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chi1701

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Everything posted by chi1701

  1. Thankfully, I have yet to see this, but increasing the difficulty will probably see more of this.
  2. Ive said this before and I will say it again, I am all for increasing difficulty as long as there will be no archytype blacklisting or preferd acytype only etc
  3. One idea would be to block hospital, once down, u either stay down or wait for resurect or team to wipe to disengage from combat. Increasing from +4 to +5 should not reward more influence/xp than +4 to stop exploitation from farmers.
  4. issue i find with pa isnt when its available, or how long it takes to get, which isnt long, buts its long cd leaving you stuck with 2 single target damage abilities and fear isnt part of containment inherent, but this isnt relevant to discussion,
  5. My blaster has an aoe hold with ioed out is 18.8 second mag 2 hold with 21.37 sec cooldown, obiviously fulled ioed incarnates etc. My flash on my troll lasts longer but even with massive recharge bonus is 52 second recharge (with 331% haste)
  6. Get it, but im all for variety of colours regardless of saying "dark power" such as soul storm is based on dark powers but uses light colours etc, would be interesting to use dark armor or other abilities but instead of thinking darkness to reduce chance to hit, but brightness reduces hit, bit more roleplaying in powers and colours
  7. Keldians, PB is light only whilst WS is dark only
  8. This doesnt just effect brutes wouldnt mind other classes or archytypes getting both light and dark colour pallates or god forbid, all colours and shades in 1 option rather than split into 2.
  9. I have taunt instead of travel power, does it makes it slower to get around, but something like ninja run is good enough for me.
  10. mean again, if you look at the link on discord, ticket was closed.
  11. Incarantes depends on your build and if there are any wholes that need filling to attain your goal. I use musculature since I have enough recharge not to need spiritual. Since im a form build, I use rebirth radial since I dont have endurance drain issues.
  12. If im assuming your meaning stalkers and scrappers being made obsolete, then probably also need to add both keldian classes into it as well makes 4 ats, fully human keldians are more close to sentinels.
  13. im tri form and what buffs? mean inherent fitness in forms, or 2 attacks in forms?
  14. Keldian buffs!
  15. How would you re-balance the veat widow who has insane amount of defence? up to 100%+ defence and very little to no resistance
  16. Ok, everyone has a minimum chance to hit of 5%, so how does defence and -to hit debuff interact with each other?
  17. Can you provide any suggestions as to what they can do?
  18. tbh, if you look at defenders inherent which provides a reduction in cost of endurance for abilties based on overal teams health, how does that benefit pro-active sets such as force fields, how will having more endurance benefit the powers?
  19. This is a snapshot of page 5 stats, yes out of date but still interesting Primary FullName Archery Name Lvl Acc Base Dmg Scale Scale2 Dmg Dmg2 DPA Act Cast Arcana TimeHit Rch End Rng Radius Arc Tgts Area Outside Primary Blaster_Ranged.Assault_Rifle.Burst Assault Rifle Burst 1 1.05 62.5615 1.0800 - 67.5664 - 56.8741 - 1 1.188 0.27 4 5.2 90 - - - SingleTarget -
  20. It was just an example of getting different numbers based on damage, scale etc and not using archytype modifer to prove that there is much more to the numbers that the modifier it self.
  21. Why i said much more, ive got an old data sheet with every stat for every archytype. Also got accuracy, recharge, to hit, cast time, endurance cost, targets, radius etc
  22. What the guy you quoted needs to understand, that the archytypes damage is only part of the equation, Base damage x scale x archytype modifer. For example, blaster vs defender on snapshot Defender is base of 36.1466 scale of 0.68 which gives damage of 24.5797 Blaster is base of 62.5615 scale of 0.84 gives damage of 52.5517 Understanding how each archytype does damage isnt just based on modifier but much more.
  23. Info i have is from page 5, but since there has been no damage update, should still be accurate for keldians (PB) CoH_Homecoming_of_Data_Page5_20200928.xlsx
  24. This, respecced my main PB about 7 or 8 times, new set bonuses ideas, suggestions from players.
  25. Simple solution could be to add an additional power to detention field that can remove detention field from said target with a low cooldown.
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