-
Posts
1665 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Andreah
-
I prefer radios over story/contact content by a huge margin. The story writing is always the same too. The few that are new each time are new only once; and if they have variant mechanics, I don't find those mechanics interesting-- in fact, I find them a hinderance to enjoyment. In regard to radios, I feel they strip away the irrelevancies the game layers on things and offers me a more blank slate for my play time -- we're doing the everyday work for the police to keep the city functioning; I can do a lot with that in my personal RP, and especially when my teams are RP (I run about half and half open and RP teams). The mechanical interest I have is better suited to radios as well, because it has very little to do with the content, the maps, the story elements, or even the enemy -- it's about how my team, usually a mixed level pick-up group, can approach and solve the combat challenge. This is fresh to me, every time, even in every radio. For the people who join my radio teams, they're getting a (I hope) competently run team experience, combatting enemies at a challenge level that suits the group, and at a speed in-map and between maps that feels satisfying for those who're seeking drops or experience. They can drop in at any point, stay as long as they want, and there's nothing left undone or unfinished, or for that matter, spoiled, if they intend to do stories themselves. Players who join sometimes tell me afterwards it was one of the most fun experiences they've had in the game. IMO, no story content compares.
-
I used to run a lot of PI council steamrolling teams. The big reason to run council was also they don't show up in cave maps, which people don't like. Secondarily, they were bland and fairly "lowbie friendly" for teams heavy on lowbies. CoT were just as easy, but less lowbie-friendly. Now, I mix in Council with CoT and Arachnos; based on which one I find that isn't on a cave map. They're all about the same difficulty-wise. Of the three, I'd say Arachnos are the best overall They may be slightly more difficult, but they don't rez and it's hard to keep a pick-up team focused on steamrolling when they get scrapperlocked (regardless of their AT) on fighting some lone rezzer boss who is not xp/drop-worth the time to defeat by itself.
-
Sometimes as a solo we have to pull out tricks (like an HVAS, Amy, or Signature Summon) to finish a mission, sure. If the OP is willing to do that I think even a surprise Boss in a mission should be manageable. However, if the solo-settings the OP set included "No Bosses" and a Boss spawned as part of an enemy rez, that's, imo, a bug, and should be fixed.
-
Not only that, but unless your league has the space for you, the league leader, to empty a team out to force a 50 into he team lead position and then refill it, the whole thing collapses when a lowbie gets into the top spot instead of the fifty and it turns out they're afk or playing with chat windows off. That's when a league leader has to consider using the boot.
-
Corrupters are great too. So are MM's. Any support would have helped them, tbh.
-
I had a suspicion.
-
Good attitude and making the best (comedy) out of a bad situation is worth its weight.
-
I'd like to know their mix of AT's. Regardless, if it had a few more Defenders, it would have gone better.
-
The league leader position itself can wear you out. There's a lot of effort to doing a really good job of it, and a lot of people who're more than happy to complain.
-
Has the market price crashed yet?
-
I have nearly unlimited tolerance for weak builds, poor slotting, etc., in normal content, Be an emp that only uses heals, be a petless MM! I don't care. Just be fun to play with, that's all I ask!
-
At the risk of being silly again, I would have fun with a kin/kin defen-ruptor.
-
You win!!
-
So true! When it would have been far better for the game if when side-switching or make-any-archetype-anywhere was released, they just turned all the brutes into scrappers, and removed the brute archetype. And then maybe let scrappers choose between either a critical hits or fury oriented inherent.
-
Badge Powers to Help Complete Broken Missions
Andreah replied to Andreah's topic in Suggestions & Feedback
My list of potential powers isn't the best, I admit. I think it would be cool if each successive badge offered another useful power. Ideally, the powers should be useful but not overpowered. They should be related to making teams and missions run more smoothly, even more efficiently, but not being overpowered. I wouldn't mind if they duplicate other powers (like ATT) if they offer an extra charge or an instant recharge of it, and so on. -
Badge Powers to Help Complete Broken Missions
Andreah replied to Andreah's topic in Suggestions & Feedback
... I was just about to go try that myself! Go ahead :) -
Badge Powers to Help Complete Broken Missions
Andreah replied to Andreah's topic in Suggestions & Feedback
Good point. It would have to apply only to NPCs in defeat-all missions who are only key to the defeat-all criterion. The intent is to be able to get rid of a last mob who might be stuck in geometry or who is otherwise unfindable. -
Do you pay attention to what your team is doing?
Andreah replied to Forager's topic in General Discussion
I try not to "boss" the teams I lead. Few people enjoy being told what to do, especially in a game. I am already picking the missions and setting the difficulty and pace, that's enough control. However, I like to see organic teamwork emerge from the chaos, and chaos there is. I set difficulty at whatever level the team can handle with only occasional deaths. Sometimes that's +4, sometimes it's down to +0. If we're handling groups, I herd them using teleport. I teleport forward to a group, fireball them, teleport back, hide behind something or around a corner to block line of sight to bring them in. While I am doing that, I watch my team. As a kin, I have tools to fix some mezz issues, do some close combat heals, replenish stamina, and keep speed boost and damage buffs topped off. I have support hybrid, and pick when I activate that to support the team while the herd arrives and I shed aggro onto our anchors. I watch the team carefully and either join the fight with my own dps or, if we're handling it easily, fetch another herd. That's a judgment call that requires knowing how the team is doing, so I monitor health/stamina bars and buff lists carefully, as well as need to keep situational awareness of the map we're on. I'll sometimes quickly recon forward to identify where future herds are. I also keep track of who is our main tank/anchor, or at least, solidly filling that role, and I will use fold space to tighten the kill cluster onto them. If the team is good, they'll see and understand what I'm doing and work with it. In those cases it becomes a real joy. The anchors finding great locations for us to establish our AOE kill zones at, with places for me to quickly break LoS, and with safe zones behind us when lowbies need a quick breather. And if they don't, well, that's fun too in another way -- comedy. But it all requires knowing and being aware of my teammates' abilities, status, and locations. -
Do you pay attention to what your team is doing?
Andreah replied to Forager's topic in General Discussion
If your RTS units were willful, surly, and had a very bad AI. -
Do you pay attention to what your team is doing?
Andreah replied to Forager's topic in General Discussion
I play a support kinetic defender. I watch my team like a hawk. I also keep my keypad macro'd to select party members by team window position so I can hot-key teleport to them. -
Dimension Delta Zeta 17-46 now has an FBSA page with an extended historical timeline: Dimension Delta Zeta 17-46 Timeline on FBSA This remains a work in progress as I fix inconsistencies and add details where needed.
-
The simplest solution is still to do nothing coding-wise, and tell people annoyed by Group Fly to go see Null; and regardless of that, when people refuse to stop using it when asked by their team leaders, kick them off the team.
-
It's also called Piranha juice. Trust me.