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Tsuko

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  1. Tsuko

    Rad or Invuln

    Sorry to keep the "out of subjet" train on the rails 🙂 But there is a thing i still dont understand : I have tons of Bio scrapper and stalker, for damage purpose, obviously. But how can a Bio tanker with almost no resistances and no DDR be considered top tier ? I m sure a bio tanker can have the job done with a good build, but it made literrally months i try to build a "top tier" BIO tanker and all the results looks so "meh" compared to my Dark MA, Stone Dark and even my Fiery EM tanker.
  2. If you didnt know (or think), here a way to max recharge debuff resist 🙂 Base buff also have a 20% resist 🙂
  3. i tried hard to improve my build based on yours (tohit and recharge resistance are sexy). i have to admit that after 6 versions, "my" build looks a lot like yours now lol i have just add crane kick for some juicy dmg buff and FF recharge, playing well with eagle claw mechanic. thank a lot for your charing, i enjoy a lot more my beloved Tanker now 😛 Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bishop: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7) Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7) Level 2: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(11), GldArm-RechRes(11), GldArm-RechEnd(13), GldArm-Res/Rech/End(13) Level 4: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21) Level 6: Storm Kick -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg(23) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 10: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(27), TchoftheN-Heal/HP/Regen/Rchg(27), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29) Level 12: Warrior's Provocation -- PrfZng-Taunt/Rng(A) Level 14: Cloak of Darkness -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(33), ShlWal-EndRdx/Rchg(33) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Speed of Sound -- WntGif-ResSlow(A) Level 20: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37) Level 22: Crane Kick -- OvrFrc-Dam/KB(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(40) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), ShlWal-EndRdx/Rchg(36) Level 26: Oppressive Gloom -- HO:Endo(A) Level 28: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/Rchg/EndRdx(42) Level 30: Kick -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(43) Level 32: Tough -- StdPrt-ResKB(A) Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Dmg(43), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 38: Eagles Claw -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(48) Level 41: Weave -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-Def/EndRdx(50) Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Conserve Power -- RechRdx-I(A) Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 50: Cardiac Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Melee Core Embodiment Level 50: Paralytic Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Knives of Vengeance Total Radial Improved Ally Level 50: Barrier Core Epiphany ------------
  4. and the KB prot to manage (or not :p)
  5. I love my dark martial tanker 🙂 Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bishop of Pride: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7) Level 1: Thunder Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(7) Level 2: Dark Embrace -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(9), GldArm-RechRes(11), GldArm-RechEnd(11), GldArm-Res/Rech/End(13) Level 4: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19) Level 6: Storm Kick -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33) Level 10: Dark Regeneration -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(25), TchoftheN-Heal/HP/Regen/Rchg(27), TchoftheN-Acc/Heal(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29) Level 12: Warrior's Provocation -- PrfZng-Taunt/Rng(A) Level 14: Cloak of Darkness -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(29), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(31), ShlWal-EndRdx/Rchg(33) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Fly -- Frb-Stlth(A), BlsoftheZ-ResKB(37), Frb-Fly(37) Level 20: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Dam%(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(36) Level 22: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34) Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def/Rchg(39) Level 26: Kick -- FrcFdb-Rechg%(A) Level 28: Afterburner -- BlsoftheZ-ResKB(A) Level 30: Tough -- StdPrt-ResKB(A) Level 32: Weave -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-Def/EndRdx(40) Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/EndRdx(42), Hct-Dmg(42), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43) Level 38: Super Jump -- BlsoftheZ-ResKB(A) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46) Level 44: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-Rchg/EndRdx(50), DmpSpr-ToHitDeb/Rchg/EndRdx(50), DmpSpr-ToHitDeb/EndRdx(50) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Cardiac Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Melee Core Embodiment Level 50: Paralytic Radial Flawless Interface Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany Level 50: Knives of Vengeance Total Radial Improved Ally ------------
