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Tsuko

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Everything posted by Tsuko

  1. yeah, sorry i was wrong 🙂 it's not so low but it s still not capped on scrappers 😛 at leat, on mine ho, i forgot too the strong 40% recharge debuff resistance ^^
  2. amazing 🙂 Shield is perfect for teamplay : you will cover your friend. Warmace is in the Top 5 attack set of the game with ease, you cannot go wrong ! Go Clobber 🙂 With some heal support and ageless Core incarnate, you can become a real good asset controling and one shot things while covering your tanker and coruptor friend ! Good synergy choice !
  3. Disclamer : this is my point of view for each scrapper armor i have played, built and enjoyed in very late endgame and extreme conditions. I m not a lvl 49- player so YMMV (AKA i almost never play) under lvl 50 and i have powerleveled 99% of my 141 level 50 and i m multi bilionaire. BIO ARMOR : Way to protect, from stronger to weaker : Absorb / Regen and heal / Debuff / Def Strenghts : One of the best + Damage armor, Offensive Adaptation providing a +Toxic Damage (allowing you to have even more damage when caped) Love very crowed fight : more you have target around you, more you can have regen / recovery / heal / absorb with DNA siphon and Parasitive Have one of the best recovery tools of the game : by slotting the unique Theft of essence IO (lvl 30) chance of endurance in DNA siphon AND Parasitive. One of the best Damage aura of the game : being the only one to provide damage AND an utility : - Damage. Once lvl 28/30 with DNA siphon, Ablative Carapace and Adaptation (for efficient) sloted, you are godlike in a crowd. Top Toxic Resistance Recharge resistance debuff Considered top tier armor for PVP Weaknesses : Defence based armor set with NO Defence Debuff Resistance AT ALL. Defence Holes In both Smash and Lethal Defence (being one of the main source of -Defence attack like firearms and blades) Can be very weak against 1 very strong enemy : Both DNA siphon and Parasitive needs several targets (or even cadavers for DNA lol) to be extremly strong. Very tied to recharge for Ablative / DNA / Parasitive, Vulnerable to Recharge debuff No fear / confuse protection No Tohit debuff resistance / sensible to Blind No Recovery resistance Before lvl 28/30, solo can be tricky. Need Billionaire Budget and a good build to use in optimal conditions, it's easy (and very usual) to fail a Bio build. SHIELD : Way to protect, from stronger to weaker : Defence / Hit points / Resistance / debuff Strenghts : Against all Odds is a nice add damage tied to the number of targets around you : giving up to 81,25% damage buff with 10 targets within 8' radius around you, Making it oone of the only armors set to provide damage buff (on top of debuffing the damage of targets). Grant cover gives the unique ability to massively buff the defence of people around you, with the awesome synergy with Phalanx Fighting buffing you for people around you. Add a massive area damage burst with Shield Charge (and the oportunity to use a Force Feedback Chance of recharge proc) Can reach Health cap with ease. Have a strong Resistance set for a Defence set. Active defense can double stack Fear / confuse Protection Weaknesses : Only 50% Defence debuff resistance. Thanks to @Eva Destruction 🙂 Active defence need to be manage, making another click not to forget. No heal or way to regen beside the max hp buff. No Tohit debuff resistance / sensible to Blind No recovery or + endurance powers. Psi resistance hole INVULNERABILITY Way to protect, from stronger to weaker : Defence / Hit points / Resistance / Heal Strenghts : Providing Defence, resistance, HP buff, this set is extremly tough, maybe the toughest. Invincibility have the unique ability to be able to slot a Gaussian proc tied to the number of target around you, allowing to enjoy double stacks of +80% damage In high endgame content, resistance scrappers have better survival ability than defence one. Weaknesses : Only 50% Defence debuff resistance. No recovery or + endurance powers. No fear / confuse protection No Tohit debuff resistance / sensible to Blind Psi resistance hole RADIATION ARMOR : Way to protect, from stronger to weaker : Resist / Absorb / Regen and heal / Debuff Strenghts : One of the best + Damage armor, Provide 2 Area mini nukes, Recharge self buff and a 30% 41.25% damage buff. (kudos to @InvaderStych 🙂 ) The absorb mechanic with def of bio is powerfull, Rad armor's one with such resistance is Sex. Making it one of the toughest armor set. Have one of the best recovery tools of the game : by slotting the unique Theft of essence IO (lvl 30) chance of endurance in Radiation Therapy : can absorb the triple Endurance crash of Rad super strenght Brute and tanker with ease (Rage, hasten, metldown) Meltdown is the unique T9 with low crash having Recharge modification (VS shield and Willpower) The Meltdown crash is a joke. Recharge resistance debuff Can hit up to 30 targets with Ground zero Can Sub heal his team / pet with Ground Zero Tohit debuff, regen debuff Weaknesses : No fear / confuse protection No Tohit debuff resistance / sensible to Blind Before lvl 28/30 and having Rad therapy and particule shielding slotted, can be hard to survive. Need Billionaire Budget and a good build to use in optimal conditions, it's easy (and very usual) to fail a Rad build. ENERGY AURA : Way to protect, from stronger to weaker : Defence / Regen / Heal Strenghts : Can reach insane level of defence, litterally absorbing Defence and Endurance. One of the best endurance management of the game with both endurance reduction (energize) and Endurance drain very tough once we understand that Energize is a regen / endurance Eco power BEFORE a heal. Built in stealth to rush missions with only one io needed Recharge buff debuffing enemies one of the best T9 of the game, can be reused with Burn out : only this combo make it a top tier PVP