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chi1701

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Everything posted by chi1701

  1. Hover doesnt have flight stance on live right now either, so will combat flight have hover stance added?
  2. This is build 4. and yet no stance customisation for hover/combat flight on keldians.
  3. unfortunately as a form only player and the nature of forms and their restrictions, got 9 fillers either to fill or for set bonuses only edited, page 4 on flight changes, still no update on combat flight for keldians, makes me wonder if anything we suggest would taken seriously.
  4. not disagreeing its bad, only use it for set bonuses for my build
  5. Pulsar when compared to other ATs like lightening clap offers similar results. Lightening clap has shorter cooldown but disorient is shorter duration, Pulsar has longer cooldown but longer disorient duration. Both fully slotted: Pulsar 13.26s cooldown mag 2 and 1 - 23.7s duration Lightening clap 8.05s cooldown mag 2 and 1 15.4s duration
  6. Can already have double mire for warshades and pulsar is a peace bringer ability
  7. would be more of a fan of pulsar, nice addition to support defensive stance
  8. Assuming thats orbital death that can be toggled in dwarf for warshades? what could be equivalent for peace bringers to use whilst in their dwarf form?
  9. Have customisations been added to peace bringers hover?
  10. Would fully support it if more abilities are accessible in both dwarf and nova forms, not just "human"
  11. i can fully slot both dwarf and nova with their attacks, and still have enough to slot for abilities that can be activated/used whilst in human form, and then switch back into either nova or dwarf, more slots would only benefit human only. the only way more slots would benefit me would be having more abilities accessible in forms, but, its a known fact, that this will never happen.
  12. ive logged onto test, cant see anything in terms of visual fx, what am i missing?
  13. human form to me is just another version of a sentinel, the forms to me is what makes keldians unique
  14. I play triform, meaning im mainly in either nova or dwarf form only
  15. Shame, trying to pick interesting unique abilities for triform is becoming a joke, way to man wasted fillers.
  16. Will Quantum Maneuvers be usable in forms or will this be another power to pick just to use LOTG enhancement?
  17. Is the map being updated to include mob locations and levels, badges and contacts etc?
  18. Not all aoes have same recharge, lightning rod is 90 seconds. But, what is the target cap for novas for blasters?
  19. This is an old page 5 file showing damage and or effect of every ability based on archytype in game. (is out of date) CoH_Homecoming_of_Data_Page5_20200928.xlsx
  20. Power transfer uses players unmodified base hp and provides a % of that as a heal on a proc basis.
  21. Find its interesting that people are looking at increasing the difficulty, but wont even consider power creep on each individual archytype. Take the damage potential of blaster and compare it to a defender, both with full sets and incarnates. Im not suggesting the a defender should match a blaster, but with the games use of % based increments that gap only got bigger and bigger, this can also be applied to any ability/sets ingame. (includes my PB Dwarf and perma LF) Atm, the way the game makes it harder is to simply increase the mobs level and to increase their numbers which to me isnt a good way to make it harder, but instead youl end up with what is called bullet sponges, and in certain groups, your team might face much of a threat, but might take even longer to complete missions or AVs simply cannot be taken down due to their resistances and health regen. There are simply way to many power combos to effectively find a solution for game difficulty, do we cater for the strongest players and sets or do we cater for weakest? If the game is too hard its impossible, but to easy its not challenging. But at least not challenging doesnt provide content barrier.
  22. Tbh, think a lot of people would wish or dream they could do that much damage. But I would think scrapper but dont quote me on it 🙂
  23. I often did the long flight paths so could brew a coffee lol
  24. One thing I like about this game is ability to play at any level, my main is 50, fully slotted and t4 incarnates, because I have completed endgame per say, I can just sit back, relax and just enjoy the game without thinking about where im going to get the next enhancement or incarnate mat from.
  25. Tankers have a slightly higher resistance cap than brutes? both have 90%
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