  6. Those are pvp builds 🙂
  7. Grats to you for the def cap, look very solid 🙂 I didnt understand you wanted to Active farm with this blaster : so yeah S/L def seems to be must have. Beam being average (and random) area damage, you could have better result with a fire blaster or even th classic Ice/fire blaster. The Top 1 beam single target damage should allow you to burn bosses while Devices clean the lieut / minions, right ? I love Beam for team PVE and, mainly, for PVP. I dislike blaster farm cause it's "too" active for such a repetitive gameplay as Farming, i prefer my fire brutes, i can literally go afk having a coffee and come back when i want 😛 If you want 1 or 2 (or 3) cool hybrids farm fire brutes, dont hesitate to mp me, i ll send you this with pleasure. I dont want to polute the blaster forums with Brutes things. Have fun 🙂
  8. NP "dude" 🙂 Take a Deep breath, DUDE 😄 Have fun in your "Blaster circus tournament" DUDE 😄 It's cool that the OP create events for DUDES 🙂 PS : no seriously, creating events is nice and it requires hard work, kudos to the OP
  9. so why not ban any build with more than 2 holds ? 🙂 to be completly and violently honnest, the way i read the "rules", makes me think at a "Kings Blasters and their Empath court" go to their hunting party 🙂 Why not, 4 ranged guys jumping everywhere can eventually be fun. Sort of flea circus. its 4 men tournament 🙂
  10. Hi 🙂 1) Stealth IO are mutually exclusive 2) imagine stealth in pvp as a continous challenge between the perception of people agaisnt your PVP stealth level : if you have a 500 range stealth someone without +perception will not see you till mÃĐlÃĐe range : 500 being the basic perception. 3) Stalker Hide only provide Godlike Stealth in PVE due to his MAG of 150 but in pvp, only "radius" count. As everything in PVP, all is about Cap : Here is my Stalker in RV : If Heroes have more perception than my stealth they will spot me as if i had no stealth at all. So to answer your question : Yes you have to use stealth tool in PVP as a stalker to be as hide as possible and yes people with +perception stacked can see you : all depends of the range they see you, if they detect you when the Backstab is already launched, it's too late 😛 Stalkers must be quick and smart : you can Backstab with ease someone focusing something / someone else even if he should see you.
  11. We could say the same for "4 or 5" holds blaster builds toying with mÃĐlÃĐe AT. i can understand that for scrappers (and i love my confront lol) cause they kinda have burst but i think that banning 100% Taunt just completly ban Brutes and Tankers. If devs could change the Taunt -range to be non stackable, maybe. Well, this is not the thread to debate about this, it's a 4 men tournament after all, OP cannot allow some options. Have fun 🙂
  12. as far as i can undestand for elect net arrow (that i love and abuse) : - Stalkers snipers are the only strong RANGE response to the horde of blasters for a mÃĐlÃĐe burst AT as stalkers. - Sure that taunts powers with -range are extremly strong but, IMHO, i love this for giving a strong tool for mÃĐlÃĐe class in team fight. I understand that Events are not easy to balance. But As i see it, this event will be Jumpin' Range vs Jumpin' Range 🙂 Have fun 🙂
  13. Hi, I have to admit i really dont understand why Electrified Net Arrow, Stalker Zapp and taunts should be banned 🙂 Thank you !
  14. if you take a classic 50 buid and boost it, sure it will hit the DR hard. Rethinking a build to reach a def cap for instance with +5IO well used instead of using an aux power can allow you to make the same things, just better and faster. (which is not possible for al AT at the same level)
  15. My Defender is Veteran 21 and she never kill even a snail by herself 🙂
  16. Then, you are the only real target of Attuned IO. ANY OTHER people should not attuned ANY io : +5 Boosted IO are more powerfull IF and ONLY IF, the entire build use the boosted IO to have more benefit for each slot (AKA opening more options). Of course, nothing ask in this game to have such optimal build, BUT the best way to build a level 50 toon is to have a custom +5 build.
  17. i heard DP was bug atm, no ?
