly, too. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Andreah replied to Excraft's topic in General Discussion
Yes, some of the recently updated council enemies will do this to you. -
As a team activity, the group together is more than the sum of its individual parts. I don't like lone-wolves on the teams I run. I usually ask them to return, or teleport them back. If they still insist on lone-wolfing, I'll at least one-star them and might kick them if it's obvious they're really trying to solo. It's not the worst of the behaviors I see, but it's bad enough I won't put up with it for long.
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The horror!
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How to make a macro that does 2 things
Andreah replied to The Mighty Paladin's topic in Help & Support
Correct. You could make one macro that would turn on one of them at a time, though. Like this: /macro FlySprint "powexectoggleon Sprint$$powexectoggleon Fly" Working from the right, it will first turn on fly, and then the next time you click it, it will skip over fly because it is already on and toggle it ON again will fail. So it moves to the next one to the left and turns on Sprint. Now, the macro: /macro FlySprintOff "powexectoggleoff Sprint$$powexectoggleoff Fly" will turn both off in one click, because you can deactivate as many things at once as you like, but only activate one at a time. -
I could see those giving a merit if you defeated the main bank robber villain and at least one side mission.
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For my story content, I play custom AE arcs along with my RP supergroup. These are new and unique every time, and fit into a larger arc out storytellers craft and create specifically for us in our shared canon. I almost never play solo. If I am playing alone, I'm specifically after a badge, testing mechanics, or something of that nature.
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I prefer radios over story/contact content by a huge margin. The story writing is always the same too. The few that are new each time are new only once; and if they have variant mechanics, I don't find those mechanics interesting-- in fact, I find them a hinderance to enjoyment. In regard to radios, I feel they strip away the irrelevancies the game layers on things and offers me a more blank slate for my play time -- we're doing the everyday work for the police to keep the city functioning; I can do a lot with that in my personal RP, and especially when my teams are RP (I run about half and half open and RP teams). The mechanical interest I have is better suited to radios as well, because it has very little to do with the content, the maps, the story elements, or even the enemy -- it's about how my team, usually a mixed level pick-up group, can approach and solve the combat challenge. This is fresh to me, every time, even in every radio. For the people who join my radio teams, they're getting a (I hope) competently run team experience, combatting enemies at a challenge level that suits the group, and at a speed in-map and between maps that feels satisfying for those who're seeking drops or experience. They can drop in at any point, stay as long as they want, and there's nothing left undone or unfinished, or for that matter, spoiled, if they intend to do stories themselves. Players who join sometimes tell me afterwards it was one of the most fun experiences they've had in the game. IMO, no story content compares.