Jump to content

Tsuko

Members
  • Posts

    572
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Tsuko

  1. Yeah with max stack soul drain "push" Dark mΓ©lΓ©e at Top 2 ST dps (assuming heavy recharge build, at 275%) From @Kaeladin https://docs.google.com/spreadsheets/d/1av2vWL9UVgGw183BbjFNweJze7N5P3Tn8tYSppdFQgE/edit#gid=890463997 I enjoy Shield / DM a lot with my tanker : 16 targets on shadow maul is so sexy, powered by AAO and SD, i love fighting Romulus near the door πŸ˜„
  2. i saw your "journey" with your wm bio, yeah WM hit almost twice harder than kat but DDR is terrible πŸ˜› i can farm fire farm +4x8 with this regular build, maybe it could help you : it's my X23 claws bio build so maybe WM can fit in. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprBlsCol-Rchg/HoldProc(39), SprBlsCol-Acc/Dmg(50) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(7), GldArm-3defTpProc(9) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(9) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13), ShlWal-Def(15) Level 6: Slash -- AchHee-ResDeb%(A), Hct-Dam%(15), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/Rchg(19), Hct-Dmg/EndRdx(19) Level 8: Follow Up -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg(21), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25) Level 10: Adaptation Level 12: Spin -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(31), Obl-Dmg(36), Obl-Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-Acc/Dmg/Rchg(37) Level 14: Super Speed -- Clr-Stlth(A), Clr-EndRdx(25) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(31) Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Dam%(31), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), FrcFdb-Rechg%(34) Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/Rchg(39) Level 30: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 35: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48) Level 44: Parasitic Aura -- TchoftheN-Acc/Heal(A) Level 47: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50) Level 49: Tactics -- GssSynFr--Build%(A) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Musculature Core Paragon Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 1: Quick Form Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Banished Pantheon Core Superior Ally ------------
  3. Barrier T4 core used as "DDR panic button" on a S/L and mΓ©lΓ©e cap Bio scrapper + shadow meld (25ish sec of CD on a very heavy recharge build). Afterburner and / or kinetic dampener can be usefull too πŸ™‚ but Bio scrappers are the king of low notoriety speedrun, they re Lightweight world champions πŸ˜›
  4. Your radΒ² tanker looks amazing and in any other games i would say it's the best road for a tank : cause in "holy trinity" games, there are no endgame content "solo tankable" without extreme supports. Here in CoX, if we look at optimal team builds instead just player builds, IMHO, even offensive tankers are not sure to make the draft : when i see my old SCRAPPER "team tanker build" who down a pylon in an average 80 seconds with a full area rotation and confront fully sloted and that we did all the MO tf in +4 with no tanker or brutes... The only moment we took something else for tanking was for trials and it was some brutes for ST punchvoke with optimal ST dps : the plethora of buff / debuff / incarnates makes any brute immortal so why not using the better solution ? Variety of gameplay is cool, of course and it's the good side of CoX, cause in any examples i gave, a defensive immortal tanker could have been used too, and, i m sure, with great success.
  5. i use @Saikochoro rotation on my DB bio scrapper : Here is the stat with the lowest bonuses of Barrier Core T4 and 1 stack of DNA siphon in OFFENSIVE adaptation. Between Barrier T4, Shadow meld, DNA, Ablating and Parasitive, this scrapper is able (still quite challenging) to farm FIRE farm in +4x8... Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Kazuto Kirigaya: Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Power Slice -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/EndRdx/Rchg(3) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(7), GldArm-3defTpProc(9) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(9) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13), ShlWal-Def(15) Level 6: Ablating Strike -- AchHee-ResDeb%(A), Hct-Dam%(15), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/Rchg(19), Hct-Dmg/EndRdx(19) Level 8: Blinding Feint -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg(21), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25) Level 10: Adaptation Level 12: Super Speed -- Clr-Stlth(A), Clr-EndRdx(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: Vengeful Slice -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(34) Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 24: Kick -- Empty(A) Level 26: Sweeping Strike -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), FuroftheG-ResDeb%(39) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/Rchg(39) Level 30: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 35: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Acc/Dmg/Rchg(43) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48) Level 44: Parasitic Aura -- TchoftheN-Acc/Heal(A) Level 47: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/Rchg(50), Obl-%Dam(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Musculature Core Paragon Level 0: Task Force Commander Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 1: Quick Form Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Banished Pantheon Core Superior Ally ------------ Have fun πŸ™‚ EDIT : Ho i forgot, Dual blades with BF / Attack vitals rotation is the only MΓ©lΓ©e attack set able to use so few powers to have a top dps attacks chain for Single target and average good Multi target (Attack vital Dmg over time being applied on all the targets sweeping strike hit every 3,07 seconds), making of it, imho, one of the strongest AT of the game by allowing us to use tons of powers and slots for survival.
  6. Running both TW bio and TW fiery with old friends, it means we always have a good kin with enough buff (crab and or cold buff/debuff) to allow any scrappers to "tank" : the result is RSF in less than 16 minutes being a standard. In those quite optimal conditions, i can just certify that both Rend armor / Bio and Rend armor / Fiery can one shot bosses, i just FEEL Fiery armor can one shot "more" πŸ˜„ when each AV died in less than 1 minute, Fiery embrace on any AT at cap damage win the "stupid burst" award of the decade.
  7. If by MΓ©lΓ©e, you think : AT with mΓ©lΓ©e attacks, IMHO, at the moment, the most usefull and violent toon could be a Crab with pets, Venom grenade / Shatter armor for top instant spam of debuf resistance + frag grenade for FF recharge sustain under musculature core / ageless core / Reactive dots
  8. With all due respects, IMHO, your list is true for solo πŸ™‚ : any Fiery armor built for TEAMPLAY ONLY AKA full recharge / dmg + Adrenal (thus almost inexistant IO for solo but 1 or 2 panic button as shadow meld, hibernate and tons of juicy temporary power as smoke or etheral) will outdamage any amor with ton of self survival. Savage stalkers can "hold the beer" to STJ stalkers. Stalkers are Top SINGLE TARGET dps in team, Scrappers (with the exception of the tree hiding the forest : Titan Weapons) tends to shine with aoe (but far behind Tankers and Blasters) / survival In team / Multi target content, Shield Armor can be a very powerfull kick ass armor too. EDIT : the best mΓ©lΓ©e DPS is Gang WarΒ² πŸ˜„
  9. Tsuko

