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Everything posted by Andreah
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Out and about with other heroes, fighting thugs and criminals, even low level ones, she finds exhilarating, and writes a song about it. "Thunder and Grace" https://www.udio.com/songs/tqGYwNZasb1vTQyViRDAVp?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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After the incident in the grocery store, Black Viper is encouraged to take up heroism, and gets a costume. In this short, she sings about shopping. "Elegance in Black Leather" https://www.udio.com/songs/5GPJ9BJz8TeSqGFdkVN1Bb?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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I used Google Lab's ImageFx ai generator. It takes careful prompting and some trial and error to get the vision out. https://labs.google/fx/tools/image-fx Udio.com also has a built-in album cover generator, and the covers for the songs following the link were made using that. I use the free version of the tool, the paid pro version allows you to upload your own cover art from an image file.
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Black Viper's song about the first time she faces down criminals, when her corner grocery store was robbed right in front of her. https://www.udio.com/songs/j4EebYRhTduNA6tttoEbZb?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing (My lyrics, music composed and sung by Udio.com.)
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Rhea O'Connell, was born in 1999 in Kings Row. Her parents, Elena Reyes and Marcus "Mac" O'Connell, were murdered when she was fifteen, a traumatic event that ignited her desire to fight injustice. After this tragedy, she was raised by her aunt, Isabel Reyes, who taught her discipline and strategy. She honed her martial arts skills in underground fighting clubs and developed super reflexes that grew from her high-stress environment. Operating outside the law at first, her actions eventually led the FBSA to register her as a vigilante due to her success in curbing gang activity. She has a strong sense of justice and independence and views herself as a vigilante who is more effective operating "in the shadows" rather than as a conventional hero. Rhea had her heart set on a musical career, singing and song-writing, before the tragedy that took her parents. Instead, she embarked on a driven effort to become a crimefighter. However she still has music in her soul, and currently in her civilian secret identity, Rhea works at "Back Alley Beats", a music and instruments store in King's Row, not too far from the monorail. The store aims for a slightly gritty and underground feel, appealing to local musicians and people in the area. The name references the "back alley" aspect of Kings Row, and its slightly darker, grittier side. They also have some iconography of Back Alley Brawler on display, though he is not commercially associated with the store. A few others at the store are aware of her secret life as Black Viper, and sometimes put on costumes as well, and play as a band for tips at local bars and clubs after hours as "Black Viper and the Midnight Choir". She also occasionally sings on missions about the superhero-life, enemy groups she faces, and missions she's been on, and so forth. Edit: Unless otherwise noted, music in this thread uses lyrics written by me, with vocals and instrumentals by genre & style prompted AI's such as Udio.com, and Riffusion.com, both of which I recommend. I claim no copyrights to the lyrics. Udio and Riffusion both allow unlimited non-commercial distribution.
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Ways for a "natural" character to be super.
Andreah replied to normalperson's topic in General Discussion
I read an article some years ago about untapped genetic potential in humans. The made a good case that there is a lot of it. It would just take astronomical odds for someone to win enough of the genetic lottery to go far beyond our current one in hundred million peak athletes. But it is possible. You don't need chi and all that, just a really good RNG roll. -
I make a lot fewer than I used to, once I found my permanent main. However, when I do, I tend to level them up pretty fast. I depend on my many years of playing lots of different characters, powersets, and roles to ensure I'm not a burden while I get up to speed on controls and tactics. However, I can definitely tell that the hundreds of hours I have in my main have put me far, far ahead playing that character than any of my alts. I suppose that's the same for others. If I leveled a new alt up very slowly getting all those hours in, I'm sure it would make a difference. Would it be enough to matter? From my experience with others, I don't think so. We're almost all pretty easy going on sub-optimal builds and even sub-optimal play. If a teammate is evident giving it a good effort, I'd never complain.
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It's not only having the chance to learn what powers do, but also the time spent with them (which admittedly varies by person) of practicing one's facility with the controls to develop the eye-hand coordination to get them firing off in a smooth and useful sequence.
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Thank you! I searched for a while to find one I felt would do it.
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Tempest's Roleplay Suggestion Compendium
Andreah replied to GM Tempest's topic in Suggestions & Feedback
I would like a new standing emote that has the character hold a microphone and dramatically sing with it, as if performing on a stage. -
Tempest's Roleplay Suggestion Compendium
Andreah replied to GM Tempest's topic in Suggestions & Feedback
I could see this being tied to the range you set. If the range is 50, then speakers within 25 will show up white, those from 25-50 show up grey. It would just be automatic at half the distance, no new slash commands would need to be added. (I'm sure it's still not a trivial thing to do, since it has to be done on the client and the server would have to distinguish the lines apart when sending them over. The hard limit its easier -- the server just doesn't send them at all.) -
In the Universe of Everlasting, crime fighters often do work for PPD Police Detective McLord. He's often calling them, needing them to talk with him about his Bank missions. This happens so often, they have nicknamed him "Ned McNeedy". A relatively new heroine, Black Viper, was taken by that and wrote a song, and when answering his calls, she sings it over the police band: The Ballad of Detective McLord, also known as "The Safeguard Blues", or "Echoes of Duty" In Mera Heights, a cop stands tall, Ned McNeedy, heeding duty's call. But heroes groan, they know the score, Another Safeguard mission, at their door. Oh, Ned McNeedy, with his radio's plea, Five calls done, "Talk to me!" He needs our help, that's plain to see, But we'd rather fight Archons and just be free. He stands outside, quick and so near, No station walls to interfere. Safeguards he offers, again and again, While we farm for levels, through mobs and strife. Oh, Ned McNeedy, with his radio's plea, Five calls done, "Talk to me!" He needs our help, that's plain to see, But we'd rather fight Mages and just be free. So next time his call comes, clear and bright, Remember Ned McNeedy, and his plight. We'll do his quests, but we'll also dream, of powers and levels, endlessly. mp3 shared: https://drive.google.com/file/d/1qWeRX8z-O65mdBxKfaAqzBN6B4gRvt5s/view?usp=sharing (Image by Google ImageFx, Lyrics sung using udio.com)
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MUSE-34040 Now Open! Player-Created Art and Museum RP Spot!