  18. Sentinels are the perfect AT to begin the game and enjoy it : you can have good result with very quick, with no real investment needed. But if you really want to perform (and have like 1 billion infamy to invest) : Blaster.
  19. ahhh the DM nin stalkers 🙂 I miss a bit my old Nin Nin. Just a bit till i take my Savage Bio for this monstruosity : Or my Psi / bio for such stupid Burst : ðŸĪŠ
  20. Stalkers are Damage dealers. Damage is done by hitting hard, quick and smartly. So, the best are : - PVE : Street Justice, Savage for single target / Ninjato and Dual blade for small radius AOE, Elec for large radius. - PVP : Psi / Martial Arts / Savage / Rad / Street justice. Armor : Bio, Energy for PVP and PVE : Bio but all "fantasy" can be viable, cause in the end, a good stalker dont tank. There is just a niche with Shield for the Elec / shield Stealth AOE (both attack and armor have a large attack unable to crit but not breaking your hide)
  21. Nice build but you miss ways to be active at range : Web Envelope to ground / agro at range targets and / or taunt to reduce the range of ranged only enemies and "stacking" them in a corner or behind a wall. Having your def cap cost you a lot of DPS : i suggest you to pick Ageless and Musculature as incarnate.
  22. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady War: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Experimentation Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(7) Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A) Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(7), Artl-Acc/Dam(9), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Acc/Dmg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19) Level 8: Aim -- GssSynFr--Build%(A), AdjTrg-Rchg(19), AdjTrg-ToHit/Rchg(21) Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(21) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Acc/Dmg(23), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27) Level 14: Experimental Injection -- Prv-Absorb%(A) Level 16: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27) Level 18: Penetrating Ray -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(29), ExpMarks-Rng/FSnp(29), ExpMarks-Acc/Dmg(31), Apc-Dam%(31), FrcFdb-Rechg%(31) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), PrfShf-End%(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34) Level 22: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(37) Level 28: Trip Mine -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39), FrcFdb-Rechg%(39) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Overcharge -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42) Level 35: Time Bomb -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), SuddAcc--KB/+KD(45) Level 38: Gun Drone -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/Rchg(45) Level 41: Bonfire -- RechRdx-I(A), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50) Level 49: Adrenal Booster -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(50) Level 1: Brawl -- PndSlg-Stun%(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally ------------ I changed the build cause i forgot the field operative mechanic. It's a +5 build, but all you have to do to reach the important "cap" is to "+5" Hasten and Luck of the gambler IO till you reach a real "in fight" range def. PS : Sorry for my old, bad and so french English 🙂
  23. If i had to play a Beam Devices i would play this : The Lethal Smash Def cap is awesome but as i told you first, i find the price too high : a range def cap is already very strong : with caltrops / bonfire / Toxic web grenade and the Gun drone, you can manage with ease range between you and your enemies. Having "only" the Range cap allow you some interesting options : 1) Time Bomb is a cool and potent Aoe but i see it as the biggest Defiance buff of the game (i think) with his 52.8% damage buff. Trip Mine can be considered as the same "tools" with his 26.4% Defiance buff. 2) Hasten / Adrenal / Ageless is a very good PVE option for easy perma hasten. 3) I swaped your 2 blasters sets cause Lancer shot under Disintegrate effect is the big hitter (and Lancer having a tiny more recharge, it optimizes the chance to proc of the ATO chance for damage 4) I sloted Penetrating Ray with a fast snipe and multi - procing "pvp like" setings. Here, the FF chance of recharge should have 90% chance of proc. Have fun 🙂
  24. Hello 🙂 Your build achieve his goals but, imho, i think the price is too high when i see a 1 sloted Trip mine on a Device Blaster. About your 1 sloted Hasten, i dont think your FF recharge on Charged shot is enough, FF recharge being 2 proc per minute. That being said, i prefer Tactical arrow over Devices and his mines/bombs for Beam rifle being full range.
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