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Everything posted by Tsuko
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SR scrapper can do awesome things, it just ask lot of investement π But it's really worth.
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ho they exist my demonic friend π and they are awesome (for me :p)
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Dont worry there are only 2 type of people reading this thread : the one testing and the others copying π So nobody will rant, here at least. From my point of view, being a former TW bio scrapper main, using rotation on TW is shooting bullet in your foot : all is about doing as many FT as possible. Your build is very good but i think you're wrong on a point : "TW probably benefits less from the heavy proc approach than everything else" : TW benefits more than any others set of the all mighty Force feedback +recharge. FT need at least 295% recharge (self slot + global recharge) to be used twice on every Momentum dive. So, i think that a priority rotation would have better results. I noticed some others details : I dislike placing the 50% crit proc on FT, cause FT and rend are the one your want to crit : so i have observed that i always had my best results with the ATO on Arc. Evolving armor need to more slots to benefit of a better Resistance debuff. DNA siphon regen debuff is always good to take, on top of giving you a god mode (used in efficient adaptation) in a crowd. i never found usefull to have a non TW attack due to the momentum mechanic. I ll give my last build now that we re sure it's being nerf balanced : it was kinda my little treasure with her 30 respec live π It's not a "pylon build" : i used it to "tank" for speedruns (low notoriety with cold and/or crab and kin in team). The mindset of the build is that once any AV is debuffed and Fulcrum is here, he must die in less than 1 minute. So i had 1 minute-ish pylon time π I m almost sure they will make TW a lot more easier for "casual" and less powerfull for "min maxer" giving it a more accessible leveling and reducing what make the strenght of the set like the dot and/or the base damage : they cannot just break the set, so many people play TW / bio scrappers cause they think they have the best DPS of the world with "tank" builds just because they one shot a white boss with a lucky crit on rend while being full buff by a team. I said former main cause now i enjoy my Claw bio scrapper even more : she has less single target dps but a really better clearing time or, not to mention my Crab pet build, providing so much more to a team/league and having similar ST burst on a isolated target, like a pylon or an AV. Tsuko scrapper V30.mxd
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in my silly challenges to solo ITF +4x8 enemy buffed, no temporary powers, no inspirations, Def without cap DDR is almost useless π so that was a try with good resist and Dark regen on steroids. The build was able to solo inside with not so bad dps but i could not just run in missions : they finished by over damage a 7 sec CD dark regen lol
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My Bio SS tanker can solo in ITF +4 with enemy buffed, no inspi and no tempo pv. It's just a very very busy build, sort of shark syndrom : if you stop fighting, you die π For things going bad, barrier Core T4 is kinda mandatory on Bio tanker
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i did one myself a few weeks ago ! π Tanker_-_Dark_Armor_-_Super_Strength v2.mxd It's a weird project (mainly for the ITF max dif soloing ^^, only resist is not enough in those hellish parameters, but was kinda fun :p)
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It's the Way of the Diva !
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nice one π I allow me to present a no rage "Tanky" build, if the op decide to go for a defensive tanker. Here with 1 stack of ATO and only lowest buff of rebirth Radial : Tanker - Invulnerability - Super Strength - Tanky.mxd Have fun π
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well, YMMV :x
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Rage endurance crash + Hasten endurance crash + Flying instead of hover (making even more pressure on endu consum) = 100% chance of detoggle on a average to low budget non incarnate build. The only interest of Air Sup would be to "force" another Force feedback Recharge and cross punch do all better than Air sup. And on an invul / SS, taking Ageless for infinite Endurance means no Rebirth, leaving the invul tanker with no other way to heal him than Dull pain every "too much" seconds in extreme content. Not to mention, the -20% def ALL during the crash, which can be deadly with an invul lacking a bit of gear VS only 1 strong target.
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in MY very humble opinion, a stone tanker without a perma granite is like sex without finishing your affair π
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No no np π i was mostly joking, the only bad questions are those not asked. Forgive me π Let's say that the only "optimal" powers in Super Strenght are Rage, Knockout blow and Foot stomp π In PVE Boxing and kick are jokes : only there to buff a cross punch. The issue with the mighty classic invul SS is that they share the same weakness : no Endurance, stamina or recovery management AND no Regen / heal ability (strong enough IF YOU RE NOT TANKY ENOUGH AKA WITH A FULL ENDGAME BUILD, keep cool the "social INVULNERABILITY warriors") : so Destiny incarnate can only fill one hole, not both. Rage is probably the most powerfull "build up" power of them all, but come with a price : the rage crash is not for everyone. Knovkout blow is the best attack of Super strenght : The whole Super Strenght spec is designed around Rage so :" will you underperform" yes, will you become unplayable ? NO if and only if your aim is not doing tons of damage. People on help channel and so on give you what they know and if they know s..it, they will give you poop π Wise Tanker area taunt with all their single target attacks and taunt is there for this purpose Wise too, but before you must ask you what type of tanker you want to begin with with your Clark Kent ? Is it a damage dealer tanker or an immortal tanker able to tank for a team everywhere but with average low personnal self damage ?
