Jump to content
The Character Copy service for Beta is currently unavailable ×

Andreah

Members
  • Posts

    1624
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Andreah

  1. Good point. It would have to apply only to NPCs in defeat-all missions who are only key to the defeat-all criterion. The intent is to be able to get rid of a last mob who might be stuck in geometry or who is otherwise unfindable.
  2. I try not to "boss" the teams I lead. Few people enjoy being told what to do, especially in a game. I am already picking the missions and setting the difficulty and pace, that's enough control. However, I like to see organic teamwork emerge from the chaos, and chaos there is. I set difficulty at whatever level the team can handle with only occasional deaths. Sometimes that's +4, sometimes it's down to +0. If we're handling groups, I herd them using teleport. I teleport forward to a group, fireball them, teleport back, hide behind something or around a corner to block line of sight to bring them in. While I am doing that, I watch my team. As a kin, I have tools to fix some mezz issues, do some close combat heals, replenish stamina, and keep speed boost and damage buffs topped off. I have support hybrid, and pick when I activate that to support the team while the herd arrives and I shed aggro onto our anchors. I watch the team carefully and either join the fight with my own dps or, if we're handling it easily, fetch another herd. That's a judgment call that requires knowing how the team is doing, so I monitor health/stamina bars and buff lists carefully, as well as need to keep situational awareness of the map we're on. I'll sometimes quickly recon forward to identify where future herds are. I also keep track of who is our main tank/anchor, or at least, solidly filling that role, and I will use fold space to tighten the kill cluster onto them. If the team is good, they'll see and understand what I'm doing and work with it. In those cases it becomes a real joy. The anchors finding great locations for us to establish our AOE kill zones at, with places for me to quickly break LoS, and with safe zones behind us when lowbies need a quick breather. And if they don't, well, that's fun too in another way -- comedy. But it all requires knowing and being aware of my teammates' abilities, status, and locations.
  3. If your RTS units were willful, surly, and had a very bad AI.
  4. Try taking your character description and/or any stories you have written about them and having it create a podcast.
  5. This is an awesome tool. Imperfect, sure, but still Awesome.
  6. I play a support kinetic defender. I watch my team like a hawk. I also keep my keypad macro'd to select party members by team window position so I can hot-key teleport to them.
  7. Dimension Delta Zeta 17-46 now has an FBSA page with an extended historical timeline: Dimension Delta Zeta 17-46 Timeline on FBSA This remains a work in progress as I fix inconsistencies and add details where needed.
  8. The simplest solution is still to do nothing coding-wise, and tell people annoyed by Group Fly to go see Null; and regardless of that, when people refuse to stop using it when asked by their team leaders, kick them off the team.
  9. It's also called Piranha juice. Trust me.
  10. That's why I included it. :D
  11. Piranha juice works better.
  12. I've been mulling this over a long time. At first I thought a special power pool to help with completing missions could be created called "Mission Utility", but I never really liked that. However, just now, while watching one of our excellent HC Twitch streamers (https://www.twitch.tv/tabletoprich), we discussed team lead badges, and it occurred to me that a great way to award powers to help complete "broken" missions would be to attach them to those team leadership badges like Advisor, Guide, Paragon, Role Model, Epitome, and Paradigm (or their villainous counterparts). What sort of powers? Things like... Showing all enemy location triangles Revealing all Glowie locations Auto-click One remaining Glowie Auto-defeat one last remaining enemy (who might be in a wall) Revealing entire mission map for all team members Free charge to Assemble The Team while inside a mission map Force team-member to exit out of mission map without booting them from team Others? I imagine some of these would be really helpful and have the side benefit of slightly reducing the number of support calls to the GM's from broken missions. These powers would have to be on reasonable cool-downs or be limited to one use per mission map, as well as be limited to team leader use only. What do you all think?
  13. A lot of players who might have complained otherwise will appreciate the heads-up enough to work with you.
  14. And don't forget [Fold Space] took some hot drive-by fire! Poor little fold space!
  15. I only have a few dozen alts, but all of them are well geared, and I occasionally play old ones often enough I don't strip anything off them.
  16. This feels like it has a half dozen hands in it right now.
  17. Also, level 50 isn't the real finish line for most people, is it? How about the vet level needed, all things considered, to tier-3 all your incarnates?
  18. The real half-way point to me is on the clock, at my best sustainable level of effort. Measuring it by even-con defeats of minions would be pretty darn close, I think.
  19. I cannot disagree with this.
  20. I see a lot of tankers trying to scrapper lock off alone in some corner. No way I am foldspacing mobs to them, or expecting someone else to do it. Frankly, a lot of people seem to have a poor situational awareness of the local map geometry and where the mobs are within it, and it can be frustrating when they act foolishly on this whether they're a tanker or someone with foldspace, or are both, or neither.
  21. I use suffixes on bids and sales too. But not on fixed price seeded items; I just bid the seed.
  22. I'd like to be able to be immune to group stealth/invisibility, too. Then at least one person on the team would be able to escort a hostage out without a long argument.
  23. Here's another option. Make Fly and Hover make the caster's pets fly or hover, too. Automatically, no group fly required. MM's basically get a freebie, and will spec out of group fly in short order, and we'll see it relegated to the rare RP instances where people use it to mimic zero gravity for a roleplay scene.
  24. I think it (group fly) may have been useful occasionally, back in the early days of the game when there were fewer flight options. But even then, it was a bear -- I was on live a few times when people tried to use it for that and it was hard to stay inside the group flight bubble, and if you dropped out, you fell, almost to your death. No one wanted to use it like that mechanically. It was and still is useful in some narrow RP instances, but I would happily give that up for the trolling and complaining with it to go away. There are so many good, cheap, and persistent flight options now it serves no purpose apart from flying pets. Just make it a flying pets power.
  25. If the toggle is moved to settings (and maybe even if it isn't) I'd like there to be a slash command option to set/change it too.
×
×
  • Create New...