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chi1701

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Everything posted by chi1701

  1. tbh, if you look at defenders inherent which provides a reduction in cost of endurance for abilties based on overal teams health, how does that benefit pro-active sets such as force fields, how will having more endurance benefit the powers?
  2. This is a snapshot of page 5 stats, yes out of date but still interesting Primary FullName Archery Name Lvl Acc Base Dmg Scale Scale2 Dmg Dmg2 DPA Act Cast Arcana TimeHit Rch End Rng Radius Arc Tgts Area Outside Primary Blaster_Ranged.Assault_Rifle.Burst Assault Rifle Burst 1 1.05 62.5615 1.0800 - 67.5664 - 56.8741 - 1 1.188 0.27 4 5.2 90 - - - SingleTarget -
  3. It was just an example of getting different numbers based on damage, scale etc and not using archytype modifer to prove that there is much more to the numbers that the modifier it self.
  4. Why i said much more, ive got an old data sheet with every stat for every archytype. Also got accuracy, recharge, to hit, cast time, endurance cost, targets, radius etc
  5. What the guy you quoted needs to understand, that the archytypes damage is only part of the equation, Base damage x scale x archytype modifer. For example, blaster vs defender on snapshot Defender is base of 36.1466 scale of 0.68 which gives damage of 24.5797 Blaster is base of 62.5615 scale of 0.84 gives damage of 52.5517 Understanding how each archytype does damage isnt just based on modifier but much more.
  6. Info i have is from page 5, but since there has been no damage update, should still be accurate for keldians (PB) CoH_Homecoming_of_Data_Page5_20200928.xlsx
  7. This, respecced my main PB about 7 or 8 times, new set bonuses ideas, suggestions from players.
  8. Simple solution could be to add an additional power to detention field that can remove detention field from said target with a low cooldown.
  9. Hover doesnt have flight stance on live right now either, so will combat flight have hover stance added?
  10. This is build 4. and yet no stance customisation for hover/combat flight on keldians.
  11. unfortunately as a form only player and the nature of forms and their restrictions, got 9 fillers either to fill or for set bonuses only edited, page 4 on flight changes, still no update on combat flight for keldians, makes me wonder if anything we suggest would taken seriously.
  12. not disagreeing its bad, only use it for set bonuses for my build
  13. Pulsar when compared to other ATs like lightening clap offers similar results. Lightening clap has shorter cooldown but disorient is shorter duration, Pulsar has longer cooldown but longer disorient duration. Both fully slotted: Pulsar 13.26s cooldown mag 2 and 1 - 23.7s duration Lightening clap 8.05s cooldown mag 2 and 1 15.4s duration
  14. Can already have double mire for warshades and pulsar is a peace bringer ability
  15. would be more of a fan of pulsar, nice addition to support defensive stance
  16. Assuming thats orbital death that can be toggled in dwarf for warshades? what could be equivalent for peace bringers to use whilst in their dwarf form?
  17. Would fully support it if more abilities are accessible in both dwarf and nova forms, not just "human"
  18. i can fully slot both dwarf and nova with their attacks, and still have enough to slot for abilities that can be activated/used whilst in human form, and then switch back into either nova or dwarf, more slots would only benefit human only. the only way more slots would benefit me would be having more abilities accessible in forms, but, its a known fact, that this will never happen.
  19. ive logged onto test, cant see anything in terms of visual fx, what am i missing?
  20. human form to me is just another version of a sentinel, the forms to me is what makes keldians unique
  21. I play triform, meaning im mainly in either nova or dwarf form only
  22. Shame, trying to pick interesting unique abilities for triform is becoming a joke, way to man wasted fillers.
  23. Will Quantum Maneuvers be usable in forms or will this be another power to pick just to use LOTG enhancement?
  24. Is the map being updated to include mob locations and levels, badges and contacts etc?
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