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Everything posted by Andreah
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Piranha juice works better.
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I've been mulling this over a long time. At first I thought a special power pool to help with completing missions could be created called "Mission Utility", but I never really liked that. However, just now, while watching one of our excellent HC Twitch streamers (https://www.twitch.tv/tabletoprich), we discussed team lead badges, and it occurred to me that a great way to award powers to help complete "broken" missions would be to attach them to those team leadership badges like Advisor, Guide, Paragon, Role Model, Epitome, and Paradigm (or their villainous counterparts). What sort of powers? Things like... Showing all enemy location triangles Revealing all Glowie locations Auto-click One remaining Glowie Auto-defeat one last remaining enemy (who might be in a wall) Revealing entire mission map for all team members Free charge to Assemble The Team while inside a mission map Force team-member to exit out of mission map without booting them from team Others? I imagine some of these would be really helpful and have the side benefit of slightly reducing the number of support calls to the GM's from broken missions. These powers would have to be on reasonable cool-downs or be limited to one use per mission map, as well as be limited to team leader use only. What do you all think?
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A lot of players who might have complained otherwise will appreciate the heads-up enough to work with you.
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And don't forget [Fold Space] took some hot drive-by fire! Poor little fold space!
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I only have a few dozen alts, but all of them are well geared, and I occasionally play old ones often enough I don't strip anything off them.
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This feels like it has a half dozen hands in it right now.
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Half way to paradise! (well lvl 50 actually)
Andreah replied to Jacktar's topic in General Discussion
Also, level 50 isn't the real finish line for most people, is it? How about the vet level needed, all things considered, to tier-3 all your incarnates? -
Half way to paradise! (well lvl 50 actually)
Andreah replied to Jacktar's topic in General Discussion
The real half-way point to me is on the clock, at my best sustainable level of effort. Measuring it by even-con defeats of minions would be pretty darn close, I think. -
Is it time to reimagine the Flight Pool?
Andreah replied to Scarlet Shocker's topic in Suggestions & Feedback
I cannot disagree with this. -
I see a lot of tankers trying to scrapper lock off alone in some corner. No way I am foldspacing mobs to them, or expecting someone else to do it. Frankly, a lot of people seem to have a poor situational awareness of the local map geometry and where the mobs are within it, and it can be frustrating when they act foolishly on this whether they're a tanker or someone with foldspace, or are both, or neither.
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I use suffixes on bids and sales too. But not on fixed price seeded items; I just bid the seed.
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Is it time to reimagine the Flight Pool?
Andreah replied to Scarlet Shocker's topic in Suggestions & Feedback
I'd like to be able to be immune to group stealth/invisibility, too. Then at least one person on the team would be able to escort a hostage out without a long argument. -
Is it time to reimagine the Flight Pool?
Andreah replied to Scarlet Shocker's topic in Suggestions & Feedback
Here's another option. Make Fly and Hover make the caster's pets fly or hover, too. Automatically, no group fly required. MM's basically get a freebie, and will spec out of group fly in short order, and we'll see it relegated to the rare RP instances where people use it to mimic zero gravity for a roleplay scene. -
Is it time to reimagine the Flight Pool?
Andreah replied to Scarlet Shocker's topic in Suggestions & Feedback
I think it (group fly) may have been useful occasionally, back in the early days of the game when there were fewer flight options. But even then, it was a bear -- I was on live a few times when people tried to use it for that and it was hard to stay inside the group flight bubble, and if you dropped out, you fell, almost to your death. No one wanted to use it like that mechanically. It was and still is useful in some narrow RP instances, but I would happily give that up for the trolling and complaining with it to go away. There are so many good, cheap, and persistent flight options now it serves no purpose apart from flying pets. Just make it a flying pets power. -
Is it time to reimagine the Flight Pool?
Andreah replied to Scarlet Shocker's topic in Suggestions & Feedback
If the toggle is moved to settings (and maybe even if it isn't) I'd like there to be a slash command option to set/change it too. -
Fold Space usage was pretty rough at first, but imo people have learned how to use it pretty well.
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If we're going to propose changes to improve the situation, why don't we make Group Fly ONLY affect pets, and rename it "Pets Fly". Do the same to the Group Teleport power -- only teleports you and your pets, no one else. Edit: Or make these pop-up tray powers for Fly, and make a new "good" power for the pool
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It's not your team so you have no foot to put down. Ask yourself if you want the completion bonus enough to tough it out to the end without Group Fly.
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The Null the Gull things are coded in a kludgy, unrefined, imperfect manner, because they only got done at all because they were cheaply and easily done that way. Reversing the logical sense of it might sound good & easy, but imagine if, that being done, now you had to go to Null the Gull and enable Group Fly on your pets? Individually? Every time you summoned them? I haven't looked at that code, but this is the sort of thing that can sometimes happen when you try putting yet another band-aid on an existing band-aid in a complex software system. Now imagine HC decides to put the effort into fixing it "the right way" -- as a proper character toggle in your settings. That's database, coding, UI, and probably other things like testing every pet in the game for it, and so on, to do. On top of that, everyone who had used Null the Gull now has to set this new setting, with most forgetting to until they get hit by it in game, complaining in game, and complaining here in the forums. I have an easier solution. 1. Go see null the gull and choose your setting. 2. If you forget and get hit by it then politely drop, or stay and grumble silently, and then fix it later. 3. If you use it and get told by your team or league leader to stop, do that or politely drop.
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You can tell a topic gets people excited when if gets so many responses in just a few hours. I agree, group fly is annoying. I always turn it off for my characters immediately when I create them. But not everyone does, and it's often just because they're in a hurry to get to content and eventually forget about it. But a team leader's request should be honored, even on a TF. If it were me, I would follow the request, or politely leave the team.
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Half the people in this thread have been taking everyone to the cleaners and they don't even know it. :D
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My worst case was doing some market work after I had just woken up and wasn't really awake enough to be doing it with care. I added both an extra zero and put 10 in for quantity instead of 1. It teaches us lessons!
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I shudder to imagine. I know mine.
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The Paradox of the Well of the Furies
Andreah replied to Scarlet Shocker's topic in General Discussion
In a successful MMO, there are too many players for them to be the main characters, and I hate it when MMO's try anyway. -
How many power combinations exist in game to date?
Andreah replied to Scarlet Shocker's topic in General Discussion
I can give a preliminary Upper Limit on how many different power choices there are for scrappers: 1.07175E+17, or 107,174,607,875,176,000. I'm accounting for all possible 24-power choices from the combinations of primary, secondary, power, epic/ancillary, and patron pools; (hopefully) accounting for how many legal combinations of pools a scrapper character could have. However, it's complicated by the constraints inside each power set. For example, it's not possible to pick only the tier-8 and tier-9's out of your primary, but my preliminary upper limit pretends you can. If there were no constraints, you would have (9 choose 2) = 36 combinations of two power choices out of your primary, but in reality, it's probably only 15 -- you pick either the first or second power at level 1, and then with one remaining choice, pick one of the other eight, and one of those could be a duplicate of power 1 and then 2, or power 2 and then 1; so the total is 2 x ( 8 Choose 1) -1. If we were to follow this through all the numbers of primary powers we might pick, obeying the limits, then for each case the legal number of combinations will be lower. Similarly, you have to pick from pool powers with restrictions, some are prerequisites to others. These limitations can be very big in the combinatorial space, and so my upper limit is probably much, much larger than the real number. But I thought I'd put it out there.