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The SS / cross punch build is kinda a "classic" π Well... The "classic" inv SS build, the dream of Superman and cie... π Dont get me wrong it's a good AT, is it the best... not quite π Cause the rage crash is a thing on an armor set without endurance / stam management... Wait why no rage ? no Knockout blow and no Archetype Only io ?
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and you will be able to farm absurd amount of infamy with a good rad/xx tanker.
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Imho, a well built granite dont need more resistance but more regen / recovery : Form of the soul would be better π The power Granite Armor can be sloted with both Res AND def, cap def with ease, wihout Guarded Spin. Staff is a very low dps set so with granite... well dont expect to kill any EB or above alone π Granite Armor is an exclusive power so while in Granite "mode", all other toggle from stone armor cannot be used. So once you take Granite, a respec can be usefull. Granite mode debuff dmg and recharge but the real issue with granite tankers is mostly the movement : it's slowwwwwwwww π You can barely run in granite and with rooted on top, you re.. well Rooted π like really rooted : only tΓ©lΓ©port powers can be used to "move". The bind is gamechanger for granite "tp" user : /bind lshift+lbutton powexec_name Teleport. lots of people combine granite with elec and savage to have a "charge" power, range powers help a lot too for agro management. For your Granite / staff, i would go with this TO BEGIN to think at a final no limit build : With 1 stack of ATO + Sky plitter form of the body buff (so full 90% resistance with 2 stack of ATO) But as i told you i d rather use Form of the soul for this ! Still only 1 stack of ATO and the lowest buff of Rebirth radial : the Prototype : Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: zc_Leadership Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Stone Skin -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(5), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7) Level 1: Mercurial Blow -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg(9), SprGntFis-Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/Rchg(11) Level 2: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(13), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17) Level 4: Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(23) Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25) Level 8: Rooted -- Pnc-Heal(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 14: Tough -- Ags-Psi/Status(A), ImpArm-ResPsi(33), ImpSki-Status(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(34) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37) Level 18: Assault -- EndRdx-I(A) Level 20: Staff Mastery Level 22: Eye of the Storm -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(39), ScrDrv-Acc/Dmg(39) Level 24: Brimstone Armor -- ImpArm-ResPsi(A) Level 26: Tactics -- HO:Cyto(A), GssSynFr--Build%(40) Level 28: Serpent's Reach -- FrcFdb-Rechg%(A), Apc-Acc/Dmg/Rchg(40), Apc-Dam%(40), Rui-Acc/Dmg/Rchg(42), Rui-Acc/Dmg(42) Level 30: Teleport -- WntGif-ResSlow(A) Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43), HO:Ribo(43), HO:Ribo(43), ImpArm-ResPsi(45) Level 35: Innocuous Strikes -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/EndRdx(45), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46) Level 38: Sky Splitter -- FrcFdb-Rechg%(A), Mk'Bit-Dam%(48), Mk'Bit-Acc/Dmg(48), SprBlsCol-Acc/Dmg(48), SprBlsCol-Acc/Dmg/EndRdx(50) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Minerals -- LucoftheG-Def/Rchg+(A) Level 47: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(50) Level 49: Block of Ice -- EssofCrr-Acc/Hold/Rchg(A), EssofCrr-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(21) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Spiritual Core Paragon Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Melee Core Embodiment Level 50: Paralytic Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Rebirth Radial Epiphany Level 50: Knives of Vengeance Radial Superior Ally Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------
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while Shadow Maul is strong now, dont expect monster dps, i was so disapointed while testing my shield dark tanker.
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Boxing_Glove_Arrow.mp4
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thanks π got to admit that my run with TW / nrj aura was not my favorite to say the least ^^
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thank to you π PS : i play too much tankers :x
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Both of them π Taunt mag 3 for 2,25 seconds on mid's. IG i feeled a bit less "runner" in solo but yeah it's s..it
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thank you π i dont play mine enough :x