    Insanity

    Insanity ? Mental control : having people killing each others
  10. got 4 slot preemptive on all of my fire tankers (based on @Camel build :p) Kudo's to the op, amazing guide !
  11. Pew Pew is life, Bigger pew pew is sex πŸ˜„
  12. Fiery armor is direclty tied to his recharge : for damage (Embrace and burn), but for survival : the only source of HP being the heal : no more recharge, means no more heal = faceplant πŸ˜‰
  13. I said that because of self rez in each armor πŸ˜‰ That being said @BrandX 's build is strong.
  14. I use this ranking to have an idea : the source is quite old but from my 123 lvl 50, i almost never feel this spreadsheet too much inaccurate. Well, as all therycrafting, IG testing HAVE to be done πŸ™‚ Just consider that the maths was done with all powers hitting at max of their number of target so : - Katana's golden dragonfly break the numbers (when you hit 3 targets with GD, you can be consider lucky or godlike skilled :p) - same for the awfull breath of fire of fiery mΓ©lΓ©e. All dpa of powers with dot are calculated with arcanatime AND max damage but NO special mechanics applied as rageΒ² for Super strenght, soul drain on x targets and so on About Fiery mΓ©lΓ©e on Brute, a serious brute should test if Fury apply well his bonus on EVERY dots too πŸ˜‰ https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=1234397629
  15. imo i would see such theme with a Dark Regen or Dark Willpower scrapper πŸ™‚
  16. Fair enough πŸ™‚ Personally, i just try it fully ready cause i see no interest in low level things : leveling is the just a step before the real game.
  17. Nice testings, for people in SO level 30ish. All sets are not equal in term of optimisation : a fully build blaster dont need the tiny heal of water to stay alive. I never use a new toy without a full build +5 and at least Veteran level 12/20 with accolades/incarnates buy with transcendent merit. So the "safety" measure is "a bit" blurred when you have a full caped range Beam / TA blaster with bonfire, emp arrow and Glue arrow able to dps at 100+ range, for instance. So.... YMMV for some reason as americans says πŸ˜„
  18. Tsuko

