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Everything posted by Andreah
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Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
Here's an experiment you can do to see what the demand curve looks like. Post one booster for sale at each price point between 800k and 1,000k, say, in increments of 10k. See which sell immediately, see which sell over night, see which take a week, and see which don't sell at all. You can learn a lot by bidding to buy in a price spread like that, too. -
Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
There is long-term, relatively slow, deflation in the CoH player economy. I remember when Boosters routinely sold for 1.2+ million each. Selling them over 1 mill now is uncommon, at best. If you dare to list them at 1 million or more, it may be a long wait. -
We should have more empathy for a dedicated and loyal employee who's fired for what is really no fault of his own.
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A player has to deliberately not use any of the many means to rise to such a challenge. So, okay, you get slapped down, hard, by an AV you tried to face-roll like a melee, even though you are a defender. Instead of, after going to the hospital, or getting any of the many tough tank-like summons, or loading up on high end inspirations, or getting various accolade or START temp powers that would help, or even just changing your tactics to use your strengths against the enemy instead of parading your weakness in his face, or even GASP! turning the difficulty down a bit or getting someone to help, you go to the forums... I mean what?
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Task forces are group content. They always have been, and still are. No one has to fight a TF AV/EB solo. NO ONE. We can choose to, as an option, and the game allows this, because enough people were capable of it. Clearly not the OP. OP... please stop trying -- I don't think you're up to the task.
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Well, at least now the entertainment value of the thread meets min spec!
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Here we are. Basically five pages three months ago on exactly the same topic by the same OP. Is there something new to be said that wasn't covered before?
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This thread reads like Deja Vu to me -- I'm pretty sure we've had very nearly exactly this discussion before in just the last couple of months.
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I doubt we could afford our volunteers if we paid for them. Even at 5000 people paying $15 a month, that's only 75,000 a month in revenue, and a lot would go to overhead. Say 50K left, that's just a couple of highly skilled developers. That's not enough, and the rest would be put off by it. It's better they do it for the love of the game and community as a hobby. And for most of them, the return they get this way is more valuable to them than the pay might be. Further, none of them feel trapped in a job they can't leave because they have bills to pay.
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New player group content build suggestions
Andreah replied to Lindharin's topic in General Discussion
Kins are easy to play, potent on teams, always welcome, and appreciated. -
The skills needed to do AH-Attuning are the same ones needed to buy at good prices and list to sell promptly at the prevailing prices. If you're completing the buys but your sell isn't going through, you're still listing too high. If, when you bought the attuned version, you carefully bid-crept up to find the lowest priced one that was for sale, then you should have gained the market-intel needed to pick a good price to list to sell your leveled version. Basically, if you find that most sellers are listing, purely for example, at just over 2 million, you need to list for sale there too, or even slightly lower, even if you see the last five at 3 million or more. Lower priced listings will always sell first.
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All sales are final. No refunds are ever expected or offered. Diligently paying attention to typing your bids and sales correctly is its own reward. Practice that diligence in the game, so it protects you in real life.
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Resisting the resistance requires resilient resolve!
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Nerf-DeNerfication Resistance - NDNR. But there's resistance to that, too - NDNRR!
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We'll just propose 200% nerfs to account for the 50% denerfage.
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Sounds about right.
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I don't think it is possible to suppress the floating heal numbers. You can generally improve visibility from powers though. Try setting your Max Particle Count to minimum during big events. Or go further and disable all particle effects entirely with the slash command "/noparticles 1". If you use the slash command, turn them back on when you're done with "/noparticles 0"
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The only content I can think of that actually demands someone with an AT in each role is getting the ... diversity badge. And that's another can of worms. And I almost regret mentioning it. :D
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Nah, this thread doesn't. My opinion of what we're all saying is that if you want to be certain of surviving having the AV's main aggro as a squishie archetype in his face is that you need to prepare and be responsive. I main a defender, and I often do the defender-tanking or aggro herding thing. It's possible, it's fun, and it still dangerous. The game is not broken when I mess up and get face-planted. If a person is of the belief that a character doing something stupid should not be in danger of rapid if not instant defeat in an encounter, then al I can say is that person is wrong. I will quote the OP: This is what brought him to the forums to post, and we've established the circumstances of that event weren't ordinary non-hardmode. If he was instant killed from full health by an 11k hit by an AV in a normal run, despite the two-hits to kill rule, and despite the nominal design of that AV, he should have collected his combat log and submitted a bug report. Arguing game design from it here at this point, in my opinion, is not credible.
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If you had some mez protection, you would have had an opportunity to get away. You didn't. You could have with prepping with a break-free before jumping in, but you didn't. You took a chance, and it went badly. That's not a game design problem.
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How much in game currency do you have on hand.
Andreah replied to Monty Haull's topic in General Discussion
No, the worst that might happen in the future is their names might go up for grabs. But even that system is apparently on indefinite (and possibly infinite) hold. -
My guess is a well designed generic base is worth at least a billion Inf. A bespoke base could go for many times that. If you are good at doing base building, I think you should be able to get at least 100 million inf/hour for your work even on existing bases.
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How much in game currency do you have on hand.
Andreah replied to Monty Haull's topic in General Discussion
I haven't done a thorough accounting in about six months. When I do, I keep track of a few categories. -- Cash value. I count actual Inf on characters, market bids which could be canceled instantly for full value, and Inf stored in emails. Last I tallied it, this category was 88% of my net worth, spread over several accounts. -- Market value. I count items currently posted for sale in this category at 90% of listed price. Last checked, this was just over 1%. -- Inventory value. All items I keep in storage against a rainy day, marked to the items' long term value. I don't keep a lot of inventory variety; mainly unopened superpacks, ultimate inspirations, ATO's, regular Purples, and certain special HOs. This is just over 10%. There's a lot of miscellaneous assets which I could count but don't, because they're tedious to track. They probably don't add up to much in total. And some are dubious as wealth -- for example, how do you count a free tailor session? It has worth, but you can't convert it into inf or even trade it. It represents a potential future cost avoidance. I suppose I could create a fourth category and at least know how much of such things I have, but I don't.