Andreah replied to Vexxillion's topic in Everlasting
I had a look -- it's beautiful. I'm hoping to find an RP use for it soon! -
Both sites work and look fine to me now. Thanks!
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The FBSA wiki is similarly down: https://fbsa.wiki/wiki/Main_Page
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There are unlockable contacts in Steel Canyon and Port Oakes that will give you any bank safeguard/mayhem mission on demand. In general, I don't find much story content to be compelling, and so I don't consider them to be really that much better than random radio missions, if at all. One advantage for leveling from radio missions is you can rapid chain them together; reducing the down/travel time between missions can significantly increase your leveling per session.
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I like kill-alls too, in principle. What annoys me is when they turn into "can't-kill-alls".
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Wouldn't it be great if there was a checkbox on your contact's window listing you could check to automatically stop you from out-leveling that specific contact? And that it would auto-uncheck if you dropped them or finished?
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I really don't like gimmicky mechanics. I'd rather they used their existing abilities and environments tactically smarter rather than adding arcade tricks.
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Also, good luck to anyone who wants to buy those recipes at 3.5million -- that's, imo, a mass purchaser's patient price, and if you try to penny or nickle over them, they'd probably respond fast.
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Shhh. >.> If a player is getting them from a farmer, the first instinct is probably to craft them as they drop, which as you note is a bad deal. Lowering the level via a AH transaction might help with this, but it's also more time spent finagling stuff and trading a 10% transaction fee on it. It wouldn't save enough for me to be worth it.
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I decided to look at the Gladiator's Javelin Accuracy/Endurance/Recharge today. Here's the IO: It's selling at about 7 million. Looks reasonable to me. Here's the recipe: It's selling at just over half the IO price. Price gouging? I was able to bid-creep up from 7 million to 8 million, where I found one for sale: I don't think this is bad, either from the 7 million or the 8 million price. The 8 million price is a thin markup from the 7 million price if a flipper is working this market. They'd be buying at 7 million, selling at 8 million, and making at least 300,000 profit for each. People are willing to pay 8 million for this IO, if they get it right now. It's a good price point for IO's of this utility. Now, if someone else is crafting them from recipes, it requires : This list of salvage and 490400 Inf to craft. The salvage has a value of about one million inf (these days you can sell the rare for over 900k and each of the uncommons for 25-50k if you are patient). So you are looking at a crafting cost of about a million and a half. So, round that down to be generous and call it five million. Now, the crafter had to spend the time getting the recipes and salvage, and also time spent doing the crafting itself. Most mass producers aren't making these by farming, or even by directly crafting them, but by converting other, less in-demand PvP IO's and recipes. So you'll be adding in some converter costs as well as time. We value our time. The spread between the costs of materials and the value of the final item sold has to cover that time and leave a modest profit for the crafter. In fact, if that value per minute of effort isn't comparable to other game activities, they wouldn't do it. If a player is are concerned about the price spread between a recipe and the final IO, they should try crafting ten of them to sell. See how much time goes into it, and ask what a return on that would be to make it worth doing. A million or two isn't unreasonable. And if we "un-nerf" farming, that spread will grow, because farming increases the supply of the input materials, lowering their value, increases the demand for the final IO's produced (more people will make new farmer toons), injects more cash into the economy, making people more willing to spend on pricey IO's, AND then the return on time spent crafting has to compete with more lucrative farming. Why would I spend an hour crafting if I can earn more money farming? All things considered, I think we're in a good spot. And those who hate all this with passion can buy with merits. That's still there, every bit as easy as it always has been.
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So, what is your point? Are you angry that recipes are priced too high, or not high enough? Are you upset that prices generally are too high? Do you think farmers get too much for what they sell? Do you think they get too little? All I get is some vague sense you're upset about something-something. Also, we have an entire forums section to discuss the market -- you might find a lot more discussion there instead of here in General Discussion.
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guide An Overly Long Post Talking About Mediporters and Teleportation (TM)
Andreah replied to McSpazz's topic in Roleplaying
PPD can teleport player-villains to the jail during mayhem missions. It's a stretch, but it would make sense they could do this to defeated npc villains in some cases. In my RP, I usually assume defeated enemies inside a mission will be taken into custody by a PPD team that comes in after my mission team has pacified the mission area. I do sometimes see people tagging defeated enemies for teleport to jails though. It doesn't seem unreasonable to me.