    Rad or Invuln

    So why not fiery armor tankers ? Fiery Embrace is far above Offensive adaptation. I used a build very similar to @Camel one with a Fiery / Nrj Tanker and with such build, i can guarantee you toughness and lots of damage.
  19. Tsuko

    Rad or Invuln

    Sorry to keep the "out of subjet" train on the rails πŸ™‚ But there is a thing i still dont understand : I have tons of Bio scrapper and stalker, for damage purpose, obviously. But how can a Bio tanker with almost no resistances and no DDR be considered top tier ? I m sure a bio tanker can have the job done with a good build, but it made literrally months i try to build a "top tier" BIO tanker and all the results looks so "meh" compared to my Dark MA, Stone Dark and even my Fiery EM tanker.
  20. If you didnt know (or think), here a way to max recharge debuff resist πŸ™‚ Base buff also have a 20% resist πŸ™‚
  21. i tried hard to improve my build based on yours (tohit and recharge resistance are sexy). i have to admit that after 6 versions, "my" build looks a lot like yours now lol i have just add crane kick for some juicy dmg buff and FF recharge, playing well with eagle claw mechanic. thank a lot for your charing, i enjoy a lot more my beloved Tanker now πŸ˜› Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bishop: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7) Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7) Level 2: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(11), GldArm-RechRes(11), GldArm-RechEnd(13), GldArm-Res/Rech/End(13) Level 4: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21) Level 6: Storm Kick -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg(23) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 10: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(27), TchoftheN-Heal/HP/Regen/Rchg(27), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29) Level 12: Warrior's Provocation -- PrfZng-Taunt/Rng(A) Level 14: Cloak of Darkness -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(33), ShlWal-EndRdx/Rchg(33) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Speed of Sound -- WntGif-ResSlow(A) Level 20: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37) Level 22: Crane Kick -- OvrFrc-Dam/KB(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), ShlWal-EndRdx/Rchg(36) Level 26: Oppressive Gloom -- HO:Endo(A) Level 28: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/Rchg/EndRdx(42) Level 30: Kick -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(43) Level 32: Tough -- StdPrt-ResKB(A) Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 38: Eagles Claw -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(48) Level 41: Weave -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-Def/EndRdx(50) Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Conserve Power -- RechRdx-I(A) Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 50: Cardiac Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Melee Core Embodiment Level 50: Paralytic Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Knives of Vengeance Total Radial Improved Ally Level 50: Barrier Core Epiphany ------------
  22. and the KB prot to manage (or not :p)
  23. I love my dark martial tanker πŸ™‚ Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bishop of Pride: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7) Level 1: Thunder Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(7) Level 2: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(9), GldArm-RechRes(11), GldArm-RechEnd(11), GldArm-Res/Rech/End(13) Level 4: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19) Level 6: Storm Kick -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33) Level 10: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(27), TchoftheN-Acc/Heal(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29) Level 12: Warrior's Provocation -- PrfZng-Taunt/Rng(A) Level 14: Cloak of Darkness -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(29), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(31), ShlWal-EndRdx/Rchg(33) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Fly -- Frb-Stlth(A), BlsoftheZ-ResKB(37), Frb-Fly(37) Level 20: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Dam%(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(36) Level 22: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def/Rchg(39) Level 26: Kick -- FrcFdb-Rechg%(A) Level 28: Afterburner -- BlsoftheZ-ResKB(A) Level 30: Tough -- StdPrt-ResKB(A) Level 32: Weave -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-Def/EndRdx(40) Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/EndRdx(42), Hct-Dmg(42), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43) Level 38: Super Jump -- BlsoftheZ-ResKB(A) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46) Level 44: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-Rchg/EndRdx(50), DmpSpr-ToHitDeb/Rchg/EndRdx(50), DmpSpr-ToHitDeb/EndRdx(50) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Cardiac Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Melee Core Embodiment Level 50: Paralytic Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany Level 50: Knives of Vengeance Total Radial Improved Ally ------------
Γ—
Γ—
  • Create New...