chi1701
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Everything posted by chi1701
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Nova Form capped ranged defense feedback
chi1701 replied to Mystoc's topic in Peacebringer & Warshade
O Not an easy build to suggest possible avenues, but I have found another option, change overwheling force, chance for knockdown/knockback to knockdown to force feedback: chance for recharge since your mainly will be flying nova, should have higher chance of proccing -
Nova Form capped ranged defense feedback
chi1701 replied to Mystoc's topic in Peacebringer & Warshade
Then my only solution would be to remove the range extender from bright nova scatter and add an additional -recharge onto hasten making it 3 slotted which would make hasten 119.2s recharge and +5 them as well -
Nova Form capped ranged defense feedback
chi1701 replied to Mystoc's topic in Peacebringer & Warshade
interesting build but I went for more even approach to defence and only managed to get 16%/17% defence on ranged, melee and aoe with recharge bonus of +191.25% (291.25%) -
why do you believe light form and nova to be something that is broken?
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My numbers are coming from windows resource monitor software, but in different location, had 22 threads 10 cpu and avg 10.07 etc but then had destiny 2 use 20+ cpu, not sure now how resource monitor software actually works 😕
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Can we convert threads into Empyrean merits? Please?
chi1701 replied to TheLeprechaun89's topic in Suggestions & Feedback
simple solution be that threads cant be earned from ae missions? -
How do I tell if a toon has completed the WST?
chi1701 replied to Bricktop72's topic in General Discussion
Thats why you get the badge again, a refresh so to speak -
How do I tell if a toon has completed the WST?
chi1701 replied to Bricktop72's topic in General Discussion
think simple solution would be that the badge asociated with the event/task force is reapplied and when you go to most recent, it will give an exact time and date as to when the badge etc has been recieved -
I posted my build, been playing PB for 2 years, but need to understand, each player will have different build depending on their own goals, mine was perma hasten, lf, musculature alpha and as much defence from set bonuses for use in forms.
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Psychic support set would also be, in my opinion, a cool addition as well as water.
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Rather it not cost influence since this could negatively effect market place, but also, only benefit players to which have farming accounts, as in you have main account 1 tank/brute and mulitple secondary accounts just sitting at entrance with whole purpose of gathering influence to then post to main account. If we can understand the importance of getting to 50, then we can look at coming up with solutions. If the reason is enhancement sets, simply solution would be, for me, remove level requirements and treat them in the same way as the archytype sets.
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Im also against the idea of getting to instant 50 but for reason that for me, leveling the class enables me to understand their mechanics, their strengths and weaknesis. My issue comes with performance of the class with and without set bonuses and incarnates. Without the set bonuses and sometimes incarnates, I feel that not only am I fighting the mobs but also the class it self, either constaly judggling with limited endurance, recharge, survivability, damage, accuracy and control etc. There also comes the issue for me are powers that once you have, massively change what you can accomplish, such as pets for controlers, buffs for support classes such as fulcrum shift. Getting to those levels to unlock them can make leveling go from chore and slow to being much more fun and rewarding, either for your self or your team. World of Warcraft had this issue, where class defining abilities where level locked. This was changed so players didnt feel the need to level up quickly just to gain an ability to make their leveling or playing experience easier and enabled them to concentrate on simply playing the game. Also, their gear system feels more fluid, you build up your gear as you play, in this game, there is no gearing up as such and with limited resources makes it that much harder and gap between non set character and fully set character that much bigger. Atm, the only class I prefer to play, especially when exemplered is the keldian class, since this class and my build, has its main 2 abilities granted at lower levels, nova at 6 and dwarf at 20. Thays my rant anyway.
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I was thinking more on the line of "Unicorn" song by MrWeebl 😄
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And top tier pet is a shiny white unicorn with raindbows coming out of its rear when in superjump mode.
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Im all for buffing masterminds, but not in terms of endurance. Would like to see pets get automatic aoe defence buff (applied in pve but inactive in pvp) to help their survivability, remove the upgrades and have them always active from level 1 and replace them with active buffs similiar to how world of warcraft hunters pet commands "your minions do x ability (based on pet) to make it more pet central. 1 command could be offensive and other defensive etc. Not a very descriptive idea but it something unique to class.
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Thats a lot of endurance, for me with my build (with ios/without ios), zombie horde is 5.46/3.82, grave knight 9.62/4.78, lich 13.18/7.11and enchant undead 11.38 and dark empowerment 11.38 (didnt include ios since dont use to reduce end) which makes it 51.02 to 38.47. Compare to illusion phantom army 26/17.03, spectral terror 16.64/9.36 and phantasm 26/17.03 makes 68.64 to get pets out or 43.42. Makes illusion controler cost more endurance to summon their pets. Phantom army lasts 1min, spectral fear lasts 45 seconds though invulnerable, if mm pets dont die, illusion will cost more endurance over a same period.
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Going to be pedantic over 8 powers and say its actually either 10 or 12 depending on build, 4 or 5 for Nova and 6 or 7 for Dwarf 🙂
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Please address VEAT issues (at least a balance pass)
chi1701 replied to Rigged's topic in Suggestions & Feedback
tbh, having higher max damage wont add much due to having low base damage. -
As a keldian who uses forms, the only defence I get is from IO set bonuses, any changes to them would be a direct nerf since forms cant use any other toggles or abilities.
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Extended color palette / RGB color picker for costume colors
chi1701 replied to Torielle's topic in Suggestions & Feedback
Those colour options would be awesome for not just costumes but for abilities as well. -
Please address VEAT issues (at least a balance pass)
chi1701 replied to Rigged's topic in Suggestions & Feedback
Khelds inherent isnt as usefull at endgame as you might think, khelds can cap both damage (double mires) and resistances without the need for a team and the status buff doesnt add much. As for buffing veats inherent, I did make a few posts about how weak the inherent was but, obviously, like heats, currently not priority for the devs to look into. The classes that have had changes have 1 thing in common, brutes/tanks, blasters and masterminds are in the top 5 classes played. Veats and Heats are at the bottom. -
Not everyone has access to a high end damaging aoe ability of blaster and judgements in nova or dwarf form is very handy for additional damage potential.
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Add more difficult content, ideas welcome!
chi1701 replied to Marbing's topic in Suggestions & Feedback
Wanting to increase damage is one thing, how the increase will effect either playstyle is another. Does anyone have any numbers as to effect of increasing from +4 to +5 would have on players, thats players damage, control duration, resis duration, accuracy and what enemies gain, hp, accuracy, defence, control duration etc? Think once we see the numbers as a whole would be interesting.- 53 replies
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Add more difficult content, ideas welcome!
chi1701 replied to Marbing's topic in Suggestions & Feedback
if rewards are increased how will farming influence/additional rewards affect current market?- 53 replies
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