armor. Weaknesses : Only 50% Defence debuff resistance. Psi hole No + damage mechanic raising the dps No Confuse / fear protection sensible to instant unlucky death having no +HP buff or high enough resistance. WILLPOWER : Way to protect, from stronger to weaker : Regen / defence / Hp buff / resistance Strenghts : Providing Defence, Hp buff, automatic regen and Massive Smash lethal Psi resistance, Willpower is ver tough love crowd fight due to regen tied to the number of targets. to hit debuff with defence basic + recovery buff Fear / confuse protection built in + perception, imune to blind Willpower is the best armor to feel mighty without using any survival power in normal game / endgame Weaknesses : Only 17,3% Defence debuff resistance. No + damage mechanics Very basic recovery buff, unable to sustain the extreme endurance consumer by himself No recovery / endurance drain resistance debuff having no surival coooldown to play with or to custom, you cant bypass your limits (limits directly tied to the quality / price of the gear, thus can be trash to extremly tough) ELECTRIC ARMOR : Way to protect, from stronger to weaker : Resistance / Regen / Heal Strenghts : One of the best endurance management of the game with both endurance reduction (energize) and Endurance drain allowing Elec to sustain any form of attack set. very tough once we understand that Energize is a regen / endurance Eco power BEFORE a heal. In high endgame content, resistance scrappers have better survival ability than defence one. immune to endurance / recovery drain or debuff Damage aura + Self recharge buff for more damage. Weaknesses : Toxic hole can be built for extrem survival (solo) but at the pric of all dps options T9 useless due to scrapper 75% resist cap with hard endurance crash No Knockback protection while flying / jumping No fear / confuse protection No tohit protection, sensible to blind ICE ARMOR : Not played myself on scrapper SUPER REFLEX : Way to protect, from stronger to weaker : Defence / Defence / Defence and Defence Strenghts : Can reach insane level of defence BEST Defence debuff resistance without the need of T9 Interesting mechanic of self Resistance buff tied to the level of health : the more you re hurt, the more resistance you have Self recharge buff 40% self recharge resistance Debuff Practiced Brawler can double stack Confuse protection Weaknesses : No heal, regen or Stam / recovery management AT ALL The self resistance mechanic is directly tied to HP amount and resistance cap : the 2 main weaknesses of scrapper, directly handicaping scrapper for SR : once you reach max resistance, you dont have enough hp left to stay alive with max 75% resistance the resistance mechanic have toxic and psi holes... Practised Brawler need to be manage, making another click not to forget. No fear protection No usefull T9 NINJUTSU : Way to protect, from stronger to weaker : Defence / heal / control Strenghts : good level of defence Self heal tied to recharge : more you have, the more you can heal you (and buff your toxic resistance) Self + endurance tied to recharge : allow Ninjutsu to sustain any attack set Psi resistance Kuji In rin can double stack Confuse / fear protection Built in +perception, immune to blind active defence with Blinding powder : bebuffing tohit / perception and mainly confusing people Auto crit every 20 seconds out of combat Weaknesses : Only 34.6% Defence debuff resistance : even the T9 "only" give 69,2% (still insanely tough) Kuji In rin need to be click no early knockback Protection and "only" 5.19 protection and 173% resistance later (lvl 28) with Bo Ryaku No + damage mechanics The auto crit is great to burst but is not really a great add for DPS. REGEN : Way to protect, from stronger to weaker : Imune to nerf / Regen / Max hp buff + heal / Cooldowns / Strenghts : Heals and max hp buff tied to recharge That's it. (before you invest in Barrier incarnate) Top tier set for pvp, cause all the regen / heal is incredible vs 1 or 2 targets with PVP caps. Weaknesses : No defence, no DDR no real resistance outside of the "15 seconds of glory" No + damage mechanics should have a 10 sec recharge self resurect to level up at lvl 50, a full slotting will give regen the basic survival of a bio or willpower. DARK ARMOR : Way to protect, from stronger to weaker : Resistance and Heal / control Strenghts : Best heal tied to recharge : an endgame well built can 100%+ self heal every 10 sec or less. No real resistance holes : an endgame build can almost cap all resist 2 control aura allowing dark amor to control the battlefield Damage aura built in perception and stealth, immune to blind allow to rush missions with only one io. fear protection good endurance and recovery protection Weaknesses : can be built for extrem survival (solo) but at the price of all dps options huge endurance drain and no endurance tool. No T9 No Knockback protection No confuse protection requires costly build to be good (but can become godlike with the right build and massive investment) FIERY ARMOR : Way to protect, from stronger to weaker : Resistance and Heal Strenghts : Direct contender to Bio armor for top +damage armor of the game : Fiery embrace is powerfull because it s extra damage as the bio offensive adaptation : so when you're damage cap in a team you still raise your damage above the roof best damage aura for DPS good heal provide a very very strong multi target attack with Burn good endurance management providing a 50% endurance drain resistance Used in Fixed teams for years for speedruns. Weaknesses : can be built for extrem survival (solo) but at the price of all dps options No T9 No fear, confuse and Knockback protection Psi hole
  4. i wonder why we dont see any Bio tankers trying ITF hardcore mode
  5. Without ae, back in the days, it was around 4/5 hours solo if i remember well.
  6. I copy here a Discord chat i made with a friend about mélée powers 🙂 It's ugly but it's food for thought 😛
  7. Tsuko

