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chi1701

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Everything posted by chi1701

  1. Going to be pedantic over 8 powers and say its actually either 10 or 12 depending on build, 4 or 5 for Nova and 6 or 7 for Dwarf 🙂
  2. tbh, having higher max damage wont add much due to having low base damage.
  3. As a keldian who uses forms, the only defence I get is from IO set bonuses, any changes to them would be a direct nerf since forms cant use any other toggles or abilities.
  4. Those colour options would be awesome for not just costumes but for abilities as well.
  5. Khelds inherent isnt as usefull at endgame as you might think, khelds can cap both damage (double mires) and resistances without the need for a team and the status buff doesnt add much. As for buffing veats inherent, I did make a few posts about how weak the inherent was but, obviously, like heats, currently not priority for the devs to look into. The classes that have had changes have 1 thing in common, brutes/tanks, blasters and masterminds are in the top 5 classes played. Veats and Heats are at the bottom.
  6. Not everyone has access to a high end damaging aoe ability of blaster and judgements in nova or dwarf form is very handy for additional damage potential.
  7. Wanting to increase damage is one thing, how the increase will effect either playstyle is another. Does anyone have any numbers as to effect of increasing from +4 to +5 would have on players, thats players damage, control duration, resis duration, accuracy and what enemies gain, hp, accuracy, defence, control duration etc? Think once we see the numbers as a whole would be interesting.
  8. if rewards are increased how will farming influence/additional rewards affect current market?
  9. Thankfully, I have yet to see this, but increasing the difficulty will probably see more of this.
  10. Ive said this before and I will say it again, I am all for increasing difficulty as long as there will be no archytype blacklisting or preferd acytype only etc
  11. One idea would be to block hospital, once down, u either stay down or wait for resurect or team to wipe to disengage from combat. Increasing from +4 to +5 should not reward more influence/xp than +4 to stop exploitation from farmers.
  12. issue i find with pa isnt when its available, or how long it takes to get, which isnt long, buts its long cd leaving you stuck with 2 single target damage abilities and fear isnt part of containment inherent, but this isnt relevant to discussion,
  13. My blaster has an aoe hold with ioed out is 18.8 second mag 2 hold with 21.37 sec cooldown, obiviously fulled ioed incarnates etc. My flash on my troll lasts longer but even with massive recharge bonus is 52 second recharge (with 331% haste)
  14. Get it, but im all for variety of colours regardless of saying "dark power" such as soul storm is based on dark powers but uses light colours etc, would be interesting to use dark armor or other abilities but instead of thinking darkness to reduce chance to hit, but brightness reduces hit, bit more roleplaying in powers and colours
  15. Keldians, PB is light only whilst WS is dark only
  16. This doesnt just effect brutes wouldnt mind other classes or archytypes getting both light and dark colour pallates or god forbid, all colours and shades in 1 option rather than split into 2.
  17. I have taunt instead of travel power, does it makes it slower to get around, but something like ninja run is good enough for me.
  18. mean again, if you look at the link on discord, ticket was closed.
  19. Incarantes depends on your build and if there are any wholes that need filling to attain your goal. I use musculature since I have enough recharge not to need spiritual. Since im a form build, I use rebirth radial since I dont have endurance drain issues.
  20. If im assuming your meaning stalkers and scrappers being made obsolete, then probably also need to add both keldian classes into it as well makes 4 ats, fully human keldians are more close to sentinels.
  21. im tri form and what buffs? mean inherent fitness in forms, or 2 attacks in forms?
  22. How would you re-balance the veat widow who has insane amount of defence? up to 100%+ defence and very little to no resistance
  23. Ok, everyone has a minimum chance to hit of 5%, so how does defence and -to hit debuff interact with each other?
  24. Can you provide any suggestions as to what they can do?
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