    Hulking out?

    Joke aside, both Super Reflexes and Invulnerability have the "No Fx" option. Dark Armor can be almost "neutral" too now.
  8. Tsuko

    Hulking out?

    IMHO, Rad Armor is not so ugly 🙂 I love my Red She Huge !
  9. At least, i won on Reunion with my beloved Valkyr 🙂 Lustfull is Gorgeous 💓 Thank again for the Contest and Grats to The Djinn of Ages !
  10. i m 99% sure they will throw a bad cone and some "not enough/not needed" buff to the actual ET about losing health or not.
  11. Balance is a good mindset. But there will always be a stronger AT. and I would be there to exploit it to the last drop : Power is life, Moar power is sex.
  12. Tsuko

    New to Tanker

    At the moment (before page 6), Rad armor is the most versatile armor of the game : you can do an immortal tanker or a Dps tanker with the same armor. For the attack set, they all have their pros and cons.
  13. Tsuko

    New to Tanker

    All of them 🙂
  14. Thank you, was fun as usual 🙂
  15. I was right at the moment looking at Brute builds on mid's with my itf run in mind and my mindset was : "how the f..k can i survive Romulus Nictus if i failed my single pull"
  16. Tsuko

    Stone/tw tank

    why not using a Bio brute to farm S/L ?
  17. Go Go Go 🙂
  18. Fire Farm as tanker... better do it with a brute or blaster, depending of the type / way of farming you want
  19. This bug is ... Ty for finding this.
  20. To be honnest, i had no smile on my face... More this :
  21. Took me 17 days... Seventeen F..king days. 4 respecs, like 30+ try runs and 11 classic ITF to test builds and incarnates, and 40+ Heather's Run in DA by Ouro / Tinpex and tons of Transcendant Empyreans. I met every single possible bugs from internet down, negative resistance bug to stucked in map and bad choices. But i had to do it for the pride of the Rad / SS / Soul tankers 😄 I used : Musculature Core T4 (Cardiac T4 was fine but seems i cannot kill Romu ans his Nictus Pompom girls with) Rebirth Radial T4 (first tried Barrier T4, not a good idea, at all...) Longbow Core T3 (first tried Banished Radial T4 but those idiots kept going inside the nictus area damage VS Romulus last fight) Reactive Radial T4 Void Radial T4 Assaut Radial T4 (only for Romulus last fight, Mélée Core T4 for the rest of the TF) All the TF is speedrunned and shortcuted as much as i can : Mission 1 : Rushin' oracles only, avoiding cosmic lobsters (Assaut used here) Mission 2 : Only cristals, by playing with the cave, using jaunt to avoid the whole map + ambushes (Hand clap/foot stomp are life saver here, i used to hit Darkest night on cristals but that was not enough to tank the last cristals, 12 sec stun ftw) (Melee used here) Mission 3 : Void / Ground Z / Dark Obliteration / Foot stomp (and Hand clap to CC) to burst down healers, letting invunerable Powers of Mino and cyclops fade away while begining the next general (hand clap and foot stomp are lifesaver here too), Pulling both AV on the CPU and aoe everything (Usual PC down with romu 90%, Requiem 60% when CPU down, Requiem 30% when Romulus down not possible) (Mélée for the generals, Assaut / lore for the CPU and AV) Mission 4 : Rushing to Romulus and single pull him, thank to Jaunt (had to respec for this after like 15 runs...) Finishing the 300 mobs with the courtyard and the 2 towers. (assaut T4 here). Imperious Task Force +4x8, Enemy Buffed, No temp Powers, no death, no inspirations : 1 hour 29 minutes and 55 seconds. That was a very fun and challenging journey but it's 6:40am here in france, i m tired and i dont want to see this dam TF for the next DECADE :x
  22. To be fair, full (or 5 ios) purple sets are far from being the best way to have optimal DPS. 3 Purple or ATO maxing accuracy / damage / Musculature Core T4 + 3 damage procs tend to be the "best" way to go, changing depending of AT / builds (using Hasten / Adrenal Booster / Ageless and others + recharge proc or powers for recharge and tactics / focused acc and, or other To hit sets / ios for to hit buff) So yeah while using only 3 (or 2) purples, fully boosted them is almost a mandatory.
  23. Y'a bien quelques discord "ghetto". Y'en a. Vivants maintenant.... c'est une autre histoire.
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